Clean Up Sprite Constant Labeling
Also improved struct labeling.
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d12b5c62aa
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504e565727
10 changed files with 434 additions and 425 deletions
85
include/game/animdata.h
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85
include/game/animdata.h
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#ifndef _GAME_ANIMDATA_H
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#define _GAME_ANIMDATA_H
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#include "dolphin.h"
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#define ANIM_BMP_RGBA8 0
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#define ANIM_BMP_RGB5A3 1
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#define ANIM_BMP_RGB5A3_DUPE 2
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#define ANIM_BMP_C8 3
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#define ANIM_BMP_C4 4
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#define ANIM_BMP_IA8 5
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#define ANIM_BMP_IA4 6
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#define ANIM_BMP_I8 7
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#define ANIM_BMP_I4 8
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#define ANIM_BMP_A8 9
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#define ANIM_BMP_CMPR 10
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#define ANIM_BMP_FMTMASK 0xF
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#define ANIM_BMP_ALLOC 0x8000
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#define ANIM_BMP_NUM_MASK 0x7FFF
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#define ANIM_LAYER_FLIPX 0x1
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#define ANIM_LAYER_FLIPY 0x2
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typedef void (*SpriteFunc)(struct sprite_data *);
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typedef struct anim_frame_data {
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s16 pat;
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s16 time;
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s16 shiftX;
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s16 shiftY;
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s16 flip;
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s16 pad;
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} AnimFrameData;
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typedef struct anim_bank_data {
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s16 timeNum;
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s16 unk;
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AnimFrameData *frame;
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} AnimBankData;
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typedef struct anim_layer_data {
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u8 alpha;
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u8 flip;
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s16 bmpNo;
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s16 startX;
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s16 startY;
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s16 sizeX;
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s16 sizeY;
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s16 shiftX;
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s16 shiftY;
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s16 vtx[8];
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} AnimLayerData;
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typedef struct anim_pat_data {
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s16 layerNum;
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s16 centerX;
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s16 centerY;
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s16 sizeX;
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s16 sizeY;
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AnimLayerData *layer;
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} AnimPatData;
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typedef struct anim_bmp_data {
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u8 pixSize;
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u8 dataFmt;
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s16 palNum;
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s16 sizeX;
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s16 sizeY;
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u32 dataSize;
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void *palData;
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void *data;
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} AnimBmpData;
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typedef struct anim_data {
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s16 bankNum;
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s16 patNum;
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s16 bmpNum;
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s16 useNum;
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AnimBankData *bank;
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AnimPatData *pat;
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AnimBmpData *bmp;
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} AnimData;
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#endif
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