Decompile to SeqInitMGCommon

This commit is contained in:
gamemasterplc 2024-01-28 14:31:50 -06:00
parent 929378e263
commit 43e77ce668
7 changed files with 325 additions and 8 deletions

View file

@ -478,12 +478,12 @@ static void TitleInit(void)
sprite_data = HuSprAnimReadFile(MAKE_DATA_NUM(DATADIR_TITLE, 2));
sprite = HuSprCreate(sprite_data, 2, 0);
HuSprGrpMemberSet(titleGroup, 2, sprite);
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN|SPIRTE_ATTR_BILINEAR);
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
HuSprPosSet(titleGroup, 2, 288, 380);
sprite_data = HuSprAnimReadFile(MAKE_DATA_NUM(DATADIR_TITLE, 9));
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(titleGroup, 3, sprite);
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN|SPIRTE_ATTR_BILINEAR);
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
HuSprPosSet(titleGroup, 3, 288, 200);
}