Split Japanese DOL till saveload.c

Renamed VERSION_JAP to VERSION_JPN because it might be offensive for some
This commit is contained in:
dbalatoni13 2024-11-26 16:48:31 +01:00
parent b47cadcf21
commit 3b50a4bdb7
9 changed files with 87 additions and 97 deletions

View file

@ -4,7 +4,6 @@
#include "string.h"
#include "version.h"
s16 GwLanguage = 1;
s16 GwLanguageSave = -1;
@ -55,7 +54,7 @@ void GWInit(void)
_InitFlag();
GWErase();
InitPlayerConfig();
#if VERSION_JAP
#if VERSION_JPN
GWGameStat.language = 0;
#elif VERSION_ENG
GWGameStat.language = 1;
@ -132,7 +131,7 @@ void GWGameStatReset(void)
GameStat *game_stat = &GWGameStatDefault;
memset(game_stat, 0, sizeof(GameStat));
game_stat->unk_00 = 0;
#if VERSION_JAP
#if VERSION_JPN
game_stat->language = 0;
#elif VERSION_ENG
game_stat->language = 1;
@ -163,7 +162,7 @@ s32 GWMessDelayGet(void)
GWSystem.mess_speed = 1;
GWSystem.mess_delay = 32;
}
#else
#else
if (GWSystem.mess_delay > 64) {
GWSystem.mess_speed = 1;
GWSystem.mess_delay = 48;