Decompile Most of m413dll

fn_1_8C10 unfinished
This commit is contained in:
gamemasterplc 2024-06-25 09:58:19 -05:00
parent cfb4833248
commit 47a5eecb60
5 changed files with 2226 additions and 27 deletions

View file

@ -18,17 +18,17 @@ typedef struct hsf_draw_object {
static void objCall(ModelData *arg0, HsfObject *arg1);
static void objMesh(ModelData *arg0, HsfObject *arg1);
static void FaceDraw(HsfDrawObject *arg0, HsfFace *arg1);
static void SetTevStageNoTex(HsfDrawObject *arg0, HsfMaterial *arg1);
static s32 SetTevStageNoTex(HsfDrawObject *arg0, HsfMaterial *arg1);
static void SetTevStageTex(HsfDrawObject *arg0, HsfMaterial *arg1);
static GXTevKColorSel SetKColor(GXTevStageID arg0, u8 arg1);
static GXTevKColorSel SetKColorRGB(GXTevStageID arg0, GXColor *arg1);
static void FlushKColor(void);
static void SetReflect(HsfDrawObject *arg0, s16 arg1, s16 arg2, u8 arg3);
static void SetProjection(HsfDrawObject *arg0, s16 arg1, s16 arg2, s16 arg3, GXTexMapID arg4, u32 arg5);
static void SetShadowTex(void);
static s32 SetShadowTex(void);
static void SetShadow(HsfDrawObject *arg0, s16 arg1, s16 arg2);
static void FaceDrawShadow(HsfDrawObject *arg0, HsfFace *arg1);
static void LoadTexture(ModelData *arg0, HsfBitmap *arg1, HsfAttribute *arg2, s16 arg3);
static s32 LoadTexture(ModelData *arg0, HsfBitmap *arg1, HsfAttribute *arg2, s16 arg3);
static void objNull(ModelData *arg0, HsfObject *arg1);
static void objRoot(ModelData *arg0, HsfObject *arg1);
static void objJoint(ModelData *arg0, HsfObject *arg1);
@ -410,21 +410,20 @@ static void FaceDraw(HsfDrawObject *arg0, HsfFace *arg1) {
GXColor sp2C;
void *sp28;
Hu3DTexAnimDataStruct *sp24;
s16 var_r31;
HsfMaterial *temp_r30;
ModelData *temp_r29;
HsfObject *temp_r28;
HsfBitmap *temp_r27;
HsfAttribute *temp_r26;
HsfBitmap *temp_r27;
s16 var_r22;
s16 var_r18;
s16 var_r21;
s16 var_r24;
s16 var_r31;
s16 var_r17;
s16 var_r6;
HsfdrawStruct01 *temp_r23;
s16 var_r22;
s16 var_r21;
HsfConstData *temp_r20;
s16 var_r18;
u32 temp_r19;
HsfConstData *temp_r20;
HsfMaterial *temp_r30;
HsfObject *temp_r28;
ModelData *temp_r29;
HsfdrawStruct01 *temp_r23;
s16 var_r17;
temp_r28 = arg0->object;
temp_r29 = arg0->model;
@ -717,7 +716,7 @@ static void FaceDraw(HsfDrawObject *arg0, HsfFace *arg1) {
drawCnt++;
}
static void SetTevStageNoTex(HsfDrawObject *arg0, HsfMaterial *arg1) {
static s32 SetTevStageNoTex(HsfDrawObject *arg0, HsfMaterial *arg1) {
GXColor sp1C;
ModelData *temp_r28;
HsfObject *var_r21;
@ -1607,7 +1606,7 @@ static void SetProjection(HsfDrawObject *arg0, s16 arg1, s16 arg2, s16 arg3, GXT
GXSetTevAlphaOp(arg1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
}
static void SetShadowTex(void) {
static s32 SetShadowTex(void) {
GXTexObj sp8;
GXInitTexObj(&sp8, Hu3DShadowData.unk_04, Hu3DShadowData.unk_02, Hu3DShadowData.unk_02, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
@ -1733,7 +1732,7 @@ static void FaceDrawShadow(HsfDrawObject *arg0, HsfFace *arg1) {
drawCnt++;
}
static void LoadTexture(ModelData *arg0, HsfBitmap *arg1, HsfAttribute *arg2, s16 arg3) {
static s32 LoadTexture(ModelData *arg0, HsfBitmap *arg1, HsfAttribute *arg2, s16 arg3) {
GXTexObj sp1C;
GXTlutObj sp10;
s16 var_r27;