Add various minigame macros

This commit is contained in:
gamemasterplc 2024-04-22 15:19:47 -05:00
parent 2c9dbb4842
commit 49a51164a0
10 changed files with 77 additions and 39 deletions

View file

@ -35,13 +35,10 @@ extern Point3d Center;
extern f32 CZoom; extern f32 CZoom;
void fn_1_29C(); void fn_1_29C();
void fn_1_28F8(Point3d * arg0, Point3d * arg1); void fn_1_28F8(Point3d * arg0, Point3d * arg1);
extern void omOutView();
void fn_1_37DC(omObjData*); void fn_1_37DC(omObjData*);
void fn_1_439C(omObjData*); void fn_1_439C(omObjData*);
void fn_1_46F0(); void fn_1_46F0();
s16 MGSeqCreate(s16, ...);
void MGSeqParamSet(s16, s16, s16);
typedef void (omObjFunc2)(struct om_obj_data *); typedef void (omObjFunc2)(struct om_obj_data *);
omObjFunc2 fn_1_F9C; omObjFunc2 fn_1_F9C;

View file

@ -310,4 +310,7 @@ static inline void GWPlayerCoinWinSet(s32 player, s16 value)
} }
} }
#define GWPlayerCoinWinAdd(player, value) GWPlayerCoinWinSet((player), GWPlayerCoinWinGet((player))+(value))
#define GWPlayerCoinCollectAdd(player, value) GWPlayerCoinCollectSet((player), GWPlayerCoinCollectGet((player))+(value))
#endif #endif

View file

@ -4,6 +4,43 @@
#include "game/object.h" #include "game/object.h"
#include "stdarg.h" #include "stdarg.h"
#define MG_SEQ_TYPE_TIMER 1
#define MG_SEQ_TYPE_AUTO 3
#define MG_SEQ_TYPE_1VS3 4
#define MG_SEQ_TYPE_WIN 5
#define MG_SEQ_TYPE_BATTLE 6
#define MG_SEQ_TYPE_STORY 7
#define MG_SEQ_TYPE_4P 8
#define MG_SEQ_TYPE_2VS2 9
#define MG_SEQ_TYPE_PINBALL 10
#define MG_SEQ_TYPE_BOWSER 11
#define MG_SEQ_TYPE_ALTWIN 12
#define MG_SEQ_TYPE_DRAW 13
#define MG_SEQ_TYPE_RECORD 14
#define MG_SEQ_WIN_TYPE_WIN 3
#define MG_SEQ_WIN_TYPE_LOSE 4
#define MG_SEQ_WIN_TYPE_CHAMPION 5
#define MG_SEQ_WORD_START 0
#define MG_SEQ_WORD_FINISH 1
#define MG_SEQ_WORD_DRAW 2
#define MGSeqTimerCreate(value) MGSeqCreate(MG_SEQ_TYPE_TIMER, (value), -1, -1)
#define MGSeqTimerCreateXY(value, x, y) MGSeqCreate(MG_SEQ_TYPE_TIMER, (value), (int)(x), (int)(y))
#define MGSeqStartCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_START)
#define MGSeqFinishCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_FINISH)
#define MGSeqDrawCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_DRAW)
#define MGSeqStartCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_START)
#define MGSeqFinishCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_FINISH)
#define MGSeqDrawCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_DRAW)
#define MGSeqWinCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_WIN, MG_SEQ_WIN_TYPE_WIN, (player_1), (player_2), (player_3), (player_4))
#define MGSeqLoseCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_WIN, MG_SEQ_WIN_TYPE_LOSE, (player_1), (player_2), (player_3), (player_4))
#define MGSeqChampionCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_ALTWIN, MG_SEQ_WIN_TYPE_CHAMPION, (player_1), (player_2), (player_3), (player_4))
#define MGSeqRecordCreate(value) MGSeqCreate(MG_SEQ_TYPE_RECORD, (value))
typedef struct seq_work SeqWork; typedef struct seq_work SeqWork;
typedef int (*SeqUpdateFunc)(SeqWork *work); typedef int (*SeqUpdateFunc)(SeqWork *work);

View file

@ -211,7 +211,7 @@ void fn_1_4E8C(void) {
temp_r31 = lbl_1_bss_397C->data; temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_06 == -1) { if (temp_r31->unk_06 == -1) {
temp_r31->unk_06 = MGSeqCreate(3, 0); temp_r31->unk_06 = MGSeqStartCreate();
temp_r31->unk_44 = HuAudSeqPlay(0x46); temp_r31->unk_44 = HuAudSeqPlay(0x46);
fn_1_2564(); fn_1_2564();
for (i = 0; i < 4; i++) { for (i = 0; i < 4; i++) {
@ -222,7 +222,7 @@ void fn_1_4E8C(void) {
MGSeqKill(temp_r31->unk_06); MGSeqKill(temp_r31->unk_06);
temp_r31->unk_06 = -1; temp_r31->unk_06 = -1;
temp_r31->unk_10 = 0x258; temp_r31->unk_10 = 0x258;
temp_r31->unk_08 = MGSeqCreate(1, temp_r31->unk_10 / 60, -1, -1); temp_r31->unk_08 = MGSeqTimerCreate(temp_r31->unk_10 / 60);
fn_1_1E4(); fn_1_1E4();
fn_1_4C3C(3); fn_1_4C3C(3);
} }
@ -299,7 +299,7 @@ void fn_1_52AC(void) {
temp_r31 = lbl_1_bss_397C->data; temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_04 == 0) { if (temp_r31->unk_04 == 0) {
temp_r31->unk_06 = MGSeqCreate(3, 1); temp_r31->unk_06 = MGSeqFinishCreate();
temp_r31->unk_04++; temp_r31->unk_04++;
HuAudSeqFadeOut(temp_r31->unk_44, 100); HuAudSeqFadeOut(temp_r31->unk_44, 100);
} }
@ -362,7 +362,7 @@ void fn_1_5574(void) {
temp_r31 = lbl_1_bss_397C->data; temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_04 == 0) { if (temp_r31->unk_04 == 0) {
GWMGRecordSet(1, fn_1_28D4()); GWMGRecordSet(1, fn_1_28D4());
temp_r31->unk_06 = MGSeqCreate(14, fn_1_28D4()); temp_r31->unk_06 = MGSeqRecordCreate(fn_1_28D4());
fn_1_5F40(1); fn_1_5F40(1);
temp_r31->unk_04++; temp_r31->unk_04++;
return; return;
@ -384,15 +384,15 @@ void fn_1_5630(void) {
} }
} }
if (temp_r31->unk_24 == 0) { if (temp_r31->unk_24 == 0) {
temp_r31->unk_06 = MGSeqCreate(3, 2); temp_r31->unk_06 = MGSeqDrawCreate();
HuAudSStreamPlay(4); HuAudSStreamPlay(4);
} else { } else {
temp_r31->unk_06 = MGSeqCreate(5, 3, fn_1_4C0(temp_r31->unk_1C[0]), fn_1_4C0(temp_r31->unk_1C[1]), fn_1_4C0(temp_r31->unk_1C[2]), fn_1_4C0(temp_r31->unk_1C[3])); temp_r31->unk_06 = MGSeqWinCreate(fn_1_4C0(temp_r31->unk_1C[0]), fn_1_4C0(temp_r31->unk_1C[1]), fn_1_4C0(temp_r31->unk_1C[2]), fn_1_4C0(temp_r31->unk_1C[3]));
for (i = 0; i < ARRAY_COUNT(temp_r31->unk_1C); i++) { for (i = 0; i < ARRAY_COUNT(temp_r31->unk_1C); i++) {
if (temp_r31->unk_1C[i] != -1) { if (temp_r31->unk_1C[i] != -1) {
fn_1_3C4(temp_r31->unk_1C[i]); fn_1_3C4(temp_r31->unk_1C[i]);
GWPlayerCoinWinSet(temp_r31->unk_1C[i], GWPlayerCoinWinGet(temp_r31->unk_1C[i])+10); GWPlayerCoinWinAdd(temp_r31->unk_1C[i], 10);
} }
} }
HuAudSStreamPlay(1); HuAudSStreamPlay(1);
} }
@ -500,7 +500,7 @@ void fn_1_5BB0(void) {
temp_r31 = lbl_1_bss_397C->data; temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_04 == 0) { if (temp_r31->unk_04 == 0) {
temp_r31->unk_06 = MGSeqCreate(3, 2); temp_r31->unk_06 = MGSeqDrawCreate();
temp_r31->unk_04++; temp_r31->unk_04++;
} }
if (MGSeqStatGet(temp_r31->unk_06) == 0) { if (MGSeqStatGet(temp_r31->unk_06) == 0) {

View file

@ -11,6 +11,7 @@
#include "game/window.h" #include "game/window.h"
#include "game/gamework_data.h" #include "game/gamework_data.h"
#include "game/sprite.h" #include "game/sprite.h"
#include "game/minigame_seq.h"
#include "REL/modeltestDll.h" #include "REL/modeltestDll.h"
@ -287,7 +288,7 @@ void fn_1_29C(omObjData * arg0)
HuSprExecLayerSet(0x40, 1); HuSprExecLayerSet(0x40, 1);
HuSprGrpDrawNoSet(lbl_1_bss_99C, 0x40); HuSprGrpDrawNoSet(lbl_1_bss_99C, 0x40);
lbl_1_bss_458 = 0x293; lbl_1_bss_458 = 0x293;
lbl_1_bss_45A[0] = MGSeqCreate(1, lbl_1_bss_458 / 60, -1, -1); lbl_1_bss_45A[0] = MGSeqTimerCreate(lbl_1_bss_458 / 60);
temp_r29 = HuDataSelHeapReadNum(0x120001, 0x10000000, 2); temp_r29 = HuDataSelHeapReadNum(0x120001, 0x10000000, 2);
temp_r28 = HuSprAnimRead(temp_r29); temp_r28 = HuSprAnimRead(temp_r29);
lbl_1_bss_888 = Hu3DParManCreate(temp_r28, 0x3E8, &lbl_1_data_208); lbl_1_bss_888 = Hu3DParManCreate(temp_r28, 0x3E8, &lbl_1_data_208);
@ -505,27 +506,27 @@ void fn_1_F9C(struct om_obj_data * omData)
} }
if ((HuPadBtnDown[0] & PAD_BUTTON_B) != 0) { if ((HuPadBtnDown[0] & PAD_BUTTON_B) != 0) {
var_r30 = MGSeqCreate(teropPatterns.unk0[lbl_1_bss_24], 0); var_r30 = MGSeqStartCreateType(teropPatterns.unk0[lbl_1_bss_24]);
} }
if ((HuPadBtnDown[0] & PAD_BUTTON_A) != 0) { if ((HuPadBtnDown[0] & PAD_BUTTON_A) != 0) {
var_r30 = MGSeqCreate(teropPatterns.unk0[lbl_1_bss_24], 2); var_r30 = MGSeqDrawCreateType(teropPatterns.unk0[lbl_1_bss_24]);
} }
if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) { if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) {
var_r30 = MGSeqCreate(0xE, 0x3B); var_r30 = MGSeqRecordCreate(59);
} }
if ((HuPadBtnDown[0] & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN)) != 0) { if ((HuPadBtnDown[0] & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN)) != 0) {
if ((HuPadBtnDown[0] & PAD_BUTTON_UP) != 0) { if ((HuPadBtnDown[0] & PAD_BUTTON_UP) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, -1, -1, -1); MGSeqChampionCreate(GWPlayerCfg[0].character, -1, -1, -1);
} }
if ((HuPadBtnDown[0] & PAD_BUTTON_LEFT) != 0) { if ((HuPadBtnDown[0] & PAD_BUTTON_LEFT) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, -1, -1); MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, -1, -1);
} }
if ((HuPadBtnDown[0] & PAD_BUTTON_DOWN) != 0) { if ((HuPadBtnDown[0] & PAD_BUTTON_DOWN) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, -1); MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, -1);
} }
if ((HuPadBtnDown[0] & PAD_BUTTON_RIGHT) != 0) { if ((HuPadBtnDown[0] & PAD_BUTTON_RIGHT) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, GWPlayerCfg[3].character); MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, GWPlayerCfg[3].character);
} }
} }
fontcolor = 5; fontcolor = 5;

View file

@ -337,7 +337,7 @@ static void fn_1_E914(omObjData *arg0) {
lbl_1_bss_7FC[i]->func = fn_1_FED0; lbl_1_bss_7FC[i]->func = fn_1_FED0;
} }
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, 0x40000001); BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, 0x40000001);
lbl_1_bss_7D6 = MGSeqCreate(3, 0); lbl_1_bss_7D6 = MGSeqStartCreate();
BoardMusStart(1, 0xE, 0x7F, 0); BoardMusStart(1, 0xE, 0x7F, 0);
arg0->func = fn_1_ECD4; arg0->func = fn_1_ECD4;
} }
@ -359,7 +359,7 @@ static void fn_1_ECD4(omObjData *arg0) {
arg0->func = fn_1_EED8; arg0->func = fn_1_EED8;
lbl_1_bss_7D2 = 5; lbl_1_bss_7D2 = 5;
lbl_1_bss_7D0 = 60; lbl_1_bss_7D0 = 60;
lbl_1_bss_7D4 = MGSeqCreate(1, lbl_1_bss_7D2, 0x120, 0x40); lbl_1_bss_7D4 = MGSeqTimerCreateXY(lbl_1_bss_7D2, 288, 64);
} }
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC); BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], lbl_1_bss_7E8); BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], lbl_1_bss_7E8);

View file

@ -209,7 +209,7 @@ void fn_1_8140(s32 arg0) {
fn_1_81E0(arg0); fn_1_81E0(arg0);
BoardMusStart(1, 0x16, 0x7F, 0); BoardMusStart(1, 0x16, 0x7F, 0);
temp_r31 = MGSeqCreate(3, 0); temp_r31 = MGSeqStartCreate();
while (MGSeqStatGet(temp_r31)) { while (MGSeqStatGet(temp_r31)) {
HuPrcVSleep(); HuPrcVSleep();
@ -305,7 +305,7 @@ void fn_1_84A8(s32 arg0) {
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_144, someBits3); temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_144, someBits3);
temp_r31->unk00_bit1 = arg0; temp_r31->unk00_bit1 = arg0;
if (arg0 == 0) { if (arg0 == 0) {
temp_r31->unk_04 = MGSeqCreate(1, temp_r31->unk2, 0x120, 0x40); temp_r31->unk_04 = MGSeqTimerCreateXY(temp_r31->unk2, 288, 64);
} }
} }
} }

View file

@ -345,7 +345,7 @@ void fn_1_A44C(s32 arg0) {
s32 temp_r28; s32 temp_r28;
BoardMusStart(1, 0x17, 0x7F, 0); BoardMusStart(1, 0x17, 0x7F, 0);
temp_r30 = MGSeqCreate(3, 0); temp_r30 = MGSeqStartCreate();
while (MGSeqStatGet(temp_r30) != 0) { while (MGSeqStatGet(temp_r30) != 0) {
HuPrcVSleep(); HuPrcVSleep();
@ -434,7 +434,7 @@ void fn_1_A7A0(s32 arg0) {
temp_r31->unk00_bit1 = 0; temp_r31->unk00_bit1 = 0;
temp_r31->unk1 = 5U; temp_r31->unk1 = 5U;
temp_r31->unk2 = 0x3C; temp_r31->unk2 = 0x3C;
temp_r31->unk4 = MGSeqCreate(1, temp_r31->unk1, 0x120, 0x40); temp_r31->unk4 = MGSeqTimerCreateXY(temp_r31->unk1, 288, 64);
fn_1_BB74(lbl_1_bss_194); fn_1_BB74(lbl_1_bss_194);
lbl_1_bss_18C = fn_1_AE4C(arg0, lbl_1_bss_194); lbl_1_bss_18C = fn_1_AE4C(arg0, lbl_1_bss_194);
} }

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@ -295,7 +295,7 @@ static void fn_1_15CC(s32 arg0) {
s32 var_r31; s32 var_r31;
BoardMusStart(1, 0x26, 0x7F, 0); BoardMusStart(1, 0x26, 0x7F, 0);
temp_r26 = MGSeqCreate(3, 0); temp_r26 = MGSeqStartCreate();
while (MGSeqStatGet(temp_r26) != 0) { while (MGSeqStatGet(temp_r26) != 0) {
HuPrcVSleep(); HuPrcVSleep();
} }
@ -1072,7 +1072,7 @@ static void fn_1_4070(void) {
temp_r31->unk00_field0 = 0; temp_r31->unk00_field0 = 0;
temp_r31->unk01 = 5; temp_r31->unk01 = 5;
temp_r31->unk02 = 60; temp_r31->unk02 = 60;
temp_r31->unk04 = MGSeqCreate(1, temp_r31->unk01, 0x120, 0x40); temp_r31->unk04 = MGSeqTimerCreateXY(temp_r31->unk01, 288, 64);
} }
static void fn_1_4124(void) { static void fn_1_4124(void) {

View file

@ -83,15 +83,15 @@ static s32 seqType2SprTbl[6] = {
}; };
static s16 mgSeqTypeTbl[9] = { static s16 mgSeqTypeTbl[9] = {
8, MG_SEQ_TYPE_4P,
4, MG_SEQ_TYPE_1VS3,
9, MG_SEQ_TYPE_2VS2,
11, MG_SEQ_TYPE_BOWSER,
6, MG_SEQ_TYPE_BATTLE,
10, MG_SEQ_TYPE_PINBALL,
7, MG_SEQ_TYPE_STORY,
11, MG_SEQ_TYPE_BOWSER,
7 MG_SEQ_TYPE_STORY
}; };
static char lbl_8012F336[] = { static char lbl_8012F336[] = {
@ -252,9 +252,9 @@ s16 MGSeqCreate(s16 type, ...)
s16 ret; s16 ret;
va_list params; va_list params;
va_start(params, type); va_start(params, type);
if(type == 3) { if(type == MG_SEQ_TYPE_AUTO) {
if(GWSystem.mg_next == 0xFFFF) { if(GWSystem.mg_next == 0xFFFF) {
type = 8; type = MG_SEQ_TYPE_4P;
} else { } else {
type = mgSeqTypeTbl[mgInfoTbl[GWSystem.mg_next].type]; type = mgSeqTypeTbl[mgInfoTbl[GWSystem.mg_next].type];
} }