Nearly match board/player.c

All but DoSparkSpace matched. BoardRotateDiceNumbers renamed to BoardPlayerIdleSet
This commit is contained in:
gamemasterplc 2024-03-09 21:21:12 -06:00
parent 9e2f43befe
commit 4334e6e361
16 changed files with 389 additions and 57 deletions

View file

@ -168,7 +168,7 @@ s32 fn_1_6898(s32 arg0) {
s32 i, j;
s32 temp, temp2;
BoardRotateDiceNumbers(arg0);
BoardPlayerIdleSet(arg0);
BoardCameraViewSet(2);
BoardCameraMotionWait();
@ -351,7 +351,7 @@ void fn_1_6F9C(s32 arg0) {
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
HuPrcSleep(10);
BoardRotateDiceNumbers(arg0);
BoardPlayerIdleSet(arg0);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
} else {
@ -410,7 +410,7 @@ void fn_1_735C(s32 arg0) {
while (BoardPlayerMotBlendCheck(arg0) == 0) {
HuPrcVSleep();
}
BoardRotateDiceNumbers(arg0);
BoardPlayerIdleSet(arg0);
GWPlayer[arg0].space_curr = temp_r29;
GWPlayer[arg0].space_prev = -1;
BoardPlayerPostTurnHookSet(arg0, fn_1_6698);