Improve audio types

This commit is contained in:
gamemasterplc 2024-11-04 22:17:14 -06:00
parent 44107236ed
commit 4a4967d4a3
11 changed files with 430 additions and 298 deletions

View file

@ -235,7 +235,7 @@ static void fn_1_D0DC(void) {
}
static void fn_1_D174(omObjData *arg0) {
UnkMsmStruct_03 sp8;
MSM_MUSPARAM musParam;
if (arg0->work[0] == 0) {
arg0->work[0] = MGSeqCreate(3, 0);
@ -243,11 +243,11 @@ static void fn_1_D174(omObjData *arg0) {
return;
}
if (MGSeqStatGet(arg0->work[0]) == 0) {
sp8.unk00 = 1;
sp8.unk06 = 0;
sp8.unk05 = 0x7F;
sp8.unk04 = 1;
lbl_1_data_588 = msmMusPlay(0x1D, &sp8);
musParam.flag = MSM_MUSPARAM_CHAN;
musParam.fadeSpeed = 0;
musParam.vol = 0x7F;
musParam.chan = 1;
lbl_1_data_588 = msmMusPlay(0x1D, &musParam);
arg0->func = fn_1_D230;
}
}