Fix function prototypes
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2 changed files with 112 additions and 111 deletions
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@ -44,11 +44,11 @@ typedef struct {
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/* 0x066 */ s16 spacing_y;
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/* 0x068 */ s16 w;
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/* 0x06A */ s16 h;
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/* 0x06C */ f32 pos_x;
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/* 0x070 */ f32 pos_y;
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/* 0x074 */ f32 scale_x;
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/* 0x078 */ f32 scale_y;
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/* 0x07C */ f32 rot;
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/* 0x06C */ float pos_x;
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/* 0x070 */ float pos_y;
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/* 0x074 */ float scale_x;
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/* 0x078 */ float scale_y;
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/* 0x07C */ float z_rot;
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/* 0x080 */ s16 num_chars;
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/* 0x082 */ s16 max_chars;
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/* 0x084 */ WinChar *char_data;
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@ -74,62 +74,63 @@ typedef struct {
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} WindowData; // Size 0x180
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void HuWindowInit(void);
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void HuWinInit(s32 arg0);
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s16 HuWinCreate(f32 x, f32 y, s16 w, s16 h, s16 frame);
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void HuWinKill(s16 arg0);
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void HuWinInit(s32 mess_data_no);
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s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame);
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void HuWinKill(s16 window);
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void HuWinAllKill(void);
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void HuWinHomeClear(s16 arg0);
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void HuWinKeyWaitEntry(s16 arg0);
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u32 HuWinActivePadGet(WindowData* arg0);
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u32 HuWinActiveKeyGetX(WindowData* arg0);
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void HuWinPosSet(s16 arg0, f32 arg1, f32 arg2);
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void HuWinScaleSet(s16 arg0, f32 arg1, f32 arg2);
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void HuWinZRotSet(s16 arg0, f32 arg1);
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void HuWinCenterPosSet(s16 arg0, f32 arg1, f32 arg2);
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void HuWinDrawNoSet(s16 arg0, s16 arg1);
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void HuWinScissorSet(s16 arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4);
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void HuWinPriSet(s16 arg0, s16 arg1);
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void HuWinAttrSet(s16 arg0, s32 arg1);
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void HuWinAttrReset(s16 arg0, u32 arg1);
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u8 HuWinStatGet(s16 arg0);
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void HuWinMesColSet(s16 arg0, u8 arg1);
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void HuWinMesPalSet(s16 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4);
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void HuWinBGTPLvlSet(s16 arg0, f32 arg1);
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void HuWinBGColSet(s16 arg0, GXColor *arg1);
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void HuWinMesSpeedSet(s16 arg0, s16 arg1);
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void HuWinMesRead(s32 arg0);
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void HuWinMesSet(s16 arg0, u32 arg1);
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void HuWinInsertMesSet(s16 arg0, u32 arg1, s16 arg2);
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s16 HuWinChoiceGet(s16 arg0, s16 arg1);
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s16 HuWinChoiceNumGet(s16 arg0);
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void HuWinChoiceDisable(s16 arg0, s16 arg1);
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s16 HuWinChoiceNowGet(s16 arg0);
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void HuWinMesWait(s16 arg0);
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void HuWinAnimSet(s16 arg0, AnimData* arg1, s16 arg2, f32 arg3, f32 arg4);
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s16 HuWinSprSet(s16 arg0, s16 arg1, f32 arg2, f32 arg3);
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void HuWinSprPosSet(s16 arg0, s16 arg1, f32 arg2, f32 arg3);
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void HuWinSprPriSet(s16 arg0, s16 arg1, s16 arg2);
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s16 HuWinSprIDGet(s16 arg0, s16 arg1);
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void HuWinSprKill(s16 arg0, s16 arg1);
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void HuWinDispOff(s16 arg0);
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void HuWinDispOn(s16 arg0);
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void HuWinComKeyWait(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s16 arg4);
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void HuWinComKeySet(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
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void _HuWinComKeySet(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s16 arg4);
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void HuWinComKeyGet(s16 arg0, u32* arg1);
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void HuWinHomeClear(s16 window);
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void HuWinKeyWaitEntry(s16 window);
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u32 HuWinActivePadGet(WindowData *window);
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u32 HuWinActiveKeyGetX(WindowData *window);
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void HuWinPosSet(s16 window, float x, float y);
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void HuWinScaleSet(s16 window, float x, float y);
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void HuWinZRotSet(s16 window, float z_rot);
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void HuWinCenterPosSet(s16 window, float x, float y);
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void HuWinDrawNoSet(s16 window, s16 draw_no);
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void HuWinScissorSet(s16 window, s16 x, s16 y, s16 w, s16 h);
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void HuWinPriSet(s16 window, s16 prio);
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void HuWinAttrSet(s16 window, u32 attr);
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void HuWinAttrReset(s16 window, u32 attr);
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u8 HuWinStatGet(s16 window);
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void HuWinMesColSet(s16 window, u8 color);
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void HuWinMesPalSet(s16 window, u8 index, u8 r, u8 g, u8 b);
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void HuWinBGTPLvlSet(s16 window, float tp_level);
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void HuWinBGColSet(s16 window, GXColor *bg_color);
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void HuWinMesSpeedSet(s16 window, s16 speed);
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void HuWinMesRead(s32 mess_data_no);
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void HuWinMesSet(s16 window, u32 mess);
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void HuWinInsertMesSet(s16 window, u32 mess, s16 index);
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s16 HuWinChoiceGet(s16 window, s16 start_choice);
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s16 HuWinChoiceNumGet(s16 window);
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void HuWinChoiceDisable(s16 window, s16 choice);
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s16 HuWinChoiceNowGet(s16 window);
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void HuWinMesWait(s16 window);
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void HuWinAnimSet(s16 window, AnimData *anim, s16 bank, float x, float y);
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s16 HuWinSprSet(s16 window, s16 sprite, float x, float y);
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void HuWinSprPosSet(s16 window, s16 index, float x, float y);
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void HuWinSprPriSet(s16 window, s16 index, s16 prio);
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s16 HuWinSprIDGet(s16 window, s16 index);
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void HuWinSprKill(s16 window, s16 index);
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void HuWinDispOff(s16 window);
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void HuWinDispOn(s16 window);
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void HuWinComKeyWait(s32 player_1, s32 player_2, s32 player_3, s32 player_4, s16 delay);
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void HuWinComKeySet(s32 player_1, s32 player_2, s32 player_3, s32 player_4);
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void _HuWinComKeySet(s32 player_1, s32 player_2, s32 player_3, s32 player_4, s16 delay);
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void HuWinComKeyGet(s16 window, u32 *data);
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void HuWinComKeyReset(void);
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void HuWinInsertMesSizeGet(s32 arg0, s16 arg1);
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void HuWinMesSizeCancelCRSet(s32 arg0);
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void HuWinMesMaxSizeBetGet(f32* arg0, u32 arg1, u32 arg2);
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s32 HuWinKeyWaitNumGet(u32 arg0);
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void HuWinPushKeySet(s16 arg0, s16 arg1);
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void HuWinDisablePlayerSet(s16 arg0, u8 arg1);
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void HuWinDisablePlayerReset(s16 arg0, s32 arg1);
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void HuWinExCreate(f32 arg0, f32 arg1, s16 arg2, s16 arg3, s16 arg4);
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s16 HuWinExCreateStyled(f32 arg0, f32 arg1, s16 arg2, s16 arg3, s16 arg4, s16 arg5);
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void HuWinExAnimIn(s16 arg0);
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void HuWinExAnimOut(s16 arg0);
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void HuWinExCleanup(s16 arg0);
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void HuWinExAnimPopIn(s16 arg0, s16 arg1);
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void HuWinMesMaxSizeGet(s16 mess_num, float *size, ...);
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void HuWinInsertMesSizeGet(s32 mess, s16 index);
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void HuWinMesSizeCancelCRSet(s32 cancel_cr);
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void HuWinMesMaxSizeBetGet(float *size, u32 start, u32 end);
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s32 HuWinKeyWaitNumGet(u32 mess);
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void HuWinPushKeySet(s16 window, s16 push_key);
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void HuWinDisablePlayerSet(s16 window, u8 player);
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void HuWinDisablePlayerReset(s16 window, u8 player);
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s16 HuWinExCreate(float x, float y, s16 w, s16 h, s16 portrait);
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s16 HuWinExCreateStyled(float x, float y, s16 w, s16 h, s16 portrait, s16 frame);
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void HuWinExAnimIn(s16 window);
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void HuWinExAnimOut(s16 window);
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void HuWinExCleanup(s16 window);
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void HuWinExAnimPopIn(s16 window, s16 portrait);
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#endif
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