This commit is contained in:
CreateSource 2023-12-03 12:53:22 -05:00
commit 501423f03e
11 changed files with 1321 additions and 90 deletions

View file

@ -565,3 +565,6 @@ extract:
- symbol: wrongdisc_en
binary: wrongdisc_en.bin
header: wrongdisc_en.inc
- symbol: DEMOFontBitmap
binary: DEMOFontBitmap.bin
header: DEMOFontBitmap.inc

View file

@ -447,6 +447,65 @@ dolphin/mtx/quat.c:
dolphin/mtx/psmtx.c:
.text start:0x800BC710 end:0x800BC9E8
dolphin/dvd/dvdlow.c:
.text start:0x800BC9E8 end:0x800BD83C
.bss start:0x801A5E00 end:0x801A5EE0
.sdata start:0x801D38E0 end:0x801D38E8
.sbss start:0x801D4368 end:0x801D43B0
dolphin/dvd/dvdfs.c:
.text start:0x800BD83C end:0x800BE118
.data start:0x8013C3E0 end:0x8013C548
.sdata start:0x801D38E8 end:0x801D38F0
.sbss start:0x801D43B0 end:0x801D43D0
dolphin/dvd/dvd.c:
.text start:0x800BE118 end:0x800C059C
.data start:0x8013C548 end:0x8013C660
.bss start:0x801A5EE0 end:0x801A5FB8
.sdata start:0x801D38F0 end:0x801D38F8
.sbss start:0x801D43D0 end:0x801D4418
dolphin/dvd/dvdqueue.c:
.text start:0x800C059C end:0x800C0794
.bss start:0x801A5FB8 end:0x801A5FD8
dolphin/dvd/dvderror.c:
.text start:0x800C0794 end:0x800C092C
.data start:0x8013C660 end:0x8013C6A8
dolphin/dvd/fstload.c:
.text start:0x800C092C end:0x800C0B6C
.data start:0x8013C6A8 end:0x8013C718
.bss start:0x801A5FD8 end:0x801A6048
.sdata start:0x801D38F8 end:0x801D3908
.sbss start:0x801D4418 end:0x801D4428
dolphin/vi.c:
.text start:0x800C0B6C end:0x800C2980
.data start:0x8013C718 end:0x8013C9E0
.bss start:0x801A6048 end:0x801A6190
.sbss start:0x801D4428 end:0x801D4478
dolphin/demo/DEMOFont.c:
.data start:0x8013C9E0 end:0x8013D5E0
dolphin/demo/DEMOInit.c:
.text start:0x800C2980 end:0x800C2988
.sbss start:0x801D4478 end:0x801D4480
dolphin/demo/DEMOPuts.c:
.text start:0x800C2988 end:0x800C2F84
.sbss start:0x801D4480 end:0x801D4488
.sdata2 start:0x801D63B8 end:0x801D63D8
dolphin/demo/DEMOStats.c:
.text start:0x800C2F84 end:0x800C3CDC
.data start:0x8013D5E0 end:0x8013D748
.sdata start:0x801D3908 end:0x801D3910
.sbss start:0x801D4488 end:0x801D44E8
.sdata2 start:0x801D63D8 end:0x801D63E8
Runtime.PPCEABI.H/global_destructor_chain.c:
.text start:0x800E2008 end:0x800E2068
.dtors start:0x8011DCE8 end:0x8011DCEC

View file

@ -4847,7 +4847,8 @@ fcoltbl = .data:0x80122140; // type:object size:0x40 scope:local align:32
lbl_80122180 = .data:0x80122180; // type:object size:0x1F data:string
lbl_8012219F = .data:0x8012219F; // type:object size:0x31
lbl_801221D0 = .data:0x801221D0; // type:object size:0x12
bitSizeTbl = .data:0x801221E2; // type:object size:0x10E scope:local
bitSizeTbl = .data:0x801221E2; // type:object size:0x16 scope:local
lbl_801221F8 = .data:0x801221F8; // type:object size:0xF8 scope:local
jumptable_801222F0 = .data:0x801222F0; // type:object size:0x2C scope:local
jumptable_80122320 = .data:0x80122320; // type:object size:0x28 scope:local
jumptable_80122348 = .data:0x80122348; // type:object size:0x2C scope:local
@ -5124,7 +5125,7 @@ lbl_80132150 = .data:0x80132150; // type:object size:0x40
lbl_80132190 = .data:0x80132190; // type:object size:0xC data:string
lbl_8013219C = .data:0x8013219C; // type:object size:0xC data:string
lbl_801321A8 = .data:0x801321A8; // type:object size:0xC data:string
lbl_801321B4 = .data:0x801321B4; // type:object size:0xC
SaveFileNameTbl = .data:0x801321B4; // type:object size:0xC
jumptable_801321C0 = .data:0x801321C0; // type:object size:0x34 scope:local
SR_PreRstChk = .data:0x801321F8; // type:object size:0x10
coveropen_en = .data:0x80132208; // type:object size:0x1384 noreloc
@ -5289,11 +5290,18 @@ lbl_8013C514 = .data:0x8013C514; // type:object size:0x34
jumptable_8013C5B4 = .data:0x8013C5B4; // type:object size:0x40 scope:local
jumptable_8013C5F4 = .data:0x8013C5F4; // type:object size:0x34 scope:local
jumptable_8013C628 = .data:0x8013C628; // type:object size:0x34 scope:local
lbl_8013C660 = .data:0x8013C660; // type:object size:0x48 data:4byte
ErrorTable = .data:0x8013C660; // type:object size:0x48 scope:local data:4byte
@36 = .data:0x8013C6A8; // type:object size:0x1A scope:local data:string
lbl_8013C718 = .data:0x8013C718; // type:object size:0x164
timing = .data:0x8013C718; // type:object size:0x130 scope:local
taps = .data:0x8013C848; // type:object size:0x32 scope:local
jumptable_8013C87C = .data:0x8013C87C; // type:object size:0x58 scope:local
lbl_8013C9E0 = .data:0x8013C9E0; // type:object size:0xC00
lbl_8013C8D4 = .data:0x8013C8D4; // type:object size:0x29 data:string
lbl_8013C900 = .data:0x8013C900; // type:object size:0x29 data:string
lbl_8013C92C = .data:0x8013C92C; // type:object size:0x29 data:string
lbl_8013C958 = .data:0x8013C958; // type:object size:0x29 data:string
lbl_8013C984 = .data:0x8013C984; // type:object size:0x29 data:string
lbl_8013C9B0 = .data:0x8013C9B0; // type:object size:0x29 data:string
DEMOFontBitmap = .data:0x8013C9E0; // type:object size:0xC00 align:32
lbl_8013D5E0 = .data:0x8013D5E0; // type:object size:0xC data:string
lbl_8013D5EC = .data:0x8013D5EC; // type:object size:0x28
jumptable_8013D614 = .data:0x8013D614; // type:object size:0x28 scope:local
@ -5388,8 +5396,8 @@ processjmpbuf = .bss:0x8014C398; // type:object size:0xF8 align:8
HuSprData = .bss:0x8014C490; // type:object size:0x9600
HuSprGrpData = .bss:0x80155A90; // type:object size:0x5400 data:2byte
HuSprOrder = .bss:0x8015AE90; // type:object size:0x1800
bmpNoCC = .bss:0x8015C690; // type:object size:0x20
HuSprLayerDrawNo = .bss:0x8015C6B0; // type:object size:0x10
bmpNoCC = .bss:0x8015C690; // type:object size:0x20 scope:local
HuSprLayerDrawNo = .bss:0x8015C6B0; // type:object size:0x10 scope:local
Model = .bss:0x8015C6C0; // type:object size:0x80
head = .bss:0x8015C740; // type:object size:0x240
lbl_8015C980 = .bss:0x8015C980; // type:object size:0x300 scope:local data:byte
@ -5539,16 +5547,21 @@ IdleThread = .bss:0x801A5518; // type:object size:0x310 scope:local align:8 data
DefaultThread = .bss:0x801A5828; // type:object size:0x310 scope:local align:8 data:4byte
IdleContext = .bss:0x801A5B38; // type:object size:0x2C8 scope:local align:8 data:4byte
CommandList = .bss:0x801A5E00; // type:object size:0x3C scope:local data:4byte
AlarmForTimeout = .bss:0x801A5E68; // type:object size:0x28 scope:local
AlarmForWA = .bss:0x801A5E40; // type:object size:0x28 scope:local align:8
AlarmForTimeout = .bss:0x801A5E68; // type:object size:0x28 scope:local align:8
AlarmForBreak = .bss:0x801A5E90; // type:object size:0x28 scope:local align:8
Prev = .bss:0x801A5EB8; // type:object size:0xC scope:local
Curr = .bss:0x801A5EC4; // type:object size:0xC scope:local
tmpBuffer = .bss:0x801A5EE0; // type:object size:0x80 scope:local align:32
DummyCommandBlock = .bss:0x801A5F60; // type:object size:0x30 scope:local
ResetAlarm = .bss:0x801A5F90; // type:object size:0x28 scope:local align:8
WaitingQueue = .bss:0x801A5FB8; // type:object size:0x20 scope:local data:4byte
bb2Buf = .bss:0x801A5FD8; // type:object size:0x3F scope:local
block$16 = .bss:0x801A6018; // type:object size:0x30 scope:local
regs = .bss:0x801A6048; // type:object size:0x78 data:2byte
lbl_801A60C0 = .bss:0x801A60C0; // type:object size:0x78
lbl_801A6138 = .bss:0x801A6138; // type:object size:0x58 data:2byte
lbl_801A6190 = .bss:0x801A6190; // type:object size:0x20
regs = .bss:0x801A6048; // type:object size:0x78 scope:local data:2byte
shdwRegs = .bss:0x801A60C0; // type:object size:0x78 scope:local
HorVer = .bss:0x801A6138; // type:object size:0x58 scope:local data:2byte
fontTexObj = .bss:0x801A6190; // type:object size:0x20 scope:local
lbl_801A61B0 = .bss:0x801A61B0; // type:object size:0x10
lbl_801A61C0 = .bss:0x801A61C0; // type:object size:0x40
gxData = .bss:0x801A6200; // type:object size:0x4F8 scope:local
@ -5882,7 +5895,7 @@ __OSArenaLo = .sdata:0x801D38C0; // type:object size:0x4 scope:local data:4byte
@32 = .sdata:0x801D38C8; // type:object size:0x2 scope:local data:string
fontEncode$80 = .sdata:0x801D38D0; // type:object size:0x8 scope:local data:2byte
Unit01 = .sdata:0x801D38D8; // type:object size:0x8
lbl_801D38E0 = .sdata:0x801D38E0; // type:object size:0x8 data:4byte
FirstRead = .sdata:0x801D38E0; // type:object size:0x8 scope:local data:4byte
lbl_801D38E8 = .sdata:0x801D38E8; // type:object size:0x8 data:string
autoInvalidation = .sdata:0x801D38F0; // type:object size:0x4 scope:local data:4byte
@35 = .sdata:0x801D38F8; // type:object size:0x2 scope:local data:string
@ -5999,10 +6012,10 @@ procfunc = .sbss:0x801D3B38; // type:object size:0x4 data:4byte
processcnt = .sbss:0x801D3B3C; // type:object size:0x2 scope:local data:2byte
processcur = .sbss:0x801D3B40; // type:object size:0x4 scope:local data:4byte
processtop = .sbss:0x801D3B44; // type:object size:0x4 scope:local data:4byte
HuSprPauseF = .sbss:0x801D3B48; // type:object size:0x4 data:4byte
HuSprOrderNo = .sbss:0x801D3B4C; // type:object size:0x2 data:2byte
HuSprOrderNum = .sbss:0x801D3B4E; // type:object size:0x2 data:2byte
bmpCCIdx = .sbss:0x801D3B50; // type:object size:0x8 data:2byte
HuSprPauseF = .sbss:0x801D3B48; // type:object size:0x4 scope:local data:4byte
HuSprOrderNo = .sbss:0x801D3B4C; // type:object size:0x2 scope:local data:2byte
HuSprOrderNum = .sbss:0x801D3B4E; // type:object size:0x2 scope:local data:2byte
bmpCCIdx = .sbss:0x801D3B50; // type:object size:0x8 scope:local data:2byte
MaterialTop = .sbss:0x801D3B58; // type:object size:0x4 data:4byte
AttributeTop = .sbss:0x801D3B5C; // type:object size:0x4 data:4byte
ClusterTop = .sbss:0x801D3B60; // type:object size:0x4 data:4byte
@ -6033,14 +6046,14 @@ matChgCnt = .sbss:0x801D3BBE; // type:object size:0x2 scope:local data:2byte
DLFirstF = .sbss:0x801D3BC0; // type:object size:0x4 scope:local data:4byte
modelObjNum = .sbss:0x801D3BC4; // type:object size:0x2 data:2byte
modelMeshNum = .sbss:0x801D3BC6; // type:object size:0x2 data:2byte
totalTexCacheCnted = .sbss:0x801D3BC8; // type:object size:0x4 scope:local data:4byte
totalTexCacheCnt = .sbss:0x801D3BCC; // type:object size:0x4 scope:local data:4byte
totalTexCnted = .sbss:0x801D3BD0; // type:object size:0x4 scope:local data:4byte
totalTexCnt = .sbss:0x801D3BD4; // type:object size:0x4 scope:local data:4byte
totalMatCnted = .sbss:0x801D3BD8; // type:object size:0x4 scope:local data:4byte
totalMatCnt = .sbss:0x801D3BDC; // type:object size:0x4 scope:local data:4byte
totalTexCacheCnted = .sbss:0x801D3BC8; // type:object size:0x4 data:4byte
totalTexCacheCnt = .sbss:0x801D3BCC; // type:object size:0x4 data:4byte
totalTexCnted = .sbss:0x801D3BD0; // type:object size:0x4 data:4byte
totalTexCnt = .sbss:0x801D3BD4; // type:object size:0x4 data:4byte
totalMatCnted = .sbss:0x801D3BD8; // type:object size:0x4 data:4byte
totalMatCnt = .sbss:0x801D3BDC; // type:object size:0x4 data:4byte
totalPolyCnted = .sbss:0x801D3BE0; // type:object size:0x4 data:4byte
totalPolyCnt = .sbss:0x801D3BE4; // type:object size:0x4 scope:local data:4byte
totalPolyCnt = .sbss:0x801D3BE4; // type:object size:0x4 data:4byte
hookIdx = .sbss:0x801D3BE8; // type:object size:0x2 scope:local data:2byte
kColorIdx = .sbss:0x801D3BEC; // type:object size:0x4 scope:local data:4byte
kColor = .sbss:0x801D3BF0; // type:object size:0x4 scope:local data:byte
@ -6218,11 +6231,10 @@ lbl_801D3E90 = .sbss:0x801D3E90; // type:object size:0x4
lbl_801D3E94 = .sbss:0x801D3E94; // type:object size:0x4
lbl_801D3E98 = .sbss:0x801D3E98; // type:object size:0x8
lbl_801D3EA0 = .sbss:0x801D3EA0; // type:object size:0x8
lbl_801D3EA8 = .sbss:0x801D3EA8; // type:object size:0x2 data:2byte
lbl_801D3EAA = .sbss:0x801D3EAA; // type:object size:0x1 data:byte
lbl_801D3EAC = .sbss:0x801D3EAC; // type:object size:0x4
lbl_801D3EB0 = .sbss:0x801D3EB0; // type:object size:0x4 data:4byte
lbl_801D3EB4 = .sbss:0x801D3EB4; // type:object size:0x4 data:4byte
curSlotNo = .sbss:0x801D3EA8; // type:object size:0x2 data:2byte
curBoxNo = .sbss:0x801D3EAA; // type:object size:0x1 data:byte
saveExecF = .sbss:0x801D3EAC; // type:object size:0x4
SLSerialNo = .sbss:0x801D3EB0; // type:object size:0x8 data:4byte
H_ResetReady = .sbss:0x801D3EB8; // type:object size:0x4 scope:local data:4byte
SR_RestartChk = .sbss:0x801D3EBC; // type:object size:0x4 scope:local data:4byte
SR_ExecReset = .sbss:0x801D3EC0; // type:object size:0x4 data:4byte
@ -6541,26 +6553,24 @@ Reschedule = .sbss:0x801D4358; // type:object size:0x4 scope:local data:4byte
__DBInterface = .sbss:0x801D4360; // type:object size:0x4 scope:global data:4byte
DBVerbose = .sbss:0x801D4364; // type:object size:0x4 scope:global data:4byte
StopAtNextInt = .sbss:0x801D4368; // type:object size:0x4 scope:local data:4byte
lbl_801D436C = .sbss:0x801D436C; // type:object size:0x4 data:4byte
LastLength = .sbss:0x801D436C; // type:object size:0x4 scope:local data:4byte
Callback = .sbss:0x801D4370; // type:object size:0x4 scope:local data:4byte
lbl_801D4374 = .sbss:0x801D4374; // type:object size:0x4 data:4byte
ResetCoverCallback = .sbss:0x801D4374; // type:object size:0x4 scope:local data:4byte
LastResetEnd = .sbss:0x801D4378; // type:object size:0x8 scope:local data:4byte
ResetOccurred = .sbss:0x801D4380; // type:object size:0x4 scope:local data:4byte
WaitingCoverClose = .sbss:0x801D4384; // type:object size:0x4 scope:local data:4byte
lbl_801D4388 = .sbss:0x801D4388; // type:object size:0x4 data:4byte
Breaking = .sbss:0x801D4388; // type:object size:0x4 scope:local data:4byte
WorkAroundType = .sbss:0x801D438C; // type:object size:0x4 scope:local data:4byte
WorkAroundSeekLocation = .sbss:0x801D4390; // type:object size:0x4 scope:local data:4byte
lbl_801D4398 = .sbss:0x801D4398; // type:object size:0x4 data:4byte
lbl_801D439C = .sbss:0x801D439C; // type:object size:0x4 data:4byte
lbl_801D43A0 = .sbss:0x801D43A0; // type:object size:0x4 data:4byte
lbl_801D43A4 = .sbss:0x801D43A4; // type:object size:0x4 data:4byte
lbl_801D43A8 = .sbss:0x801D43A8; // type:object size:0x4 data:4byte
LastReadFinished = .sbss:0x801D4398; // type:object size:0x8 scope:local data:4byte
LastReadIssued = .sbss:0x801D43A0; // type:object size:0x8 scope:local data:4byte
LastCommandWasRead = .sbss:0x801D43A8; // type:object size:0x4 scope:local data:4byte
NextCommandNumber = .sbss:0x801D43AC; // type:object size:0x4 scope:local data:4byte
BootInfo = .sbss:0x801D43B0; // type:object size:0x4 scope:local data:4byte
FstStart = .sbss:0x801D43B4; // type:object size:0x4 scope:local data:4byte
FstStringStart = .sbss:0x801D43B8; // type:object size:0x4 scope:local data:4byte
MaxEntryNum = .sbss:0x801D43BC; // type:object size:0x4 scope:local data:4byte
lbl_801D43C0 = .sbss:0x801D43C0; // type:object size:0x4 data:4byte
currentDirectory = .sbss:0x801D43C0; // type:object size:0x4 scope:local data:4byte
__DVDLongFileNameFlag = .sbss:0x801D43C4; // type:object size:0x4 scope:global data:4byte
__DVDThreadQueue = .sbss:0x801D43C8; // type:object size:0x8 scope:global
executing = .sbss:0x801D43D0; // type:object size:0x4 scope:local data:4byte
@ -6568,66 +6578,64 @@ currID = .sbss:0x801D43D4; // type:object size:0x4 scope:local data:4byte
bootInfo = .sbss:0x801D43D8; // type:object size:0x4 scope:local data:4byte
PauseFlag = .sbss:0x801D43DC; // type:object size:0x4 scope:local data:4byte
PausingFlag = .sbss:0x801D43E0; // type:object size:0x4 scope:local data:4byte
lbl_801D43E4 = .sbss:0x801D43E4; // type:object size:0x4 data:4byte
AutoFinishing = .sbss:0x801D43E4; // type:object size:0x4 scope:local data:4byte
FatalErrorFlag = .sbss:0x801D43E8; // type:object size:0x4 scope:local data:4byte
CurrCommand = .sbss:0x801D43EC; // type:object size:0x4 scope:local data:4byte
lbl_801D43F0 = .sbss:0x801D43F0; // type:object size:0x4 data:4byte
lbl_801D43F4 = .sbss:0x801D43F4; // type:object size:0x4 data:4byte
Canceling = .sbss:0x801D43F0; // type:object size:0x4 scope:local data:4byte
CancelCallback = .sbss:0x801D43F4; // type:object size:0x4 scope:local data:4byte
ResumeFromHere = .sbss:0x801D43F8; // type:object size:0x4 scope:local data:4byte
CancelLastError = .sbss:0x801D43FC; // type:object size:0x4 scope:local data:4byte
lbl_801D4400 = .sbss:0x801D4400; // type:object size:0x4 data:4byte
lbl_801D4404 = .sbss:0x801D4404; // type:object size:0x4 data:4byte
LastError = .sbss:0x801D4400; // type:object size:0x4 scope:local data:4byte
NumInternalRetry = .sbss:0x801D4404; // type:object size:0x4 scope:local data:4byte
ResetRequired = .sbss:0x801D4408; // type:object size:0x4 scope:local data:4byte
FirstTimeInBootrom = .sbss:0x801D440C; // type:object size:0x4 scope:local data:4byte
DVDInitialized = .sbss:0x801D4410; // type:object size:0x4 scope:local data:4byte
lbl_801D4414 = .sbss:0x801D4414; // type:object size:0x4 data:4byte
lbl_801D4418 = .sbss:0x801D4418; // type:object size:0x4 data:4byte
LastState = .sbss:0x801D4414; // type:object size:0x4 scope:local data:4byte
status = .sbss:0x801D4418; // type:object size:0x4 scope:local data:4byte
bb2 = .sbss:0x801D441C; // type:object size:0x4 scope:local data:4byte
idTmp = .sbss:0x801D4420; // type:object size:0x4 scope:local data:4byte
lbl_801D4428 = .sbss:0x801D4428; // type:object size:0x4 data:4byte
lbl_801D442C = .sbss:0x801D442C; // type:object size:0x4 data:4byte
lbl_801D4430 = .sbss:0x801D4430; // type:object size:0x8
lbl_801D4438 = .sbss:0x801D4438; // type:object size:0x4 data:4byte
lbl_801D443C = .sbss:0x801D443C; // type:object size:0x4 data:4byte
lbl_801D4440 = .sbss:0x801D4440; // type:object size:0x4 data:4byte
lbl_801D4444 = .sbss:0x801D4444; // type:object size:0x2 data:2byte
lbl_801D4446 = .sbss:0x801D4446; // type:object size:0x2 data:2byte
lbl_801D4448 = .sbss:0x801D4448; // type:object size:0x8 data:4byte
lbl_801D4450 = .sbss:0x801D4450; // type:object size:0x4 data:4byte
lbl_801D4454 = .sbss:0x801D4454; // type:object size:0x4 data:4byte
lbl_801D4458 = .sbss:0x801D4458; // type:object size:0x8 data:4byte
lbl_801D4460 = .sbss:0x801D4460; // type:object size:0x4 data:4byte
lbl_801D4464 = .sbss:0x801D4464; // type:object size:0x4 data:4byte
lbl_801D4468 = .sbss:0x801D4468; // type:object size:0x4 data:4byte
retraceCount = .sbss:0x801D4428; // type:object size:0x4 scope:local data:4byte
flushFlag = .sbss:0x801D442C; // type:object size:0x4 scope:local data:4byte
retraceQueue = .sbss:0x801D4430; // type:object size:0x8 scope:local
PreCB = .sbss:0x801D4438; // type:object size:0x4 scope:local data:4byte
PostCB = .sbss:0x801D443C; // type:object size:0x4 scope:local data:4byte
encoderType = .sbss:0x801D4440; // type:object size:0x4 scope:local data:4byte
displayOffsetH = .sbss:0x801D4444; // type:object size:0x2 scope:local data:2byte
displayOffsetV = .sbss:0x801D4446; // type:object size:0x2 scope:local data:2byte
changeMode = .sbss:0x801D4448; // type:object size:0x4 scope:local data:4byte
changed = .sbss:0x801D4450; // type:object size:0x8 scope:local align:8 data:4byte
shdwChangeMode = .sbss:0x801D4458; // type:object size:0x4 scope:local data:4byte
shdwChanged = .sbss:0x801D4460; // type:object size:0x8 scope:local align:8 data:4byte
CurrTiming = .sbss:0x801D4468; // type:object size:0x4 scope:local data:4byte
CurrTvMode = .sbss:0x801D446C; // type:object size:0x4 scope:local data:4byte
lbl_801D4470 = .sbss:0x801D4470; // type:object size:0x4 data:4byte
lbl_801D4474 = .sbss:0x801D4474; // type:object size:0x4 data:4byte
lbl_801D4478 = .sbss:0x801D4478; // type:object size:0x8 data:4byte
lbl_801D4480 = .sbss:0x801D4480; // type:object size:0x8 data:4byte
lbl_801D4488 = .sbss:0x801D4488; // type:object size:0x4 data:4byte
lbl_801D448C = .sbss:0x801D448C; // type:object size:0x4 data:4byte
lbl_801D4490 = .sbss:0x801D4490; // type:object size:0x4 data:4byte
lbl_801D4494 = .sbss:0x801D4494; // type:object size:0x4 data:4byte
lbl_801D4498 = .sbss:0x801D4498; // type:object size:0x4 data:4byte
lbl_801D449C = .sbss:0x801D449C; // type:object size:0x4 data:4byte
lbl_801D44A0 = .sbss:0x801D44A0; // type:object size:0x4 data:4byte
lbl_801D44A4 = .sbss:0x801D44A4; // type:object size:0x4 data:4byte
lbl_801D44A8 = .sbss:0x801D44A8; // type:object size:0x4 data:4byte
lbl_801D44AC = .sbss:0x801D44AC; // type:object size:0x4 data:4byte
lbl_801D44B0 = .sbss:0x801D44B0; // type:object size:0x4 data:4byte
lbl_801D44B4 = .sbss:0x801D44B4; // type:object size:0x4 data:4byte
lbl_801D44B8 = .sbss:0x801D44B8; // type:object size:0x4 data:4byte
lbl_801D44BC = .sbss:0x801D44BC; // type:object size:0x4 data:4byte
lbl_801D44C0 = .sbss:0x801D44C0; // type:object size:0x4 data:4byte
lbl_801D44C4 = .sbss:0x801D44C4; // type:object size:0x4 data:4byte
lbl_801D44C8 = .sbss:0x801D44C8; // type:object size:0x4 data:4byte
lbl_801D44CC = .sbss:0x801D44CC; // type:object size:0x4 data:4byte
lbl_801D44D0 = .sbss:0x801D44D0; // type:object size:0x4 data:4byte
lbl_801D44D4 = .sbss:0x801D44D4; // type:object size:0x4 data:4byte
lbl_801D44D8 = .sbss:0x801D44D8; // type:object size:0x4 data:4byte
lbl_801D44DC = .sbss:0x801D44DC; // type:object size:0x4 data:4byte
lbl_801D44E0 = .sbss:0x801D44E0; // type:object size:0x4 data:4byte
lbl_801D44E4 = .sbss:0x801D44E4; // type:object size:0x4 data:4byte
FBSet = .sbss:0x801D4470; // type:object size:0x4 scope:local data:4byte
message$343 = .sbss:0x801D4474; // type:object size:0x4 scope:local data:4byte
rmode = .sbss:0x801D4478; // type:object size:0x8 scope:local data:4byte
fontShift = .sbss:0x801D4480; // type:object size:0x8 scope:local data:4byte
DemoStat = .sbss:0x801D4488; // type:object size:0x4 scope:local data:4byte
DemoStatIndx = .sbss:0x801D448C; // type:object size:0x4 scope:local data:4byte
DemoStatMaxIndx = .sbss:0x801D4490; // type:object size:0x4 scope:local data:4byte
DemoStatClocks = .sbss:0x801D4494; // type:object size:0x4 scope:local data:4byte
DemoStatDisp = .sbss:0x801D4498; // type:object size:0x4 scope:local data:4byte
topPixIn = .sbss:0x801D449C; // type:object size:0x4 scope:local data:4byte
topPixOut = .sbss:0x801D44A0; // type:object size:0x4 scope:local data:4byte
botPixIn = .sbss:0x801D44A4; // type:object size:0x4 scope:local data:4byte
botPixOut = .sbss:0x801D44A8; // type:object size:0x4 scope:local data:4byte
clrPixIn = .sbss:0x801D44AC; // type:object size:0x4 scope:local data:4byte
copyClks = .sbss:0x801D44B0; // type:object size:0x4 scope:local data:4byte
vcCheck = .sbss:0x801D44B4; // type:object size:0x4 scope:local data:4byte
vcMiss = .sbss:0x801D44B8; // type:object size:0x4 scope:local data:4byte
vcStall = .sbss:0x801D44BC; // type:object size:0x4 scope:local data:4byte
cpReq = .sbss:0x801D44C0; // type:object size:0x4 scope:local data:4byte
tcReq = .sbss:0x801D44C4; // type:object size:0x4 scope:local data:4byte
cpuRdReq = .sbss:0x801D44C8; // type:object size:0x4 scope:local data:4byte
cpuWrReq = .sbss:0x801D44CC; // type:object size:0x4 scope:local data:4byte
dspReq = .sbss:0x801D44D0; // type:object size:0x4 scope:local data:4byte
ioReq = .sbss:0x801D44D4; // type:object size:0x4 scope:local data:4byte
viReq = .sbss:0x801D44D8; // type:object size:0x4 scope:local data:4byte
peReq = .sbss:0x801D44DC; // type:object size:0x4 scope:local data:4byte
rfReq = .sbss:0x801D44E0; // type:object size:0x4 scope:local data:4byte
fiReq = .sbss:0x801D44E4; // type:object size:0x4 scope:local data:4byte
lbl_801D44E8 = .sbss:0x801D44E8; // type:object size:0x4 data:4byte
lbl_801D44EC = .sbss:0x801D44EC; // type:object size:0x4 data:4byte
lbl_801D44F0 = .sbss:0x801D44F0; // type:object size:0x4 data:4byte

View file

@ -243,8 +243,8 @@ config.libs = [
Object(Matching, "game/memory.c"),
Object(Matching, "game/printfunc.c"),
Object(Matching, "game/process.c"),
Object(NonMatching, "game/sprman.c"),
Object(NonMatching, "game/sprput.c"),
Object(Matching, "game/sprman.c"),
Object(Matching, "game/sprput.c"),
Object(NonMatching, "game/hsfload.c"),
Object(NonMatching, "game/hsfdraw.c"),
Object(NonMatching, "game/hsfman.c"),
@ -334,6 +334,32 @@ config.libs = [
Object(NonMatching, "dolphin/mtx/psmtx.c"),
],
),
DolphinLib(
"dvd",
[
Object(NonMatching, "dolphin/dvd/dvdlow.c"),
Object(NonMatching, "dolphin/dvd/dvdfs.c"),
Object(NonMatching, "dolphin/dvd/dvd.c"),
Object(NonMatching, "dolphin/dvd/dvdqueue.c"),
Object(NonMatching, "dolphin/dvd/dvderror.c"),
Object(NonMatching, "dolphin/dvd/fstload.c"),
],
),
DolphinLib(
"vi",
[
Object(NonMatching, "dolphin/vi.c"),
],
),
DolphinLib(
"demo",
[
Object(NonMatching, "dolphin/demo/DEMOInit.c"),
Object(NonMatching, "dolphin/demo/DEMOFont.c"),
Object(NonMatching, "dolphin/demo/DEMOPuts.c"),
Object(NonMatching, "dolphin/demo/DEMOStats.c"),
],
),
{
"lib": "Runtime.PPCEABI.H",
"mw_version": config.linker_version,

View file

@ -4,6 +4,8 @@
#include "types.h"
#include "common_enums.h"
#include "dolphin/dvd.h"
#include "dolphin/mtx/GeoTypes.h"
#include "dolphin/gx/GXEnum.h"
typedef struct om_ovl_his_data {
OverlayID overlay;
@ -157,4 +159,120 @@ typedef struct om_obj_data {
void *data;
} omObjData;
typedef struct anim_frame_data {
s16 pat;
s16 time;
s16 shiftX;
s16 shiftY;
s16 flip;
s16 pad;
} AnimFrameData;
typedef struct anim_bank_data {
s16 timeNum;
s16 unk;
AnimFrameData *frame;
} AnimBankData;
typedef struct anim_layer_data {
u8 alpha;
u8 flip;
s16 bmpNo;
s16 startX;
s16 startY;
s16 sizeX;
s16 sizeY;
s16 shiftX;
s16 shiftY;
s16 vtx[8];
} AnimLayerData;
typedef struct anim_pat_data {
s16 layerNum;
s16 centerX;
s16 centerY;
s16 sizeX;
s16 sizeY;
AnimLayerData *layer;
} AnimPatData;
typedef struct anim_bmp_data {
u8 pixSize;
u8 dataFmt;
s16 palNum;
s16 sizeX;
s16 sizeY;
u32 dataSize;
void *palData;
void *data;
} AnimBmpData;
typedef struct anim_data {
s16 bankNum;
s16 patNum;
s16 bmpNum;
s16 useNum;
AnimBankData *bank;
AnimPatData *pat;
AnimBmpData *bmp;
} AnimData;
typedef struct sprite_data {
u8 r;
u8 g;
u8 b;
char draw_no;
short frame;
short bank;
short attr;
short dirty_flag;
short prio;
float time;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float speed;
float a;
GXTexWrapMode wrap_s;
GXTexWrapMode wrap_t;
short tex_scale_x;
short tex_scale_y;
Mtx *group_mtx;
union {
AnimData *data;
void (*func)(struct sprite_data *sprite);
};
AnimPatData *pat_data;
AnimFrameData *frame_data;
short work[4];
AnimData *bg;
unsigned short bg_bank;
short scissor_x;
short scissor_y;
short scissor_w;
short scissor_h;
} SpriteData;
typedef struct sprite_group_data {
short capacity;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float center_x;
float center_y;
short *members;
Mtx mtx;
} SpriteGroupData;
typedef struct sprite_order_data {
unsigned short group;
unsigned short sprite;
unsigned short prio;
unsigned short next;
} SpriteOrderData;
#endif

View file

@ -21,6 +21,12 @@ void GXSetTevIndirect(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXIndTe
GXIndTexAlphaSel alpha_sel);
void GXSetTevIndWarp(GXTevStageID tev_stage, GXIndTexStageID ind_stage, GXBool signed_offsets,
GXBool replace_mode, GXIndTexMtxID matrix_sel);
void GXSetTevIndTile (GXTevStageID tev_stage, GXIndTexStageID ind_stage,
u16 tilesize_s, u16 tilesize_t,
u16 tilespacing_s, u16 tilespacing_t,
GXIndTexFormat format, GXIndTexMtxID matrix_sel,
GXIndTexBiasSel bias_sel, GXIndTexAlphaSel alpha_sel);
void GXSetIndTexCoordScale(GXIndTexStageID ind_state, GXIndTexScale scale_s, GXIndTexScale scale_t);
#ifdef __cplusplus

View file

@ -30,6 +30,7 @@ void GXInitTexCacheRegion(GXTexRegion* region, GXBool is_32b_mipmap, u32 tmem_ev
GXTexRegionCallback GXSetTexRegionCallback(GXTexRegionCallback callback);
void GXInvalidateTexRegion(const GXTexRegion* region);
void GXSetTexCoordScaleManually(GXTexCoordID coord, GXBool enable, u16 ss, u16 ts);
#ifdef __cplusplus
}
#endif

View file

@ -7,6 +7,7 @@
#include "dolphin/mtx.h"
#include "dolphin/gx/GXStruct.h"
void Hu3DLayerHookSet(short layer, void (*func)(short layer));
void Hu3D2Dto3D(Vec3f*, s32, Vec3f*);
void Hu3DModelLightInfoSet(s32, s32);
void Hu3DBGColorSet(u8, u8, u8);
@ -159,7 +160,50 @@ void espKill(s16);
void espDispOn(s16);
void espPosSet(s16, f32, f32);
void HuSprInit(void);
void HuSprClose(void);
void HuSprExec(short draw_no);
void HuSprBegin(void);
SpriteData *HuSprCall(void);
void HuSprFinish(void);
void HuSprPauseSet(BOOL value);
AnimData *HuSprAnimRead(void *data);
void HuSprAnimLock(AnimData *anim);
short HuSprCreate(AnimData *anim, short prio, short bank);
short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio);
short HuSprGrpCreate(short capacity);
short HuSprGrpCopy(short group);
void HuSprGrpMemberSet(short group, short member, short sprite);
void HuSprGrpMemberKill(short group, short member);
void HuSprGrpKill(short group);
void HuSprKill(short sprite);
void HuSprAnimKill(AnimData *anim);
void HuSprAttrSet(short group, short member, int attr);
void HuSprAttrReset(short group, short member, int attr);
void HuSprPosSet(short group, short member, float x, float y);
void HuSprZRotSet(short group, short member, float z_rot);
void HuSprScaleSet(short group, short member, float x, float y);
void HuSprTPLvlSet(short group, short member, float tp_lvl);
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
void HuSprSpeedSet(short group, short member, float speed);
void HuSprBankSet(short group, short member, short bank);
void HuSprGrpPosSet(short group, float x, float y);
void HuSprGrpCenterSet(short group, float x, float y);
void HuSprGrpZRotSet(short group, float z_rot);
void HuSprGrpScaleSet(short group, float x, float y);
void HuSprGrpTPLvlSet(short group, float tp_lvl);
void HuSprGrpDrawNoSet(short group, int draw_no);
void HuSprDrawNoSet(short group, short member, int draw_no);
void HuSprPriSet(short group, short member, short prio);
void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
void AnimDebug(AnimData *anim);
void HuSprDispInit(void);
void HuSprDisp(SpriteData *sprite);
void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
void HuWinAllKill(void);
void HuWinMesSet(s16, s32);

View file

@ -48,4 +48,6 @@ extern OverlayID omprevovl;
extern PlayerState GWPlayer[4];
extern SystemState GWSystem;
extern u32 minimumVcount;
#endif

712
src/game/sprman.c Normal file
View file

@ -0,0 +1,712 @@
#include "common.h"
#include "dolphin/mtx.h"
SpriteData HuSprData[384];
SpriteGroupData HuSprGrpData[256];
static SpriteOrderData HuSprOrder[384*2];
static short HuSprOrderNum;
static short HuSprOrderNo;
static BOOL HuSprPauseF;
static void HuSprOrderEntry(short group, short sprite);
void mtxTransCat(Mtx matrix, float x, float y, int z); //Last argument should be a float
void HuSprInit(void)
{
short i;
SpriteData *sprite;
SpriteGroupData *group;
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
sprite->data = NULL;
}
for(group = HuSprGrpData, i=0; i<256; i++, group++) {
group->capacity = 0;
}
sprite = &HuSprData[0];
sprite->prio = 0;
sprite->data = (void *)1;
HuSprPauseF = FALSE;
}
void HuSprClose(void)
{
short i;
SpriteGroupData *group;
SpriteData *sprite;
for(group = HuSprGrpData, i=0; i<256; i++, group++) {
if(group->capacity != 0) {
HuSprGrpKill(i);
}
}
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
if(sprite->data) {
HuSprKill(i);
}
}
HuSprPauseF = FALSE;
}
void HuSprExec(short draw_no)
{
SpriteData *sprite;
while(sprite = HuSprCall()) {
if(!(sprite->attr & 0x4) && sprite->draw_no == draw_no) {
HuSprDisp(sprite);
}
}
}
void HuSprBegin(void)
{
Mtx temp, rot;
short i, j;
Vec axis = {0, 0, 1};
SpriteGroupData *group;
group = HuSprGrpData;
HuSprOrderNum = 1;
HuSprOrder[0].next = 0;
HuSprOrder[0].prio = -1;
for(i=0; i<256; i++, group++) {
if(group->capacity != 0) {
MTXTrans(temp, group->center_x*group->scale_x, group->center_y*group->scale_y, 0.0f);
MTXRotAxisDeg(rot, &axis, group->z_rot);
MTXConcat(rot, temp, group->mtx);
MTXScale(temp, group->scale_x, group->scale_y, 1.0f);
MTXConcat(group->mtx, temp, group->mtx);
mtxTransCat(group->mtx, group->x, group->y, 0);
for(j=0; j<group->capacity; j++) {
if(group->members[j] != -1) {
HuSprOrderEntry(i, group->members[j]);
}
}
}
}
HuSprOrderNo = 0;
}
static void HuSprOrderEntry(short group, short sprite)
{
SpriteOrderData *order = &HuSprOrder[HuSprOrderNum];
short prio = HuSprData[sprite].prio;
short prev, next;
if(HuSprOrderNum >= 384*2) {
OSReport("Order Max Over!\n");
return;
}
next = HuSprOrder[0].next;
for(prev = 0; next != 0; prev = next, next = HuSprOrder[next].next) {
if(HuSprOrder[next].prio < prio) {
break;
}
}
order->next = HuSprOrder[prev].next;
HuSprOrder[prev].next = HuSprOrderNum;
order->prio = prio;
order->group = group;
order->sprite = sprite;
HuSprOrderNum++;
}
SpriteData *HuSprCall(void)
{
HuSprOrderNo = HuSprOrder[HuSprOrderNo].next;
if(HuSprOrderNo != 0) {
SpriteOrderData *order = &HuSprOrder[HuSprOrderNo];
SpriteData *sprite = &HuSprData[order->sprite];
sprite->group_mtx = &HuSprGrpData[order->group].mtx;
if(sprite->attr & 0x10) {
return sprite;
}
sprite->frame_data = &sprite->data->bank[sprite->bank].frame[sprite->frame];
sprite->pat_data = &sprite->data->pat[sprite->frame_data->pat];
return sprite;
} else {
return NULL;
}
}
static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short wrap)
{
if(sprite->time >= (*frame)->time) {
sprite->frame++;
sprite->time -= (*frame)->time;
if(sprite->frame >= bank->timeNum || (*frame)[1].time == -1) {
if(wrap) {
sprite->frame = 0;
} else {
sprite->frame = bank->timeNum-1;
}
}
*frame = &bank->frame[sprite->frame];
} else if(sprite->time < 0) {
sprite->frame--;
if(sprite->frame < 0) {
if(wrap) {
sprite->frame = bank->timeNum-1;
} else {
sprite->frame = 0;
}
}
*frame = &bank->frame[sprite->frame];
sprite->time += (*frame)->time;
}
}
void HuSprFinish(void)
{
AnimData *anim;
AnimBankData *bank;
AnimFrameData *frame;
SpriteData *sprite;
short i;
short j;
short wrap;
short dir;
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
if(sprite->data && !(sprite->attr & 0x10)) {
if(!HuSprPauseF || (sprite->attr & 0x20)) {
anim = sprite->data;
bank = &anim->bank[sprite->bank];
frame = &bank->frame[sprite->frame];
wrap = (sprite->attr & 0x2) ? 0 : 1;
if(!(sprite->attr & 0x1)) {
dir = (sprite->attr & 0x40) ? -1 : 1;
for(j=0; j<(int)sprite->speed*minimumVcount; j++) {
sprite->time += dir;
SpriteCalcFrame(sprite, bank, &frame, wrap);
}
sprite->time += (sprite->speed*(float)minimumVcount)-j;
SpriteCalcFrame(sprite, bank, &frame, wrap);
}
sprite->dirty_flag = 0;
}
}
}
}
void HuSprPauseSet(BOOL value)
{
HuSprPauseF = value;
}
AnimData *HuSprAnimRead(void *data)
{
short i;
AnimBmpData *bmp;
AnimBankData *bank;
AnimPatData *pat;
AnimData *anim = (AnimData *)data;
if((u32)anim->bank & 0xFFFF0000) {
anim->useNum++;
return anim;
}
bank = (AnimBankData *)((u32)anim->bank+(u32)data);
anim->bank = bank;
pat = (AnimPatData *)((u32)anim->pat+(u32)data);
anim->pat = pat;
bmp = (AnimBmpData *)((u32)anim->bmp+(u32)data);
anim->bmp = bmp;
for(i=0; i<anim->bankNum; i++, bank++) {
bank->frame = (AnimFrameData *)((u32)bank->frame+(u32)data);
}
for(i=0; i<anim->patNum; i++, pat++) {
pat->layer = (AnimLayerData *)((u32)pat->layer+(u32)data);
}
for(i=0; i<anim->bmpNum; i++, bmp++) {
bmp->palData = (void *)((u32)bmp->palData+(u32)data);
bmp->data = (void *)((u32)bmp->data+(u32)data);
}
anim->useNum = 0;
return anim;
}
void HuSprAnimLock(AnimData *anim)
{
anim->useNum++;
}
short HuSprCreate(AnimData *anim, short prio, short bank)
{
SpriteData *sprite;
short i;
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
if(!sprite->data) {
break;
}
}
if(i == 384) {
return -1;
}
sprite->data = anim;
sprite->speed = 1.0f;
sprite->frame = 0;
sprite->bank = bank;
sprite->time = 0.0f;
sprite->attr = 0;
sprite->draw_no = 0;
sprite->r = sprite->g = sprite->b = sprite->a = 255;
sprite->x = sprite->y = sprite->z_rot = 0.0f;
sprite->prio = prio;
sprite->scale_x = sprite->scale_y = 1.0f;
sprite->wrap_s = sprite->wrap_t = GX_CLAMP;
sprite->tex_scale_x = sprite->tex_scale_y = 1;
sprite->bg = NULL;
sprite->scissor_x = sprite->scissor_y = 0;
sprite->scissor_w = 640;
sprite->scissor_h = 480;
if(anim) {
HuSprAnimLock(anim);
}
return i;
}
short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio)
{
SpriteData *sprite;
short index = HuSprCreate(NULL, prio, 0);
if(index == -1) {
return -1;
}
sprite = &HuSprData[index];
sprite->func = func;
sprite->attr |= 0x10;
return index;
}
short HuSprGrpCreate(short capacity)
{
SpriteGroupData *group;
short i, j;
for(group = HuSprGrpData, i=0; i<256; i++, group++) {
if(group->capacity == 0) {
break;
}
}
if(i == 256) {
return -1;
}
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(short)*capacity);
for(j=0; j<capacity; j++) {
group->members[j] = -1;
}
group->capacity = capacity;
group->x = group->y = group->z_rot = group->center_x = group->center_y = 0.0f;
group->scale_x = group->scale_y = 1.0f;
return i;
}
short HuSprGrpCopy(short group)
{
SpriteGroupData *new_group_ptr;
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short new_group = HuSprGrpCreate(group_ptr->capacity);
short i;
if(new_group == -1) {
return -1;
}
new_group_ptr = &HuSprGrpData[new_group];
new_group_ptr->x = group_ptr->x;
new_group_ptr->y = group_ptr->y;
new_group_ptr->z_rot = group_ptr->z_rot;
new_group_ptr->scale_x = group_ptr->scale_x;
new_group_ptr->scale_y = group_ptr->scale_y;
new_group_ptr->center_x = group_ptr->center_x;
new_group_ptr->center_y = group_ptr->center_y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
SpriteData *old_sprite = &HuSprData[group_ptr->members[i]];
short new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
HuSprData[new_sprite] = *old_sprite;
HuSprGrpMemberSet(new_group, i, new_sprite);
}
}
return new_group;
}
void HuSprGrpMemberSet(short group, short member, short sprite)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr = &HuSprData[sprite];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != -1) {
return;
}
group_ptr->members[member] = sprite;
}
void HuSprGrpMemberKill(short group, short member)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
return;
}
HuSprKill(group_ptr->members[member]);
group_ptr->members[member] = -1;
}
void HuSprGrpKill(short group)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprKill(group_ptr->members[i]);
}
}
group_ptr->capacity = 0;
HuMemDirectFree(group_ptr->members);
}
void HuSprKill(short sprite)
{
SpriteData *sprite_ptr = &HuSprData[sprite];
if(!sprite_ptr->data) {
return;
}
if(!(sprite_ptr->attr & 0x10)) {
HuSprAnimKill(sprite_ptr->data);
if(sprite_ptr->bg) {
HuSprAnimKill(sprite_ptr->bg);
sprite_ptr->bg = NULL;
}
}
sprite_ptr->data = NULL;
}
void HuSprAnimKill(AnimData *anim)
{
if(--anim->useNum <= 0) {
if(anim->bmpNum & 0x8000) {
if(anim->bmp->data) {
HuMemDirectFree(anim->bmp->data);
}
if(anim->bmp->palData) {
HuMemDirectFree(anim->bmp->palData);
}
}
HuMemDirectFree(anim);
}
}
void HuSprAttrSet(short group, short member, int attr)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
sprite_ptr->attr |= attr;
sprite_ptr->dirty_flag |= 0x1;
}
void HuSprAttrReset(short group, short member, int attr)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
sprite_ptr->attr &= ~attr;
sprite_ptr->dirty_flag |= 0x1;
}
void HuSprPosSet(short group, short member, float x, float y)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->x = x;
sprite_ptr->y = y;
sprite_ptr->dirty_flag |= 0x2;
}
void HuSprZRotSet(short group, short member, float z_rot)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->z_rot = z_rot;
sprite_ptr->dirty_flag |= 0x2;
}
void HuSprScaleSet(short group, short member, float x, float y)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->scale_x = x;
sprite_ptr->scale_y = y;
sprite_ptr->dirty_flag |= 0x2;
}
void HuSprTPLvlSet(short group, short member, float tp_lvl)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->a = tp_lvl*255;
sprite_ptr->dirty_flag |= 0x4;
}
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->r = r;
sprite_ptr->g = g;
sprite_ptr->b = b;
sprite_ptr->dirty_flag |= 0x4;
}
void HuSprSpeedSet(short group, short member, float speed)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
HuSprData[group_ptr->members[member]].speed = speed;
}
void HuSprBankSet(short group, short member, short bank)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
AnimData *anim = sprite_ptr->data;
AnimBankData *bank_ptr = &anim->bank[sprite_ptr->bank];
AnimFrameData *frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->bank = bank;
if(sprite_ptr->attr & 0x40) {
sprite_ptr->frame = bank_ptr->timeNum-1;
frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->time = frame_ptr->time;
} else {
sprite_ptr->time = 0;
sprite_ptr->frame = 0;
}
}
void HuSprGrpPosSet(short group, float x, float y)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
group_ptr->x = x;
group_ptr->y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
}
}
}
void HuSprGrpCenterSet(short group, float x, float y)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
group_ptr->center_x = x;
group_ptr->center_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
}
}
}
void HuSprGrpZRotSet(short group, float z_rot)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
group_ptr->z_rot = z_rot;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
}
}
}
void HuSprGrpScaleSet(short group, float x, float y)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
group_ptr->scale_x = x;
group_ptr->scale_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
}
}
}
void HuSprGrpTPLvlSet(short group, float tp_lvl)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].a = tp_lvl*255;
HuSprData[group_ptr->members[i]].dirty_flag |= 0x4;
}
}
}
void HuSprGrpDrawNoSet(short group, int draw_no)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].draw_no = draw_no;
}
}
}
void HuSprDrawNoSet(short group, short member, int draw_no)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->draw_no = draw_no;
}
void HuSprPriSet(short group, short member, short prio)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->prio = prio;
}
void HuSprGrpScissorSet(short group, short x, short y, short w, short h)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprScissorSet(group, i, x, y, w, h);
}
}
}
void HuSprScissorSet(short group, short member, short x, short y, short w, short h)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->scissor_x = x;
sprite_ptr->scissor_y = y;
sprite_ptr->scissor_w = w;
sprite_ptr->scissor_h = h;
}
static short bitSizeTbl[11] = { 32, 24, 16, 8, 4, 16, 8, 8, 4, 8, 4 };
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
{
AnimLayerData *layer;
AnimBmpData *bmp;
AnimData *anim;
AnimPatData *pat;
AnimFrameData *frame;
void *temp;
AnimBankData *bank;
AnimData *new_anim;
anim = new_anim = HuMemDirectMalloc(HEAP_DATA, sizeof(AnimData)+sizeof(AnimBankData)+sizeof(AnimFrameData)
+sizeof(AnimPatData)+sizeof(AnimLayerData)+sizeof(AnimBmpData));
bank = temp = &new_anim[1];
anim->bank = bank;
frame = temp = ((char *)temp+sizeof(AnimBankData));
bank->frame = frame;
pat = temp = ((char *)temp+sizeof(AnimFrameData));
anim->pat = pat;
layer = temp = ((char *)temp+sizeof(AnimPatData));
pat->layer = layer;
bmp = temp = ((char *)temp+sizeof(AnimLayerData));
anim->bmp = bmp;
anim->useNum = 0;
anim->bankNum = 1;
anim->patNum = 1;
anim->bmpNum = (1|0x8000);
bank->timeNum = 1;
bank->unk = 10;
frame->pat = 0;
frame->time = 10;
frame->shiftX = frame->shiftY = frame->flip = 0;
pat->layerNum = 1;
pat->centerX = sizeX/2;
pat->centerY = sizeY/2;
pat->sizeX = sizeX;
pat->sizeY = sizeY;
layer->alpha = 255;
layer->flip = 0;
layer->bmpNo = 0;
layer->startX = layer->startY = 0;
layer->sizeX = sizeX;
layer->sizeY = sizeY;
layer->shiftX = layer->shiftY = 0;
layer->vtx[0] = layer->vtx[1] = 0;
layer->vtx[2] = sizeX;
layer->vtx[3] = 0;
layer->vtx[4] = sizeX;
layer->vtx[5] = sizeY;
layer->vtx[6] = 0;
layer->vtx[7] = sizeY;
bmp->pixSize = bitSizeTbl[dataFmt];
bmp->dataFmt = dataFmt;
bmp->palNum = 0;
bmp->sizeX = sizeX;
bmp->sizeY = sizeY;
bmp->dataSize = sizeX*sizeY*bitSizeTbl[dataFmt]/8;
bmp->palData = NULL;
bmp->data = NULL;
return anim;
}
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank)
{
short sprite = HuSprGrpData[group].members[member];
HuSprSprBGSet(sprite, bg, bg_bank);
}
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank)
{
SpriteData *sprite_ptr = &HuSprData[sprite];
sprite_ptr->bg = bg;
sprite_ptr->bg_bank = bg_bank;
sprite_ptr->wrap_t = sprite_ptr->wrap_s = GX_REPEAT;
sprite_ptr->attr &= ~0x8;
}
void AnimDebug(AnimData *anim)
{
AnimPatData *pat;
AnimLayerData *layer;
s16 i;
s16 j;
AnimFrameData *frame;
AnimBankData *bank;
AnimBmpData *bmp;
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & 0x7FFF);
pat = anim->pat;
for(i=0; i<anim->patNum; i++) {
OSReport("PATTERN%d:\n", i);
OSReport("\tlayerNum %d,center (%d,%d),size (%d,%d)\n", pat->layerNum, pat->centerX, pat->centerX, pat->sizeX, pat->sizeY);
layer = pat->layer;
for(j=0; j<pat->layerNum; j++) {
OSReport("\t\tfileNo %d,flip %x\n", layer->bmpNo, layer->flip);
OSReport("\t\tstart (%d,%d),size (%d,%d),shift (%d,%d)\n", layer->startX, layer->startY, layer->sizeX, layer->sizeY, layer->shiftX, layer->shiftY);
if(j != pat->layerNum-1) {
OSReport("\n");
}
layer++;
}
pat++;
}
bank = anim->bank;
for(i=0; i<anim->bankNum; i++) {
OSReport("BANK%d:\n", i);
OSReport("\ttimeNum %d\n", bank->timeNum);
frame = bank->frame;
for(j=0; j<bank->timeNum; j++) {
OSReport("\t\tpat %d,time %d,shift(%d,%d),flip %x\n", frame->pat, frame->time, frame->shiftX, frame->shiftY, frame->flip);
frame++;
}
bank++;
}
bmp = anim->bmp;
for(i=0; i<anim->bmpNum & 0x7FFF; i++) {
OSReport("BMP%d:\n", i);
OSReport("\tpixSize %d,palNum %d,size (%d,%d)\n", bmp->pixSize, bmp->palNum, bmp->sizeX, bmp->sizeY);
bmp++;
}
}

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#include "common.h"
#include "dolphin/mtx.h"
#include "dolphin/gx.h"
#include "dolphin/vi.h"
static void *bmpNoCC[8];
static short HuSprLayerDrawNo[8];
static short bmpCCIdx;
void mtxTransCat(Mtx matrix, float x, float y, float z);
static void HuSprLayerHook(short layer);
void HuSprDispInit(void)
{
Mtx44 proj;
short i;
for(i=0; i<8; i++) {
bmpNoCC[i] = NULL;
}
bmpCCIdx = 0;
GXInvalidateTexAll();
MTXOrtho(proj, 0, 480, 0, 576, 0, 10);
GXSetProjection(proj, GX_ORTHOGRAPHIC);
if(RenderMode->field_rendering) {
GXSetViewportJitter(0, 0, 640, 480, 0, 1, VIGetNextField());
} else {
GXSetViewport(0, 0, 640, 480, 0, 1);
}
GXSetScissor(0, 0, 640, 480);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GXSetCullMode(GX_CULL_NONE);
GXSetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
}
void HuSprDisp(SpriteData *sprite)
{
short i;
AnimData *anim = sprite->data;
AnimPatData *pat = sprite->pat_data;
Vec axis = {0, 0, 1};
Mtx modelview, rot;
short color_sum;
void (*func)(SpriteData *);
GXSetScissor(sprite->scissor_x, sprite->scissor_y, sprite->scissor_w, sprite->scissor_h);
if(sprite->attr & 0x10) {
if(sprite->func) {
func = sprite->func;
func(sprite);
HuSprDispInit();
}
} else {
AnimLayerData *layer;
AnimBmpData *bg_bmp;
GXColor color;
GXSetNumTexGens(1);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
color.r = color.g = color.b = color.a = 255;
GXSetChanAmbColor(GX_COLOR0A0, color);
GXSetChanMatColor(GX_COLOR0A0, color);
color.r = sprite->r;
color.g = sprite->g;
color.b = sprite->b;
color.a = sprite->a;
color_sum = color.r+color.g+color.b+color.a;
GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_C0, GX_CC_CPREV, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_APREV, GX_CA_A0, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT0, GX_DF_CLAMP, GX_AF_SPOT);
if(sprite->attr & 0x80) {
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_NOOP);
} else if(sprite->attr & 0x100) {
GXSetBlendMode(GX_BM_BLEND, GX_BL_ZERO, GX_BL_INVDSTCLR, GX_LO_NOOP);
} else {
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
}
if(sprite->bg) {
AnimPatData *bg_pat;
AnimFrameData *bg_frame;
bg_frame = sprite->bg->bank[sprite->bg_bank].frame;
bg_pat = &sprite->bg->pat[bg_frame->pat];
layer = bg_pat->layer;
bg_bmp = &sprite->bg->bmp[layer->bmpNo];
HuSprTexLoad(sprite->bg, layer->bmpNo, 1, GX_CLAMP, GX_CLAMP, GX_NEAR);
GXSetNumIndStages(1);
GXSetTexCoordScaleManually(GX_TEXCOORD0, GX_TRUE, bg_bmp->sizeX*16, bg_bmp->sizeY*16);
GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP1);
GXSetIndTexCoordScale(GX_INDTEXSTAGE0, GX_ITS_16, GX_ITS_16);
GXSetTevIndTile(GX_TEVSTAGE0, GX_INDTEXSTAGE0, 16, 16, 16, 16, GX_ITF_4, GX_ITM_0, GX_ITB_NONE, GX_ITBA_OFF);
}
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
GXSetZCompLoc(GX_FALSE);
if(0 != sprite->z_rot) {
MTXRotAxisDeg(rot, &axis, sprite->z_rot);
MTXScale(modelview, sprite->scale_x, sprite->scale_y, 1.0f);
MTXConcat(rot, modelview, modelview);
} else {
MTXScale(modelview, sprite->scale_x, sprite->scale_y, 1.0f);
}
mtxTransCat(modelview, sprite->x, sprite->y, 0);
MTXConcat(*sprite->group_mtx, modelview, modelview);
GXLoadPosMtxImm(modelview, GX_PNMTX0);
for(i=pat->layerNum-1; i>=0; i--) {
float pos[4][2];
float texcoord_x1, texcoord_y1, texcoord_x2, texcoord_y2;
AnimBmpData *bmp;
layer = &pat->layer[i];
bmp = &anim->bmp[layer->bmpNo];
if(!bmp) {
continue;
}
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
HuSprTexLoad(anim, layer->bmpNo, 0, sprite->wrap_s, sprite->wrap_t, (sprite->attr & 0x8) ? 1 : 0);
if(layer->alpha != 0xFF || color_sum != 1020) {
color.a = (u16)(sprite->a*layer->alpha) >> 8;
GXSetTevColor(GX_TEVSTAGE1, color);
GXSetNumTevStages(2);
} else {
GXSetNumTevStages(1);
}
if(!sprite->bg) {
pos[0][0] = layer->vtx[0]-pat->centerX;
pos[0][1] = layer->vtx[1]-pat->centerY;
pos[1][0] = layer->vtx[2]-pat->centerX;
pos[1][1] = layer->vtx[3]-pat->centerY;
pos[2][0] = layer->vtx[4]-pat->centerX;
pos[2][1] = layer->vtx[5]-pat->centerY;
pos[3][0] = layer->vtx[6]-pat->centerX;
pos[3][1] = layer->vtx[7]-pat->centerY;
if(layer->flip & 0x1) {
texcoord_x2 = layer->startX/(float)bmp->sizeX;
texcoord_x1 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
} else {
texcoord_x1 = layer->startX/(float)bmp->sizeX;
texcoord_x2 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
}
if(layer->flip & 0x2) {
texcoord_y2 = layer->startY/(float)bmp->sizeY;
texcoord_y1 = (layer->startY+layer->sizeY)/(float)bmp->sizeY;
} else {
texcoord_y1 = layer->startY/(float)bmp->sizeY;
texcoord_y2 = (layer->startY+layer->sizeY)/(float)bmp->sizeY;
}
} else {
pos[0][0] = pos[3][0] = -(bg_bmp->sizeX*16)/2;
pos[0][1] = pos[1][1] = -(bg_bmp->sizeY*16)/2;
pos[2][0] = pos[1][0] = pos[0][0]+(bg_bmp->sizeX*16);
pos[2][1] = pos[3][1] = pos[0][1]+(bg_bmp->sizeY*16);
texcoord_x1 = texcoord_y1 = 1.0/(bg_bmp->sizeX*16);
texcoord_x2 = texcoord_y2 = 1.0f;
}
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(pos[0][0], pos[0][1], 0);
GXTexCoord2f32(texcoord_x1*sprite->tex_scale_x, texcoord_y1*sprite->tex_scale_y);
GXPosition3f32(pos[1][0], pos[1][1], 0);
GXTexCoord2f32(texcoord_x2*sprite->tex_scale_x, texcoord_y1*sprite->tex_scale_y);
GXPosition3f32(pos[2][0], pos[2][1], 0);
GXTexCoord2f32(texcoord_x2*sprite->tex_scale_x, texcoord_y2*sprite->tex_scale_y);
GXPosition3f32(pos[3][0], pos[3][1], 0);
GXTexCoord2f32(texcoord_x1*sprite->tex_scale_x, texcoord_y2*sprite->tex_scale_y);
GXEnd();
}
if(sprite->bg) {
GXSetNumIndStages(0);
GXSetTevDirect(GX_TEVSTAGE0);
GXSetTexCoordScaleManually(GX_TEXCOORD0, GX_FALSE, 0, 0);
}
}
}
void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter)
{
GXTexObj tex_obj;
GXTlutObj tlut_obj;
AnimBmpData *bmp_ptr = &anim->bmp[bmp];
short sizeX = bmp_ptr->sizeX;
short sizeY = bmp_ptr->sizeY;
switch(bmp_ptr->dataFmt & 0xF) {
case 0:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGBA8, wrap_s, wrap_t, GX_FALSE);
break;
case 1:
case 2:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGB5A3, wrap_s, wrap_t, GX_FALSE);
break;
case 3:
GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
GXLoadTlut(&tlut_obj, slot);
GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C8, wrap_s, wrap_t, GX_FALSE, slot);
break;
case 4:
GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
GXLoadTlut(&tlut_obj, slot);
GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C4, wrap_s, wrap_t, GX_FALSE, slot);
break;
case 5:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA8, wrap_s, wrap_t, GX_FALSE);
break;
case 6:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA4, wrap_s, wrap_t, GX_FALSE);
break;
case 7:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I8, wrap_s, wrap_t, GX_FALSE);
break;
case 8:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I4, wrap_s, wrap_t, GX_FALSE);
break;
case 9:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_CTF_A8, wrap_s, wrap_t, GX_FALSE);
break;
case 10:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_CMPR, wrap_s, wrap_t, GX_FALSE);
break;
default:
break;
}
GXInitTexObjLOD(&tex_obj, filter, filter, 0, 0, 0, GX_FALSE, GX_FALSE, GX_ANISO_1);
GXLoadTexObj(&tex_obj, slot);
}
void HuSprExecLayerSet(short draw_no, short layer)
{
HuSprLayerDrawNo[layer] = draw_no;
Hu3DLayerHookSet(layer, HuSprLayerHook);
}
static void HuSprLayerHook(short layer)
{
HuSprDispInit();
HuSprExec(HuSprLayerDrawNo[layer]);
}