Nearly match board/player.c

All but DoSparkSpace matched. BoardRotateDiceNumbers renamed to BoardPlayerIdleSet
This commit is contained in:
gamemasterplc 2024-03-09 21:21:12 -06:00
parent 9e2f43befe
commit 4334e6e361
16 changed files with 389 additions and 57 deletions

View file

@ -418,7 +418,7 @@ static void ExecLottery(void) {
temp_r29 = BoardDataDirReadAsync(0x50000);
temp_r31 = GWSystem.player_curr;
temp_r28 = GWPlayer[temp_r31].space_curr;
BoardRotateDiceNumbers(temp_r31);
BoardPlayerIdleSet(temp_r31);
BoardWinCreateChoice(0, 0x60000, -1, 0);
if (GWPlayer[temp_r31].com) {
if (BoardPlayerCoinsGet(temp_r31) >= 5) {
@ -503,7 +503,7 @@ static void ExecLottery(void) {
}
}
BoardMusStart(1, 2, 0x7F, 0);
BoardRotateDiceNumbers(temp_r31);
BoardPlayerIdleSet(temp_r31);
while (!BoardStatusStopCheck(temp_r31)) {
HuPrcVSleep();
}
@ -533,7 +533,7 @@ static void ExecLottery(void) {
while (GWPlayer[temp_r31].moving) {
HuPrcVSleep();
}
BoardRotateDiceNumbers(temp_r31);
BoardPlayerIdleSet(temp_r31);
BoardModelVisibilitySet(ballMdl[currPrize & 3], 0);
BoardAudSeqFadeOut(1, 1000);
BoardCameraTargetPlayerSet(temp_r31);
@ -591,7 +591,7 @@ static void DoMiniJumpUp(s32 arg0) {
}
sp1C.y = sp28.y;
BoardPlayerPosSetV(arg0, &sp1C);
BoardRotateDiceNumbers(arg0);
BoardPlayerIdleSet(arg0);
}
static void DoMiniJumpDown(s32 arg0) {