Clean Up Sprite Constant Labeling

Also improved struct labeling.
This commit is contained in:
gamemasterplc 2024-03-10 22:36:14 -05:00
parent d12b5c62aa
commit 504e565727
10 changed files with 434 additions and 425 deletions

View file

@ -84,14 +84,14 @@ static void BootProc(void)
sprite_nintendo = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 0, sprite_nintendo);
HuSprPosSet(group, 0, 288, 240);
HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
if(omovlevtno != 0) {
HuAudSndGrpSetSet(0);
data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
sprite_hudson = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite_hudson);
HuSprPosSet(group, 1, 288, 240);
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
HuWinInit(1);
TitleInit();
SystemInitF = 1;
@ -104,7 +104,7 @@ static void BootProc(void)
GWPlayerCfg[i].pad_idx = i;
}
repeat:
HuSprAttrReset(group, 0, SPRITE_ATTR_HIDDEN);
HuSprAttrReset(group, 0, HUSPR_ATTR_DISPOFF);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while(WipeStatGet()) {
HuPrcVSleep();
@ -121,7 +121,7 @@ static void BootProc(void)
sprite_hudson = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite_hudson);
HuSprPosSet(group, 1, 288, 240);
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
while(OSTicksToMilliseconds(OSGetTick()-tick_prev) < 3000) {
HuPrcVSleep();
}
@ -137,8 +137,8 @@ static void BootProc(void)
while(WipeStatGet()) {
HuPrcVSleep();
}
HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
HuSprAttrReset(group, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(group, 1, HUSPR_ATTR_DISPOFF);
HuPrcSleep(60);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while(WipeStatGet()) {
@ -173,8 +173,8 @@ static void BootProc(void)
while(OSTicksToMilliseconds(OSGetTick()-tick_prev) < 1000) {
HuPrcVSleep();
}
HuSprAttrSet(group, 0, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
group_thp = HuSprGrpCreate(1);
sprite_thp = HuTHPSprCreateVol("movie/opmov_a00.thp", 0, 100, 122);
HuSprGrpMemberSet(group_thp, 0, sprite_thp);
@ -300,7 +300,7 @@ static void ProgressiveProc(void)
sprite = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 2, sprite);
HuSprPosSet(group, 2, progressivePosTbl[option*2], progressivePosTbl[(option*2)+1]);
HuSprAttrSet(group, 2, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 2, HUSPR_ATTR_DISPOFF);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while(WipeStatGet()) {
HuPrcVSleep();
@ -312,9 +312,9 @@ static void ProgressiveProc(void)
i=0;
}
if(HU_PAD_BTNDOWN_ALL & PAD_BUTTON_A) {
HuSprAttrSet(group, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
HuSprPosSet(group, 2, progressivePosTbl[option*2], progressivePosTbl[(option*2)+1]);
HuSprAttrReset(group, 2, SPRITE_ATTR_HIDDEN);
HuSprAttrReset(group, 2, HUSPR_ATTR_DISPOFF);
break;
}
HuPrcVSleep();
@ -468,23 +468,23 @@ static void TitleInit(void)
sprite_data = HuSprAnimReadFile(TITLE_BG_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(titleGroup, 0, sprite);
HuSprAttrSet(titleGroup, 0, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
HuSprDrawNoSet(titleGroup, 0, 127);
HuSprPosSet(titleGroup, 0, 288, 240);
sprite_data = HuSprAnimReadFile(TITLE_COPYRIGHT_ANM);
sprite = HuSprCreate(sprite_data, 1, 0);
HuSprGrpMemberSet(titleGroup, 1, sprite);
HuSprAttrSet(titleGroup, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
HuSprPosSet(titleGroup, 1, 288, 420);
sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_ANM);
sprite = HuSprCreate(sprite_data, 2, 0);
HuSprGrpMemberSet(titleGroup, 2, sprite);
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF|HUSPR_ATTR_LINEAR);
HuSprPosSet(titleGroup, 2, 288, 380);
sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(titleGroup, 3, sprite);
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF|HUSPR_ATTR_LINEAR);
HuSprPosSet(titleGroup, 3, 288, 200);
}
@ -496,8 +496,8 @@ static BOOL TitleProc(void)
s16 i;
Hu3DModelAttrReset(titleModel[0], 1);
Hu3DModelAttrReset(titleModel[1], 1);
HuSprAttrReset(titleGroup, 0, SPRITE_ATTR_HIDDEN);
HuSprAttrReset(titleGroup, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrReset(titleGroup, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(titleGroup, 1, HUSPR_ATTR_DISPOFF);
OSReport(">>>>>>>>MSM_SE_SEL_01 %d\n", msmSeGetEntryID(2092, y_offset));
OSReport(">>>>>>>>SE Num %d\n", msmSeGetNumPlay(0));
HuAudSStreamPlay(20);
@ -505,14 +505,14 @@ static BOOL TitleProc(void)
while(WipeStatGet()) {
HuPrcVSleep();
}
HuSprAttrReset(titleGroup, 3, SPRITE_ATTR_HIDDEN);
HuSprAttrReset(titleGroup, 3, HUSPR_ATTR_DISPOFF);
for(i=1; i<=50; i++) {
scale = (cos((i*1.8)*M_PI/180.0)*10.0)+1.0;
HuSprScaleSet(titleGroup, 3, scale, scale);
HuSprTPLvlSet(titleGroup, 3, i/50.0);
HuPrcVSleep();
}
HuSprAttrReset(titleGroup, 2, SPRITE_ATTR_HIDDEN);
HuSprAttrReset(titleGroup, 2, HUSPR_ATTR_DISPOFF);
for(i=scale_time=0; i<1800; i++) {
if(i <= 10) {
HuSprTPLvlSet(titleGroup, 2, i/10.0);
@ -522,7 +522,7 @@ static BOOL TitleProc(void)
if(ret < 0) {
OSReport(">>>>>Error %d\n", ret);
}
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
return 1;
}
scale = (sin((i*scale_time)*M_PI/180.0)*0.1)+0.9;
@ -541,10 +541,10 @@ static BOOL TitleProc(void)
Hu3DModelAttrSet(titleModel[0], 1);
Hu3DModelAttrSet(titleModel[1], 1);
Hu3DModelAttrSet(titleModel[2], 1);
HuSprAttrSet(titleGroup, 0, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(titleGroup, 1, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN);
HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF);
return 0;
}