Import SDK Types

This commit is contained in:
gamemasterplc 2023-11-22 14:01:55 -06:00
parent 84b3e69630
commit 4fe4c38e0d
86 changed files with 6528 additions and 27 deletions

View file

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#ifndef _DOLPHIN_OSCACHE
#define _DOLPHIN_OSCACHE
#include "dolphin/types.h"
#ifdef __cplusplus
extern "C" {
#endif
void DCInvalidateRange(void* addr, u32 nBytes);
void DCFlushRange(void* addr, u32 nBytes);
void DCStoreRange(void* addr, u32 nBytes);
void DCFlushRangeNoSync(void* addr, u32 nBytes);
void DCStoreRangeNoSync(void* addr, u32 nBytes);
void DCZeroRange(void* addr, u32 nBytes);
void DCTouchRange(void* addr, u32 nBytes);
void ICInvalidateRange(void* addr, u32 nBytes);
#define LC_BASE_PREFIX 0xE000
#define LC_BASE (LC_BASE_PREFIX << 16)
#define LCGetBase() ((void*)LC_BASE)
void LCEnable();
void LCDisable(void);
void LCLoadBlocks(void* destTag, void* srcAddr, u32 numBlocks);
void LCStoreBlocks(void* destAddr, void* srcTag, u32 numBlocks);
u32 LCLoadData(void* destAddr, void* srcAddr, u32 nBytes);
u32 LCStoreData(void* destAddr, void* srcAddr, u32 nBytes);
u32 LCQueueLength(void);
void LCQueueWait(u32 len);
void LCFlushQueue(void);
#ifdef __cplusplus
}
#endif
#endif // _DOLPHIN_OSCACHE