Add various minigame macros
This commit is contained in:
parent
2c9dbb4842
commit
49a51164a0
10 changed files with 77 additions and 39 deletions
|
|
@ -337,7 +337,7 @@ static void fn_1_E914(omObjData *arg0) {
|
|||
lbl_1_bss_7FC[i]->func = fn_1_FED0;
|
||||
}
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, 0x40000001);
|
||||
lbl_1_bss_7D6 = MGSeqCreate(3, 0);
|
||||
lbl_1_bss_7D6 = MGSeqStartCreate();
|
||||
BoardMusStart(1, 0xE, 0x7F, 0);
|
||||
arg0->func = fn_1_ECD4;
|
||||
}
|
||||
|
|
@ -359,7 +359,7 @@ static void fn_1_ECD4(omObjData *arg0) {
|
|||
arg0->func = fn_1_EED8;
|
||||
lbl_1_bss_7D2 = 5;
|
||||
lbl_1_bss_7D0 = 60;
|
||||
lbl_1_bss_7D4 = MGSeqCreate(1, lbl_1_bss_7D2, 0x120, 0x40);
|
||||
lbl_1_bss_7D4 = MGSeqTimerCreateXY(lbl_1_bss_7D2, 288, 64);
|
||||
}
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], lbl_1_bss_7E8);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue