More TU Matching in PAL (#469)
* Fix w20Dll linking * Match some more TUs in PAL * Fix NTSC Build
This commit is contained in:
parent
76ad3ea249
commit
42a72ba07f
7 changed files with 138 additions and 22 deletions
10
configure.py
10
configure.py
|
|
@ -373,13 +373,13 @@ config.libs = [
|
|||
"cflags": cflags_game,
|
||||
"host": False,
|
||||
"objects": [
|
||||
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/main.c"),
|
||||
Object(Matching, "game/main.c"),
|
||||
Object(Matching, "game/pad.c"),
|
||||
Object(Matching, "game/dvd.c"),
|
||||
Object(Matching, "game/data.c"),
|
||||
Object(Matching, "game/decode.c"),
|
||||
Object(Matching, "game/font.c"),
|
||||
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/init.c"),
|
||||
Object(Matching, "game/init.c"),
|
||||
Object(Matching, "game/jmp.c"),
|
||||
Object(Matching, "game/malloc.c"),
|
||||
Object(Matching, "game/memory.c"),
|
||||
|
|
@ -400,7 +400,7 @@ config.libs = [
|
|||
Object(Matching, "game/objsysobj.c"),
|
||||
Object(Matching, "game/objdll.c"),
|
||||
Object(Matching, "game/frand.c"),
|
||||
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/audio.c"),
|
||||
Object(Matching, "game/audio.c"),
|
||||
Object(Matching, "game/EnvelopeExec.c"),
|
||||
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/minigame_seq.c"),
|
||||
Object(Matching, "game/ovllist.c"),
|
||||
|
|
@ -411,7 +411,7 @@ config.libs = [
|
|||
Object(Matching, "game/wipe.c"),
|
||||
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/window.c"),
|
||||
Object(Matching, "game/messdata.c"),
|
||||
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/card.c"),
|
||||
Object(Matching, "game/card.c"),
|
||||
Object(Matching, "game/armem.c"),
|
||||
Object(Matching, "game/chrman.c"),
|
||||
Object(Matching, "game/mapspace.c"),
|
||||
|
|
@ -420,7 +420,7 @@ config.libs = [
|
|||
Object(Matching, "game/thpmain.c"),
|
||||
Object(Matching, "game/objsub.c"),
|
||||
Object(Matching, "game/flag.c"),
|
||||
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "game/saveload.c"),
|
||||
Object(Matching, "game/saveload.c"),
|
||||
Object(Matching, "game/sreset.c"),
|
||||
Object(Matching, "game/board/main.c"),
|
||||
Object(Matching, "game/board/player.c"),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue