Import SDK Types
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113
include/dolphin/os/OSThread.h
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113
include/dolphin/os/OSThread.h
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#ifndef _DOLPHIN_OSTHREAD
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#define _DOLPHIN_OSTHREAD
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#include <dolphin/os/OSContext.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define OS_THREAD_SPECIFIC_MAX 2
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typedef struct OSThread OSThread;
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typedef struct OSThreadQueue OSThreadQueue;
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typedef struct OSThreadLink OSThreadLink;
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typedef s32 OSPriority; // 0 highest, 31 lowest
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typedef struct OSMutex OSMutex;
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typedef struct OSMutexQueue OSMutexQueue;
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typedef struct OSMutexLink OSMutexLink;
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typedef struct OSCond OSCond;
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typedef void (*OSIdleFunction)(void* param);
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typedef void (*OSSwitchThreadCallback)(OSThread* from, OSThread* to);
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struct OSThreadQueue {
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OSThread* head;
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OSThread* tail;
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};
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struct OSThreadLink {
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OSThread* next;
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OSThread* prev;
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};
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struct OSMutexQueue {
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OSMutex* head;
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OSMutex* tail;
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};
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struct OSMutexLink {
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OSMutex* next;
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OSMutex* prev;
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};
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struct OSThread {
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OSContext context;
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u16 state;
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u16 attr;
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s32 suspend;
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OSPriority priority;
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OSPriority base;
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void* val;
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OSThreadQueue* queue;
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OSThreadLink link;
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OSThreadQueue queueJoin;
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OSMutex* mutex;
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OSMutexQueue queueMutex;
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OSThreadLink linkActive;
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u8* stackBase;
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u32* stackEnd;
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s32 error;
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void* specific[OS_THREAD_SPECIFIC_MAX];
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};
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enum OS_THREAD_STATE {
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OS_THREAD_STATE_READY = 1,
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OS_THREAD_STATE_RUNNING = 2,
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OS_THREAD_STATE_WAITING = 4,
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OS_THREAD_STATE_MORIBUND = 8
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};
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#define OS_THREAD_ATTR_DETACH 0x0001u
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#define OS_THREAD_STACK_MAGIC 0xDEADBABE
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#define OS_PRIORITY_MIN 0 // highest
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#define OS_PRIORITY_MAX 31 // lowest
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#define OS_PRIORITY_IDLE OS_PRIORITY_MAX
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void OSInitThreadQueue(OSThreadQueue* queue);
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OSThread* OSGetCurrentThread(void);
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BOOL OSIsThreadSuspended(OSThread* thread);
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BOOL OSIsThreadTerminated(OSThread* thread);
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s32 OSDisableScheduler(void);
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s32 OSEnableScheduler(void);
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void OSYieldThread(void);
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BOOL OSCreateThread(OSThread* thread, void* (*func)(void*), void* param, void* stack, u32 stackSize,
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OSPriority priority, u16 attr);
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void OSExitThread(void* val);
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void OSCancelThread(OSThread* thread);
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BOOL OSJoinThread(OSThread* thread, void** val);
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void OSDetachThread(OSThread* thread);
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s32 OSResumeThread(OSThread* thread);
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s32 OSSuspendThread(OSThread* thread);
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BOOL OSSetThreadPriority(OSThread* thread, OSPriority priority);
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OSPriority OSGetThreadPriority(OSThread* thread);
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void OSSleepThread(OSThreadQueue* queue);
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void OSWakeupThread(OSThreadQueue* queue);
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void* OSGetThreadSpecific(s32 index);
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void OSSetThreadSpecific(s32 index, void* ptr);
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OSThread* OSSetIdleFunction(OSIdleFunction idleFunction, void* param, void* stack, u32 stackSize);
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OSThread* OSGetIdleFunction(void);
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void OSClearStack(u8 val);
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long OSCheckActiveThreads(void);
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#ifdef __cplusplus
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}
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#endif
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#endif // _DOLPHIN_OSTHREAD
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