Add various minigame macros

This commit is contained in:
gamemasterplc 2024-04-22 15:19:47 -05:00
parent 2c9dbb4842
commit 49a51164a0
10 changed files with 77 additions and 39 deletions

View file

@ -310,4 +310,7 @@ static inline void GWPlayerCoinWinSet(s32 player, s16 value)
}
}
#define GWPlayerCoinWinAdd(player, value) GWPlayerCoinWinSet((player), GWPlayerCoinWinGet((player))+(value))
#define GWPlayerCoinCollectAdd(player, value) GWPlayerCoinCollectSet((player), GWPlayerCoinCollectGet((player))+(value))
#endif

View file

@ -4,6 +4,43 @@
#include "game/object.h"
#include "stdarg.h"
#define MG_SEQ_TYPE_TIMER 1
#define MG_SEQ_TYPE_AUTO 3
#define MG_SEQ_TYPE_1VS3 4
#define MG_SEQ_TYPE_WIN 5
#define MG_SEQ_TYPE_BATTLE 6
#define MG_SEQ_TYPE_STORY 7
#define MG_SEQ_TYPE_4P 8
#define MG_SEQ_TYPE_2VS2 9
#define MG_SEQ_TYPE_PINBALL 10
#define MG_SEQ_TYPE_BOWSER 11
#define MG_SEQ_TYPE_ALTWIN 12
#define MG_SEQ_TYPE_DRAW 13
#define MG_SEQ_TYPE_RECORD 14
#define MG_SEQ_WIN_TYPE_WIN 3
#define MG_SEQ_WIN_TYPE_LOSE 4
#define MG_SEQ_WIN_TYPE_CHAMPION 5
#define MG_SEQ_WORD_START 0
#define MG_SEQ_WORD_FINISH 1
#define MG_SEQ_WORD_DRAW 2
#define MGSeqTimerCreate(value) MGSeqCreate(MG_SEQ_TYPE_TIMER, (value), -1, -1)
#define MGSeqTimerCreateXY(value, x, y) MGSeqCreate(MG_SEQ_TYPE_TIMER, (value), (int)(x), (int)(y))
#define MGSeqStartCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_START)
#define MGSeqFinishCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_FINISH)
#define MGSeqDrawCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_DRAW)
#define MGSeqStartCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_START)
#define MGSeqFinishCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_FINISH)
#define MGSeqDrawCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_DRAW)
#define MGSeqWinCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_WIN, MG_SEQ_WIN_TYPE_WIN, (player_1), (player_2), (player_3), (player_4))
#define MGSeqLoseCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_WIN, MG_SEQ_WIN_TYPE_LOSE, (player_1), (player_2), (player_3), (player_4))
#define MGSeqChampionCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_ALTWIN, MG_SEQ_WIN_TYPE_CHAMPION, (player_1), (player_2), (player_3), (player_4))
#define MGSeqRecordCreate(value) MGSeqCreate(MG_SEQ_TYPE_RECORD, (value))
typedef struct seq_work SeqWork;
typedef int (*SeqUpdateFunc)(SeqWork *work);