Split 4 minigames

This commit is contained in:
gamemasterplc 2023-12-30 23:20:55 -06:00
parent 2b39caf7db
commit 45f0930c6c
8 changed files with 121 additions and 95 deletions

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@ -5,3 +5,18 @@ Sections:
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.data type:data align:8
.bss type:bss align:8
REL/executor.c:
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REL/m401Dll/main.c:
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REL/m401Dll/main_ex.c:
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.bss start:0x00000120 end:0x00000254

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@ -1,6 +1,6 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
fn_2_A0 = .text:0x000000A0; // type:function size:0x66C
ModuleProlog = .text:0x000000A0; // type:function size:0x66C
fn_2_70C = .text:0x0000070C; // type:function size:0x304
fn_2_A10 = .text:0x00000A10; // type:function size:0x88
fn_2_A98 = .text:0x00000A98; // type:function size:0x54

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@ -5,3 +5,9 @@ Sections:
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REL/m402Dll/main.c:
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.bss start:0x00000000 end:0x00000210

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@ -5,3 +5,18 @@ Sections:
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.data type:data align:8
.bss type:bss align:8
REL/executor.c:
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REL/m403Dll/main.c:
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REL/m403Dll/scene.c:
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@ -1,6 +1,6 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
fn_1_A0 = .text:0x000000A0; // type:function size:0x384
ModuleProlog = .text:0x000000A0; // type:function size:0x384
fn_1_424 = .text:0x00000424; // type:function size:0x20
fn_1_444 = .text:0x00000444; // type:function size:0x3E8
fn_1_82C = .text:0x0000082C; // type:function size:0x9E8

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@ -5,3 +5,12 @@ Sections:
.rodata type:rodata align:8
.data type:data align:8
.bss type:bss align:8
REL/executor.c:
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REL/m404Dll/main.c:
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.rodata start:0x00000000 end:0x00000140
.data start:0x00000000 end:0x00000A0C
.bss start:0x00000000 end:0x0000005C

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@ -1,6 +1,6 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
fn_1_A0 = .text:0x000000A0; // type:function size:0x2DC
ModuleProlog = .text:0x000000A0; // type:function size:0x2DC
fn_1_37C = .text:0x0000037C; // type:function size:0x10
fn_1_38C = .text:0x0000038C; // type:function size:0x10
fn_1_39C = .text:0x0000039C; // type:function size:0x64