Renamed BoardDiceDigit2DShowSet to BoardRollDispSet

This commit is contained in:
kabiskac 2024-06-09 18:09:26 +02:00
parent 772041094d
commit 3f30fd613d
28 changed files with 72 additions and 72 deletions

View file

@ -180,7 +180,7 @@ static void fn_1_20EC(void) {
}
fn_1_5648();
fn_1_2C10();
BoardDiceDigit2DShowSet(0);
BoardRollDispSet(0);
BoardPlayerMotBlendSet(temp_r30, 180, 15);
BoardCameraViewSet(2);
while (!BoardPlayerMotBlendCheck(temp_r30)) {
@ -238,7 +238,7 @@ static void fn_1_20EC(void) {
fn_1_28BC();
fn_1_2B8C();
BoardAudSeqPause(0, 0, 1000);
BoardDiceDigit2DShowSet(1);
BoardRollDispSet(1);
BoardCameraViewSet(1);
BoardCameraMotionWait();
BoardPlayerMotionKill(temp_r30, lbl_1_bss_52[temp_r30][0]);

View file

@ -101,7 +101,7 @@ void fn_1_1618(void) {
temp_r31 = GWSystem.player_curr;
temp_r30 = BoardPlayerMotionCreate(temp_r31, lbl_1_data_2AC[GWPlayer[temp_r31].character]);
BoardDiceDigit2DShowSet(0);
BoardRollDispSet(0);
BoardPlayerMotBlendSet(temp_r31, 180, 15);
BoardCameraViewSet(2);
while (!BoardPlayerMotBlendCheck(temp_r31)) {
@ -125,7 +125,7 @@ void fn_1_1618(void) {
BoardPlayerMotionShiftSet(temp_r31, 1, 0.0f, 10.0f, 0x40000001);
BoardCameraViewSet(1);
BoardCameraMotionWait();
BoardDiceDigit2DShowSet(1);
BoardRollDispSet(1);
BoardPlayerMotionKill(temp_r31, temp_r30);
HuPrcKill(NULL);
while (TRUE) {

View file

@ -208,12 +208,12 @@ static s32 fn_1_7FC(void) {
if (lbl_1_bss_0->unk00 & 1) {
fn_1_55B4();
} else {
BoardDiceDigit2DShowSet(0);
BoardRollDispSet(0);
BoardPlayerIdleSet(temp_r31);
BoardWinCreate(0, MAKE_MESSID(32, 25), -1);
BoardWinWait();
BoardWinKill();
BoardDiceDigit2DShowSet(1);
BoardRollDispSet(1);
}
return 1;
}
@ -389,7 +389,7 @@ static s32 fn_1_103C(void) {
var_r30 = GWPlayer[GWSystem.player_curr].space_curr;
temp_r31 = BoardSpaceFlagGet(0, var_r30) & 0x600000;
BoardDiceDigit2DShowSet(0);
BoardRollDispSet(0);
if (temp_r31 & 0x200000) {
lbl_1_bss_4 = HuPrcChildCreate(fn_1_958, 0x2003, 0x2000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_CF8);
@ -399,7 +399,7 @@ static s32 fn_1_103C(void) {
} else if (temp_r31 & 0x400000) {
fn_1_DB0();
}
BoardDiceDigit2DShowSet(1);
BoardRollDispSet(1);
}
s32 fn_1_1130(s16 arg0, float arg1, float arg2) {