first file of shy w03Dll matching

This commit is contained in:
Rainchus 2024-01-16 21:24:21 -06:00
parent 773b8743db
commit 3cdec73868
7 changed files with 505 additions and 7 deletions

2
.gitignore vendored
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@ -10,4 +10,4 @@ orig/*/*
!orig/*/.gitkeep !orig/*/.gitkeep
/*.txt /*.txt
ctx.c ctx.c
tools/output/* tools/output/*

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@ -911,7 +911,7 @@ config.libs = [
Rel('w03Dll', Rel('w03Dll',
objects = { objects = {
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(NonMatching, "REL/w03Dll/main.c"), Object(Matching, "REL/w03Dll/main.c"),
Object(NonMatching, "REL/w03Dll/statue.c"), Object(NonMatching, "REL/w03Dll/statue.c"),
Object(NonMatching, "REL/w03Dll/condor.c"), Object(NonMatching, "REL/w03Dll/condor.c"),
Object(NonMatching, "REL/w03Dll/river.c"), Object(NonMatching, "REL/w03Dll/river.c"),

29
include/REL/w03Dll.h Normal file
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@ -0,0 +1,29 @@
#include "game/gamework_data.h"
#include "dolphin.h"
#include "REL/executor.h"
#include "game/process.h"
#include "game/window.h"
#include "game/object.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef struct w03StructUnk0 {
/* 0x00 */ Vec unk_00;
/* 0x0C */ Vec unk_0C;
/* 0x18 */ Vec unk_18;
/* 0x24 */ s32 datanum;
} w03StructUnk0;
typedef struct w03UnkStruct2{
u8 unk0 : 1;
} w03UnkStruct2;
typedef struct w03State {
s8 unk0;
u8 unk1;
u8 unk2;
s8 unk3;
u16 unk4;
u16 unk6;
s16 unk8;
} w03State;

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@ -18,8 +18,8 @@ void HuAudFXStop(s32 arg0);
void HuAudFXAllStop(void); void HuAudFXAllStop(void);
void HuAudFXFadeOut(s32 arg0, s32 arg1); void HuAudFXFadeOut(s32 arg0, s32 arg1);
void HuAudFXPanning(s32 arg0, s16 arg1); void HuAudFXPanning(s32 arg0, s16 arg1);
void HuAudFXListnerSet(s32 arg0, s32 arg1, float arg2, float arg3); void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3);
void HuAudFXListnerSetEX(s32 arg0, s32 arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6); void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
void HuAudFXListnerUpdate(s32 arg0, s32 arg1); void HuAudFXListnerUpdate(s32 arg0, s32 arg1);
s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1); s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1);
void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1); void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1);

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@ -54,7 +54,7 @@ void msmMusStop(s32 arg0, s32 arg1);
s32 msmMusPlay(s32 arg0, s32 arg1); s32 msmMusPlay(s32 arg0, s32 arg1);
void msmSeDelListener(void); void msmSeDelListener(void);
void msmSeUpdataListener(s32 arg0, s32 arg1); void msmSeUpdataListener(s32 arg0, s32 arg1);
void msmSeSetListener(s32 arg0, s32 arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4); void msmSeSetListener(Vec* arg0, Vec* arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
s32 msmSeGetEntryID(s32 arg0, void *arg1); s32 msmSeGetEntryID(s32 arg0, void *arg1);
s32 msmSeGetNumPlay(s32 arg0); s32 msmSeGetNumPlay(s32 arg0);
s32 msmSeGetStatus(s32 arg0); s32 msmSeGetStatus(s32 arg0);

469
src/REL/w03Dll/main.c Normal file
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@ -0,0 +1,469 @@
#include "dolphin.h"
#include "REL/executor.h"
#include "game/process.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "REL/w03Dll.h"
#include "game/board/space.h"
#include "game/object.h"
#include "game/board/player.h"
#include "math.h"
void fn_8005B150(void*, void*);
void fn_1_740(void);
void fn_1_E0(void);
void fn_1_2930(void);
void fn_1_884(void);
void fn_1_8F0(void);
s32 fn_1_910(void);
s32 fn_1_A74(void);
void fn_1_AF8(void);
void fn_1_DEC(void);
void fn_1_10B0(void);
s32 fn_1_12C8(void);
void fn_8006DDE8(s16, f32);
BoardSpace* BoardSpaceGet(s32, s32);
void fn_1_10E4(omObjData* arg0);
extern Process *boardObjMan;
typedef void (*VoidFunc)(void);
extern const VoidFunc _ctors[];
extern const VoidFunc _dtors[];
void BoardModelPosSet(s16, f32, f32, f32);
void BoardModelMotionStart(s16, s32, s32);
f32 BoardModelMotionTimeGet(s16);
s16 BoardModelCreate(s32, void*, s32);
void BoardModelKill(s16);
void BoardModelMotionTimeRangeSet(s16, s32, s32);
void Hu3DFogSet(f32, f32, u8, u8, u8);
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
u8 WipeStatGet(void);
//DATA
w03StructUnk0 lbl_1_data_0[] = {
{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x0004)},
{{145.0988f, 65.6173f, -2004.14f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x0005)},
{{-1548.14f, -1148.76f, -1095.54f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x0006)},
{{1050.0f, 50.0f, -1810.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x000B)},
{{-1950.0f, 50.0f, 1790.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 0.914f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x000B)},
{{1050.0f, 0.0f, -1750.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x000A)},
{{-1950.0f, 0.0f, 1850.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 0.914f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x000A)},
{{1950.0f, 0.0f, -1800.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x0010)},
{{-3150.0f, 0.0f, -600.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x0011)},
{{-3150.0f, 270.0f, -600.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0077, 0x0012)},
{{2080.0f, 0.0f, -1635.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x000D)},
{{-3000.0f, 0.0f, -500.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, MAKE_DATA_NUM(0x0002, 0x000D)},
};
s16 lbl_1_data_1E0 = -1;
s16 lbl_1_data_1E2 = -1;
s16 lbl_1_data_1E4 = -1;
s16 lbl_1_data_1E6 = -1;
s16 lbl_1_data_1E8 = -1;
typedef struct w03StructUnk1 {
f32 unk_00;
f32 unk_04;
f32 unk_08;
f32 unk_0C;
f32 unk_10;
f32 unk_14;
f32 unk_18;
f32 unk_1C;
} w03StructUnk1;
w03StructUnk1 lbl_1_data_1EC = {
0.0f, 118.0f, 120.0f, 180.0f, 180.0f, 240.0f, 240.0f, 300.0f
};
s32 lbl_1_data_20C[] = {
MAKE_DATA_NUM(0x0077, 0x001C),
DATA_NUM_LISTEND
};
s32 lbl_1_data_214[] = {
MAKE_DATA_NUM(0x0002, 0x000E),
DATA_NUM_LISTEND
};
s32 lbl_1_data_21C[] = {
-1, -1, -1, -1
};
Vec lbl_1_data_22C[] = {
{3900.0f, 0.0f, 2100.0f},
{3900.0f, 0.0f, 3600.0f},
{2700.0f, 0.0f, 5400.0f},
{2700.0f, 0.0f, 6300.0f},
};
s32 lbl_1_data_25C[] = {
0x0000044B, 0x00000439, 0x00000439, 0x0000044D
};
s32 lbl_1_data_26C[] = {
0x0000044C, 0x0000043A, 0x0000043A, 0x0000044E
};
s32 pad_27C[] = {0};
//BSS
s16 lbl_1_bss_C[14];
s32 lbl_1_bss_8;
omObjData* lbl_1_bss_4;
w03State* lbl_1_bss_0;
void fn_1_CF4(void);
// void fn_1_0(void) {
// fn_8005B150(&fn_1_E0, &fn_1_740);
// }
// int _prolog(void) {
// const VoidFunc* ctors = _ctors;
// while (*ctors != 0) {
// (**ctors)();
// ctors++;
// }
// fn_8005B150(&fn_1_E0, &fn_1_740);
// return 0;
// }
// void _epilog(void) {
// const VoidFunc* dtors = _dtors;
// while (*dtors != 0) {
// (**dtors)();
// dtors++;
// }
// }
void BoardCreate(void) {
s32* var_r29;
f32 var_f30;
f32 var_f31;
s32 var_r31;
s32 var_r31_2;
w03StructUnk0* temp_r30;
s32 i;
lbl_1_bss_0 = (w03State*)&GWSystem.board_data;
lbl_1_bss_0->unk3 = 0;
BoardSpaceInit(0x770000);
lbl_1_data_1E0 = BoardModelCreate(0x770001, NULL, 0);
fn_8006DDE8(lbl_1_data_1E0, -1.0f);
BoardModelPosSet(lbl_1_data_1E0, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_1E0, 0, 0x40000001);
lbl_1_data_1E8 = BoardModelCreate(0x770003, NULL, 0);
fn_8006DDE8(lbl_1_data_1E8, -1.0f);
BoardModelPosSet(lbl_1_data_1E8, 0.0f, 0.0f, 0.0f);
BoardModelLayerSet(lbl_1_data_1E8, 2);
lbl_1_data_1E2 = BoardModelCreate(0x770002, NULL, 0);
fn_8006DDE8(lbl_1_data_1E2, -1.0f);
BoardModelPosSet(lbl_1_data_1E2, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_1E2, 0, 0x40000001);
lbl_1_data_1E4 = BoardModelCreate(0x77001B, &lbl_1_data_20C, 0);
BoardModelPosSet(lbl_1_data_1E4, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_1E4, 1, 0x40000001);
lbl_1_data_1E6 = BoardModelCreate(0x2000D, &lbl_1_data_214, 0);
BoardModelPosSet(lbl_1_data_1E6, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_1E6, 1, 0x40000001);
for (i = 0; i < 12; i++) {
temp_r30 = &lbl_1_data_0[i];
if (temp_r30->datanum != -1) {
if ((i == 10) || (i == 11)) {
var_r29 = lbl_1_data_214;
} else {
var_r29 = NULL;
}
lbl_1_bss_C[i]= BoardModelCreate(temp_r30->datanum, var_r29, 0);
BoardModelPosSetV(lbl_1_bss_C[i], temp_r30);
BoardModelRotSetV(lbl_1_bss_C[i], &temp_r30->unk_0C);
BoardModelScaleSetV(lbl_1_bss_C[i], &temp_r30->unk_18);
BoardModelVisibilitySet(lbl_1_bss_C[i], 1);
}
}
BoardModelMotionStart(lbl_1_bss_C[10], 1, 0x40000001);
BoardModelMotionStart(lbl_1_bss_C[11], 1, 0x40000001);
BoardModelMotionStart(lbl_1_bss_C[7], 0, 0x40000002);
BoardModelMotionStart(lbl_1_bss_C[9], 0, 0x40000002);
BoardModelMotionStart(lbl_1_bss_C[1], 0, 0x40000002);
fn_1_3058();
fn_1_6494();
fn_1_7ABC();
fn_1_9A7C();
BoardLightHookSet(&fn_1_884, &fn_1_8F0);
BoardSpaceWalkEventFuncSet(&fn_1_910);
BoardSpaceWalkMiniEventFuncSet(&fn_1_A74);
BoardSpaceLandEventFuncSet((void*)&fn_1_AF8);
fn_80083EDC(lbl_1_data_1E4);
fn_800A4F6C(lbl_1_data_1E6);
fn_8007A83C(lbl_1_data_1E6);
BoardShopHostSet(lbl_1_data_1E6);
BoardJunctionMaskSet(0x0000C000);
BoardJunctionMaskSet(0x3000);
fn_1_CF4();
BoardModelMotionStart(lbl_1_bss_C[0], 0, 0x40000001);
if (lbl_1_bss_0->unk0 != 0) {
var_f30 = lbl_1_data_1EC.unk_10;
var_f31 = lbl_1_data_1EC.unk_14;
fn_1_63F4(0);
} else {
var_f30 = lbl_1_data_1EC.unk_00;
var_f31 = lbl_1_data_1EC.unk_04;
fn_1_63F4(1);
}
BoardModelMotionTimeRangeSet(lbl_1_bss_C[0], var_f30, var_f31);
BoardModelMotionStart(lbl_1_bss_C[2], 0, 0x40000001);
BoardModelMotionTimeRangeSet(lbl_1_bss_C[2], 1, 0x64);
fn_1_785C();
if (lbl_1_bss_0->unk2 != 0) {
for (i = 0; i < 4; i++) {
if ((lbl_1_bss_0->unk2 & (1 << i)) != 0) {
BoardPlayerPreTurnHookSet(i, &fn_1_2930);
break;
}
}
}
fn_1_DEC();
}
void BoardDestroy(void) {
s32 i;
fn_1_10B0();
fn_1_9A9C();
fn_1_7B58();
for (i = 0; i < 0x0C; i++) {
BoardModelKill(lbl_1_bss_C[i]);
lbl_1_bss_C[i] = -1;
}
if (lbl_1_data_1E6 != -1) {
BoardModelKill(lbl_1_data_1E6);
lbl_1_data_1E6 = -1;
}
if (lbl_1_data_1E4 != -1) {
BoardModelKill(lbl_1_data_1E4);
lbl_1_data_1E4 = -1;
}
if (lbl_1_data_1E0 != -1) {
BoardModelKill(lbl_1_data_1E0);
lbl_1_data_1E0 = -1;
}
if (lbl_1_data_1E2 != -1) {
BoardModelKill(lbl_1_data_1E2);
lbl_1_data_1E2 = -1;
}
}
void fn_1_884(void) {
s32 var = BoardModelIDGet(lbl_1_data_1E0);
Hu3DModelLightInfoSet(var, 1);
Hu3DFogSet(5000.0f, 30000.0f, 0xE4U, 0xF0U, 0xFFU);
}
void fn_1_8F0(void) {
Hu3DFogClear();
}
s32 fn_1_910(void) {
u32 temp_r3;
s32 cur_player_index;
s32 space;
cur_player_index = GWSystem.player_curr;
space = GWPlayer[cur_player_index].space_curr;
temp_r3 = BoardSpaceFlagGet(0, space);
if (temp_r3 & 0xC000) {
if ((BoardPlayerSizeGet(cur_player_index) == 2) || ((u8) (( GWPlayer[cur_player_index].bowser_suit)))) {
return 0;
}
if (temp_r3 & 0x4000) {
if (lbl_1_bss_0->unk1 == 0) {
return 0;
}
}
else if (temp_r3 & 0x8000 && lbl_1_bss_0->unk1 != 0) {
return 0;
}
return fn_1_309C();
}
if (temp_r3 & 0x200) {
if ((BoardPlayerSizeGet(cur_player_index) == 2) || ((u8) ((GWPlayer[cur_player_index].bowser_suit)) != 0)) {
return 0;
}
return fn_1_675C();
}
return 0;
}
s32 fn_1_A74(void) {
s16 space = GWPlayer[GWSystem.player_curr].space_curr;
u32 var = BoardSpaceFlagGet(0, space) & 0x600000;
if (var + -0x200000 == 0) {
fn_1_7BA8();
return;
}
if (var + -0x400000 == 0) {
fn_1_9AA0();
}
}
void fn_1_AF8(void) {
if ((BoardPlayerSizeGet(GWSystem.player_curr) == 0) && (fn_1_12C8() != 0) && (lbl_1_bss_0->unk2 != 0)) {
BoardJunctionMaskSet(0xC00);
}
}
void fn_1_B5C(s32 arg0) {
f32 var_f31;
f32 var_f30;
f32 var_f29;
f32 var_f28;
f32 temp;
if (arg0 != 0) {
var_f30 = lbl_1_data_1EC.unk_08;
var_f29 = lbl_1_data_1EC.unk_0C;
var_f31 = lbl_1_data_1EC.unk_10;
var_f28 = lbl_1_data_1EC.unk_14;
fn_1_63F4(0);
} else {
var_f30 = lbl_1_data_1EC.unk_18;
var_f29 = lbl_1_data_1EC.unk_1C;
var_f31 = lbl_1_data_1EC.unk_00;
var_f28 = lbl_1_data_1EC.unk_04;
fn_1_63F4(1);
}
BoardModelMotionStart(lbl_1_bss_C[0], 0, 0);
BoardModelMotionTimeSet(lbl_1_bss_C[0], var_f30);
while (1) {
temp = BoardModelMotionTimeGet(lbl_1_bss_C[0]);
if (temp >= var_f29) {
break;
}
HuPrcVSleep();
}
BoardModelAttrSet(lbl_1_bss_C[0], 0x40000001);
BoardModelMotionTimeSet(lbl_1_bss_C[0], var_f31);
BoardModelMotionTimeRangeSet(lbl_1_bss_C[0], (s32) var_f31, (s32) var_f28);
}
void fn_1_CF4(void) {
s16 var;
s32 i, j;
BoardSpace* temp_r28;
BoardSpace* temp_r31;
for (i = 0; i < BoardSpaceCountGet(0); i++) {
var = i + 1;
temp_r31 = BoardSpaceGet(0, var);
for (j = 0; j < temp_r31->link_cnt; j++) {
if (BoardSpaceFlagGet(0, temp_r31->link[j]) & 0xC00) {
temp_r28 = BoardSpaceGet(0, temp_r31->link[j]);
if (lbl_1_bss_0->unk0 != 0) {
temp_r28->flag |= 0x04000000;
BoardJunctionMaskSet(0xC00);
} else {
temp_r28->flag &= ~0x04000000;
BoardJunctionMaskReset(0xC00);
}
}
}
}
}
void fn_1_DEC(void) {
Vec sp20;
Vec sp14;
Vec sp8;
omObjData* temp_r3;
s32 var_r31;
s32 var_r31_2;
w03UnkStruct2* temp_r29;
s32 i;
temp_r3 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, &fn_1_10E4);
lbl_1_bss_4 = temp_r3;
temp_r29 = (w03UnkStruct2*)&temp_r3->work[0];
temp_r29->unk0 = 0;
lbl_1_bss_8 = 0;
BoardCameraPosGet(&sp20);
BoardCameraDirGet(&sp14);
HuAudFXListnerSetEX(&sp20, &sp14, 4800.0f, 36000.0f, 0.0f, 1200.0f, 1200.0f);
for (i = 0; i < 4; i++) {
sp8.x = lbl_1_data_22C[i].x - 3600.0f;
sp8.y = lbl_1_data_22C[i].y;
sp8.z = lbl_1_data_22C[i].z - 3600.0f;
if (lbl_1_bss_0->unk2 != 0) {
lbl_1_data_21C[i] = HuAudFXEmiterPlay(lbl_1_data_26C[i], &sp8);
} else {
lbl_1_data_21C[i] = HuAudFXEmiterPlay(lbl_1_data_25C[i], &sp8);
}
}
for (i = 0; i < 4; i++) {
if ((WipeStatGet() != 0) || (_CheckFlag(0x1001CU) != 0)) {
HuAudFXVolSet(lbl_1_data_21C[i], 0);
} else {
HuAudFXVolSet(lbl_1_data_21C[i], 0x7F);
}
}
if (_CheckFlag(0x10010) == 0) {
if (lbl_1_bss_8 == 0) {
HuAudFXPauseAll(1);
lbl_1_bss_8 = 1;
}
} else if (lbl_1_bss_8 != 0) {
HuAudFXPauseAll(0);
lbl_1_bss_8 = 0;
}
}
void fn_1_10B0(void) {
if (lbl_1_bss_4) {
((w03UnkStruct2*)&lbl_1_bss_4->work[0])->unk0 = 1;
}
}
// void fn_1_10E4(omObjData* arg0) {
// Vec sp14;
// Vec sp8;
// s32 i;
// w03UnkStruct2* temp_r29;
// temp_r29 = (w03UnkStruct2*)&arg0->work[0];
// if (temp_r29->unk0 != 0 || (fn_8005B6A8() != 0)) {
// for (i = 0; i < 4; i++) {
// if (lbl_1_data_21C[i] != -1) {
// HuAudFXFadeOut(lbl_1_data_21C[i], 100);
// }
// }
// HuAudFXListnerKill();
// lbl_1_bss_4 = 0;
// omDelObjEx(HuPrcCurrentGet(), arg0);
// return;
// }
// fn_8005D628(&sp8);
// fn_8005D578(&sp14);
// for (i = 0; i < 4; i++) {
// if ((WipeStatGet() != 0) || (_CheckFlag(0x1001C) != 0)) {
// HuAudFXVolSet(lbl_1_data_21C[i], 0);
// } else {
// HuAudFXVolSet(lbl_1_data_21C[i], 0x7F);
// }
// }
// sp14.y += 2000.0f;
// if (_CheckFlag(0x10010) == 0) {
// if (lbl_1_bss_8 == 0) {
// HuAudFXPauseAll(1);
// lbl_1_bss_8 = 1;
// }
// } else if (lbl_1_bss_8 != 0) {
// HuAudFXPauseAll(0);
// lbl_1_bss_8 = 0;
// }
// HuAudFXListnerUpdate(&sp14, &sp8);
// }

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@ -160,7 +160,7 @@ void HuAudFXPanning(s32 arg0, s16 arg1) {
} }
} }
void HuAudFXListnerSet(s32 arg0, s32 arg1, float arg2, float arg3) { void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3) {
if (omSysExitReq == 0) { if (omSysExitReq == 0) {
HuAudFXListnerSetEX(arg0, arg1, HuAudFXListnerSetEX(arg0, arg1,
arg2 + Snd3DDistOffset, arg2 + Snd3DDistOffset,
@ -171,7 +171,7 @@ void HuAudFXListnerSet(s32 arg0, s32 arg1, float arg2, float arg3) {
} }
} }
void HuAudFXListnerSetEX(s32 arg0, s32 arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6) { void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6) {
UnkMsmStruct_02 sp1C; UnkMsmStruct_02 sp1C;
if (omSysExitReq == 0) { if (omSysExitReq == 0) {