diff --git a/include/game/board/player.h b/include/game/board/player.h index cce446c9..88ed7be8 100644 --- a/include/game/board/player.h +++ b/include/game/board/player.h @@ -10,6 +10,7 @@ #include "game/object.h" #include "game/process.h" #include "game/hsfman.h" +#include "game/hsfmotion.h" #include "game/gamework_data.h" #include "game/board/main.h" #include "game/board/space.h" @@ -113,17 +114,41 @@ void BoardJunctionMaskSet(s32); void BoardJunctionMaskReset(s32); void BoardJunctionMaskZero(void); void InitJunction(s32, s32, f32); +static void UpdateJunctionGfx(omObjData*); +static void StopJunctionPlayer(s32); +static void RestoreJunction(f32, s32); +static s32 GetDefaultDirection(f32, f32*, s32); +static s32 DoDebugMove(s32, s16*); +static s32 ExecJunction(s32, s16*); void BoardPlayerMoveTo(s32, s32); +void BoardPlayerMoveBetween(s32, s32, s32); +void BoardPlayerMoveToAsync(s32, s32); +void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16); +static void PlayerPosLerpFunc(omObjData*); +void BoardPlayerDiceJumpStart(s32); +s32 BoardPlayerDiceJumpCheck(s32); +static void DiceJumpFunc(omObjData*); +void BoardRotateDiceNumbers(s32); +void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2); //... +void BoardPlayerMotBlendExec(omObjData*); s32 BoardPlayerAutoSizeGet(s32); void BoardPlayerAutoSizeSet(s32, s32); void BoardPlayerCopyMat(s32); void BoardBowserSuitKill(s32); void SetRollPlayerSize(s32); void BoardDiceDigit2DUpdateEnable(s32); -void BoardRotateDiceNumbers(s32); s32 DoSparkSpace(s32, s16*); s32 MegaPlayerPassFunc(s32, s16); s32 BoardPlayerAnimBlendCheck(s32); +void BoardBowserSuitMotionSetWait(void); +void BoardBowserSuitPlayerModelKill(void); +void BoardDiceDigit2DShowSet(s32); +s32 DoSparkSpace(s32, s16*); +s32 MegaPlayerPassFunc(s32, s16); +s32 BoardPlayerMotBlendCheck(s32); +void BoardPlayerMoveAwayStartCurr(s16, s32); +void BoardBowserSuitMotionSetWalk(void); +s16 BoardBowserSuitModelGet(void); #endif diff --git a/src/game/board/player.c b/src/game/board/player.c index 787f4e85..7ec54c4b 100644 --- a/src/game/board/player.c +++ b/src/game/board/player.c @@ -1,5 +1,7 @@ #include "game/board/player.h" +//// #include "game/objsub.h" +extern void omVibrate(s16, s16, s16, s16); //// #include "game/board/ui.h" extern void BoardStatusHammerShowSet(s32, s32); extern void BoardYourTurnExec(s32); @@ -62,32 +64,6 @@ extern s8 boardTutorialDirInputY; void BoardViewMapExec(s32); //// -static void UpdateJunctionGfx(omObjData*); -static void StopJunctionPlayer(s32); -static void RestoreJunction(f32, s32); -static s32 GetDefaultDirection(f32, f32*, s32); -static s32 DoDebugMove(s32, s16*); -static s32 ExecJunction(s32, s16*); -//... -s32 BoardPlayerAutoSizeGet(s32); -void BoardPlayerAutoSizeSet(s32, s32); -void BoardPlayerCopyMat(s32); -void BoardBowserSuitKill(s32); -void SetRollPlayerSize(s32); -void BoardDiceDigit2DUpdateEnable(s32); -void BoardPlayerMoveTo(s32, s32); -void BoardPlayerZoomRestore(s32); -void BoardRotateDiceNumbers(s32); -void BoardBowserSuitMotionSetWait(void); -void BoardBowserSuitPlayerModelKill(void); -void BoardDiceDigit2DShowSet(s32); -void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16); -void PlayerPosLerpFunc(omObjData*); -s32 DoSparkSpace(s32, s16*); -s32 ExecJunction(s32, s16*); -s32 MegaPlayerPassFunc(s32, s16); -s32 BoardPlayerMotBlendCheck(s32); - typedef struct bitcopy { struct { u8 field00_bit0 : 1; @@ -99,9 +75,31 @@ typedef struct bitcopy { u8 unk_01; s16 unk_02; s16 unk_04; - s16 unk_06[6]; + s16 unk_06[5]; } bitcopy; +typedef struct bitcopy2 { + struct { + u8 field00_bit0 : 1; + u8 field00_bit1 : 2; + u8 field00_bit3 : 1; + u8 field00_bit4 : 1; + u8 field00_bit5 : 2; + u8 field00_bit7 : 1; + }; + s8 unk_01; + s16 unk_02; + union{ + s32 unk_04; + struct { + s16 unk_04h; + s16 unk_06h; + }; + }; + f32 unk_08; + f32 unk_0C; +} bitcopy2; + static HsfMaterial *playerMatCopy[4]; static s32 (*postTurnHook[4])(); static s32 (*preTurnHook[4])(); @@ -118,8 +116,8 @@ static s16 suitMdl = -1; static s16 suitPlayerMdl = -1; static s16 suitCurrMot = -1; -static s32 diceJumpObj[4] = {0, 0, 0, 0}; -static s32 motDoneF[4] = {0, 0, 0, 0}; +static omObjData* diceJumpObj[4] = {0, 0, 0, 0}; +static omObjData* motDoneF[4] = {0, 0, 0, 0}; static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1}; char* lbl_8013993C[] = { "eye1", @@ -231,7 +229,7 @@ void BoardPlayerInit(void) { s32 temp_r30; s32 var_r31; - if (BoardIsStarted() == 0) { + if (BoardStartCheck() == 0) { GWSystem.player_curr = 0; temp_r30 = BoardSpaceFlagPosGet(0, 0x80000000, 0); @@ -303,7 +301,7 @@ void BoardPlayerModelInit(void) { BoardPlayerCopyMat(var_r31); playerMot[var_r31] = 1; BoardModelMotionStart(temp_r3, playerMot[var_r31], 0x40000001); - if (BoardIsStarted() == 0) { + if (BoardStartCheck() == 0) { for (var_r30 = 0; var_r30 < 3; var_r30++) { temp_r27->items[var_r30] = -1; @@ -613,11 +611,11 @@ void BoardPlayerMotionTimeSet(s32 arg0, f32 arg8) { } f32 BoardPlayerMotionTimeGet(s32 arg0) { - BoardModelMotionTimeGet(BoardPlayerModelGet(arg0)); + return BoardModelMotionTimeGet(BoardPlayerModelGet(arg0)); } f32 BoardPlayerMotionMaxTimeGet(s32 arg0) { - BoardModelMotionMaxTimeGet(BoardPlayerModelGet(arg0)); + return BoardModelMotionMaxTimeGet(BoardPlayerModelGet(arg0)); } void BoardPlayerMotionTimeRangeSet(s32 arg0, f32 arg8, f32 arg9) { @@ -739,7 +737,7 @@ void BoardPlayerPostTurnHookSet(s32 arg0, s32 (*arg1)()) { } void BoardPlayerTurnExec(s32 arg0) { - BoardPauseEnableSet(1); + BoardPauseDisableSet(1); BoardComUseItemSet(arg0, -1); GWSystem.field31_bit4 = 0xF; _ClearFlag(0x10016); @@ -778,12 +776,12 @@ void BoardPlayerTurnRollExec(s32 arg0) { GWPlayer[arg0].roll = 0; GWPlayer[arg0].field08_bit7 = 1; - BoardPauseEnableSet(0); + BoardPauseDisableSet(0); do { temp_r30 = BoardRollExec(arg0); switch (temp_r30) { case -2: - BoardPauseEnableSet(1); + BoardPauseDisableSet(1); BoardRollKill(); BoardCameraTargetPlayerSet(arg0); BoardCameraMotionWait(); @@ -795,7 +793,7 @@ void BoardPlayerTurnRollExec(s32 arg0) { BoardCameraViewSet(2); _ClearFlag(0x10016); } - BoardPauseEnableSet(0); + BoardPauseDisableSet(0); break; case -3: BoardRollKill(); @@ -818,7 +816,7 @@ void BoardPlayerTurnMoveExec(s32 arg0) { s32 temp_r0; s32 temp_r1; - BoardPauseEnableSet(1); + BoardPauseDisableSet(1); var_r28 = 0; if (_CheckFlag(0x10006U) == 0) { BoardCameraMoveSet(1); @@ -840,7 +838,7 @@ void BoardPlayerTurnMoveExec(s32 arg0) { goto block_14; } do { - BoardPauseEnableSet(1); + BoardPauseDisableSet(1); GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr; if (_CheckFlag(0x20001U) == 0) { if (ExecJunction(arg0, &sp8) != 0) { @@ -853,14 +851,14 @@ void BoardPlayerTurnMoveExec(s32 arg0) { GWPlayer[arg0].space_next = sp8; StopJunctionPlayer(0); if (MegaPlayerPassFunc(arg0, sp8) == 0) { - BoardPauseEnableSet(0); + BoardPauseDisableSet(0); BoardPlayerMoveTo(arg0, sp8); - BoardPauseEnableSet(1); + BoardPauseDisableSet(1); } GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr; GWPlayer[arg0].space_curr = sp8; if (var_r29 != 0) { - BoardPlayerCurrMoveAwayStart(GWPlayer[arg0].space_prev, 0); + BoardPlayerMoveAwayStartCurr(GWPlayer[arg0].space_prev, 0); var_r29 = 0; } DoSparkSpace(arg0, 0); @@ -881,7 +879,7 @@ block_14: if (--GWPlayer[arg0].roll == 0) break; } while (1); - BoardPauseEnableSet(1); + BoardPauseDisableSet(1); BoardDiceDigit2DUpdateEnable(arg0); BoardRotateDiceNumbers(arg0); if (GWPlayer[arg0].bowser_suit != 0) { @@ -891,8 +889,8 @@ block_14: BoardTutorialHookExec(7, 0); } if (BoardRollTypeGet() != -1) { - fn_8008EEB8(arg0, BoardRollTypeGet()); - while (fn_8008EE9C() == 0) { + BoardItemPlayerRestore(arg0, BoardRollTypeGet()); + while (BoardItemDoneCheck() == 0) { HuPrcVSleep(); } rollType = -1; @@ -902,7 +900,7 @@ block_14: if (_CheckFlag(0x1000BU) != 0) { BoardTutorialHookExec(8, 0); } - BoardSpaceHiddenBlockExec(arg0, sp8); + BoardSpaceBlockExec(arg0, sp8); BoardSpaceLandExec(arg0, sp8); _SetFlag(0x1000E); if (GWSystem.field31_bit4 != 1) { @@ -946,7 +944,7 @@ void BoardPlayerSizeRestore(s32 arg0) { BoardPlayerResizeAnimExec(arg0, 0); BoardPlayerSizeSet(arg0, 0); - while (fn_8008EE9C() == 0) { + while (BoardItemDoneCheck() == 0) { HuPrcVSleep(); } } @@ -1587,8 +1585,8 @@ void BoardPlayerMoveBetween(s32 arg0, s32 arg1, s32 arg2) { } void BoardPlayerMoveToAsync(s32 arg0, s32 arg1) { - Point3d sp18; - Point3d spC; + Vec sp18; + Vec spC; s32 sp8; BoardModelPosGet(BoardPlayerModelGet(arg0), &sp18); @@ -1596,24 +1594,16 @@ void BoardPlayerMoveToAsync(s32 arg0, s32 arg1) { BoardPlayerPosLerpStart(arg0, &sp18, &spC, 0x19); } -void BoardPlayerPosLerpStart(s32 arg0, Point3d* arg1, Point3d* arg2, s16 arg3) { - Point3d sp18; - void* sp14; - s16 sp10; - s16 spE; - s16 spC; - s16 spA; +void BoardPlayerPosLerpStart(s32 arg0, Vec* arg1, Vec* arg2, s16 arg3) { + Vec sp18; f32 var_f28; f32 var_f27; f32 var_f26; f32 var_f29; f32 var_f30; omObjData* temp_r3; - s16 temp_r0; - s16 temp_r0_2; s32 var_r25; PlayerState* temp_r21; - void* temp_r3_2; if ((arg1->x != arg2->x) || (arg1->y != arg2->y) || (arg1->z != arg2->z)) { var_f28 = BoardVecDistXZCalc(arg2, arg1); @@ -1675,7 +1665,7 @@ void BoardPlayerPosLerpStart(s32 arg0, Point3d* arg1, Point3d* arg2, s16 arg3) { } } -void PlayerPosLerpFunc(omObjData* arg0) { +static void PlayerPosLerpFunc(omObjData* arg0) { f32 temp_f28; f32 temp_f27; f32 temp_f26; @@ -1705,6 +1695,195 @@ void PlayerPosLerpFunc(omObjData* arg0) { BoardPlayerPosSet(temp_r30, temp_f31, temp_f30, temp_f29); } +void BoardPlayerDiceJumpStart(s32 arg0) { + Point3d sp8; + PlayerState* temp_r25; + bitcopy2* temp_r31; + s32 var_r28; + + if (GWPlayer[arg0].bowser_suit != 0) { + BoardBowserSuitMotionSetJump(); + } + temp_r25 = BoardPlayerGet(arg0); + if (playerMot[temp_r25->player_idx] != 11) { + var_r28 = BoardModelMotionStart(BoardPlayerModelGet(arg0), 11, 0); + if (var_r28 == 0) { + playerMot[temp_r25->player_idx] = 0xB; + } + } + diceJumpObj[arg0] = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, DiceJumpFunc); + BoardModelPosGet(BoardPlayerModelGet(arg0), &sp8); + temp_r31 = (bitcopy2*) diceJumpObj[arg0]->work; + temp_r31->field00_bit0 = 0; + temp_r31->field00_bit1 = arg0; + temp_r31->unk_04 = 0; + temp_r31->field00_bit3 = 0; + temp_r31->unk_08 = 0.0f; + temp_r31->unk_0C = sp8.y; + GWPlayer[arg0].field08_bit3 = 1; +} + +s32 BoardPlayerDiceJumpCheck(s32 arg0) { + if (diceJumpObj[arg0] == 0) { + return 0; + } + if (diceJumpObj[arg0]->work[1] == 0) { + return 0; + } + return 1; +} + +static void DiceJumpFunc(omObjData* arg0) { + Vec sp38; + f32 temp_f31; + PlayerState* var_r30; + bitcopy2* temp_r31; + s16 var_r28; + s32 var_r23; + s32 var_r17; + + temp_r31 = (bitcopy2*) arg0->work; + if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) { + GWPlayer[temp_r31->field00_bit1].field08_bit3 = 0; + BoardRotateDiceNumbers(temp_r31->field00_bit1); + diceJumpObj[temp_r31->field00_bit1] = 0; + omDelObjEx(HuPrcCurrentGet(), arg0); + return; + } + + if (BoardPlayerMotionEndCheck(temp_r31->field00_bit1)) { + temp_r31->field00_bit0 = 1; + return; + } + var_r28 = BoardModelIDGet(BoardPlayerModelGet(temp_r31->field00_bit1)); + if (Hu3DMotionShiftIDGet(var_r28) == -1) { + temp_f31 = BoardPlayerMotionTimeGet(temp_r31->field00_bit1); + if (BoardPlayerSizeGet(temp_r31->field00_bit1) == 1) { + BoardPlayerPosGet(temp_r31->field00_bit1, &sp38); + sp38.y += 10.0f + (-(49.0f/2400.0f) * temp_r31->unk_08 * temp_r31->unk_08); + temp_r31->unk_08 += 1.0f; + if (sp38.y < temp_r31->unk_0C) { + sp38.y = temp_r31->unk_0C; + } + BoardPlayerPosSetV(temp_r31->field00_bit1, &sp38); + } + if (temp_r31->unk_04 != 0) { + if (temp_f31 >= 35.0f) { + temp_r31->unk_04 = 0; + return; + } + } + if (temp_r31->unk_04 == 0) { + if (temp_f31 >= 30.0f) { + temp_r31->unk_04 = 1; + if (temp_r31->field00_bit3 == 0) { + omVibrate(temp_r31->field00_bit1, 0xC, 4, 2); + temp_r31->field00_bit3 = 1; + } + return; + } + } + } +} + +void BoardRotateDiceNumbers(s32 arg0) { + PlayerState* temp_r27; + s32 var_r29; + + if (GWPlayer[arg0].bowser_suit != 0) { + BoardBowserSuitMotionSetWait(); + BoardBowserSuitPlayerModelKill(); + } + temp_r27 = BoardPlayerGet(arg0); + if (playerMot[temp_r27->player_idx] != 1) { + var_r29 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 1, 0.0f, 8.0f, 0x40000001); + if (var_r29 == 0) { + playerMot[temp_r27->player_idx] = 1; + } + } +} + +void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) { + s16 sp1C; + f32 temp_f25; + f32 temp_f26; + f32 var_f24; + f32 var_f27; + f32 var_f22; + f32 var_f21; + f32 var_f19; + omObjData* temp_r3; + s32 var_r22; + s32 var_r20; + s16 var_r19; + s16 var_r18; + bitcopy2* temp_r26; + + var_r20 = 0; + if (motDoneF[arg0] != 0) { + temp_r3 = motDoneF[arg0]; + temp_r26 = (bitcopy2*) temp_r3->work; + temp_r26->field00_bit0 = 1; + + for (var_r19 = 0; var_r19 < 0xB4U; var_r19++) { + if (BoardPlayerMotBlendCheck(arg0) != 0) + break; + HuPrcVSleep(); + } + } + if (arg2 > 0) { + var_r18 = GWPlayer[arg0].character; + temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, &BoardPlayerMotBlendExec); + temp_r26 = (bitcopy2*) temp_r3->work; + temp_r26->field00_bit0 = 0; + temp_r26->unk_02 = arg2; + temp_r26->unk_01 = arg0; + temp_r26->unk_04h = 0; + OSs16tof32(&arg1, &temp_r26->unk_08); + temp_r26->unk_08 = BoardDAngleCalc(temp_r26->unk_08); + var_f22 = BoardDAngleCalc(BoardPlayerRotYGet(arg0)); + temp_f25 = BoardDAngleCalc(temp_r26->unk_08 - var_f22); + OSf32tos16(&temp_f25, &sp1C); + if (sp1C > 0) { + var_f24 = 59.0f; + } else { + var_f24 = 0.0f; + } + + if (abs(sp1C) == 0) { + temp_r26->field00_bit0 = 1; + return; + } + if (abs(sp1C) <= 0x5A) { + var_r20 = boardMotTbl[var_r18]; + } else if (abs(sp1C) <= 0xB4) { + var_r20 = boardMotRevTbl[var_r18]; + } else { + temp_r26->field00_bit0 = 1; + return; + } + temp_r26->unk_04h = BoardPlayerMotionCreate(arg0, var_r20); + OSs16tof32(&arg2, &var_f27); + temp_f26 = var_f27 / 59.0f; + if (0.0f != temp_f26) { + var_f27 = 1.0f / temp_f26; + } else { + var_f27 = 1.0f; + } + if (GWPlayer[arg0].bowser_suit != 0) { + BoardBowserSuitMotionSetWalk(); + BoardModelMotionSpeedSet(BoardBowserSuitModelGet(), var_f27 / 2); + } else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 0x2D) { + var_r22 = temp_r26->unk_04h; + BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0); + BoardPlayerMotionSpeedSet(arg0, var_f27); + } + OSs16tof32(&arg2, &var_f27); + temp_r26->unk_0C = temp_f25 / var_f27; + motDoneF[arg0] = temp_r3; + } +} + // ... void BoardPlayerCopyMat(s32 arg0) {