Matched REL/w04/big_boo + applying new macros
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818428e4ff
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4229bfe0c1
19 changed files with 1449 additions and 277 deletions
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@ -29,7 +29,7 @@
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#include "game/board/map_object.h"
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#include "dolphin.h"
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#include "math.h"
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#include "ext_math.h"
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typedef struct {
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struct {
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@ -768,8 +768,8 @@ static void fn_1_1B3C(void) {
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PSMTXConcat(lbl_1_bss_678, sp48, lbl_1_bss_678);
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} else {
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if (sp30.z != 0.0f || sp30.x != 0.0f) {
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lbl_1_bss_660.y = 180.0 * (atan2(sp30.x, sp30.z) / M_PI);
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lbl_1_bss_660.x = -(180.0 * (atan2(sp30.y, sqrtf(sp30.x * sp30.x + sp30.z * sp30.z)) / M_PI));
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lbl_1_bss_660.y = atan2d(sp30.x, sp30.z);
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lbl_1_bss_660.x = -atan2d(sp30.y, VECMagXZ(&sp30));
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} else {
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lbl_1_bss_660.x = lbl_1_bss_660.y = 0.0f;
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}
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@ -816,7 +816,7 @@ static void fn_1_1FA4(void) {
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PSVECAdd(&spC, &lbl_1_bss_618, &lbl_1_bss_618);
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PSVECSubtract(&lbl_1_bss_654, &lbl_1_bss_648, &spC);
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if (spC.x != 0.0f || spC.z != 0.0f) {
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temp_f29 = atan2f(spC.y, sqrtf(spC.x * spC.x + spC.z * spC.z));
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temp_f29 = atan2f(spC.y, VECMagXZ(&spC));
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temp_f28 = atan2f(-spC.x, -spC.z);
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} else {
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temp_f29 = temp_f28 = 0.0f;
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@ -833,9 +833,9 @@ static void fn_1_1FA4(void) {
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} else {
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var_f27 = 2500.0f;
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}
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sp18.x = sp18.x + var_f27 * sin(1.4137166738510132); // 81 * M_PI / 180.0
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sp18.x = sp18.x + var_f27 * sin(1.4137166738510132); // TODO: should be sind(81)
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sp18.y = sp18.y + -150.0f;
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sp18.z = sp18.z + var_f27 * cos(1.4137166738510132); // 81 * M_PI / 180.0
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sp18.z = sp18.z + var_f27 * cos(1.4137166738510132); // TODO: should be cosd(81)
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PSVECSubtract(&sp18, &lbl_1_bss_630, &spC);
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PSVECScale(&spC, &spC, lbl_1_bss_66C);
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PSVECAdd(&spC, &lbl_1_bss_630, &lbl_1_bss_630);
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@ -880,7 +880,7 @@ static float fn_1_2524(void) {
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return 0.0f;
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}
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PSVECSubtract(&sp18, &sp24, &spC);
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var_f30 = 180.0 * (atan2(spC.x, spC.z) / M_PI);
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var_f30 = atan2d(spC.x, spC.z);
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if (var_f30 > 0.0f) {
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var_f30 = 45.0f;
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} else {
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@ -946,8 +946,8 @@ static void fn_1_2F18(void) {
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BoardModelPosGet(lbl_1_bss_6C4[0], &spC);
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PSVECSubtract(&lbl_1_bss_654, &lbl_1_bss_648, &sp18);
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if (sp18.z != 0.0f || sp18.x != 0.0f) {
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sp24.y = 180.0 * (atan2(sp18.x, sp18.z) / M_PI);
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sp24.x = -(180.0 * (atan2(sp18.y, sqrtf(sp18.x * sp18.x + sp18.z * sp18.z)) / M_PI));
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sp24.y = atan2d(sp18.x, sp18.z);
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sp24.x = -atan2d(sp18.y, VECMagXZ(&sp18));
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} else {
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sp24.x = sp24.y = 0.0f;
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}
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@ -1096,9 +1096,9 @@ static void fn_1_3624(void) {
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BoardCameraMotionStartEx(lbl_1_bss_6C4[0], &sp30, NULL, 150.0f, -1.0f, 2);
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BoardCameraMotionWait();
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BoardModelPosGet(lbl_1_bss_6C4[0], &lbl_1_bss_618);
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lbl_1_bss_630.x = lbl_1_bss_618.x + 1000.0 * (sin(sp30.y * M_PI / 180.0) * cos(sp30.x * M_PI / 180.0));
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lbl_1_bss_630.y = lbl_1_bss_618.y + 1000.0 * -sin(sp30.x * M_PI / 180.0);
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lbl_1_bss_630.z = lbl_1_bss_618.z + 1000.0 * (cos(sp30.y * M_PI / 180.0) * cos(sp30.x * M_PI / 180.0));
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lbl_1_bss_630.x = lbl_1_bss_618.x + 1000.0 * (sind(sp30.y) * cosd(sp30.x));
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lbl_1_bss_630.y = lbl_1_bss_618.y + 1000.0 * -sind(sp30.x);
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lbl_1_bss_630.z = lbl_1_bss_618.z + 1000.0 * (cosd(sp30.y) * cosd(sp30.x));
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PSMTXRotRad(lbl_1_bss_678, 'y', MTXDegToRad(lbl_1_bss_63C));
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BoardModelMtxSet(lbl_1_bss_6C4[0], &lbl_1_bss_678);
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BoardPlayerMtxSet(lbl_1_bss_6B4, &lbl_1_bss_678);
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@ -1273,7 +1273,7 @@ static s32 fn_1_48B4(void) {
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BoardSpacePosGet(0, temp_r28, &sp14);
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PSVECSubtract(&sp14, &sp20, &sp8);
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PSVECNormalize(&sp8, &sp8);
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var_f31 = 180.0 * (atan2(-sp8.x, -sp8.z) / M_PI);
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var_f31 = atan2d(-sp8.x, -sp8.z);
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BoardPlayerRotSet(lbl_1_bss_6B4, 0.0f, var_f31, 0.0f);
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BoardPlayerMoveBetween(lbl_1_bss_6B4, temp_r30, temp_r28);
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while (GWPlayer[lbl_1_bss_6B4].moving) {
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@ -1331,7 +1331,7 @@ static s32 fn_1_48B4(void) {
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BoardCameraTargetPlayerSet(lbl_1_bss_6B4);
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PSVECSubtract(&sp20, &sp14, &sp8);
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PSVECNormalize(&sp8, &sp8);
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var_f31 = 180.0 * (atan2(-sp8.x, -sp8.z) / M_PI);
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var_f31 = atan2d(-sp8.x, -sp8.z);
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BoardPlayerRotSet(lbl_1_bss_6B4, 0.0f, var_f31, 0.0f);
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BoardPlayerMoveBetween(lbl_1_bss_6B4, temp_r28, temp_r30);
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while (GWPlayer[lbl_1_bss_6B4].moving) {
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@ -1410,13 +1410,13 @@ static void fn_1_50D4(void) {
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}
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PSVECSubtract(&sp14, &temp_r31->pos, &sp8);
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PSVECNormalize(&sp8, &sp8);
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var_f31 = 180.0 * (atan2(sp8.z, sp8.x) / M_PI);
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var_f31 = atan2d(sp8.z, sp8.x);
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if (var_r27 != 0) {
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var_f31 += 180.0f;
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}
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sp20.x = temp_r31->pos.x + temp_f30 * sin(var_f31 * M_PI / 180.0);
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sp20.x = temp_r31->pos.x + temp_f30 * sind(var_f31);
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sp20.y = temp_r31->pos.y + 80.0f;
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sp20.z = temp_r31->pos.z + temp_f30 * cos(var_f31 * M_PI / 180.0);
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sp20.z = temp_r31->pos.z + temp_f30 * cosd(var_f31);
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BoardModelPosSetV(lbl_1_bss_5D0[i], &sp20);
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BoardModelVisibilitySet(lbl_1_bss_5D0[i], 1);
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sp14 = temp_r31->pos;
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@ -1752,7 +1752,7 @@ static void fn_1_63F0(Bss18Work *arg0, omObjData *arg1) {
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OSu8tof32(&arg0->unk01, &temp_f29);
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temp_f29 -= 12.0f;
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temp_f29 = 90.0f * (temp_f29 / 12.5f);
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var_f28 = cos(temp_f29 * M_PI / 180.0);
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var_f28 = cosd(temp_f29);
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if (var_f28 < 0.1f) {
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var_f28 = 0.1f;
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}
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@ -1779,7 +1779,7 @@ static void fn_1_6A14(Bss18Work *arg0, omObjData *arg1) {
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arg1->scale.y = sp20.y;
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arg1->scale.z = sp20.z;
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 4, 15.0f, 5.0f, 0);
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BoardPlayerRotYSet(GWSystem.player_curr, 180.0 * (atan2(sp8.x, sp8.z) / M_PI));
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BoardPlayerRotYSet(GWSystem.player_curr, atan2d(sp8.x, sp8.z));
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arg0->unk00_field1 = 3;
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arg0->unk01 = 0;
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}
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@ -1820,7 +1820,7 @@ static void fn_1_6BC0(Bss18Work *arg0, omObjData *arg1) {
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OSu8tof32(&arg0->unk01, &temp_f29);
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temp_f29 -= 12.0f;
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temp_f29 = 90.0f * (temp_f29 / 12.5f);
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var_f28 = sin(temp_f29 * M_PI / 180.0);
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var_f28 = sind(temp_f29);
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if (var_f28 < 0.1f) {
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var_f28 = 0.1f;
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}
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@ -2157,7 +2157,7 @@ static void fn_1_8988(BssCData *arg0, omObjData *arg1) {
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BoardModelPosGet(*lbl_1_bss_6C4, &sp20);
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BoardPlayerPosGet(arg0->unk01, &sp14);
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PSVECSubtract(&sp20, &sp14, &sp8);
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BoardPlayerRotYSet(arg0->unk01, 180.0 * (atan2(sp8.x, sp8.z) / M_PI));
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BoardPlayerRotYSet(arg0->unk01, atan2d(sp8.x, sp8.z));
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arg0->unk00 = 1;
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}
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@ -2199,7 +2199,7 @@ static void fn_1_8B6C(BssCData *arg0, omObjData *arg1) {
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BoardPlayerPosGet(arg0->unk01, &arg0->unk14);
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BoardModelPosGet(lbl_1_bss_6C4[0], &sp20);
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PSVECSubtract(&sp20, &arg0->unk14, &sp14);
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BoardPlayerRotYSet(arg0->unk01, -(180.0 * (atan2(sp14.x, sp14.z) / M_PI)));
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BoardPlayerRotYSet(arg0->unk01, -atan2d(sp14.x, sp14.z));
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BoardPlayerMotionStart(arg0->unk01, 3, 0x40000001);
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BoardPlayerMotionSpeedSet(arg0->unk01, 2.0f);
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temp_f30 = BoardModelMotionTimeGet(lbl_1_bss_6AE);
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@ -2265,8 +2265,8 @@ static void fn_1_8DDC(BssCData *arg0, omObjData *arg1) {
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PSMTXTranspose(sp54, arg0->unk20);
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} else {
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if (sp24.z != 0.0f || sp24.x != 0.0f) {
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sp3C.y = 180.0 * (atan2(sp24.x, sp24.z) / M_PI);
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sp3C.x = -(180.0 * (atan2(sp24.y, sqrtf(sp24.x * sp24.x + sp24.z * sp24.z)) / M_PI));
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sp3C.y = atan2d(sp24.x, sp24.z);
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sp3C.x = -atan2d(sp24.y, VECMagXZ(&sp24));
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} else {
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sp3C.x = sp3C.y = 0.0f;
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}
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@ -2296,7 +2296,7 @@ static void fn_1_918C(BssCData *arg0, omObjData *arg1) {
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BoardPlayerPosGet(arg0->unk01, &sp14);
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BoardPlayerMtxSet(arg0->unk01, &arg0->unk20);
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PSVECSubtract(&sp20, &sp14, &sp8);
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BoardPlayerRotYSet(arg0->unk01, 180.0 * (atan2(-sp8.z, -sp8.x) / M_PI));
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BoardPlayerRotYSet(arg0->unk01, atan2d(-sp8.z, -sp8.x));
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BoardPlayerPosLerpStart(arg0->unk01, &sp14, &sp20, 20);
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arg0->unk00 = 5;
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}
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@ -2547,7 +2547,7 @@ static void fn_1_9BBC(Bss20Work *arg0) {
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BoardModelVisibilitySet(temp_r31->unk02, 0);
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} else {
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if (temp_r31->unk00 <= 3) {
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temp_r31->unk04 = sin(30.0f * temp_r31->unk00 * M_PI / 180.0);
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temp_r31->unk04 = sind(30.0f * temp_r31->unk00);
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}
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PSVECAdd(&temp_r31->unk08, &temp_r31->unk14, &temp_r31->unk08);
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BoardModelMtxSet(temp_r31->unk02, &lbl_1_bss_678);
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