file complete, doesnt build
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4fc3fe0080
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9 changed files with 482 additions and 10 deletions
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@ -43,7 +43,6 @@ void MGSeqKillAll(void);
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void MGSeqPracticeStart(void);
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void fn_8004D6F4(s16 arg);
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void BoardWinCreate(s16, s32, s32);
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void BoardWinKill(void);
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void BoardWinWait(void);
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@ -1,3 +1,6 @@
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#ifndef _BOARD_BASIC_SPACE_H
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#define _BOARD_BASIC_SPACE_H
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#include "common.h"
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#include "math.h"
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#include "game/process.h"
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@ -34,4 +37,6 @@ void fn_80080360(omObjData*);
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void fn_800804F8(omObjData*, bitcopy*);
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void fn_800806B0(omObjData*, bitcopy*);
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void fn_8008094C(omObjData*, bitcopy*);
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void fn_80080AF4(omObjData*, bitcopy*);
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void fn_80080AF4(omObjData*, bitcopy*);
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#endif
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35
include/game/board/window.h
Normal file
35
include/game/board/window.h
Normal file
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@ -0,0 +1,35 @@
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#ifndef _BOARD_WINDOW_H
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#define _BOARD_WINDOW_H
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#include "common.h"
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#include "game/window.h"
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#include "game/process.h"
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#include "game/gamework.h"
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void BoardWinInit(void);
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void fn_8006FDA0(f32*);
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void BoardWinKillAll(void);
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void BoardWinDestroy(void);
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void BoardWinProc(void);
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int BoardWinChoiceGet(void);
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void BoardWinCreateChoice(s32, s32, s32, s32);
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void BoardWinCreate(s32, s32, s32);
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void BoardWinInsertMesSet(s32, s32);
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void BoardWinWait(void);
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void BoardWinKill(void);
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void BoardWinSetAttr(s32);
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void BoardWinResetAttr(s32);
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void BoardWinChoiceDisable(s32);
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void BoardWinKeyWait(void);
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int BoardWinSpeedGet(void);
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void BoardWinSpeedSet(s32);
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s16 BoardWinChoiceNowGet(void);
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void BoardWinPriSet(s16);
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s16 BoardWinChoiceNowGet2(void);
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s32 BoardWinPortraitGet(void);
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s32 BoardWinPortraitGetStar(void);
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void BoardWinPlayerSet(s32);
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void BoardWinStartComKeySet(void);
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void BoardWinComKeyFuncSet(void (*)());
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#endif
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@ -126,7 +126,7 @@ void HuWinMesMaxSizeGet(s16 mess_num, float *size, ...);
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void HuWinInsertMesSizeGet(s32 mess, s16 index);
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void HuWinMesSizeCancelCRSet(s32 cancel_cr);
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void HuWinMesMaxSizeBetGet(float *size, u32 start, u32 end);
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s32 HuWinKeyWaitNumGet(u32 mess);
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s16 HuWinKeyWaitNumGet(u32 mess);
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void HuWinPushKeySet(s16 window, s16 push_key);
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void HuWinDisablePlayerSet(s16 window, u8 player);
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void HuWinDisablePlayerReset(s16 window, u8 player);
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