Add various minigame macros
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10 changed files with 77 additions and 39 deletions
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@ -35,13 +35,10 @@ extern Point3d Center;
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extern f32 CZoom;
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void fn_1_29C();
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void fn_1_28F8(Point3d * arg0, Point3d * arg1);
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extern void omOutView();
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void fn_1_37DC(omObjData*);
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void fn_1_439C(omObjData*);
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void fn_1_46F0();
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s16 MGSeqCreate(s16, ...);
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void MGSeqParamSet(s16, s16, s16);
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typedef void (omObjFunc2)(struct om_obj_data *);
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omObjFunc2 fn_1_F9C;
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