Split Japanese DOL till saveload.c
Renamed VERSION_JAP to VERSION_JPN because it might be offensive for some
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9 changed files with 87 additions and 97 deletions
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@ -4,7 +4,6 @@
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#include "string.h"
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#include "version.h"
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s16 GwLanguage = 1;
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s16 GwLanguageSave = -1;
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@ -55,7 +54,7 @@ void GWInit(void)
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_InitFlag();
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GWErase();
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InitPlayerConfig();
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#if VERSION_JAP
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#if VERSION_JPN
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GWGameStat.language = 0;
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#elif VERSION_ENG
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GWGameStat.language = 1;
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@ -132,7 +131,7 @@ void GWGameStatReset(void)
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GameStat *game_stat = &GWGameStatDefault;
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memset(game_stat, 0, sizeof(GameStat));
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game_stat->unk_00 = 0;
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#if VERSION_JAP
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#if VERSION_JPN
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game_stat->language = 0;
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#elif VERSION_ENG
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game_stat->language = 1;
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@ -163,7 +162,7 @@ s32 GWMessDelayGet(void)
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GWSystem.mess_speed = 1;
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GWSystem.mess_delay = 32;
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}
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#else
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#else
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if (GWSystem.mess_delay > 64) {
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GWSystem.mess_speed = 1;
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GWSystem.mess_delay = 48;
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