file complete, doesnt build
This commit is contained in:
parent
4fc3fe0080
commit
4bce4cbac7
9 changed files with 482 additions and 10 deletions
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@ -1290,7 +1290,7 @@ KillBoardModel = .text:0x8006F944; // type:function size:0x178 scope:local
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CreateBoardModel = .text:0x8006FABC; // type:function size:0x194 scope:local
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CreateBoardModelMotion = .text:0x8006FC50; // type:function size:0x12C scope:local
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BoardWinInit = .text:0x8006FD7C; // type:function size:0x24
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lbl_8006FDA0 = .text:0x8006FDA0; // type:function size:0x34
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fn_8006FDA0 = .text:0x8006FDA0; // type:function size:0x34
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BoardWinKillAll = .text:0x8006FDD4; // type:function size:0x24
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BoardWinDestroy = .text:0x8006FDF8; // type:function size:0x6C
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BoardWinProc = .text:0x8006FE64; // type:function size:0x514
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@ -6322,7 +6322,7 @@ winWait = .sbss:0x801D3F86; // type:object size:0x1 scope:local data:byte
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winPause = .sbss:0x801D3F87; // type:object size:0x1 scope:local data:byte
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disablePlayer = .sbss:0x801D3F88; // type:object size:0x1 scope:local data:byte
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winPosIdx = .sbss:0x801D3F89; // type:object size:0x1 scope:local data:byte
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winFrame = .sbss:0x801D3F8A; // type:object size:0x1 scope:local data:byte
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winPortrait = .sbss:0x801D3F8A; // type:object size:0x1 scope:local data:byte
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autoPickF = .sbss:0x801D3F8B; // type:object size:0x1 scope:local data:byte
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winChoice = .sbss:0x801D3F8C; // type:object size:0x1 scope:local data:byte
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lbl_801D3F90 = .sbss:0x801D3F90; // type:object size:0x8
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@ -43,7 +43,6 @@ void MGSeqKillAll(void);
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void MGSeqPracticeStart(void);
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void fn_8004D6F4(s16 arg);
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void BoardWinCreate(s16, s32, s32);
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void BoardWinKill(void);
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void BoardWinWait(void);
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@ -1,3 +1,6 @@
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#ifndef _BOARD_BASIC_SPACE_H
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#define _BOARD_BASIC_SPACE_H
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#include "common.h"
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#include "math.h"
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#include "game/process.h"
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@ -34,4 +37,6 @@ void fn_80080360(omObjData*);
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void fn_800804F8(omObjData*, bitcopy*);
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void fn_800806B0(omObjData*, bitcopy*);
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void fn_8008094C(omObjData*, bitcopy*);
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void fn_80080AF4(omObjData*, bitcopy*);
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void fn_80080AF4(omObjData*, bitcopy*);
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#endif
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35
include/game/board/window.h
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35
include/game/board/window.h
Normal file
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@ -0,0 +1,35 @@
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#ifndef _BOARD_WINDOW_H
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#define _BOARD_WINDOW_H
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#include "common.h"
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#include "game/window.h"
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#include "game/process.h"
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#include "game/gamework.h"
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void BoardWinInit(void);
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void fn_8006FDA0(f32*);
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void BoardWinKillAll(void);
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void BoardWinDestroy(void);
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void BoardWinProc(void);
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int BoardWinChoiceGet(void);
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void BoardWinCreateChoice(s32, s32, s32, s32);
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void BoardWinCreate(s32, s32, s32);
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void BoardWinInsertMesSet(s32, s32);
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void BoardWinWait(void);
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void BoardWinKill(void);
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void BoardWinSetAttr(s32);
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void BoardWinResetAttr(s32);
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void BoardWinChoiceDisable(s32);
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void BoardWinKeyWait(void);
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int BoardWinSpeedGet(void);
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void BoardWinSpeedSet(s32);
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s16 BoardWinChoiceNowGet(void);
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void BoardWinPriSet(s16);
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s16 BoardWinChoiceNowGet2(void);
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s32 BoardWinPortraitGet(void);
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s32 BoardWinPortraitGetStar(void);
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void BoardWinPlayerSet(s32);
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void BoardWinStartComKeySet(void);
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void BoardWinComKeyFuncSet(void (*)());
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#endif
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@ -126,7 +126,7 @@ void HuWinMesMaxSizeGet(s16 mess_num, float *size, ...);
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void HuWinInsertMesSizeGet(s32 mess, s16 index);
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void HuWinMesSizeCancelCRSet(s32 cancel_cr);
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void HuWinMesMaxSizeBetGet(float *size, u32 start, u32 end);
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s32 HuWinKeyWaitNumGet(u32 mess);
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s16 HuWinKeyWaitNumGet(u32 mess);
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void HuWinPushKeySet(s16 window, s16 push_key);
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void HuWinDisablePlayerSet(s16 window, u8 player);
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void HuWinDisablePlayerReset(s16 window, u8 player);
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@ -1,5 +1,6 @@
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#include "REL/w10Dll.h"
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#include "game/data.h"
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#include "game/board/window.h"
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s32 lbl_1_data_78[2] = {
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MAKE_DATA_NUM(DATADIR_W10, 16),
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431
src/game/board/window.c
Normal file
431
src/game/board/window.c
Normal file
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@ -0,0 +1,431 @@
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#include "game/board/window.h"
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extern s32 BoardPlayerIsAllCom(void);
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extern Process* boardMainProc;
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static s8 winChoice;
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static s8 autoPickF;
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static s8 winPortrait;
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static s8 winPosIdx;
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static u8 disablePlayer;
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static s8 winPause;
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static s8 winWait;
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static s16 winPrio;
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static s16 messSpeed;
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static s16 defaultChoice;
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static s32 winMess;
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static s32 winAttr;
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f32 lbl_801D3F70[2];
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static void (*comKeyFunc)();
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static Process* winProc;
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static s32 choiceDisableTbl[0x10];
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static u32 winInsertMesTbl[8];
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static s32 PortraitTbl[] = {
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0, 4, 2, 3,
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7, 6, 0, 12,
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12,
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};
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static s32 StarPortraitTbl[] = {
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13, 16, 14, 15,
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18, 6, 13, 12,
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12
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};
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static s16 windowID = -1;
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const s8 lbl_801D5318[4] = {0, 1, 4, 0};
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void BoardWinInit(void) {
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HuWinInit(1);
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}
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void fn_8006FDA0(f32* arg0) {
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if (arg0 != 0) {
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lbl_801D3F70[0] = arg0[0];
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lbl_801D3F70[1] = arg0[1];
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return;
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}
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lbl_801D3F70[0] = lbl_801D3F70[1] = 0.0f;
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}
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void BoardWinKillAll(void) {
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BoardWinKill();
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HuWinAllKill();
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}
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void BoardWinDestroy(void) {
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if (windowID >= 0) {
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if (winPortrait == -1) {
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HuWinExCleanup(windowID);
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} else {
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HuWinExCleanup(windowID);
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winPortrait = -1;
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}
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windowID = -1;
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}
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winMess = 0;
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winProc = 0;
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}
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void BoardWinProc(void) {
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f32 sp10[2];
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f32 sp8[2];
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s32 var_r31;
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f32* temp_r29;
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f32* temp_r30;
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WindowData *var_r28 = NULL;
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f32 var_50[7][2] = {
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{384.0f, 64.0f}, {432.0f, 192.0f},
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{504.0f, 96.0f}, {432.0f, 128.0f},
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{288.0f, 192.0f}, {432.0f, 96.0f},
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{432.0f, 96.0f},
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};
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f32 var_18[7][2] = {
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{96.0f, 328.0f}, {72.0f, 128.0f},
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{36.0f, 344.0f}, {128.0f, 312.0f},
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{144.0f, 144.0f}, {128.0f, 264.0f},
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{128.0f, 75.0f},
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};
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if (windowID < 0) {
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temp_r30 = var_50[winPosIdx];
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temp_r29 = var_18[winPosIdx];
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HuWinMesMaxSizeGet(1, sp10, winMess);
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if (sp10[0] <= temp_r30[0]) {
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sp10[0] = temp_r30[0];
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sp8[0] = temp_r29[0];
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} else {
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sp8[0] = -10000.0f;
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}
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if (sp10[1] <= temp_r30[1]) {
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sp10[1] = temp_r30[1];
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}
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sp8[1] = temp_r29[1];
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if ((winPosIdx == 5) || (winPosIdx == 6)) {
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windowID = HuWinExCreateStyled(sp8[0], sp8[1], sp10[0], sp10[1], -1, 1);
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HuWinMesPalSet(windowID, 7, 0, 0, 0);
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} else if (winPortrait == -1) {
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windowID = HuWinExCreate(sp8[0], sp8[1], sp10[0], sp10[1], -1);
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} else {
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windowID = HuWinExCreate(sp8[0], sp8[1], sp10[0], sp10[1], winPortrait);
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}
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if (windowID == -1) {
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HuPrcEnd();
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}
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if (_CheckFlag(0x1000B) != 0) {
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HuWinPriSet(windowID, 3);
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}
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}
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if (disablePlayer != 0) {
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HuWinDisablePlayerSet(windowID, disablePlayer);
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}
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if (winPrio != -1) {
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HuWinPriSet(windowID, winPrio);
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}
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if (winPortrait == -1) {
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HuWinExAnimIn(windowID);
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} else {
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HuWinExAnimIn(windowID);
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}
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HuWinMesSpeedSet(windowID, messSpeed);
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HuWinMesSet(windowID, winMess);
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for (var_r31 = 0; var_r31 < 8; var_r31++) {
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if (winInsertMesTbl[var_r31] != -1) {
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HuWinInsertMesSet(windowID, winInsertMesTbl[var_r31], var_r31);
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}
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}
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HuWinAttrSet(windowID, winAttr);
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for (var_r31 = 0; var_r31 < 0x10; var_r31++) {
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if (choiceDisableTbl[var_r31] != 0) {
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HuWinChoiceDisable(windowID, var_r31);
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}
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}
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if (autoPickF != 0) {
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BoardWinStartComKeySet();
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if (comKeyFunc != 0) {
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comKeyFunc();
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}
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} else if ((_CheckFlag(0x1000B) != 0) && ((winPosIdx == 5) || (winPosIdx == 6))) {
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var_r28 = &winData[windowID];
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var_r28->active_pad = 0xF;
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HuWinComKeyWait(-1, -1, -1, -1, 0);
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} else {
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BoardWinStartComKeySet();
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}
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HuWinMesWait(windowID);
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if (winWait != 0) {
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HuWinKeyWaitEntry(windowID);
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HuWinMesWait(windowID);
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}
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if (winPause != 0) {
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HuPrcSleep(-1);
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}
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if (defaultChoice != -1) {
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winChoice = HuWinChoiceGet(windowID, defaultChoice);
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}
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if (winPortrait != -1) {
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HuWinExAnimOut(windowID);
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}
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HuPrcEnd();
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}
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int BoardWinChoiceGet(void) {
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return winChoice;
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}
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void BoardWinPause(void) {
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winPause = 1;
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}
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void BoardWinCreateChoice(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
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s32 var_r31;
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SystemState* temp_r3;
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s32 var_r30;
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winPosIdx = arg0;
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winChoice = 0;
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defaultChoice = arg3;
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winPortrait = arg2;
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winAttr = 0;
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autoPickF = 1;
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winWait = 0;
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comKeyFunc = NULL;
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disablePlayer = 0;
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winPrio = -1;
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winPause = 0;
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HuWinComKeyReset();
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for (var_r31 = 0; var_r31 < 0x10; var_r31++) {
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choiceDisableTbl[var_r31] = 0;
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}
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for (var_r31 = 0; var_r31 < 8; var_r31++) {
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winInsertMesTbl[var_r31] = -1;
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}
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if (winProc == 0) {
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winProc = HuPrcChildCreate(&BoardWinProc, 0x2009, 0x4000, 0, boardMainProc);
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HuPrcDestructorSet2(winProc, &BoardWinDestroy);
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}
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winMess = arg1;
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if (GWSystem.mess_speed == 3) {
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GWSystem.mess_speed = 1;
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}
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var_r30 = GWSystem.mess_speed;
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BoardWinSpeedSet(var_r30);
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BoardWinPlayerSet(GWSystem.player_curr);
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}
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void BoardWinCreate(s32 arg0, s32 arg1, s32 arg2) {
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s32 var_r30;
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s32 var_r31;
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void* temp_r3;
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winPosIdx = arg0;
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winChoice = 0;
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defaultChoice = -1;
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winPortrait = arg2;
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winAttr = 0;
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autoPickF = 1;
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winWait = 0;
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comKeyFunc = NULL;
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disablePlayer = 0;
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winPrio = -1;
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winPause = 0;
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HuWinComKeyReset();
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for (var_r31 = 0; var_r31 < 0x10; var_r31++) {
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choiceDisableTbl[var_r31] = 0;
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}
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for (var_r31 = 0; var_r31 < 8; var_r31++) {
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winInsertMesTbl[var_r31] = -1;
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}
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if (winProc == 0) {
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winProc = HuPrcChildCreate(&BoardWinProc, 0x2009U, 0x4000U, 0, boardMainProc);
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HuPrcDestructorSet2(winProc, &BoardWinDestroy);
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}
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winMess = arg1;
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if (GWSystem.mess_speed == 3) {
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GWSystem.mess_speed = 1;
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}
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var_r30 = GWSystem.mess_speed;
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BoardWinSpeedSet(var_r30);
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BoardWinPlayerSet(GWSystem.player_curr);
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autoPickF = 0;
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}
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void BoardWinInsertMesSet(s32 value, s32 index) {
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winInsertMesTbl[index] = value;
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}
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static inline BOOL BoardWinDone(void) {
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if(winProc != NULL) {
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return 0;
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} else {
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return 1;
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}
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}
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void BoardWinWait(void) {
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while(!BoardWinDone()) {
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HuPrcVSleep();
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}
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}
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void BoardWinKill(void) {
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if (winProc != 0) {
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HuPrcKill(winProc);
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winProc = NULL;
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}
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}
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void BoardWinSetAttr(s32 arg0) {
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winAttr |= arg0;
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if (windowID >= 0) {
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HuWinAttrSet(windowID, winAttr);
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}
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}
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void BoardWinResetAttr(s32 arg0) {
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winAttr &= ~arg0;
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if (windowID >= 0) {
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HuWinAttrSet(windowID, winAttr);
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}
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}
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void BoardWinChoiceDisable(s32 index) {
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choiceDisableTbl[index] = 1;
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}
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void BoardWinKeyWait(void) {
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winWait = 1;
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}
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int BoardWinSpeedGet(void) {
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s32 temp_r31;
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if (GWSystem.mess_speed == 3) {
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GWSystem.mess_speed = 1;
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}
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temp_r31 = GWSystem.mess_speed;
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return lbl_801D5318[temp_r31];
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}
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void BoardWinSpeedSet(s32 arg0) {
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messSpeed = lbl_801D5318[arg0];
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if (windowID != -1) {
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HuWinMesSpeedSet(windowID, messSpeed);
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}
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}
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s16 BoardWinChoiceNowGet(void) {
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if (windowID == -1) {
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return -1;
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}
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return HuWinChoiceNowGet(windowID);
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}
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void BoardWinPriSet(s16 arg0) {
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winPrio = arg0;
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if (windowID != -1) {
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HuWinPriSet(windowID, arg0);
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}
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}
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s16 BoardWinChoiceNowGet2(void) {
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if (windowID == -1) {
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return -1;
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}
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return HuWinChoiceNowGet(windowID);
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}
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s32 BoardWinPortraitGet(void) {
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s32 temp = GWSystem.board;
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return PortraitTbl[temp];
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}
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s32 BoardWinPortraitGetStar(void) {
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s32 temp = GWSystem.board;
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return StarPortraitTbl[temp];
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}
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void BoardWinPlayerSet(s32 arg0) {
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s32 temp_r0;
|
||||
s32 i;
|
||||
|
||||
if (arg0 == -1) {
|
||||
temp_r0 = GWSystem.story;
|
||||
if (temp_r0 != 1) {
|
||||
for (i = 0, disablePlayer = i; i < 4; i++) {
|
||||
if (GWPlayer[i].com != 0) {
|
||||
disablePlayer |= 1 << GWPlayer[i].port;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
disablePlayer = 0;
|
||||
}
|
||||
} else if (GWPlayer[arg0].com != 0) {
|
||||
disablePlayer = 0xF;
|
||||
} else {
|
||||
disablePlayer = ~(1 << GWPlayer[arg0].port);
|
||||
}
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
disablePlayer = 0;
|
||||
}
|
||||
if (windowID != -1) {
|
||||
HuWinDisablePlayerSet(windowID, disablePlayer);
|
||||
}
|
||||
}
|
||||
|
||||
void BoardWinStartComKeySet(void) {
|
||||
s32 sp8[4];
|
||||
s16 temp_r28;
|
||||
s32 temp_r30;
|
||||
s32 var_r31;
|
||||
s32 temp_r29;
|
||||
|
||||
if (BoardPlayerIsAllCom() != 0) {
|
||||
sp8[0] = sp8[1] = sp8[2] = sp8[3] = 0x100;
|
||||
goto block_20;
|
||||
}
|
||||
if (GWSystem.player_curr == -1) {
|
||||
if ((GWPlayer[0].com == 0) || (GWPlayer[1].com == 0) || (GWPlayer[2].com == 0) || (GWPlayer[3].com == 0)) {
|
||||
return;
|
||||
}
|
||||
goto block_9;
|
||||
}
|
||||
if (GWPlayer[GWSystem.player_curr].com != 0) {
|
||||
block_9:
|
||||
if (GWSystem.player_curr != -1) {
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
temp_r29 = GWPlayer[var_r31].port;
|
||||
if (GWSystem.player_curr == var_r31) {
|
||||
sp8[temp_r29] = 0x100;
|
||||
} else {
|
||||
sp8[temp_r29] = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
sp8[var_r31] = 0x100;
|
||||
}
|
||||
}
|
||||
block_20:
|
||||
temp_r28 = GWMessSpeedGet();
|
||||
temp_r30 = HuWinKeyWaitNumGet(winMess);
|
||||
if (temp_r30 != 0) {
|
||||
HuWinComKeyReset();
|
||||
for (var_r31 = 0; var_r31 < temp_r30; var_r31++) {
|
||||
HuWinComKeyWait(sp8[0], sp8[1], sp8[2], sp8[3], (s32)temp_r28);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoardWinComKeyFuncSet(void (*func)()) {
|
||||
comKeyFunc = func;
|
||||
}
|
||||
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
ModelData Hu3DData[0x200];
|
||||
CameraData Hu3DCamera[0x10];
|
||||
s16 layerNum[8];
|
||||
void (*layerHook[8])(s16);
|
||||
static s16 layerNum[8];
|
||||
static void (*layerHook[8])(s16);
|
||||
AnimData *reflectAnim[5];
|
||||
AnimData *hiliteAnim[4];
|
||||
ThreeDProjectionStruct Hu3DProjection[4];
|
||||
|
|
@ -15,6 +15,7 @@ Mtx Hu3DCameraMtxXPose;
|
|||
LightData Hu3DGlobalLight[0x8];
|
||||
LightData Hu3DLocalLight[0x20];
|
||||
Mtx lbl_8018D39C;
|
||||
|
||||
GXColor BGColor;
|
||||
s16 reflectMapNo;
|
||||
AnimData *toonAnim;
|
||||
|
|
@ -27,7 +28,7 @@ s16 Hu3DCameraBit;
|
|||
HsfData* Hu3DMallocNo;
|
||||
s16 Hu3DPauseF;
|
||||
u16 Hu3DCameraExistF;
|
||||
u16 NoSyncF;
|
||||
static u16 NoSyncF;
|
||||
s32 modelKillAllF;
|
||||
|
||||
#include "refMapData0.inc"
|
||||
|
|
|
|||
|
|
@ -1741,8 +1741,8 @@ static s32 GetMesMaxSizeSub2(WindowData *window, u8 *mess_data) {
|
|||
return mess_w;
|
||||
}
|
||||
|
||||
s32 HuWinKeyWaitNumGet(u32 mess) {
|
||||
s32 wait_num;
|
||||
s16 HuWinKeyWaitNumGet(u32 mess) {
|
||||
s16 wait_num;
|
||||
u8 *mess_data;
|
||||
|
||||
if (mess > 0x80000000) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue