Clean Up Sprite Constant Labeling
Also improved struct labeling.
This commit is contained in:
parent
d12b5c62aa
commit
504e565727
10 changed files with 434 additions and 425 deletions
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@ -84,14 +84,14 @@ static void BootProc(void)
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sprite_nintendo = HuSprCreate(data, 0, 0);
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HuSprGrpMemberSet(group, 0, sprite_nintendo);
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HuSprPosSet(group, 0, 288, 240);
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HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
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if(omovlevtno != 0) {
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HuAudSndGrpSetSet(0);
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data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
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sprite_hudson = HuSprCreate(data, 0, 0);
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HuSprGrpMemberSet(group, 1, sprite_hudson);
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HuSprPosSet(group, 1, 288, 240);
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HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
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HuWinInit(1);
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TitleInit();
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SystemInitF = 1;
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@ -104,7 +104,7 @@ static void BootProc(void)
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GWPlayerCfg[i].pad_idx = i;
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}
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repeat:
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HuSprAttrReset(group, 0, SPRITE_ATTR_HIDDEN);
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HuSprAttrReset(group, 0, HUSPR_ATTR_DISPOFF);
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
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while(WipeStatGet()) {
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HuPrcVSleep();
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@ -121,7 +121,7 @@ static void BootProc(void)
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sprite_hudson = HuSprCreate(data, 0, 0);
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HuSprGrpMemberSet(group, 1, sprite_hudson);
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HuSprPosSet(group, 1, 288, 240);
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HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
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while(OSTicksToMilliseconds(OSGetTick()-tick_prev) < 3000) {
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HuPrcVSleep();
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}
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@ -137,8 +137,8 @@ static void BootProc(void)
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while(WipeStatGet()) {
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HuPrcVSleep();
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}
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HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
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HuSprAttrReset(group, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
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HuSprAttrReset(group, 1, HUSPR_ATTR_DISPOFF);
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HuPrcSleep(60);
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
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while(WipeStatGet()) {
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@ -173,8 +173,8 @@ static void BootProc(void)
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while(OSTicksToMilliseconds(OSGetTick()-tick_prev) < 1000) {
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HuPrcVSleep();
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}
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HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
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HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
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group_thp = HuSprGrpCreate(1);
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sprite_thp = HuTHPSprCreateVol("movie/opmov_a00.thp", 0, 100, 122);
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HuSprGrpMemberSet(group_thp, 0, sprite_thp);
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@ -300,7 +300,7 @@ static void ProgressiveProc(void)
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sprite = HuSprCreate(data, 0, 0);
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HuSprGrpMemberSet(group, 2, sprite);
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HuSprPosSet(group, 2, progressivePosTbl[option*2], progressivePosTbl[(option*2)+1]);
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HuSprAttrSet(group, 2, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 2, HUSPR_ATTR_DISPOFF);
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
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while(WipeStatGet()) {
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HuPrcVSleep();
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@ -312,9 +312,9 @@ static void ProgressiveProc(void)
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i=0;
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}
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if(HU_PAD_BTNDOWN_ALL & PAD_BUTTON_A) {
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HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
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HuSprPosSet(group, 2, progressivePosTbl[option*2], progressivePosTbl[(option*2)+1]);
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HuSprAttrReset(group, 2, SPRITE_ATTR_HIDDEN);
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HuSprAttrReset(group, 2, HUSPR_ATTR_DISPOFF);
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break;
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}
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HuPrcVSleep();
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@ -468,23 +468,23 @@ static void TitleInit(void)
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sprite_data = HuSprAnimReadFile(TITLE_BG_ANM);
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sprite = HuSprCreate(sprite_data, 0, 0);
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HuSprGrpMemberSet(titleGroup, 0, sprite);
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HuSprAttrSet(titleGroup, 0, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
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HuSprDrawNoSet(titleGroup, 0, 127);
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HuSprPosSet(titleGroup, 0, 288, 240);
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sprite_data = HuSprAnimReadFile(TITLE_COPYRIGHT_ANM);
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sprite = HuSprCreate(sprite_data, 1, 0);
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HuSprGrpMemberSet(titleGroup, 1, sprite);
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HuSprAttrSet(titleGroup, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
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HuSprPosSet(titleGroup, 1, 288, 420);
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sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_ANM);
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sprite = HuSprCreate(sprite_data, 2, 0);
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HuSprGrpMemberSet(titleGroup, 2, sprite);
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HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
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HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF|HUSPR_ATTR_LINEAR);
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HuSprPosSet(titleGroup, 2, 288, 380);
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sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
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sprite = HuSprCreate(sprite_data, 0, 0);
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HuSprGrpMemberSet(titleGroup, 3, sprite);
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HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
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HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF|HUSPR_ATTR_LINEAR);
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HuSprPosSet(titleGroup, 3, 288, 200);
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}
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@ -496,8 +496,8 @@ static BOOL TitleProc(void)
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s16 i;
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Hu3DModelAttrReset(titleModel[0], 1);
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Hu3DModelAttrReset(titleModel[1], 1);
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HuSprAttrReset(titleGroup, 0, SPRITE_ATTR_HIDDEN);
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HuSprAttrReset(titleGroup, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrReset(titleGroup, 0, HUSPR_ATTR_DISPOFF);
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HuSprAttrReset(titleGroup, 1, HUSPR_ATTR_DISPOFF);
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OSReport(">>>>>>>>MSM_SE_SEL_01 %d\n", msmSeGetEntryID(2092, y_offset));
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OSReport(">>>>>>>>SE Num %d\n", msmSeGetNumPlay(0));
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HuAudSStreamPlay(20);
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@ -505,14 +505,14 @@ static BOOL TitleProc(void)
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while(WipeStatGet()) {
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HuPrcVSleep();
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}
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HuSprAttrReset(titleGroup, 3, SPRITE_ATTR_HIDDEN);
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HuSprAttrReset(titleGroup, 3, HUSPR_ATTR_DISPOFF);
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for(i=1; i<=50; i++) {
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scale = (cos((i*1.8)*M_PI/180.0)*10.0)+1.0;
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HuSprScaleSet(titleGroup, 3, scale, scale);
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HuSprTPLvlSet(titleGroup, 3, i/50.0);
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HuPrcVSleep();
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}
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HuSprAttrReset(titleGroup, 2, SPRITE_ATTR_HIDDEN);
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HuSprAttrReset(titleGroup, 2, HUSPR_ATTR_DISPOFF);
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for(i=scale_time=0; i<1800; i++) {
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if(i <= 10) {
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HuSprTPLvlSet(titleGroup, 2, i/10.0);
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@ -522,7 +522,7 @@ static BOOL TitleProc(void)
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if(ret < 0) {
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OSReport(">>>>>Error %d\n", ret);
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}
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HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
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return 1;
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}
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scale = (sin((i*scale_time)*M_PI/180.0)*0.1)+0.9;
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@ -541,10 +541,10 @@ static BOOL TitleProc(void)
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Hu3DModelAttrSet(titleModel[0], 1);
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Hu3DModelAttrSet(titleModel[1], 1);
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Hu3DModelAttrSet(titleModel[2], 1);
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HuSprAttrSet(titleGroup, 0, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(titleGroup, 1, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN);
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HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
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HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
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HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
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HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF);
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return 0;
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}
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