Merge pull request #202 from gamemasterplc/main
Nearly match board/player.c
This commit is contained in:
commit
4008d02dda
16 changed files with 389 additions and 57 deletions
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@ -541,7 +541,7 @@ void fn_1_9044(omObjData* arg0, someBits3* arg1) {
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arg0->trans.x *= 0.5f;
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if (arg0->trans.x <= 1.0f) {
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arg0->trans.y = 0.0f;
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BoardRotateDiceNumbers(arg1->unk00_bit5);
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BoardPlayerIdleSet(arg1->unk00_bit5);
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BoardModelMotionShiftSet(lbl_1_bss_C[10], 1, 0.0f, 10.0f, 0x40000001U);
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arg1->unk00_bit0 = 1;
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}
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@ -248,7 +248,7 @@ s32 fn_1_9CF4(s32 arg0) {
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while (GWPlayer[arg0].moving != 0) {
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HuPrcVSleep();
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}
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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HuPrcSleep(0x3C);
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fn_1_B0A4(arg0);
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fn_1_9F78();
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@ -526,7 +526,7 @@ void fn_1_ACD8(s32 arg0) {
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temp_r31->unk00_bit1 = arg0;
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switch (arg0) {
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case 0:
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BoardRotateDiceNumbers(temp_r31->unk00_bit4);
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BoardPlayerIdleSet(temp_r31->unk00_bit4);
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return;
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case 2:
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temp_r31->unk00_bit6 = 1;
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@ -168,7 +168,7 @@ s32 fn_1_6898(s32 arg0) {
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s32 i, j;
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s32 temp, temp2;
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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BoardCameraViewSet(2);
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BoardCameraMotionWait();
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@ -351,7 +351,7 @@ void fn_1_6F9C(s32 arg0) {
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
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HuPrcSleep(10);
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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if (GWPlayer[arg0].bowser_suit != 0) {
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BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
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} else {
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@ -410,7 +410,7 @@ void fn_1_735C(s32 arg0) {
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while (BoardPlayerMotBlendCheck(arg0) == 0) {
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HuPrcVSleep();
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}
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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GWPlayer[arg0].space_curr = temp_r29;
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GWPlayer[arg0].space_prev = -1;
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BoardPlayerPostTurnHookSet(arg0, fn_1_6698);
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@ -172,7 +172,7 @@ s32 fn_1_1650(s32 arg0) {
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f32 temp;
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s32 temp2;
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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if (lbl_1_bss_0->unk2) {
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BoardWinCreate(0, 0x160000, -1);
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@ -207,7 +207,7 @@ s32 fn_1_1650(s32 arg0) {
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HuPrcVSleep();
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}
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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BoardWinCreate(2, 0x160001, 2);
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BoardWinWait();
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BoardWinCreateChoice(0, 0x160002, -1, 0);
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@ -284,7 +284,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
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HuPrcVSleep();
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}
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}
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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HuPrcSleep(0x14);
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temp = (180.0f + BoardPlayerRotYGet(arg0));
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BoardPlayerMotBlendSet(arg0, temp, 0xF);
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@ -376,7 +376,7 @@ void fn_1_1ED4(s32 arg0) {
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while (BoardFilterFadePauseCheck() == 0) {
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HuPrcVSleep();
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}
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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while (BoardMusStatusGet(1) != 0) {
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HuPrcVSleep();
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@ -448,7 +448,7 @@ void fn_1_20E0(s32 arg0) {
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BoardCameraMotionWait();
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}
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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while (BoardMusStatusGet(1) != 0) {
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HuPrcVSleep();
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}
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@ -520,7 +520,7 @@ void fn_1_26E0(s32 arg0) {
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}
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BoardCameraMotionWait();
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BoardModelMotionStart(lbl_1_bss_C[1], 0, 0);
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BoardRotateDiceNumbers(arg0);
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BoardPlayerIdleSet(arg0);
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}
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void fn_1_2818(void) {
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