Split Japanese DOL till saveload.c

Renamed VERSION_JAP to VERSION_JPN because it might be offensive for some
This commit is contained in:
dbalatoni13 2024-11-26 16:48:31 +01:00
parent b47cadcf21
commit 3b50a4bdb7
9 changed files with 87 additions and 97 deletions

View file

@ -304,6 +304,6 @@ game/saveload.c:
.text start:0x80057D18 end:0x8005A324
.data start:0x80131D30 end:0x80131DE8
.bss start:0x801980C0 end:0x8019C0E0
.sdata start:0x801D32D8 end:0x801D32F0
.sdata start:0x801D32D8 end:0x801D3300
.sbss start:0x801D3B68 end:0x801D3B78
.sdata2 start:0x801D4DF8 end:0x801D4E08

View file

@ -4117,7 +4117,7 @@ lbl_80130EC8 = .data:0x80130EC8; // type:object size:0x4D scope:local
lbl_80130F15 = .data:0x80130F15; // type:object size:0x1B scope:local
mgInfoTbl = .data:0x80130F30; // type:object size:0xE00 data:2byte
commentTbl = .data:0x80131D30; // type:object size:0x40 scope:local data:byte
lbl_80131D70 = .data:0x80131D70; // type:object size:0x14 scope:local data:byte
sjisNumTbl = .data:0x80131D70; // type:object size:0x14 scope:local data:byte
lbl_80131D84 = .data:0x80131D84; // type:object size:0xC scope:local data:string
lbl_80131D90 = .data:0x80131D90; // type:object size:0xC scope:local data:string
lbl_80131D9C = .data:0x80131D9C; // type:object size:0xC scope:local data:string
@ -4728,15 +4728,15 @@ lbl_801D32BB = .sdata:0x801D32BB; // type:object size:0x8 scope:local data:strin
lbl_801D32C3 = .sdata:0x801D32C3; // type:object size:0x6 scope:local data:string
lbl_801D32C9 = .sdata:0x801D32C9; // type:object size:0x7 scope:local
lbl_801D32D0 = .sdata:0x801D32D0; // type:object size:0x8 scope:local
saveEnableF = .sdata:0x801D32D8; // type:object size:0x4 data:4byte
SaveEnableF = .sdata:0x801D32D8; // type:object size:0x4 data:4byte
@228 = .sdata:0x801D32DC; // type:object size:0x2 scope:local data:string
@229 = .sdata:0x801D32DE; // type:object size:0x2 scope:local data:string
SlotNameTbl = .sdata:0x801D32E0; // type:object size:0x8 scope:local
lbl_801D32E8 = .sdata:0x801D32E8; // type:object size:0x3
lbl_801D32EB = .sdata:0x801D32EB; // type:object size:0x5
lbl_801D32F0 = .sdata:0x801D32F0; // type:object size:0x8
lbl_801D32F8 = .sdata:0x801D32F8; // type:object size:0x1 data:byte
lbl_801D32FC = .sdata:0x801D32FC; // type:object size:0x4 data:4byte
lbl_801D32E8 = .sdata:0x801D32E8; // type:object size:0x3 scope:local
lbl_801D32EB = .sdata:0x801D32EB; // type:object size:0x4 scope:local
slotIconMesTbl = .sdata:0x801D32F0; // type:object size:0x8 scope:local
sjisSpace = .sdata:0x801D32F8; // type:object size:0x3 scope:local data:byte
saveMessWin = .sdata:0x801D32FC; // type:object size:0x4 scope:local data:4byte
lbl_801D3300 = .sdata:0x801D3300; // type:object size:0x8 data:2byte
lbl_801D3308 = .sdata:0x801D3308; // type:object size:0x1 data:byte
lbl_801D330C = .sdata:0x801D330C; // type:object size:0xC data:4byte
@ -5211,8 +5211,7 @@ mgTypeCurr = .sbss:0x801D3B60; // type:object size:0x2
curSlotNo = .sbss:0x801D3B68; // type:object size:0x2 data:2byte
curBoxNo = .sbss:0x801D3B6A; // type:object size:0x1 data:byte
saveExecF = .sbss:0x801D3B6C; // type:object size:0x4
SLSerialNo = .sbss:0x801D3B70; // type:object size:0x4 data:4byte
lbl_801D3B74 = .sbss:0x801D3B74; // type:object size:0x4 data:4byte
SLSerialNo = .sbss:0x801D3B70; // type:object size:0x8 data:4byte
lbl_801D3B78 = .sbss:0x801D3B78; // type:object size:0x4 data:4byte
lbl_801D3B7C = .sbss:0x801D3B7C; // type:object size:0x4 data:4byte
lbl_801D3B80 = .sbss:0x801D3B80; // type:object size:0x4 data:4byte
@ -6196,9 +6195,9 @@ lbl_801D4DE7 = .sdata2:0x801D4DE7; // type:object size:0x1 scope:local data:byte
lbl_801D4DE8 = .sdata2:0x801D4DE8; // type:object size:0x4 scope:local data:float
lbl_801D4DEC = .sdata2:0x801D4DEC; // type:object size:0x4 scope:local data:float
lbl_801D4DF0 = .sdata2:0x801D4DF0; // type:object size:0x8 scope:local data:float
lbl_801D4DF8 = .sdata2:0x801D4DF8; // type:object size:0x4 scope:local data:float
lbl_801D4DFC = .sdata2:0x801D4DFC; // type:object size:0x4 scope:local data:float
lbl_801D4E00 = .sdata2:0x801D4E00; // type:object size:0x8 scope:local data:float
@293 = .sdata2:0x801D4DF8; // type:object size:0x4 scope:local data:float
@294 = .sdata2:0x801D4DFC; // type:object size:0x4 scope:local data:float
@295 = .sdata2:0x801D4E00; // type:object size:0x4 scope:local data:float
lbl_801D4E08 = .sdata2:0x801D4E08; // type:object size:0x4 scope:local data:float
lbl_801D4E0C = .sdata2:0x801D4E0C; // type:object size:0x4 scope:local data:float
lbl_801D4E10 = .sdata2:0x801D4E10; // type:object size:0x4 scope:local data:float

View file

@ -421,7 +421,7 @@ config.libs = [
Object(Matching, "game/thpmain.c"),
Object(Matching, "game/objsub.c"),
Object(Matching, "game/flag.c"),
Object(MatchingFor("GMPE01_00", "GMPE01_01", "GMPP01_00", "GMPP01_02"), "game/saveload.c"),
Object(Matching, "game/saveload.c"),
Object(MatchingFor("GMPE01_00", "GMPE01_01", "GMPP01_00", "GMPP01_02"), "game/sreset.c"),
Object(MatchingFor("GMPE01_00", "GMPE01_01", "GMPP01_00", "GMPP01_02"), "game/board/main.c"),
Object(MatchingFor("GMPE01_00", "GMPE01_01", "GMPP01_00", "GMPP01_02"), "game/board/player.c"),

View file

@ -71,7 +71,7 @@ OVL_DEFINE(OVL_M461, "dll/m461dll.rel")
OVL_DEFINE(OVL_M462, "dll/m462dll.rel")
OVL_DEFINE(OVL_M463, "dll/m463dll.rel")
OVL_DEFINE(OVL_MENT, "dll/mentdll.rel")
#if VERSION_JAP
#if VERSION_JPN
OVL_DEFINE(OVL_MGMODE, "dll/mgmodedll.rel")
OVL_DEFINE(OVL_MODELTEST, "dll/modeltestdll.rel")
OVL_DEFINE(OVL_MODESEL, "dll/modeseldll.rel")

View file

@ -9,7 +9,7 @@
#define VERSION_ENG (VERSION == VERSION_NO_ENG0 || VERSION == VERSION_NO_ENG1)
#define VERSION_PAL (VERSION == VERSION_NO_PAL0 || VERSION == VERSION_NO_PAL2)
#define VERSION_JAP (VERSION == VERSION_NO_JAP)
#define VERSION_JPN (VERSION == VERSION_NO_JAP)
#define VERSION_NTSC (!VERSION_PAL)
#define VERSION_REV0 (VERSION == VERSION_NO_ENG0 || VERSION == VERSION_NO_PAL0 || VERSION == VERSION_NO_JAP)

View file

@ -4,7 +4,6 @@
#include "string.h"
#include "version.h"
s16 GwLanguage = 1;
s16 GwLanguageSave = -1;
@ -55,7 +54,7 @@ void GWInit(void)
_InitFlag();
GWErase();
InitPlayerConfig();
#if VERSION_JAP
#if VERSION_JPN
GWGameStat.language = 0;
#elif VERSION_ENG
GWGameStat.language = 1;
@ -132,7 +131,7 @@ void GWGameStatReset(void)
GameStat *game_stat = &GWGameStatDefault;
memset(game_stat, 0, sizeof(GameStat));
game_stat->unk_00 = 0;
#if VERSION_JAP
#if VERSION_JPN
game_stat->language = 0;
#elif VERSION_ENG
game_stat->language = 1;
@ -163,7 +162,7 @@ s32 GWMessDelayGet(void)
GWSystem.mess_speed = 1;
GWSystem.mess_delay = 32;
}
#else
#else
if (GWSystem.mess_delay > 64) {
GWSystem.mess_speed = 1;
GWSystem.mess_delay = 48;

View file

@ -808,7 +808,7 @@ static s32 SeqMakeWord(SeqWork *work, char *str, s16 flags)
s16 x;
s16 i;
s16 grp_idx;
#if VERSION_JAP
#if VERSION_JPN
char *str_ptr;
AnimData **char_anim;
s16 *char_pos;
@ -832,7 +832,7 @@ static s32 SeqMakeWord(SeqWork *work, char *str, s16 flags)
x = 0;
len = 0;
while (*str_ptr != '\0') {
#if VERSION_JAP
#if VERSION_JPN
if (*str_ptr == ' ') {
x += 56;
}
@ -876,26 +876,26 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
if (c == 222 || c == 223) {
return NULL;
}
#if !VERSION_JAP
#if !VERSION_JPN
if (c == 32) {
return HuSprAnimRead(SeqReadFile(DATA_MAKE_NUM(DATADIR_GAMEMES, 10)));
}
#endif
for (id = 0, list = seqFontAlphaTbl; *list != 0; id++, list++) {
if (*list == c) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JAP ? 20 : 21));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 20 : 21));
return HuSprAnimRead(SeqReadFile(data_num));
}
}
for (id = 0, list = seqFontNumTbl; *list != 0; id++, list++) {
if (*list == c) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JAP ? 10 : 11));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 10 : 11));
return HuSprAnimRead(SeqReadFile(data_num));
}
}
for (id = 0, list = seqPunctTbl; *list != 0; id++, list++) {
if (*list == c) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JAP ? 153 : 154));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 153 : 154));
return HuSprAnimRead(SeqReadFile(data_num));
}
}
@ -916,10 +916,10 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
while (*list != 0) {
if (*list == c) {
if (flags & 0x1) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JAP ? 155 : 156));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 155 : 156));
}
else {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JAP ? 72 : 73));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 72 : 73));
}
return HuSprAnimRead(SeqReadFile(data_num));
}
@ -2685,7 +2685,7 @@ static char *winCharNameTbl[] = {
"ワリオ",
"WARIO",
"ドンキー",
VERSION_JAP ? "DK" : " DK ",
VERSION_JPN ? "DK" : " DK ",
"デイジー",
"DAISY",
"ワルイージ",
@ -2695,21 +2695,21 @@ static char *winCharNameTbl[] = {
"キノピオ",
"TOAD",
"ヘイホー",
VERSION_JAP ? "HEHOH" : "SHY GUY",
VERSION_JPN ? "HEHOH" : "SHY GUY",
"テレサ",
VERSION_JAP ? "TERETHA" : "BOO",
VERSION_JPN ? "TERETHA" : "BOO",
"ノコノコ",
VERSION_JAP ? "NOKONOKO" : "KOOPA",
VERSION_JPN ? "NOKONOKO" : "KOOPA",
"ミニクッパ",
VERSION_NTSC ? (VERSION_ENG ? "KOOPA KID" : "BABYBOWSER") : "MINI BOWSER",
"クリボー",
VERSION_JAP ? "KURIBO" : "GOOMBA",
VERSION_JPN ? "KURIBO" : "GOOMBA",
};
static char *winWordTbl[] = { "カチ", "WON!", "ハイボク", "LOSE", "ユウショウ!", "CHAMPION!" };
static s16 winPosOfs[][5][2] = {
{ { VERSION_JAP ? 144 : 114, 0 }, { -144, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ { VERSION_JPN ? 144 : 114, 0 }, { -144, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ { 0, 35 }, { -144, -35 }, { 144, -35 }, { 0, 0 }, { 0, 0 } },
{ { 0, 105 }, { 0, -105 }, { -144, 0 }, { 144, 0 }, { 0, 0 } },
{ { 0, 105 }, { -144, -105 }, { 144, -105 }, { -144, 0 }, { 144, 0 } },
@ -2745,15 +2745,15 @@ s32 MGSeqInitWin(SeqWork *work, va_list params)
}
}
word_grp = SeqMakeWord(work, winWordTbl[word_idx], GET_WIN_KANAF());
winnerNameW[0] = work->word_len * (VERSION_JAP ? 56 : 50);
#if !VERSION_JAP
winnerNameW[0] = work->word_len * (VERSION_JPN ? 56 : 50);
#if !VERSION_JPN
for (i = 0; i < work->word_len; i++) {
HuSprPosSet(work->spr_grp[word_grp], i, 25.0f + ((i * 50) - (0.5f * (work->word_len * 50))), 0.0f);
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
}
#endif
num_winners = 0;
#if !VERSION_JAP
#if !VERSION_JPN
work->win_scale = 1.0f;
#endif
for (j = 0; j < 4; j++) {
@ -2855,7 +2855,7 @@ s32 MGSeqInitWin(SeqWork *work, va_list params)
work->type = 0;
for (j = 0; j < num_winners + 1; j++) {
if (num_winners == 1) {
#if VERSION_JAP
#if VERSION_JPN
word_x = 32 + (winnerNameW[1] + winnerNameW[0]);
#else
word_x = 32.0f + ((float)winnerNameW[0] + (winnerNameW[1] * work->win_scale));

View file

@ -35,9 +35,9 @@ s32 saveExecF;
u8 curBoxNo;
s16 curSlotNo;
#if VERSION_JAP
#if VERSION_JPN
static u8 commentTbl[2][32] = { "マリオパーティ4", "??月??日 データ?です。" };
static char *lbl_80131D70 = { "" };
static u8 sjisNumTbl[20] = "";
#else
static u8 commentTbl[2][32] = { "Mario Party 4", "File 0 00/00/0000" };
#endif
@ -48,6 +48,11 @@ s32 SaveEnableF = 1;
static char *SlotNameTbl[] = { "A", "B" };
#if VERSION_JPN
static char *slotIconMesTbl[] = { "\x0E\x16", "\x0E\x17" };
static u8 sjisSpace[] = " ";
#endif
static s32 saveMessWin = -1;
s32 SLFileOpen(char *fileName)
@ -338,51 +343,32 @@ void SLSaveDataInfoSet(OSTime *time)
year -= digit * 10;
saveBuf.data.comment[49] = year + '0';
#else
saveBuf.data.comment[37] = curBoxNo + '1';
saveBuf.data.comment[52] = sjisNumTbl[(curBoxNo + 1) * 2];
saveBuf.data.comment[53] = sjisNumTbl[(curBoxNo + 1) * 2 + 1];
digit = (sp8.mon + 1) / 10;
saveBuf.data.comment[40] = digit + '0';
if (digit == 0) {
saveBuf.data.comment[32] = sjisSpace[0];
saveBuf.data.comment[33] = sjisSpace[1];
}
else {
saveBuf.data.comment[32] = sjisNumTbl[digit * 2];
saveBuf.data.comment[33] = sjisNumTbl[digit * 2 + 1];
}
digit = (sp8.mon + 1) % 10;
saveBuf.data.comment[41] = digit + '0';
saveBuf.data.comment[34] = sjisNumTbl[digit * 2];
saveBuf.data.comment[35] = sjisNumTbl[digit * 2 + 1];
digit = sp8.mday / 10;
saveBuf.data.comment[43] = digit + '0';
if (digit == 0) {
saveBuf.data.comment[38] = sjisSpace[0];
saveBuf.data.comment[39] = sjisSpace[1];
}
else {
saveBuf.data.comment[38] = sjisNumTbl[digit * 2];
saveBuf.data.comment[39] = sjisNumTbl[digit * 2 + 1];
}
digit = sp8.mday % 10;
saveBuf.data.comment[44] = digit + '0';
year = sp8.year;
digit = year / 1000;
saveBuf.data.comment[46] = digit + '0';
year -= digit * 1000;
digit = year / 100;
saveBuf.data.comment[47] = digit + '0';
year -= digit * 100;
digit = year / 10;
saveBuf.data.comment[48] = digit + '0';
year -= digit * 10;
saveBuf.data.comment[49] = year + '0';
saveBuf.data.comment[52] = lbl_80131D70[curBoxNo + 1];
saveBuf.data.comment[53] = lbl_80131D70[curBoxNo + 1];
digit = (sp8.mon + 1) / 10;
// if (digit == 0) {
// saveBuf.data.comment[32] = lbl_801D32F8.unk_00;
// saveBuf.data.comment[33] = lbl_801D32F8.unk_01;
// } else {
// saveBuf.data.comment[32] = *(&@lbl_80131D70 + (var_r31 * 2));
// saveBuf.data.comment[33] = ((var_r31 * 2) + &@lbl_80131D70)->unk_01;
// }
digit = (sp8.mon + 1) % 10;
// saveBuf.data.comment[34] = *(&@lbl_80131D70 + (var_r31 * 2));
// saveBuf.data.comment[35] = ((var_r31 * 2) + &@lbl_80131D70)->unk_01;
digit = sp8.mday / 10;
// if (digit == 0) {
// saveBuf.data.comment[38] = lbl_801D32F8.unk_00;
// saveBuf.data.comment[39] = lbl_801D32F8.unk_01;
// } else {
// saveBuf.data.comment[38] = *(&@lbl_80131D70 + (var_r31 * 2));
// saveBuf.data.comment[39] = ((var_r31 * 2) + &@lbl_80131D70)->unk_01;
// }
digit = sp8.mday % 10;
// saveBuf.data.comment[40] = *(&@lbl_80131D70 + (var_r31 * 2));
// saveBuf.data.comment[41] = ((var_r31 * 2) + &@lbl_80131D70)->unk_01;
saveBuf.data.comment[40] = sjisNumTbl[digit * 2];
saveBuf.data.comment[41] = sjisNumTbl[digit * 2 + 1];
#endif
}
@ -512,18 +498,24 @@ s32 SLSave(void)
#define SAVEWIN_POS 120
#endif
#if VERSION_JPN
#define SAVEWIN_MESS slotIconMesTbl
#else
#define SAVEWIN_MESS SlotNameTbl
#endif
static s16 SLCreateSaveWin(void)
{
float size[2];
s16 window;
HuWinInit(1);
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SAVEWIN_MESS[curSlotNo]), 0);
HuWinMesMaxSizeGet(1, size, MAKE_MESSID(16, 68));
window = HuWinExCreateStyled(-10000.0f, SAVEWIN_POS, size[0], size[1], -1, 2);
saveMessWin = window;
HuWinExAnimIn(window);
HuWinInsertMesSet(window, MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
HuWinInsertMesSet(window, MAKE_MESSID_PTR(SAVEWIN_MESS[curSlotNo]), 0);
HuWinMesSet(window, MAKE_MESSID(16, 68));
HuWinMesWait(window);
return window;
@ -758,11 +750,11 @@ s32 SLFormat(s16 slotNo)
OSTime time;
HuWinInit(1);
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
HuWinInsertMesSizeGet(MAKE_MESSID_PTR(SAVEWIN_MESS[curSlotNo]), 0);
HuWinMesMaxSizeGet(1, winSize, MAKE_MESSID(16, 56));
window1 = HuWinExCreateStyled(-10000.0f, SAVEWIN_POS, winSize[0], winSize[1], -1, 2);
HuWinExAnimIn(window1);
HuWinInsertMesSet(window1, MAKE_MESSID_PTR(SlotNameTbl[curSlotNo]), 0);
HuWinInsertMesSet(window1, MAKE_MESSID_PTR(SAVEWIN_MESS[curSlotNo]), 0);
HuWinMesSet(window1, MAKE_MESSID(16, 56));
HuWinMesMaxSizeGet(1, winSize, MAKE_MESSID(16, 11));
window2 = HuWinExCreateStyled(-10000.0f, 200.0f, winSize[0], winSize[1], -1, 2);

View file

@ -91,7 +91,7 @@ u8 charWETbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0
17, 13, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 };
#elif VERSION_JAP
#elif VERSION_JPN
u8 charWETbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 13, 8, 11, 12, 13, 12, 11, 11, 12, 11, 18, 20, 12, 12, 11, 14, 8, 13, 12, 12, 12, 12, 12, 12, 12, 9, 11, 12, 11, 15, 12, 13, 12,
13, 12, 12, 11, 12, 11, 15, 12, 13, 11, 12, 6, 8, 8, 12, 20, 12, 11, 12, 11, 11, 9, 12, 11, 4, 8, 11, 4, 14, 11, 12, 11, 12, 9, 11, 9, 11, 11, 15,
@ -257,7 +257,7 @@ s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame)
sprite_ptr->work[0] = window_id;
HuSprGrpMemberSet(group, 1, sprite);
window->num_chars = 0;
#if VERSION_JAP
#if VERSION_JPN
window->max_chars = (w / 20) * (h / 24) * 3;
#else
window->max_chars = (w / 8) * (h / 24) * 4;
@ -290,7 +290,7 @@ s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame)
window->scissor_h = 0x1E0;
window->tab_w = 24;
window->push_key = 0x300;
#if !VERSION_JAP
#if !VERSION_JPN
window->key_auto = 0;
#endif
if (frame == 0 || frame == 2) {
@ -425,12 +425,12 @@ static void MesDispFunc(HuSprite *sprite)
MTXConcat(*sprite->group_mtx, modelview, modelview);
GXLoadPosMtxImm(modelview, 0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
HuSprTexLoad(fontAnim, 0, 0, GX_CLAMP, GX_CLAMP, VERSION_JAP ? GX_NEAR : GX_LINEAR);
HuSprTexLoad(fontAnim, 0, 0, GX_CLAMP, GX_CLAMP, VERSION_JPN ? GX_NEAR : GX_LINEAR);
GXBegin(GX_QUADS, GX_VTXFMT0, window->num_chars * 4);
char_uv_h = (LanguageNo == 0) ? (24.0f / 408.0f) : (24.0f / 312.0f);
for (i = 0; i < window->num_chars; i++) {
char_w = fontWidthP[window->char_data[i].character + 48];
#if VERSION_JAP
#if VERSION_JPN
uv_minx = 0.003125 + (20.0f / 320.0f) * (window->char_data[i].character % 16);
#else
uv_minx = (20.0f / 320.0f) * (window->char_data[i].character % 16);
@ -605,9 +605,9 @@ static void HuWinDrawMes(s16 window)
s16 color;
s16 mess_w;
window_ptr->mess_time += VERSION_JAP ? 1 : 3;
window_ptr->mess_time += VERSION_JPN ? 1 : 3;
while (window_ptr->mess_time >= window_ptr->speed || (window_ptr->attr & 0x2000)) {
#if VERSION_JAP
#if VERSION_JPN
window_ptr->mess_time = 0;
#else
window_ptr->mess_time -= window_ptr->speed;
@ -634,7 +634,7 @@ static void HuWinDrawMes(s16 window)
}
window_ptr->mess_stackptr--;
window_ptr->mess = window_ptr->mess_stack[window_ptr->mess_stackptr];
#if !VERSION_JAP
#if !VERSION_JPN
window_ptr->mess_time = 0;
#endif
break;
@ -1108,14 +1108,14 @@ static void HuWinChoice(WindowData *window)
window->choice = choice_next;
HuAudFXPlay(0);
}
else if (key & (VERSION_JAP ? PAD_BUTTON_A : (window->key_auto | PAD_BUTTON_A))) {
else if (key & (VERSION_JPN ? PAD_BUTTON_A : (window->key_auto | PAD_BUTTON_A))) {
HuAudFXPlay(2);
window->key_down = key;
window->stat = 0;
}
else if ((key & PAD_BUTTON_B) && !(window->attr & 0x10)) {
HuAudFXPlay(3);
#if !VERSION_JAP
#if !VERSION_JPN
window->key_down = key;
#else
(void)key; // hack to match Japanese version
@ -1324,7 +1324,7 @@ void HuWinMesSet(s16 window, u32 mess)
window_ptr->mess = MessData_MesPtrGet(messDataPtr, mess);
if (window_ptr->mess == 0) {
OSReport("Error: No Message data\n");
#if !VERSION_JAP
#if !VERSION_JPN
HuWinMesSet(window, 0);
return;
#endif
@ -1335,7 +1335,7 @@ void HuWinMesSet(s16 window, u32 mess)
}
if (!(window_ptr->attr & 0x80)) {
window_ptr->mess_color = 7;
#if !VERSION_JAP
#if !VERSION_JPN
window_ptr->mess_time = 0;
#endif
}