first file of shy w03Dll matching
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7 changed files with 505 additions and 7 deletions
29
include/REL/w03Dll.h
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29
include/REL/w03Dll.h
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@ -0,0 +1,29 @@
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#include "game/gamework_data.h"
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#include "dolphin.h"
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#include "REL/executor.h"
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#include "game/process.h"
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#include "game/window.h"
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#include "game/object.h"
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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typedef struct w03StructUnk0 {
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/* 0x00 */ Vec unk_00;
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/* 0x0C */ Vec unk_0C;
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/* 0x18 */ Vec unk_18;
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/* 0x24 */ s32 datanum;
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} w03StructUnk0;
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typedef struct w03UnkStruct2{
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u8 unk0 : 1;
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} w03UnkStruct2;
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typedef struct w03State {
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s8 unk0;
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u8 unk1;
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u8 unk2;
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s8 unk3;
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u16 unk4;
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u16 unk6;
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s16 unk8;
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} w03State;
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@ -18,8 +18,8 @@ void HuAudFXStop(s32 arg0);
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void HuAudFXAllStop(void);
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void HuAudFXFadeOut(s32 arg0, s32 arg1);
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void HuAudFXPanning(s32 arg0, s16 arg1);
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void HuAudFXListnerSet(s32 arg0, s32 arg1, float arg2, float arg3);
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void HuAudFXListnerSetEX(s32 arg0, s32 arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
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void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3);
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void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
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void HuAudFXListnerUpdate(s32 arg0, s32 arg1);
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s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1);
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void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1);
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@ -54,7 +54,7 @@ void msmMusStop(s32 arg0, s32 arg1);
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s32 msmMusPlay(s32 arg0, s32 arg1);
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void msmSeDelListener(void);
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void msmSeUpdataListener(s32 arg0, s32 arg1);
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void msmSeSetListener(s32 arg0, s32 arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
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void msmSeSetListener(Vec* arg0, Vec* arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
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s32 msmSeGetEntryID(s32 arg0, void *arg1);
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s32 msmSeGetNumPlay(s32 arg0);
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s32 msmSeGetStatus(s32 arg0);
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