Fix safDll
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cc46a20881
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4 changed files with 71 additions and 20 deletions
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@ -1,13 +1,15 @@
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fn_1_0 = .text:0x00000000; // type:function size:0x4
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fn_1_4 = .text:0x00000004; // type:function size:0x284
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fn_1_288 = .text:0x00000288; // type:function size:0x124
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safMarioEyeDim = .text:0x00000004; // type:function size:0x284
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safSaveTest = .text:0x00000288; // type:function size:0x124
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
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lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float
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lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 data:double
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lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float
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lbl_1_data_4 = .data:0x00000004; // type:object size:0xE data:string
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lbl_1_data_12 = .data:0x00000012; // type:object size:0xB data:string
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lbl_1_data_1D = .data:0x0000001D; // type:object size:0xE data:string
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lbl_1_data_2B = .data:0x0000002B; // type:object size:0xE data:string
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lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float
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lbl_1_data_0 = .data:0x00000000; // type:object size:0x4
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lbl_1_data_4 = .data:0x00000004; // type:object size:0xE scope:local data:string
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lbl_1_data_12 = .data:0x00000012; // type:object size:0xB scope:local data:string
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lbl_1_data_1D = .data:0x0000001D; // type:object size:0xE scope:local data:string
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lbl_1_data_2B = .data:0x0000002B; // type:object size:0xE scope:local data:string
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lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x300
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@ -1000,7 +1000,7 @@ config.libs = [
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),
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Rel('safDll',
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objects = {
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Object(NonMatching, "REL/safDll/main.c"),
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Object(Matching, "REL/safDll/main.c"),
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}
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),
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Rel('selmenuDll',
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@ -46,8 +46,6 @@ static BOOL TitleProc(void);
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void *logoReadNintendo(void);
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#define M_PI 3.141592653589793
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void ModuleProlog(void)
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{
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omOvlHisData *history;
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@ -1,12 +1,63 @@
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#include "common.h"
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#include "REL/executor.h"
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#include "dolphin.h"
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#include "game/hsfman.h"
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#include "game/gamework_data.h"
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#include "game/printfunc.h"
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#include "game/pad.h"
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#include "rel_sqrt_consts.h"
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void fn_1_0(void) {
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s32 lbl_1_data_0 = 100;
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s32 lbl_1_bss_0[192];
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void fn_1_0(void)
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{
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}
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//fn_1_4
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// https://decomp.me/scratch/Ii0sV
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void safMarioEyeDim(s16 id)
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{
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ModelData *model = &Hu3DData[id];
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HsfData *hsf = model->hsfData;
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HsfMaterial *material = hsf->material;
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s16 i, j;
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for(i=0; i<hsf->materialCnt; i++, material++) {
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for(j=0; j<material->numAttrs; j++) {
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HsfAttribute *attr = &hsf->attribute[material->attrs[j]];
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if(strcmp(attr->bitmap->name, "s3c000m1_eyes") == 0 || strcmp(attr->bitmap->name, "mario_eyes") == 0) {
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break;
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}
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}
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if(j == material->numAttrs) {
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material->color[0] *= 0.6f;
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material->color[1] *= 0.3f;
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material->color[2] *= 0.3f;
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material->litColor[0] *= 0.6f;
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material->litColor[1] *= 0.3f;
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material->litColor[2] *= 0.3f;
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}
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}
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}
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// fn_1_288
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// https://decomp.me/scratch/VQ3CT
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void safSaveTest(void)
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{
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OSTick time_write;
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OSTick time_read;
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s16 character = GWPlayerCfg[0].character;
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SLLoad();
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time_write = time_read = 0;
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while(1) {
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print8(16, 420, 1.5f, "READ TIME %d", OSTicksToMilliseconds(time_read));
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print8(16, 430, 1.5f, "WRITE TIME %d", OSTicksToMilliseconds(time_write));
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HuPrcVSleep();
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if(HuPadBtnDown[0] & PAD_BUTTON_Y) {
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HuAudCharVoicePlayEntry(character, 282);
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time_write = OSGetTick();
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SLSave();
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time_write = OSGetTick()-time_write;
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}
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if(HuPadBtnDown[0] & PAD_BUTTON_X) {
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time_read = OSGetTick();
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SLLoad();
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time_read = OSGetTick()-time_read;
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}
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}
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}
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