Start mgmodedll

This commit is contained in:
gamemasterplc 2024-08-01 10:20:40 -05:00
parent b0afb22074
commit 4a1b9ad4a7
7 changed files with 1857 additions and 15 deletions

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#include "REL/mgmodedll.h"
DataListModel lbl_1_data_490[] = {
{ 0x620000, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620001, 0x40000001, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620002, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620003, 0, 1, -1, 2, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620004, 0, 1, -1, 2, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x62005E, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x62005F, 0, 1, -1, 5, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620060, 0, 1, -1, 5, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620061, 0, 1, -1, 5, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620005, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620006, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620007, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ 0x620008, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ -1, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
};
DataListSprite lbl_1_data_768[] = {
{ 0x62000C, 0, 10, 288, -200, { 255, 255, 255, 255 } },
{ 0x620009, 0, 10, 288, -200, { 255, 255, 255, 255 } },
{ 0x62000A, 0, 10, 288, -200, { 255, 255, 255, 255 } },
{ 0x62000D, 4, 100, 288, 240, { 255, 255, 255, 255 } },
{ 0x620018, 4, 200, 288, 240, { 255, 255, 255, 255 } },
{ 0x62001A, 4, 20, 288, 240, { 255, 255, 255, 255 } },
{ 0x62001B, 4, 30, 288, 240, { 255, 255, 255, 255 } },
{ 0x62001C, 4, 40, 288, 240, { 255, 255, 255, 255 } },
{ 0x62001D, 4, 50, 288, 240, { 255, 255, 255, 255 } },
{ 0x62001E, 4, 50, 288, 240, { 255, 255, 255, 255 } },
{ 0x62001F, 4, 50, 288, 240, { 255, 255, 255, 255 } },
{ 0x620020, 4, 50, 288, 240, { 255, 255, 255, 255 } },
{ 0x620021, 4, 50, 288, 240, { 255, 255, 255, 255 } },
{ 0x620025, 4, 200, 288, 240, { 255, 255, 255, 255 } },
{ 0x62000E, 4, 210, 288, 240, { 255, 255, 255, 255 } },
{ 0x62000F, 4, 210, 288, 240, { 255, 255, 255, 255 } },
{ 0x620019, 4, 200, 288, 240, { 255, 255, 255, 255 } },
{ 0x620028, 4, 10, 288, 240, { 255, 255, 255, 255 } },
{ 0x620028, 4, 10, 288, 240, { 255, 255, 255, 255 } },
{ 0x62002A, 4, 10, 288, 240, { 255, 255, 255, 255 } },
{ 0x62002E, 4, 200, 288, 240, { 255, 255, 255, 255 } },
{ 0x62002F, 4, 200, 288, 240, { 255, 255, 255, 255 } },
{ 0x620032, 4, 5, 288, 240, { 255, 255, 255, 255 } },
{ 0x620031, 4, 4, 288, 240, { 255, 255, 255, 255 } },
{ 0x620030, 4, 4, 288, 240, { 255, 255, 255, 255 } },
{ 0x620029, 4, 4, 288, 240, { 255, 255, 255, 255 } },
{ 0x620029, 4, 4, 288, 240, { 255, 255, 255, 255 } },
{ 0x620033, 4, 50, 288, 240, { 255, 255, 255, 255 } },
{ 0x620034, 4, 50, 288, 256, { 255, 255, 255, 255 } },
{ 0, 0, 0, 0, 0, { 0, 0, 0, 0 } },
};
void fn_1_267E8(DataListModel *model_list)
{
DataListModel *list;
s16 i;
s16 model;
s16 clear_i;
ModelData *model_ptr;
void *data;
list = model_list;
for(clear_i=0; clear_i<13; clear_i++) {
lbl_1_bss_2C80[clear_i] = lbl_1_bss_2C66[clear_i] = -1;
}
for(i=0; list->datanum != DATA_NUM_LISTEND; list++, i++) {
if(list->type == 0) {
data = HuDataSelHeapReadNum(list->datanum, MEMORY_DEFAULT_NUM, HEAP_DATA);
model = Hu3DModelCreate(data);
lbl_1_bss_2C80[i] = model;
Hu3DModelAttrSet(model, list->attr);
Hu3DModelPosSetV(model, &list->pos);
Hu3DModelRotSetV(model, &list->rot);
Hu3DModelScaleSetV(model, &list->scale);
model_ptr = &Hu3DData[model];
if(model_ptr->unk_08 != -1) {
lbl_1_bss_2C66[i] = model_ptr->unk_08;
}
} else if(list->type == 1) {
data = HuDataSelHeapReadNum(list->datanum, MEMORY_DEFAULT_NUM, HEAP_DATA);
lbl_1_bss_2C66[i] = Hu3DJointMotion(lbl_1_bss_2C80[list->mot_link], data);
}
(void)i;
}
list = model_list;
for(i=0; list->datanum != DATA_NUM_LISTEND; list++, i++) {
if(list->type == 2) {
model = Hu3DModelLink(lbl_1_bss_2C80[list->link]);
lbl_1_bss_2C80[i] = model;
Hu3DModelAttrSet(model, list->attr);
Hu3DModelPosSetV(model, &list->pos);
Hu3DModelRotSetV(model, &list->rot);
Hu3DModelScaleSetV(model, &list->scale);
}
if(list->type == 0 && list->mot_link != -1) {
Hu3DMotionSet(lbl_1_bss_2C80[i], lbl_1_bss_2C66[list->mot_link]);
}
(void)i;
}
}
void fn_1_26A78(DataListSprite *sprite_list)
{
DataListSprite *list;
s16 sprite;
s16 clear_i;
s16 i;
list = sprite_list;
for(clear_i=0; clear_i<29; clear_i++) {
lbl_1_bss_2C2C[clear_i] = -1;
}
for(i=0; list->datanum; i++, list++) {
sprite = espEntry(list->datanum, 100, 0);
lbl_1_bss_2C2C[i] = sprite;
espPosSet(sprite, list->x, list->y);
espColorSet(sprite, list->color.r, list->color.g, list->color.b);
espTPLvlSet(sprite, list->color.a/255.0f);
espPriSet(sprite, list->prio);
espAttrSet(sprite, list->attr);
}
}
void fn_1_26BB0(void)
{
s16 i;
for(i=0; i<29; i++) {
if(lbl_1_bss_2C2C[i] != -1) {
espKill(lbl_1_bss_2C2C[i]);
}
}
}

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src/REL/mgmodedll/mgmode.c Normal file

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#include "REL/mgmodedll.h"
#include "game/gamework_data.h"
#include "game/gamework.h"
#include "game/wipe.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "math.h"
s16 lbl_1_bss_2C80[13];
s16 lbl_1_bss_2C66[13];
s16 lbl_1_bss_2C2C[29];
s16 lbl_1_bss_2C24[4];
s16 lbl_1_bss_2C1C[4];
s16 lbl_1_bss_2C14[4];
s16 lbl_1_bss_2BC4[4][10];
s16 lbl_1_bss_264C[10][70];
s16 lbl_1_bss_2638[10];
s16 lbl_1_bss_20C0[10][70];
s16 lbl_1_bss_20AC[10];
s16 lbl_1_bss_20AA;
s16 lbl_1_bss_20A8;
s32 lbl_1_data_9C0[8] = {
0x005F0000,
0x001A0000,
0x006D0000,
0x008A0000,
0x00850000,
0x00110000,
0x000D0000,
0x00810000
};
s32 lbl_1_data_9E0[8] = {
0x005E0000,
0x00190000,
0x006C0000,
0x00890000,
0x00840000,
0x00100000,
0x000C0000,
0x00800000
};
s16 lbl_1_data_A00 = -1;
void fn_1_26C54(s16 layer);
void fn_1_26C28(void)
{
Hu3DLayerHookSet(2, fn_1_26C54);
}
void fn_1_26C54(s16 layer)
{
Mtx44 proj;
Mtx modelview;
Vec pos, target, up;
GXColor color;
CameraData *camera = &Hu3DCamera[0];
MTXPerspective(proj, camera->fov, camera->aspect, camera->near, camera->far);
GXSetProjection(proj, GX_PERSPECTIVE);
GXSetViewport(0, 0, 640, 480, 0, 1);
GXSetScissor(0, 0, 640, 480);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
color.a = 255;
GXSetTevColor(GX_TEVREG0, color);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetNumTexGens(0);
GXSetNumTevStages(01);
GXSetCullMode(GX_CULL_NONE);
GXSetAlphaCompare(GX_GEQUAL, 0, GX_AOP_AND, GX_GEQUAL, 0);
GXSetZMode(GX_TRUE, GX_ALWAYS, GX_TRUE);
pos.x = pos.y = pos.z = 0;
target.x = target.y = 0;
target.z = -100;
up.x = up.z = 0;
up.y = 1;
MTXLookAt(modelview, &pos, &up, &target);
GXLoadPosMtxImm(modelview, GX_PNMTX0);
pos.x = (10000.0f*(-sin(camera->fov/2.0f)))*1.2f;
pos.y = (10000.0f*(-sin(camera->fov/2.0f)))*(5.0f/6.0f);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(-pos.x, -pos.y, -10000.0f);
GXPosition3f32(pos.x, -pos.y, -10000.0f);
GXPosition3f32(pos.x, pos.y, -10000.0f);
GXPosition3f32(-pos.x, pos.y, -10000.0f);
GXEnd();
}
void fn_1_27080(void)
{
s16 i;
s32 status;
CharModelDataClose(-1);
CharKill(-1);
for(i=0; i<4; i++) {
status = HuDataDirReadAsync(lbl_1_data_9C0[GWPlayerCfg[i].character]);
if(status != -1) {
while(!HuDataGetAsyncStat(status)) {
HuPrcVSleep();
}
}
CharARAMOpen(GWPlayerCfg[i].character);
}
for(i=0; i<2; i++) {
status = HuDataDirReadAsync(lbl_1_data_9E0[GWPlayerCfg[i].character]);
if(status != -1) {
while(!HuDataGetAsyncStat(status)) {
HuPrcVSleep();
}
}
}
lbl_1_bss_20AA = 0;
HuPrcEnd();
while(1) {
HuPrcVSleep();
}
}
s16 fn_1_271B4(s16 mgNo, s16 x, s16 y)
{
s16 time;
AnimData *anim;
s16 sprite;
s32 mgpic;
if(mgNo == -1) {
if(lbl_1_data_A00 == -1) {
return;
}
for(time=0; time<=10; time++) {
HuSprGrpTPLvlSet(lbl_1_data_A00, 1.0-(time/10.0));
HuPrcVSleep();
}
HuSprGrpKill(lbl_1_data_A00);
lbl_1_data_A00 = -1;
return;
}
if(lbl_1_data_A00 != -1) {
HuSprGrpKill(lbl_1_data_A00);
}
lbl_1_data_A00 = HuSprGrpCreate(1);
mgpic = mgInfoTbl[mgNo].mg_pic[0];
if(GWMGAvailGet(mgNo+401)) {
anim = HuSprAnimReadFile(mgpic);
} else {
anim = HuSprAnimReadFile(0x62002C);
}
sprite = HuSprCreate(anim, 100, 0);
HuSprGrpMemberSet(lbl_1_data_A00, 0, sprite);
HuSprGrpPosSet(lbl_1_data_A00, x, y);
HuSprGrpScaleSet(lbl_1_data_A00, 0.55f, 0.55f);
HuSprGrpDrawNoSet(lbl_1_data_A00, 64);
return lbl_1_data_A00;
}
void fn_1_27418(void)
{
s16 i;
s16 j;
for(i=0; i<4; i++) {
lbl_1_bss_2C1C[i] = i;
}
for(i=0; i<4; i++) {
for(j=0; j<3-i; j++) {
if(GWPlayerCfg[lbl_1_bss_2C1C[j]].group > GWPlayerCfg[lbl_1_bss_2C1C[j+1]].group) {
s16 temp = lbl_1_bss_2C1C[j];
lbl_1_bss_2C1C[j] = lbl_1_bss_2C1C[j+1];
lbl_1_bss_2C1C[j+1] = temp;
}
}
}
for(i=0; i<4; i++) {
s16 charNo;
lbl_1_bss_2C24[i] = charNo = GWPlayerCfg[lbl_1_bss_2C1C[i]].character;
lbl_1_bss_2C14[i] = CharModelCreate(charNo, 2);
lbl_1_bss_2BC4[i][0] = CharModelMotionCreate(charNo, 0x5F0000);
lbl_1_bss_2BC4[i][1] = CharModelMotionCreate(charNo, 0x5F0002);
lbl_1_bss_2BC4[i][2] = CharModelMotionCreate(charNo, 0x5F0003);
lbl_1_bss_2BC4[i][3] = CharModelMotionCreate(charNo, 0x5F0048);
lbl_1_bss_2BC4[i][4] = CharModelMotionCreate(charNo, 0x5F0049);
lbl_1_bss_2BC4[i][5] = CharModelMotionCreate(charNo, 0x5F0017);
lbl_1_bss_2BC4[i][6] = CharModelMotionCreate(charNo, 0x5F0018);
CharModelVoiceEnableSet(GWPlayerCfg[lbl_1_bss_2C1C[i]].character, lbl_1_bss_2BC4[i][1], 0);
CharModelVoiceEnableSet(GWPlayerCfg[lbl_1_bss_2C1C[i]].character, lbl_1_bss_2BC4[i][2], 0);
Hu3DModelPosSet(lbl_1_bss_2C14[i], 600, 0, 800);
Hu3DModelLayerSet(lbl_1_bss_2C14[i], 3);
CharModelDataClose(charNo);
Hu3DModelShadowSet(lbl_1_bss_2C14[i]);
}
}
void fn_1_2783C(s16 evtno)
{
s16 i;
omOvlHisData *his;
for(i=0; i<4; i++) {
GWPlayerCfg[i].character = lbl_1_bss_8.unk24[i].unk68;
GWPlayerCfg[i].iscom = lbl_1_bss_8.unk24[i].unk60;
GWPlayerCfg[i].pad_idx = lbl_1_bss_8.unk24[i].unk6C;
GWPlayerCfg[i].diff = lbl_1_bss_8.unk24[i].unk64;
}
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
HuAudSeqAllFadeOut(1000);
while(WipeStatGet()) {
HuPrcVSleep();
}
CharKill(-1);
for(i=0; i<4; i++) {
CharARAMOpen(GWPlayerCfg[i].character);
}
HuAudVoiceInit(-1);
his = omOvlHisGet(0);
omOvlHisChg(0, OVL_MGMODE, evtno, his->stat);
omOvlCallEx(OVL_INST, 1, 0, 0);
while(1) {
HuPrcVSleep();
}
}
void fn_1_279FC(s32 coinSkipF)
{
s16 i;
s16 mgNum;
for(mgNum=0; mgInfoTbl[mgNum].ovl != 65535; mgNum++);
for(i=0; i<9; i++) {
lbl_1_bss_2638[i] = lbl_1_bss_20AC[i] = 0;
}
for(i=0; i<mgNum; i++) {
s16 type = mgInfoTbl[i].type;
if(type >= 0 && type < 9) {
if(coinSkipF) {
s16 ovl = mgInfoTbl[i].ovl;
if(ovl == OVL_M408 || ovl == OVL_M422 || ovl == OVL_M430) {
continue;
}
}
lbl_1_bss_264C[type][lbl_1_bss_2638[type]] = i;
lbl_1_bss_2638[type]++;
if(GWMGAvailGet(i+401)) {
lbl_1_bss_20C0[type][lbl_1_bss_20AC[type]] = i;
lbl_1_bss_20AC[type]++;
}
}
}
}
void fn_1_27C0C(s16 type)
{
s16 i;
s16 j;
for(i=0; i<256;) {
for(j=0; j<lbl_1_bss_20AC[type]; j++, i++) {
if(i > 256) {
break;
}
mgIndexList[i] = lbl_1_bss_20C0[type][j];
}
}
for(i=0; i<256; i++) {
mgIndexList[i];
}
lbl_801D3E94 = 0;
}