Start mgmodedll
This commit is contained in:
parent
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7 changed files with 1857 additions and 15 deletions
131
src/REL/mgmodedll/datalist.c
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131
src/REL/mgmodedll/datalist.c
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#include "REL/mgmodedll.h"
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DataListModel lbl_1_data_490[] = {
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{ 0x620000, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620001, 0x40000001, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620002, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620003, 0, 1, -1, 2, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620004, 0, 1, -1, 2, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x62005E, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x62005F, 0, 1, -1, 5, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620060, 0, 1, -1, 5, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620061, 0, 1, -1, 5, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620005, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620006, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620007, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ 0x620008, 0x1, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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{ -1, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } },
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};
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DataListSprite lbl_1_data_768[] = {
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{ 0x62000C, 0, 10, 288, -200, { 255, 255, 255, 255 } },
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{ 0x620009, 0, 10, 288, -200, { 255, 255, 255, 255 } },
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{ 0x62000A, 0, 10, 288, -200, { 255, 255, 255, 255 } },
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{ 0x62000D, 4, 100, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620018, 4, 200, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62001A, 4, 20, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62001B, 4, 30, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62001C, 4, 40, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62001D, 4, 50, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62001E, 4, 50, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62001F, 4, 50, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620020, 4, 50, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620021, 4, 50, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620025, 4, 200, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62000E, 4, 210, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62000F, 4, 210, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620019, 4, 200, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620028, 4, 10, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620028, 4, 10, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62002A, 4, 10, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62002E, 4, 200, 288, 240, { 255, 255, 255, 255 } },
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{ 0x62002F, 4, 200, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620032, 4, 5, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620031, 4, 4, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620030, 4, 4, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620029, 4, 4, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620029, 4, 4, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620033, 4, 50, 288, 240, { 255, 255, 255, 255 } },
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{ 0x620034, 4, 50, 288, 256, { 255, 255, 255, 255 } },
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{ 0, 0, 0, 0, 0, { 0, 0, 0, 0 } },
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};
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void fn_1_267E8(DataListModel *model_list)
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{
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DataListModel *list;
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s16 i;
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s16 model;
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s16 clear_i;
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ModelData *model_ptr;
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void *data;
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list = model_list;
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for(clear_i=0; clear_i<13; clear_i++) {
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lbl_1_bss_2C80[clear_i] = lbl_1_bss_2C66[clear_i] = -1;
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}
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for(i=0; list->datanum != DATA_NUM_LISTEND; list++, i++) {
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if(list->type == 0) {
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data = HuDataSelHeapReadNum(list->datanum, MEMORY_DEFAULT_NUM, HEAP_DATA);
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model = Hu3DModelCreate(data);
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lbl_1_bss_2C80[i] = model;
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Hu3DModelAttrSet(model, list->attr);
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Hu3DModelPosSetV(model, &list->pos);
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Hu3DModelRotSetV(model, &list->rot);
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Hu3DModelScaleSetV(model, &list->scale);
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model_ptr = &Hu3DData[model];
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if(model_ptr->unk_08 != -1) {
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lbl_1_bss_2C66[i] = model_ptr->unk_08;
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}
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} else if(list->type == 1) {
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data = HuDataSelHeapReadNum(list->datanum, MEMORY_DEFAULT_NUM, HEAP_DATA);
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lbl_1_bss_2C66[i] = Hu3DJointMotion(lbl_1_bss_2C80[list->mot_link], data);
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}
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(void)i;
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}
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list = model_list;
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for(i=0; list->datanum != DATA_NUM_LISTEND; list++, i++) {
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if(list->type == 2) {
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model = Hu3DModelLink(lbl_1_bss_2C80[list->link]);
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lbl_1_bss_2C80[i] = model;
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Hu3DModelAttrSet(model, list->attr);
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Hu3DModelPosSetV(model, &list->pos);
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Hu3DModelRotSetV(model, &list->rot);
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Hu3DModelScaleSetV(model, &list->scale);
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}
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if(list->type == 0 && list->mot_link != -1) {
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Hu3DMotionSet(lbl_1_bss_2C80[i], lbl_1_bss_2C66[list->mot_link]);
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}
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(void)i;
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}
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}
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void fn_1_26A78(DataListSprite *sprite_list)
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{
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DataListSprite *list;
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s16 sprite;
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s16 clear_i;
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s16 i;
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list = sprite_list;
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for(clear_i=0; clear_i<29; clear_i++) {
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lbl_1_bss_2C2C[clear_i] = -1;
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}
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for(i=0; list->datanum; i++, list++) {
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sprite = espEntry(list->datanum, 100, 0);
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lbl_1_bss_2C2C[i] = sprite;
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espPosSet(sprite, list->x, list->y);
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espColorSet(sprite, list->color.r, list->color.g, list->color.b);
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espTPLvlSet(sprite, list->color.a/255.0f);
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espPriSet(sprite, list->prio);
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espAttrSet(sprite, list->attr);
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}
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}
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void fn_1_26BB0(void)
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{
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s16 i;
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for(i=0; i<29; i++) {
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if(lbl_1_bss_2C2C[i] != -1) {
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espKill(lbl_1_bss_2C2C[i]);
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}
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}
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}
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1340
src/REL/mgmodedll/mgmode.c
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1340
src/REL/mgmodedll/mgmode.c
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File diff suppressed because it is too large
Load diff
276
src/REL/mgmodedll/minigame.c
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276
src/REL/mgmodedll/minigame.c
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#include "REL/mgmodedll.h"
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#include "game/gamework_data.h"
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#include "game/gamework.h"
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#include "game/wipe.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "math.h"
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s16 lbl_1_bss_2C80[13];
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s16 lbl_1_bss_2C66[13];
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s16 lbl_1_bss_2C2C[29];
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s16 lbl_1_bss_2C24[4];
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s16 lbl_1_bss_2C1C[4];
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s16 lbl_1_bss_2C14[4];
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s16 lbl_1_bss_2BC4[4][10];
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s16 lbl_1_bss_264C[10][70];
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s16 lbl_1_bss_2638[10];
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s16 lbl_1_bss_20C0[10][70];
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s16 lbl_1_bss_20AC[10];
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s16 lbl_1_bss_20AA;
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s16 lbl_1_bss_20A8;
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s32 lbl_1_data_9C0[8] = {
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0x005F0000,
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0x001A0000,
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0x006D0000,
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0x008A0000,
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0x00850000,
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0x00110000,
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0x000D0000,
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0x00810000
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};
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s32 lbl_1_data_9E0[8] = {
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0x005E0000,
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0x00190000,
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0x006C0000,
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0x00890000,
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0x00840000,
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0x00100000,
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0x000C0000,
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0x00800000
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};
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s16 lbl_1_data_A00 = -1;
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void fn_1_26C54(s16 layer);
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void fn_1_26C28(void)
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{
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Hu3DLayerHookSet(2, fn_1_26C54);
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}
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void fn_1_26C54(s16 layer)
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{
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Mtx44 proj;
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Mtx modelview;
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Vec pos, target, up;
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GXColor color;
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CameraData *camera = &Hu3DCamera[0];
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MTXPerspective(proj, camera->fov, camera->aspect, camera->near, camera->far);
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GXSetProjection(proj, GX_PERSPECTIVE);
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GXSetViewport(0, 0, 640, 480, 0, 1);
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GXSetScissor(0, 0, 640, 480);
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GXClearVtxDesc();
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GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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color.a = 255;
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GXSetTevColor(GX_TEVREG0, color);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
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GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
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GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
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GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
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GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
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GXSetNumTexGens(0);
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GXSetNumTevStages(01);
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GXSetCullMode(GX_CULL_NONE);
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GXSetAlphaCompare(GX_GEQUAL, 0, GX_AOP_AND, GX_GEQUAL, 0);
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GXSetZMode(GX_TRUE, GX_ALWAYS, GX_TRUE);
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pos.x = pos.y = pos.z = 0;
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target.x = target.y = 0;
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target.z = -100;
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up.x = up.z = 0;
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up.y = 1;
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MTXLookAt(modelview, &pos, &up, &target);
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GXLoadPosMtxImm(modelview, GX_PNMTX0);
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pos.x = (10000.0f*(-sin(camera->fov/2.0f)))*1.2f;
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pos.y = (10000.0f*(-sin(camera->fov/2.0f)))*(5.0f/6.0f);
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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GXPosition3f32(-pos.x, -pos.y, -10000.0f);
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GXPosition3f32(pos.x, -pos.y, -10000.0f);
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GXPosition3f32(pos.x, pos.y, -10000.0f);
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GXPosition3f32(-pos.x, pos.y, -10000.0f);
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GXEnd();
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}
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void fn_1_27080(void)
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{
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s16 i;
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s32 status;
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CharModelDataClose(-1);
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CharKill(-1);
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for(i=0; i<4; i++) {
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status = HuDataDirReadAsync(lbl_1_data_9C0[GWPlayerCfg[i].character]);
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if(status != -1) {
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while(!HuDataGetAsyncStat(status)) {
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HuPrcVSleep();
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}
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}
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CharARAMOpen(GWPlayerCfg[i].character);
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}
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for(i=0; i<2; i++) {
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status = HuDataDirReadAsync(lbl_1_data_9E0[GWPlayerCfg[i].character]);
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if(status != -1) {
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while(!HuDataGetAsyncStat(status)) {
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HuPrcVSleep();
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}
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}
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}
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lbl_1_bss_20AA = 0;
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HuPrcEnd();
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while(1) {
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HuPrcVSleep();
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}
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}
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s16 fn_1_271B4(s16 mgNo, s16 x, s16 y)
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{
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s16 time;
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AnimData *anim;
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s16 sprite;
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s32 mgpic;
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if(mgNo == -1) {
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if(lbl_1_data_A00 == -1) {
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return;
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}
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for(time=0; time<=10; time++) {
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HuSprGrpTPLvlSet(lbl_1_data_A00, 1.0-(time/10.0));
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HuPrcVSleep();
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}
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HuSprGrpKill(lbl_1_data_A00);
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lbl_1_data_A00 = -1;
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return;
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}
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if(lbl_1_data_A00 != -1) {
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HuSprGrpKill(lbl_1_data_A00);
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}
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lbl_1_data_A00 = HuSprGrpCreate(1);
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mgpic = mgInfoTbl[mgNo].mg_pic[0];
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if(GWMGAvailGet(mgNo+401)) {
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anim = HuSprAnimReadFile(mgpic);
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} else {
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anim = HuSprAnimReadFile(0x62002C);
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}
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sprite = HuSprCreate(anim, 100, 0);
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HuSprGrpMemberSet(lbl_1_data_A00, 0, sprite);
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HuSprGrpPosSet(lbl_1_data_A00, x, y);
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HuSprGrpScaleSet(lbl_1_data_A00, 0.55f, 0.55f);
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HuSprGrpDrawNoSet(lbl_1_data_A00, 64);
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return lbl_1_data_A00;
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}
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void fn_1_27418(void)
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{
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s16 i;
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s16 j;
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for(i=0; i<4; i++) {
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lbl_1_bss_2C1C[i] = i;
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}
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for(i=0; i<4; i++) {
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for(j=0; j<3-i; j++) {
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if(GWPlayerCfg[lbl_1_bss_2C1C[j]].group > GWPlayerCfg[lbl_1_bss_2C1C[j+1]].group) {
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s16 temp = lbl_1_bss_2C1C[j];
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lbl_1_bss_2C1C[j] = lbl_1_bss_2C1C[j+1];
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lbl_1_bss_2C1C[j+1] = temp;
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}
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}
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}
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for(i=0; i<4; i++) {
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s16 charNo;
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lbl_1_bss_2C24[i] = charNo = GWPlayerCfg[lbl_1_bss_2C1C[i]].character;
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lbl_1_bss_2C14[i] = CharModelCreate(charNo, 2);
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lbl_1_bss_2BC4[i][0] = CharModelMotionCreate(charNo, 0x5F0000);
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lbl_1_bss_2BC4[i][1] = CharModelMotionCreate(charNo, 0x5F0002);
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lbl_1_bss_2BC4[i][2] = CharModelMotionCreate(charNo, 0x5F0003);
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lbl_1_bss_2BC4[i][3] = CharModelMotionCreate(charNo, 0x5F0048);
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lbl_1_bss_2BC4[i][4] = CharModelMotionCreate(charNo, 0x5F0049);
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lbl_1_bss_2BC4[i][5] = CharModelMotionCreate(charNo, 0x5F0017);
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lbl_1_bss_2BC4[i][6] = CharModelMotionCreate(charNo, 0x5F0018);
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CharModelVoiceEnableSet(GWPlayerCfg[lbl_1_bss_2C1C[i]].character, lbl_1_bss_2BC4[i][1], 0);
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CharModelVoiceEnableSet(GWPlayerCfg[lbl_1_bss_2C1C[i]].character, lbl_1_bss_2BC4[i][2], 0);
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Hu3DModelPosSet(lbl_1_bss_2C14[i], 600, 0, 800);
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Hu3DModelLayerSet(lbl_1_bss_2C14[i], 3);
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CharModelDataClose(charNo);
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Hu3DModelShadowSet(lbl_1_bss_2C14[i]);
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}
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}
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void fn_1_2783C(s16 evtno)
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{
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s16 i;
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omOvlHisData *his;
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for(i=0; i<4; i++) {
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GWPlayerCfg[i].character = lbl_1_bss_8.unk24[i].unk68;
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GWPlayerCfg[i].iscom = lbl_1_bss_8.unk24[i].unk60;
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GWPlayerCfg[i].pad_idx = lbl_1_bss_8.unk24[i].unk6C;
|
||||
GWPlayerCfg[i].diff = lbl_1_bss_8.unk24[i].unk64;
|
||||
}
|
||||
WipeColorSet(255, 255, 255);
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
|
||||
HuAudSeqAllFadeOut(1000);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
CharKill(-1);
|
||||
for(i=0; i<4; i++) {
|
||||
CharARAMOpen(GWPlayerCfg[i].character);
|
||||
}
|
||||
HuAudVoiceInit(-1);
|
||||
his = omOvlHisGet(0);
|
||||
omOvlHisChg(0, OVL_MGMODE, evtno, his->stat);
|
||||
omOvlCallEx(OVL_INST, 1, 0, 0);
|
||||
while(1) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_279FC(s32 coinSkipF)
|
||||
{
|
||||
s16 i;
|
||||
s16 mgNum;
|
||||
for(mgNum=0; mgInfoTbl[mgNum].ovl != 65535; mgNum++);
|
||||
for(i=0; i<9; i++) {
|
||||
lbl_1_bss_2638[i] = lbl_1_bss_20AC[i] = 0;
|
||||
}
|
||||
for(i=0; i<mgNum; i++) {
|
||||
s16 type = mgInfoTbl[i].type;
|
||||
if(type >= 0 && type < 9) {
|
||||
if(coinSkipF) {
|
||||
s16 ovl = mgInfoTbl[i].ovl;
|
||||
if(ovl == OVL_M408 || ovl == OVL_M422 || ovl == OVL_M430) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
lbl_1_bss_264C[type][lbl_1_bss_2638[type]] = i;
|
||||
lbl_1_bss_2638[type]++;
|
||||
if(GWMGAvailGet(i+401)) {
|
||||
lbl_1_bss_20C0[type][lbl_1_bss_20AC[type]] = i;
|
||||
lbl_1_bss_20AC[type]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_27C0C(s16 type)
|
||||
{
|
||||
s16 i;
|
||||
s16 j;
|
||||
for(i=0; i<256;) {
|
||||
for(j=0; j<lbl_1_bss_20AC[type]; j++, i++) {
|
||||
if(i > 256) {
|
||||
break;
|
||||
}
|
||||
mgIndexList[i] = lbl_1_bss_20C0[type][j];
|
||||
}
|
||||
}
|
||||
for(i=0; i<256; i++) {
|
||||
mgIndexList[i];
|
||||
}
|
||||
lbl_801D3E94 = 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue