file complete, doesnt build

This commit is contained in:
CreateSource 2024-01-01 14:44:28 -05:00
parent 4fc3fe0080
commit 4bce4cbac7
9 changed files with 482 additions and 10 deletions

View file

@ -43,7 +43,6 @@ void MGSeqKillAll(void);
void MGSeqPracticeStart(void);
void fn_8004D6F4(s16 arg);
void BoardWinCreate(s16, s32, s32);
void BoardWinKill(void);
void BoardWinWait(void);

View file

@ -1,3 +1,6 @@
#ifndef _BOARD_BASIC_SPACE_H
#define _BOARD_BASIC_SPACE_H
#include "common.h"
#include "math.h"
#include "game/process.h"
@ -34,4 +37,6 @@ void fn_80080360(omObjData*);
void fn_800804F8(omObjData*, bitcopy*);
void fn_800806B0(omObjData*, bitcopy*);
void fn_8008094C(omObjData*, bitcopy*);
void fn_80080AF4(omObjData*, bitcopy*);
void fn_80080AF4(omObjData*, bitcopy*);
#endif

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@ -0,0 +1,35 @@
#ifndef _BOARD_WINDOW_H
#define _BOARD_WINDOW_H
#include "common.h"
#include "game/window.h"
#include "game/process.h"
#include "game/gamework.h"
void BoardWinInit(void);
void fn_8006FDA0(f32*);
void BoardWinKillAll(void);
void BoardWinDestroy(void);
void BoardWinProc(void);
int BoardWinChoiceGet(void);
void BoardWinCreateChoice(s32, s32, s32, s32);
void BoardWinCreate(s32, s32, s32);
void BoardWinInsertMesSet(s32, s32);
void BoardWinWait(void);
void BoardWinKill(void);
void BoardWinSetAttr(s32);
void BoardWinResetAttr(s32);
void BoardWinChoiceDisable(s32);
void BoardWinKeyWait(void);
int BoardWinSpeedGet(void);
void BoardWinSpeedSet(s32);
s16 BoardWinChoiceNowGet(void);
void BoardWinPriSet(s16);
s16 BoardWinChoiceNowGet2(void);
s32 BoardWinPortraitGet(void);
s32 BoardWinPortraitGetStar(void);
void BoardWinPlayerSet(s32);
void BoardWinStartComKeySet(void);
void BoardWinComKeyFuncSet(void (*)());
#endif

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@ -126,7 +126,7 @@ void HuWinMesMaxSizeGet(s16 mess_num, float *size, ...);
void HuWinInsertMesSizeGet(s32 mess, s16 index);
void HuWinMesSizeCancelCRSet(s32 cancel_cr);
void HuWinMesMaxSizeBetGet(float *size, u32 start, u32 end);
s32 HuWinKeyWaitNumGet(u32 mess);
s16 HuWinKeyWaitNumGet(u32 mess);
void HuWinPushKeySet(s16 window, s16 push_key);
void HuWinDisablePlayerSet(s16 window, u8 player);
void HuWinDisablePlayerReset(s16 window, u8 player);