Named most things in presentDll

This commit is contained in:
kabiskac 2024-08-04 18:40:58 +02:00
parent a7bde60c97
commit 3a7cde9f33
7 changed files with 1301 additions and 1127 deletions

View file

@ -3,51 +3,58 @@
#include "game/object.h"
typedef struct UnkWindowDataStruct {
typedef struct PresentWindow {
/* 0x00 */ Process *process;
/* 0x04 */ s16 window;
/* 0x06 */ char unk06[2];
/* 0x08 */ s32 unk08;
/* 0x0C */ s32 unk0C;
/* 0x10 */ s32 unk10;
/* 0x14 */ s32 unk14;
/* 0x18 */ u32 unk18;
/* 0x08 */ s32 id;
/* 0x0C */ BOOL visible;
/* 0x10 */ s32 messWaitSignal;
/* 0x14 */ s32 choiceSignal;
/* 0x18 */ u32 messToBeSet;
/* 0x1C */ s32 choice;
/* 0x20 */ s32 unk_20;
} UnkWindowDataStruct; /* size 0x24 */ // this already exists in option.h
/* 0x20 */ s32 state;
} PresentWindow; /* size 0x24 */ // this already exists in option.h
extern omObjData *lbl_1_bss_10;
extern omObjData *lbl_1_bss_8;
extern Process *lbl_1_bss_4;
#define PRESENT_GUIDE_MODE_NONE 0
#define PRESENT_GUIDE_MODE_ENTER 1
#define PRESENT_GUIDE_MODE_LEAVE 2
void fn_1_144(s16 arg0, s32 arg1, s32 arg2);
void fn_1_334(s16 arg0, s32 arg1, float arg8, s32 arg2);
s32 fn_1_550(u16 arg0);
s32 fn_1_584(u16 arg0);
s32 fn_1_5B8(u16 arg0);
omObjData *fn_1_6B4();
void fn_1_8F0(omObjData *object);
void fn_1_920(omObjData *object, float arg8, float arg9, float argA, s32 arg1);
void fn_1_9A4(omObjData *object, float arg8, float arg9, float argA, s32 arg1);
s32 fn_1_B6C(omObjData *object);
void fn_1_BF8(omObjData *object);
omObjData *fn_1_1458(void);
void fn_1_1784(omObjData *object);
void fn_1_180C(omObjData *object, s32 arg1);
s32 fn_1_1850(omObjData *object);
void fn_1_186C(omObjData *object, s32 arg1);
void fn_1_3B18(omObjData *object);
omObjData *fn_1_39A8(void);
UnkWindowDataStruct *fn_1_3EA4(s32 arg0);
void fn_1_4040(UnkWindowDataStruct *arg0);
void fn_1_4080(UnkWindowDataStruct *windowData);
void fn_1_4098(UnkWindowDataStruct *windowData);
void fn_1_40B0(UnkWindowDataStruct *windowData, u32 mess);
void fn_1_4104(UnkWindowDataStruct *windowData, u32 mess, s16 index);
void fn_1_419C(UnkWindowDataStruct *windowData);
omObjData *fn_1_42F4(void);
void fn_1_4534(omObjData *object);
void fn_1_45C0(omObjData *arg0, s32 arg1);
s32 fn_1_4604(omObjData *object);
#define PRESENT_MODE_NONE 0
#define PRESENT_MODE_SELECT_ROOM 1
#define PRESENT_MODE_SELECT_PRESENT 2
#define PRESENT_MODE_GET 3
extern omObjData *present;
extern omObjData *presentCamera;
extern Process *presentObjMan;
void PresentFadeSprite(s16 sprite, BOOL inF, s32 duration);
void FadeSpriteWithMultiplier(s16 model, BOOL inF, float tpMultiplier, s32 duration);
BOOL PresentPadCheck(u16 btn);
BOOL PresentPadDStkRepCheck(u16 dir);
BOOL PresentPadDStkCheck(u16 dir);
omObjData *PresentCameraCreate();
void PresentCameraKill(omObjData *object);
void PresentCameraTargetSet(omObjData *object, float x, float y, float z, s32 duration);
void PresentCameraFocusSet(omObjData *object, float x, float y, float z, s32 duration);
s32 PresentCameraDoneCheck(omObjData *object);
omObjData *PresentCreate(void);
void PresentKill(omObjData *object);
void PresentExecModeSet(omObjData *object, s32 execMode);
s32 PresentExecModeGet(omObjData *object);
void PresentSelectedIDSet(omObjData *object, s32 id);
void PresentStateKill(omObjData *object);
omObjData *PresentStateCreate(void);
PresentWindow *PresentWinCreate(s32 id);
void PresentWinKill(PresentWindow *work);
void PresentWinAnimIn(PresentWindow *work);
void PresentWinAnimOut(PresentWindow *work);
void PresentWinMesSet(PresentWindow *work, u32 mess);
void PresentWinInsertMesSet(PresentWindow *work, u32 mess, s16 index);
void PresentWinMesWait(PresentWindow *work);
omObjData *PresentGuideCreate(void);
void PresentGuideKill(omObjData *object);
void PresentGuideExecModeSet(omObjData *object, s32 execMode);
s32 PresentGuideExecModeGet(omObjData *object);
#endif