add board id defines, name dlls with comments in configure.py

This commit is contained in:
Rainchus 2024-07-15 11:33:37 -05:00
parent 58ce71547a
commit 38085a347f
20 changed files with 165 additions and 153 deletions

View file

@ -123,39 +123,39 @@ void BoardObjectSetup(BoardFunc create, BoardFunc destroy)
boardMainObj = omAddObjEx(boardObjMan, 0, 0, 0, -1, InitBoardFunc);
switch(omcurovl) {
case OVL_W01:
GWSystem.board = 0;
GWSystem.board = BOARD_ID_MAIN1;
break;
case OVL_W02:
GWSystem.board = 1;
GWSystem.board = BOARD_ID_MAIN2;
break;
case OVL_W03:
GWSystem.board = 2;
GWSystem.board = BOARD_ID_MAIN3;
break;
case OVL_W04:
GWSystem.board = 3;
GWSystem.board = BOARD_ID_MAIN4;
break;
case OVL_W05:
GWSystem.board = 4;
GWSystem.board = BOARD_ID_MAIN5;
break;
case OVL_W06:
GWSystem.board = 5;
GWSystem.board = BOARD_ID_MAIN6;
break;
case OVL_W10:
GWSystem.board = 6;
GWSystem.board = BOARD_ID_TUTORIAL;
break;
case OVL_W20:
GWSystem.board = 7;
GWSystem.board = BOARD_ID_EXTRA1;
break;
case OVL_W21:
GWSystem.board = 8;
GWSystem.board = BOARD_ID_EXTRA2;
break;
}
}
@ -294,7 +294,7 @@ void BoardSaveInit(s32 board)
GWMGTypeSet(0);
GWSystem.unk_38 = 0;
GWSystem.block_pos = 0;
memset(GWSystem.board_data, 0, 32);
memset(GWSystem.board_data, 0, sizeof(GWSystem.board_data));
for(i=0; i<4; i++) {
s32 party_flag;
BoardPlayerAutoSizeSet(i, 0);
@ -434,14 +434,14 @@ static void MainFunc(void)
_ClearFlag(FLAG_ID_MAKE(1, 28));
do {
BoardStatusShowSetAll(1);
if(GWBoardGet() == 5 && GWSystem.player_curr == 0 && !turn_cont && boardTurnFunc) {
if(GWBoardGet() == BOARD_ID_MAIN6 && GWSystem.player_curr == 0 && !turn_cont && boardTurnFunc) {
GWSystem.player_curr = -1;
boardTurnFunc();
GWSystem.player_curr = 0;
}
BoardMusStartBoard();
for(i=GWSystem.player_curr; i<4; i++) {
if(GWBoardGet() == 7 || GWBoardGet() == 8) {
if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) {
if(CHECK_LAST5_TURN() && i == 0 && !turn_cont) {
BoardLast5GfxInit();
_SetFlag(FLAG_ID_MAKE(0, 8));
@ -495,7 +495,7 @@ static void MainFunc(void)
BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1);
fade_type = 0;
} else {
if(GWBoardGet() == 7 || GWBoardGet() == 8) {
if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) {
if(GWSystem.turn != GWSystem.max_turn) {
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1);
@ -515,7 +515,7 @@ static void MainFunc(void)
}
BoardPlayerPostTurnHookExec(i);
}
if(GWBoardGet() == 7 || GWBoardGet() == 8) {
if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) {
GWSystem.player_curr = 0;
if(BoardTurnNext()) {
BoardAudSeqFadeOut(0, 500);