Decompile most of m401dll/main_ex.c

fn_2_10A88 is still incomplete
This commit is contained in:
gamemasterplc 2024-05-24 21:58:45 -05:00
parent 4f6454af6c
commit 4fc9468247
4 changed files with 1149 additions and 3 deletions

View file

@ -511,10 +511,11 @@ lbl_2_bss_11C = .bss:0x0000011C; // type:object size:0x4 data:4byte
lbl_2_bss_120 = .bss:0x00000120; // type:object size:0x2 data:2byte
lbl_2_bss_124 = .bss:0x00000124; // type:object size:0x4 data:float
lbl_2_bss_128 = .bss:0x00000128; // type:object size:0x4 data:float
lbl_2_bss_12C = .bss:0x0000012C; // type:object size:0x8 data:float
lbl_2_bss_12C = .bss:0x0000012C; // type:object size:0x4 data:float
lbl_2_bss_130 = .bss:0x00000130; // type:object size:0x4 data:float
lbl_2_bss_134 = .bss:0x00000134; // type:object size:0x2 data:2byte
lbl_2_bss_136 = .bss:0x00000136; // type:object size:0x8
lbl_2_bss_13E = .bss:0x0000013E; // type:object size:0xE2
lbl_2_bss_13E = .bss:0x0000013E; // type:object size:0xE0
lbl_2_bss_220 = .bss:0x00000220; // type:object size:0x18 data:4byte
lbl_2_bss_238 = .bss:0x00000238; // type:object size:0x4 data:4byte
lbl_2_bss_23C = .bss:0x0000023C; // type:object size:0x4 data:4byte

View file

@ -8,6 +8,10 @@ extern float lbl_2_bss_12C;
extern float lbl_2_bss_128;
extern float lbl_2_bss_124;
extern s16 lbl_2_bss_120;
extern Vec lbl_2_bss_6C;
extern Vec lbl_2_bss_60;
extern float lbl_2_bss_50;
extern omObjData **lbl_2_bss_118;
typedef struct m401_work_player {
s16 unk0;
@ -59,6 +63,10 @@ typedef struct unkwork_10A88 {
float unk1C;
} UnkWork10A88;
void fn_2_169C(s16 arg0);
void fn_2_A8A4(omObjData *object, float x, float y, float z);
void fn_2_10240(Vec *arg0, Vec *arg1);
void fn_2_1041C(void);
void fn_2_10710(void);
@ -66,7 +74,7 @@ void fn_2_10710(void);
void fn_2_1079C(void);
omObjData *fn_2_10A88(Vec *arg0, s16 arg1);
void fn_2_141B0(void);
omObjData *fn_2_141B0(void);
omObjData *fn_2_14640(Process *objman);
#endif

View file

@ -11,6 +11,8 @@ typedef struct vec2f {
#define ABS(x) (((x) < 0) ? -(x) : (x))
#define VECDistanceXYZ(a, b) sqrtf((((a)->x-(b)->x)*((a)->x-(b)->x))+(((a)->y-(b)->y)*((a)->y-(b)->y))+(((a)->z-(b)->z)*((a)->z-(b)->z)))
#define VECDistanceXZ(a, b) sqrtf((((a)->x-(b)->x)*((a)->x-(b)->x))+(((a)->z-(b)->z)*((a)->z-(b)->z)))
#define VECDistanceZY(a, b) sqrtf((((a)->z-(b)->z)*((a)->z-(b)->z))+(((a)->y-(b)->y)*((a)->y-(b)->y)))
#define VECSumXZ(a, b) sqrtf((((a)->x+(b)->x)*((a)->x+(b)->x))+(((a)->z+(b)->z)*((a)->z+(b)->z)))

1135
src/REL/m401Dll/main_ex.c Normal file

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