Decompile more of resultdll/main.c

This commit is contained in:
gamemasterplc 2024-04-05 13:23:18 -05:00
parent ebd8bf2491
commit 39ed3fb084
3 changed files with 374 additions and 7 deletions

View file

@ -58,8 +58,8 @@ void HuAudSndCommonGrpSet(s16 arg0, s32 arg1);
void HuAudAUXSet(s32 arg0, s32 arg1);
void HuAudAUXVolSet(s8 arg0, s8 arg1);
void HuAudVoiceInit(s16 ovl);
void HuAudPlayerVoicePlay(s16 arg0, s16 arg1);
void HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
s32 HuAudPlayerVoicePlay(s16 arg0, s16 arg1);
s32 HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
void HuAudPlayerVoicePlayEntry(s16 arg0, s16 arg1);
s32 HuAudCharVoicePlay(s16 arg0, s16 arg1);
s32 HuAudCharVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);

View file

@ -57,6 +57,7 @@ s32 lbl_1_bss_174;
s16 lbl_1_bss_172;
s16 lbl_1_bss_170;
s16 lbl_1_bss_168[4];
s16 lbl_1_bss_158[8];
AnimData *lbl_1_bss_144[5];
AnimData *lbl_1_bss_E4[8][3];
AnimData *lbl_1_bss_E0;
@ -64,11 +65,14 @@ s16 lbl_1_bss_CE[9];
s16 lbl_1_bss_9E[8][3];
s16 lbl_1_bss_9C;
s16 lbl_1_bss_5C[8][4];
s16 lbl_1_bss_54[4];
s16 lbl_1_bss_52;
s16 lbl_1_bss_4A[4];
s16 lbl_1_bss_42[4];
s16 lbl_1_bss_3A[4];
s16 lbl_1_bss_12[4][5];
s16 lbl_1_bss_A[4];
s16 lbl_1_bss_8;
s32 lbl_1_bss_4;
s32 lbl_1_bss_0;
@ -433,7 +437,7 @@ void fn_1_B78(void)
model = Hu3DModelCreateFile(0x6F0007);
for(i=0; i<8; i++) {
j = Hu3DModelLink(model);
lbl_1_bss_168[i] = j;
lbl_1_bss_158[i] = j;
pos = lbl_1_data_0[i+4].pos;
pos.x += 5.0f;
pos.y += 3.0f;
@ -474,4 +478,367 @@ void fn_1_B78(void)
HuSprAttrSet(group, 3, 4);
HuSprDrawNoSet(group, 3, 127);
(void)sprite;
}
void fn_1_1F4C(void)
{
float temp_f31;
float temp_f30;
s16 i;
s16 temp_r30;
s16 temp_r29;
s16 temp_r28;
s32 status;
s32 temp_r26;
s32 sp24[4];
float sp14[4];
s16 sp8[5];
fn_1_423C(sp8);
for(i=0; i<4; i++) {
fn_1_3CAC(lbl_1_bss_3A[i], sp8[lbl_1_bss_4A[i]]);
sp24[i] = 0;
}
temp_r29 = (lbl_1_bss_174) ? 3 : 10;
for(temp_r30=0; temp_r30<=temp_r29; temp_r30++) {
temp_f31 = sin(M_PI*((90.0/temp_r29)*temp_r30)/180.0);
for(i=0; i<4; i++) {
HuSprGrpScaleSet(lbl_1_bss_3A[i], temp_f31, temp_f31);
}
HuPrcVSleep();
}
for(i=0; i<4; i++) {
HuSprGrpScaleSet(lbl_1_bss_3A[i], 1.0f, 1.0f);
}
for(temp_r28=0; temp_r28<=14;) {
for(i=0; i<4; i++) {
if(GWPlayerCoinWinGet(lbl_1_bss_4A[i]) >= 10) {
HuSprAttrReset(lbl_1_bss_9C, i, 4);
}
HuSprScaleSet(lbl_1_bss_9C, i, sin(M_PI*((120.0f/14.0f)*temp_r28)/180.0)*(0.8*(1.0/sin((M_PI*2)/3))), 0.8*(sin(M_PI*((120.0f/14.0f)*temp_r28)/180.0)*(1.0/sin((M_PI*2)/3))));
}
temp_r28 += (lbl_1_bss_174) ? 2 : 1;
HuPrcVSleep();
}
if(!lbl_1_bss_174) {
HuPrcSleep(15);
}
for(i=0; i<4; i++) {
sp14[i] = 0.0f;
}
for(i=temp_r30=0; i<4; i++) {
temp_r30 += sp8[i];
}
status = -1;
if(temp_r30) {
status = HuAudFXPlay(23);
}
temp_r30 = 0;
temp_f30 = temp_r30;
temp_r30 = 0;
while(1) {
temp_r26 = 0 ;
temp_f30 += (lbl_1_bss_174) ? 1.0f : 0.2f;
temp_r30 = temp_f30;
for(i=temp_r29=0; i<4; i++) {
if(sp8[lbl_1_bss_4A[i]]-temp_r30 <= 0) {
if(!sp24[lbl_1_bss_4A[i]] && sp8[lbl_1_bss_4A[i]] != 0) {
sp24[lbl_1_bss_4A[i]] = 1;
if(!temp_r26) {
HuAudFXPlay(9);
temp_r26 = 1;
}
}
temp_r29++;
fn_1_3CAC(lbl_1_bss_3A[i], 0);
fn_1_3B50(lbl_1_bss_CE[(i*2)+1], sp8[lbl_1_bss_4A[i]]+BoardPlayerCoinsGet(lbl_1_bss_4A[i]));
if(!sp14[i]) {
continue;
}
sp14[i] += 20.0f;
if(sp14[i] >= 360.0f) {
sp14[i] -= 360.0f;
}
Hu3DModelRotSet(lbl_1_bss_1A9C[i+8], 0.0f, sp14[i], 0.0f);
} else {
fn_1_3CAC(lbl_1_bss_3A[i], sp8[lbl_1_bss_4A[i]]-temp_r30);
fn_1_3B50(lbl_1_bss_CE[(i*2)+1], (s32)temp_r30+BoardPlayerCoinsGet(lbl_1_bss_4A[i]));
sp14[i] += 20.0f;
if(sp14[i] >= 360.0f) {
sp14[i] -= 360.0f;
}
Hu3DModelRotSet(lbl_1_bss_1A9C[i+8], 0.0f, sp14[i], 0.0f);
}
}
if(temp_r29 == 4) {
break;
}
HuPrcVSleep();
}
if(status != -1) {
HuAudFXStop(status);
}
temp_r29 = 0;
while(1) {
for(i=temp_r30=0; i<4; i++) {
if(sp14[i]) {
sp14[i] += 20.0f;
if(sp14[i] >= 360.0f) {
sp14[i] -= 360.0f;
}
Hu3DModelRotSet(lbl_1_bss_1A9C[i+8], 0.0f, sp14[i], 0.0f);
} else {
temp_r30++;
}
}
if(temp_r30 >= 4) {
break;
}
HuPrcVSleep();
temp_r29++;
}
if(temp_r29 < 30) {
HuPrcSleep(30-temp_r29);
}
temp_r29 = (lbl_1_bss_174) ? 3 : 10;
for(temp_r30=0; temp_r30<=temp_r29; temp_r30++) {
temp_f31 = cos(M_PI*((90.0/temp_r29)*temp_r30)/180.0);
for(i=0; i<4; i++) {
HuSprGrpScaleSet(lbl_1_bss_3A[i], temp_f31, temp_f31);
}
HuPrcVSleep();
}
for(i=0; i<4; i++) {
HuSprGrpScaleSet(lbl_1_bss_3A[i], 0.0f, 0.0f);
}
}
void fn_1_2ADC(void)
{
float temp_f31;
s16 i;
s16 temp_r30;
s16 temp_r29;
s16 temp_r28;
s16 temp_r27;
s16 temp_r26;
s16 temp_r25;
s16 temp_r24;
float sp54[4];
Vec sp48;
s32 sp38[4] = { -1, -1, -1, -1 };
s16 sp30[4];
s16 sp28[4];
s16 sp20[4];
s16 sp18[4];
s16 sp10[4];
s16 sp8[4];
for(i=0; i<4; i++) {
sp30[i] = sp28[i] = lbl_1_bss_4A[i];
sp18[i] = sp20[i] = lbl_1_bss_42[i];
sp10[i] = BoardPlayerCoinsGet(lbl_1_bss_4A[i]);
sp8[i] = GWStarsGet(lbl_1_bss_4A[i]);
}
fn_1_3E08();
for(i=0; i<4; i++) {
if(sp30[i] != lbl_1_bss_4A[i] || sp18[i] != lbl_1_bss_42[i]) {
break;
}
}
if(i == 4) {
lbl_1_bss_0 = 1;
return;
}
lbl_1_data_380 = HuSprGrpCreate(4);
for(i=0; i<4; i++) {
temp_r24 = HuSprCreate(lbl_1_bss_144[lbl_1_bss_42[i]], i, 0);
HuSprGrpMemberSet(lbl_1_data_380, i, temp_r24);
HuSprPosSet(lbl_1_data_380, i, lbl_1_data_3F8[(i*2)], lbl_1_data_3F8[(i*2)+1]);
HuSprAttrSet(lbl_1_data_380, i, 4);
temp_r30 = GWPlayerCfg[lbl_1_bss_4A[i]].character;
lbl_1_bss_54[i] = lbl_1_bss_A[i] = Hu3DModelLink(lbl_1_bss_5C[temp_r30][lbl_1_bss_42[i]]);
Hu3D2Dto3D(&lbl_1_data_408[i], 1, &sp48);
Hu3DModelPosSetV(lbl_1_bss_A[i], &sp48);
if(sp30[i] == lbl_1_bss_4A[i] && sp18[i] == lbl_1_bss_42[i]) {
Hu3DModelAttrSet(lbl_1_bss_5C[temp_r30][sp18[i]], 1);
Hu3DModelAttrReset(lbl_1_bss_A[i], 1);
Hu3DModelScaleSet(lbl_1_bss_A[i], 1.1f, 1.1f, 1.1f);
} else {
Hu3DModelAttrSet(lbl_1_bss_A[i], 1);
}
}
for(i=0; i<4; i++) {
sp54[i] = 0;
}
temp_r25 = 0;
temp_r28 = 0;
while(1) {
for(temp_r26=i=0; i<4; i++) {
if(sp30[i] == lbl_1_bss_4A[i] && sp18[i] == lbl_1_bss_42[i]) {
temp_r26++;
fn_1_3B50(lbl_1_bss_CE[(i*2)], GWStarsGet(lbl_1_bss_4A[i]));
fn_1_3B50(lbl_1_bss_CE[(i*2)+1], BoardPlayerCoinsGet(lbl_1_bss_4A[i]));
} else {
if(temp_r28 > (i*20)) {
temp_r27 = temp_r28-(i*20);
if(temp_r27 <= 20) {
if(temp_r27 <= 10) {
HuSprScaleSet(lbl_1_bss_52, i, 1.0f, sin(M_PI*(9.0f*temp_r27)/180.0));
} else {
HuSprAttrSet(lbl_1_bss_52, i, 4);
HuSprAttrReset(lbl_1_data_380, i, 4);
HuSprScaleSet(lbl_1_data_380, i, 1.0f, sin(M_PI*(9.0f*(temp_r27-10))/180.0));
}
temp_f31 = temp_r27/20.0f;
temp_r29 = GWStarsGet(sp28[i])+(temp_f31*(GWStarsGet(lbl_1_bss_4A[i])-GWStarsGet(sp28[i])));
fn_1_3B50(lbl_1_bss_CE[(i*2)], temp_r29);
temp_r29 = BoardPlayerCoinsGet(sp28[i])+(temp_f31*(BoardPlayerCoinsGet(lbl_1_bss_4A[i])-BoardPlayerCoinsGet(sp28[i])));
fn_1_3B50(lbl_1_bss_CE[(i*2)+1], temp_r29);
} else {
temp_r30 = GWPlayerCfg[sp28[i]].character;
Hu3DModelAttrSet(lbl_1_bss_5C[temp_r30][sp18[i]], 1);
temp_r30 = GWPlayerCfg[lbl_1_bss_4A[i]].character;
Hu3DModelAttrReset(lbl_1_bss_A[i], 1);
Hu3DModelScaleSet(lbl_1_bss_A[i], 1.1f, 1.1f, 1.1f);
fn_1_3B50(lbl_1_bss_CE[(i*2)], GWStarsGet(lbl_1_bss_4A[i]));
fn_1_3B50(lbl_1_bss_CE[(i*2)+1], BoardPlayerCoinsGet(lbl_1_bss_4A[i]));
for(temp_r29=0; temp_r29<4; temp_r29++) {
if(sp28[temp_r29] == lbl_1_bss_4A[i]) {
break;
}
}
if(lbl_1_bss_42[i] != sp20[temp_r29]) {
if(lbl_1_bss_42[i] < sp20[temp_r29]) {
Hu3DAnimCreate(lbl_1_bss_E4[temp_r30][1], lbl_1_bss_5C[temp_r30][lbl_1_bss_42[i]], "ys22");
} else {
Hu3DAnimCreate(lbl_1_bss_E4[temp_r30][2], lbl_1_bss_5C[temp_r30][lbl_1_bss_42[i]], "ys22");
}
if(lbl_1_bss_42[i] == 0) {
sp38[lbl_1_bss_4A[i]] = HuAudPlayerVoicePlay(lbl_1_bss_4A[i], 293);
}
if(!temp_r25) {
temp_r25 = 1;
HuAudFXPlay(27);
}
}
sp30[i] = lbl_1_bss_4A[i];
sp18[i] = lbl_1_bss_42[i];
}
}
sp54[i] += 20.0f;
if(sp54[i] >= 360.0f) {
sp54[i] -= 360.0f;
}
temp_r30 = GWPlayerCfg[sp28[i]].character;
Hu3DModelRotSet(lbl_1_bss_5C[temp_r30][sp18[i]], sp54[i]/(4-i), sp54[i], 0.0f);
}
}
if(temp_r28 <= 10) {
for(i=0; i<4; i++) {
HuSprScaleSet(lbl_1_bss_9C, i, cos(M_PI*(9.0f*temp_r28)/180.0), cos(M_PI*(9.0f*temp_r28)/180.0));
}
} else {
for(i=0; i<4; i++) {
HuSprScaleSet(lbl_1_bss_9C, i, 0.0f, 0.0f);
}
}
if(temp_r26 >= 4) {
break;
}
if(lbl_1_bss_174) {
temp_r28 += 2;
}
HuPrcVSleep();
temp_r28++;
}
for(i=0; i<4; i++) {
HuSprScaleSet(lbl_1_bss_9C, i, 0.0f, 0.0f);
}
lbl_1_bss_0 = 1;
}
void fn_1_3B50(s16 group, s16 value)
{
s16 digit;
s16 digit_value;
if(value > 999) {
value = 999;
}
digit = 0;
digit_value = value/100;
if(digit_value != 0) {
HuSprBankSet(group, digit, digit_value);
HuSprAttrReset(group, digit, 4);
digit++;
}
value -= digit_value*100;
digit_value = value/10;
if(digit_value != 0 || digit == 1) {
HuSprBankSet(group, digit, digit_value);
HuSprAttrReset(group, digit, 4);
digit++;
}
value -= digit_value*10;
HuSprBankSet(group, digit, value);
HuSprAttrReset(group, digit, 4);
digit++;
for(digit_value=digit; digit_value<3; digit_value++) {
HuSprAttrSet(group, digit_value, 4);
}
}
void fn_1_3CAC(s16 group, s16 value)
{
s16 digit;
s16 digit_value;
if(value > 999) {
value = 999;
}
digit = 2;
digit_value = value/100;
if(digit_value != 0) {
HuSprBankSet(group, digit, digit_value);
HuSprAttrReset(group, digit, 4);
digit++;
}
value -= digit_value*100;
digit_value = value/10;
if(digit_value != 0 || digit == 3) {
HuSprBankSet(group, digit, digit_value);
HuSprAttrReset(group, digit, 4);
digit++;
}
value -= digit_value*10;
HuSprBankSet(group, digit, value);
HuSprAttrReset(group, digit, 4);
digit++;
for(digit_value=digit; digit_value<5; digit_value++) {
HuSprAttrSet(group, digit_value, 4);
}
}
void fn_1_3E08(void)
{
s16 i;
s16 j;
for(i=0; i<4; i++) {
lbl_1_bss_42[i] = BoardPlayerRankCalc(i);
lbl_1_bss_4A[i] = i;
}
for(j=1; j<4; j++) {
for(i=0; i<4-j; i++) {
if(lbl_1_bss_42[i] > lbl_1_bss_42[i+1]) {
s16 temp = lbl_1_bss_42[i];
lbl_1_bss_42[i] = lbl_1_bss_42[i+1];
lbl_1_bss_42[i+1] = temp;
temp = lbl_1_bss_4A[i];
lbl_1_bss_4A[i] = lbl_1_bss_4A[i+1];
lbl_1_bss_4A[i+1] = temp;
}
}
}
}

View file

@ -597,16 +597,16 @@ void HuAudVoiceInit(s16 ovl) {
}
}
void HuAudPlayerVoicePlay(s16 arg0, s16 arg1) {
s32 HuAudPlayerVoicePlay(s16 arg0, s16 arg1) {
s16 temp_r31 = GWPlayerCfg[arg0].character;
HuAudCharVoicePlay(temp_r31, arg1);
return HuAudCharVoicePlay(temp_r31, arg1);
}
void HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2) {
s32 HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2) {
s16 temp_r31 = GWPlayerCfg[arg0].character;
HuAudCharVoicePlayPos(temp_r31, arg1, arg2);
return HuAudCharVoicePlayPos(temp_r31, arg1, arg2);
}
void HuAudPlayerVoicePlayEntry(s16 arg0, s16 arg1) {