Merge branch 'Rainchus:main' into main
This commit is contained in:
commit
4113188da1
9 changed files with 1158 additions and 23 deletions
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@ -4,6 +4,8 @@
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#include "types.h"
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#include "common_enums.h"
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#include "dolphin/dvd.h"
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#include "dolphin/mtx/GeoTypes.h"
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#include "dolphin/gx/GXEnum.h"
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typedef struct om_ovl_his_data {
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OverlayID overlay;
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@ -157,4 +159,120 @@ typedef struct om_obj_data {
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void *data;
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} omObjData;
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typedef struct anim_frame_data {
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s16 pat;
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s16 time;
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s16 shiftX;
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s16 shiftY;
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s16 flip;
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s16 pad;
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} AnimFrameData;
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typedef struct anim_bank_data {
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s16 timeNum;
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s16 unk;
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AnimFrameData *frame;
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} AnimBankData;
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typedef struct anim_layer_data {
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u8 alpha;
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u8 flip;
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s16 bmpNo;
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s16 startX;
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s16 startY;
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s16 sizeX;
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s16 sizeY;
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s16 shiftX;
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s16 shiftY;
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s16 vtx[8];
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} AnimLayerData;
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typedef struct anim_pat_data {
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s16 layerNum;
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s16 centerX;
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s16 centerY;
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s16 sizeX;
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s16 sizeY;
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AnimLayerData *layer;
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} AnimPatData;
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typedef struct anim_bmp_data {
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u8 pixSize;
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u8 dataFmt;
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s16 palNum;
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s16 sizeX;
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s16 sizeY;
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u32 dataSize;
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void *palData;
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void *data;
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} AnimBmpData;
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typedef struct anim_data {
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s16 bankNum;
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s16 patNum;
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s16 bmpNum;
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s16 useNum;
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AnimBankData *bank;
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AnimPatData *pat;
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AnimBmpData *bmp;
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} AnimData;
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typedef struct sprite_data {
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u8 r;
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u8 g;
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u8 b;
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char draw_no;
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short frame;
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short bank;
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short attr;
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short dirty_flag;
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short prio;
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float time;
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float x;
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float y;
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float z_rot;
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float scale_x;
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float scale_y;
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float speed;
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float a;
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GXTexWrapMode wrap_s;
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GXTexWrapMode wrap_t;
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short tex_scale_x;
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short tex_scale_y;
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Mtx *group_mtx;
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union {
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AnimData *data;
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void (*func)(struct sprite_data *sprite);
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};
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AnimPatData *pat_data;
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AnimFrameData *frame_data;
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short work[4];
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AnimData *bg;
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unsigned short bg_bank;
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short scissor_x;
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short scissor_y;
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short scissor_w;
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short scissor_h;
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} SpriteData;
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typedef struct sprite_group_data {
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short capacity;
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float x;
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float y;
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float z_rot;
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float scale_x;
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float scale_y;
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float center_x;
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float center_y;
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short *members;
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Mtx mtx;
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} SpriteGroupData;
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typedef struct sprite_order_data {
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unsigned short group;
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unsigned short sprite;
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unsigned short prio;
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unsigned short next;
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} SpriteOrderData;
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#endif
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@ -21,6 +21,12 @@ void GXSetTevIndirect(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXIndTe
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GXIndTexAlphaSel alpha_sel);
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void GXSetTevIndWarp(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXBool signed_offsets,
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GXBool replace_mode, GXIndTexMtxID matrix_sel);
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void GXSetTevIndTile (GXTevStageID tev_stage, GXIndTexStageID ind_stage,
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u16 tilesize_s, u16 tilesize_t,
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u16 tilespacing_s, u16 tilespacing_t,
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GXIndTexFormat format, GXIndTexMtxID matrix_sel,
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GXIndTexBiasSel bias_sel, GXIndTexAlphaSel alpha_sel);
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void GXSetIndTexCoordScale(GXIndTexStageID ind_state, GXIndTexScale scale_s, GXIndTexScale scale_t);
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#ifdef __cplusplus
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@ -30,6 +30,7 @@ void GXInitTexCacheRegion(GXTexRegion* region, GXBool is_32b_mipmap, u32 tmem_ev
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GXTexRegionCallback GXSetTexRegionCallback(GXTexRegionCallback callback);
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void GXInvalidateTexRegion(const GXTexRegion* region);
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void GXSetTexCoordScaleManually(GXTexCoordID coord, GXBool enable, u16 ss, u16 ts);
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#ifdef __cplusplus
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}
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#endif
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@ -7,6 +7,7 @@
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#include "dolphin/mtx.h"
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#include "dolphin/gx/GXStruct.h"
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void Hu3DLayerHookSet(short layer, void (*func)(short layer));
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void Hu3D2Dto3D(Vec3f*, s32, Vec3f*);
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void Hu3DModelLightInfoSet(s32, s32);
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void Hu3DBGColorSet(u8, u8, u8);
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@ -159,7 +160,50 @@ void espKill(s16);
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void espDispOn(s16);
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void espPosSet(s16, f32, f32);
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void HuSprInit(void);
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void HuSprClose(void);
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void HuSprExec(short draw_no);
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void HuSprBegin(void);
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SpriteData *HuSprCall(void);
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void HuSprFinish(void);
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void HuSprPauseSet(BOOL value);
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AnimData *HuSprAnimRead(void *data);
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void HuSprAnimLock(AnimData *anim);
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short HuSprCreate(AnimData *anim, short prio, short bank);
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short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio);
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short HuSprGrpCreate(short capacity);
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short HuSprGrpCopy(short group);
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void HuSprGrpMemberSet(short group, short member, short sprite);
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void HuSprGrpMemberKill(short group, short member);
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void HuSprGrpKill(short group);
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void HuSprKill(short sprite);
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void HuSprAnimKill(AnimData *anim);
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void HuSprAttrSet(short group, short member, int attr);
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void HuSprAttrReset(short group, short member, int attr);
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void HuSprPosSet(short group, short member, float x, float y);
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void HuSprZRotSet(short group, short member, float z_rot);
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void HuSprScaleSet(short group, short member, float x, float y);
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void HuSprTPLvlSet(short group, short member, float tp_lvl);
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void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
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void HuSprSpeedSet(short group, short member, float speed);
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void HuSprBankSet(short group, short member, short bank);
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void HuSprGrpPosSet(short group, float x, float y);
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void HuSprGrpCenterSet(short group, float x, float y);
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void HuSprGrpZRotSet(short group, float z_rot);
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void HuSprGrpScaleSet(short group, float x, float y);
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void HuSprGrpTPLvlSet(short group, float tp_lvl);
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void HuSprGrpDrawNoSet(short group, int draw_no);
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void HuSprDrawNoSet(short group, short member, int draw_no);
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void HuSprPriSet(short group, short member, short prio);
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void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
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void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
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AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
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void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
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void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
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void AnimDebug(AnimData *anim);
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void HuSprDispInit(void);
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void HuSprDisp(SpriteData *sprite);
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void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
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void HuWinAllKill(void);
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void HuWinMesSet(s16, s32);
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@ -48,4 +48,6 @@ extern OverlayID omprevovl;
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extern PlayerState GWPlayer[4];
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extern SystemState GWSystem;
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extern u32 minimumVcount;
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#endif
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