Clean Up Sprite Constant Labeling

Also improved struct labeling.
This commit is contained in:
gamemasterplc 2024-03-10 22:36:14 -05:00
parent d12b5c62aa
commit 504e565727
10 changed files with 434 additions and 425 deletions

View file

@ -8,34 +8,33 @@
#define SPRITE_DIRTY_XFORM 0x2
#define SPRITE_DIRTY_COLOR 0x4
typedef struct sprite_order_data {
unsigned short group;
unsigned short sprite;
unsigned short prio;
unsigned short next;
} SpriteOrderData;
typedef struct sprite_order {
u16 group;
u16 sprite;
u16 prio;
u16 next;
} SpriteOrder;
SpriteData HuSprData[SPRITE_MAX];
SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
static SpriteOrderData HuSprOrder[SPRITE_MAX*2];
HuSprite HuSprData[HUSPR_MAX];
HuSprGrp HuSprGrpData[HUSPR_GRP_MAX];
static SpriteOrder HuSprOrder[HUSPR_MAX*2];
static short HuSprOrderNum;
static short HuSprOrderNo;
static s16 HuSprOrderNum;
static s16 HuSprOrderNo;
static BOOL HuSprPauseF;
static void HuSprOrderEntry(short group, short sprite);
static void HuSprOrderEntry(s16 group, s16 sprite);
void mtxTransCat(Mtx matrix, float x, float y, int z); //Last argument should be a float
void HuSprInit(void)
{
short i;
SpriteData *sprite;
SpriteGroupData *group;
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
s16 i;
HuSprite *sprite;
HuSprGrp *group;
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
sprite->data = NULL;
}
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
group->capacity = 0;
}
sprite = &HuSprData[0];
@ -46,16 +45,16 @@ void HuSprInit(void)
void HuSprClose(void)
{
short i;
SpriteGroupData *group;
SpriteData *sprite;
s16 i;
HuSprGrp *group;
HuSprite *sprite;
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
if(group->capacity != 0) {
HuSprGrpKill(i);
}
}
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
if(sprite->data) {
HuSprKill(i);
}
@ -63,11 +62,11 @@ void HuSprClose(void)
HuSprPauseF = FALSE;
}
void HuSprExec(short draw_no)
void HuSprExec(s16 draw_no)
{
SpriteData *sprite;
HuSprite *sprite;
while(sprite = HuSprCall()) {
if(!(sprite->attr & SPRITE_ATTR_HIDDEN) && sprite->draw_no == draw_no) {
if(!(sprite->attr & HUSPR_ATTR_DISPOFF) && sprite->draw_no == draw_no) {
HuSprDisp(sprite);
}
}
@ -76,14 +75,14 @@ void HuSprExec(short draw_no)
void HuSprBegin(void)
{
Mtx temp, rot;
short i, j;
s16 i, j;
Vec axis = {0, 0, 1};
SpriteGroupData *group;
HuSprGrp *group;
group = HuSprGrpData;
HuSprOrderNum = 1;
HuSprOrder[0].next = 0;
HuSprOrder[0].prio = -1;
for(i=0; i<SPRITE_GROUP_MAX; i++, group++) {
for(i=0; i<HUSPR_GRP_MAX; i++, group++) {
if(group->capacity != 0) {
MTXTrans(temp, group->center_x*group->scale_x, group->center_y*group->scale_y, 0.0f);
MTXRotAxisDeg(rot, &axis, group->z_rot);
@ -101,12 +100,12 @@ void HuSprBegin(void)
HuSprOrderNo = 0;
}
static void HuSprOrderEntry(short group, short sprite)
static void HuSprOrderEntry(s16 group, s16 sprite)
{
SpriteOrderData *order = &HuSprOrder[HuSprOrderNum];
short prio = HuSprData[sprite].prio;
short prev, next;
if(HuSprOrderNum >= SPRITE_MAX*2) {
SpriteOrder *order = &HuSprOrder[HuSprOrderNum];
s16 prio = HuSprData[sprite].prio;
s16 prev, next;
if(HuSprOrderNum >= HUSPR_MAX*2) {
OSReport("Order Max Over!\n");
return;
}
@ -124,14 +123,14 @@ static void HuSprOrderEntry(short group, short sprite)
HuSprOrderNum++;
}
SpriteData *HuSprCall(void)
HuSprite *HuSprCall(void)
{
HuSprOrderNo = HuSprOrder[HuSprOrderNo].next;
if(HuSprOrderNo != 0) {
SpriteOrderData *order = &HuSprOrder[HuSprOrderNo];
SpriteData *sprite = &HuSprData[order->sprite];
SpriteOrder *order = &HuSprOrder[HuSprOrderNo];
HuSprite *sprite = &HuSprData[order->sprite];
sprite->group_mtx = &HuSprGrpData[order->group].mtx;
if(sprite->attr & SPRITE_ATTR_FUNC) {
if(sprite->attr & HUSPR_ATTR_FUNC) {
return sprite;
}
sprite->frame_data = &sprite->data->bank[sprite->bank].frame[sprite->frame];
@ -142,7 +141,7 @@ SpriteData *HuSprCall(void)
}
}
static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short loop)
static inline void SpriteCalcFrame(HuSprite *sprite, AnimBankData *bank, AnimFrameData **frame, s16 loop)
{
if(sprite->time >= (*frame)->time) {
sprite->frame++;
@ -174,22 +173,22 @@ void HuSprFinish(void)
AnimData *anim;
AnimBankData *bank;
AnimFrameData *frame;
SpriteData *sprite;
short i;
short j;
short loop;
short dir;
HuSprite *sprite;
s16 i;
s16 j;
s16 loop;
s16 dir;
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
if(sprite->data && !(sprite->attr & SPRITE_ATTR_FUNC)) {
if(!HuSprPauseF || (sprite->attr & SPRITE_ATTR_NOPAUSE)) {
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
if(sprite->data && !(sprite->attr & HUSPR_ATTR_FUNC)) {
if(!HuSprPauseF || (sprite->attr & HUSPR_ATTR_NOPAUSE)) {
anim = sprite->data;
bank = &anim->bank[sprite->bank];
frame = &bank->frame[sprite->frame];
loop = (sprite->attr & SPRITE_ATTR_LOOP) ? 0 : 1;
if(!(sprite->attr & SPRITE_ATTR_PAUSED)) {
dir = (sprite->attr & SPRITE_ATTR_REVERSE) ? -1 : 1;
for(j=0; j<(int)sprite->speed*minimumVcount; j++) {
loop = (sprite->attr & HUSPR_ATTR_LOOP) ? 0 : 1;
if(!(sprite->attr & HUSPR_ATTR_NOANIM)) {
dir = (sprite->attr & HUSPR_ATTR_REVERSE) ? -1 : 1;
for(j=0; j<(s32)sprite->speed*minimumVcount; j++) {
sprite->time += dir;
SpriteCalcFrame(sprite, bank, &frame, loop);
}
@ -209,7 +208,7 @@ void HuSprPauseSet(BOOL value)
AnimData *HuSprAnimRead(void *data)
{
short i;
s16 i;
AnimBmpData *bmp;
AnimBankData *bank;
AnimPatData *pat;
@ -244,17 +243,17 @@ void HuSprAnimLock(AnimData *anim)
anim->useNum++;
}
short HuSprCreate(AnimData *anim, short prio, short bank)
s16 HuSprCreate(AnimData *anim, s16 prio, s16 bank)
{
SpriteData *sprite;
short i;
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
HuSprite *sprite;
s16 i;
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
if(!sprite->data) {
break;
}
}
if(i == SPRITE_MAX) {
return SPRITE_INVALID;
if(i == HUSPR_MAX) {
return HUSPR_NONE;
}
sprite->data = anim;
sprite->speed = 1.0f;
@ -279,34 +278,34 @@ short HuSprCreate(AnimData *anim, short prio, short bank)
return i;
}
short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio)
s16 HuSprFuncCreate(HuSprFunc func, s16 prio)
{
SpriteData *sprite;
short index = HuSprCreate(NULL, prio, 0);
if(index == SPRITE_INVALID) {
return SPRITE_INVALID;
HuSprite *sprite;
s16 index = HuSprCreate(NULL, prio, 0);
if(index == HUSPR_NONE) {
return HUSPR_NONE;
}
sprite = &HuSprData[index];
sprite->func = func;
sprite->attr |= SPRITE_ATTR_FUNC;
sprite->attr |= HUSPR_ATTR_FUNC;
return index;
}
short HuSprGrpCreate(short capacity)
s16 HuSprGrpCreate(s16 capacity)
{
SpriteGroupData *group;
short i, j;
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
HuSprGrp *group;
s16 i, j;
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
if(group->capacity == 0) {
break;
}
}
if(i == SPRITE_GROUP_MAX) {
return SPRITE_GROUP_INVALID;
if(i == HUSPR_GRP_MAX) {
return HUSPR_GRP_NONE;
}
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(short)*capacity);
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(s16)*capacity);
for(j=0; j<capacity; j++) {
group->members[j] = SPRITE_INVALID;
group->members[j] = HUSPR_NONE;
}
group->capacity = capacity;
group->x = group->y = group->z_rot = group->center_x = group->center_y = 0.0f;
@ -314,14 +313,14 @@ short HuSprGrpCreate(short capacity)
return i;
}
short HuSprGrpCopy(short group)
s16 HuSprGrpCopy(s16 group)
{
SpriteGroupData *new_group_ptr;
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short new_group = HuSprGrpCreate(group_ptr->capacity);
short i;
if(new_group == SPRITE_GROUP_INVALID) {
return SPRITE_GROUP_INVALID;
HuSprGrp *new_group_ptr;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 new_group = HuSprGrpCreate(group_ptr->capacity);
s16 i;
if(new_group == HUSPR_GRP_NONE) {
return HUSPR_GRP_NONE;
}
new_group_ptr = &HuSprGrpData[new_group];
new_group_ptr->x = group_ptr->x;
@ -332,9 +331,9 @@ short HuSprGrpCopy(short group)
new_group_ptr->center_x = group_ptr->center_x;
new_group_ptr->center_y = group_ptr->center_y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
SpriteData *old_sprite = &HuSprData[group_ptr->members[i]];
short new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprite *old_sprite = &HuSprData[group_ptr->members[i]];
s16 new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
HuSprData[new_sprite] = *old_sprite;
HuSprGrpMemberSet(new_group, i, new_sprite);
}
@ -342,32 +341,32 @@ short HuSprGrpCopy(short group)
return new_group;
}
void HuSprGrpMemberSet(short group, short member, short sprite)
void HuSprGrpMemberSet(s16 group, s16 member, s16 sprite)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr = &HuSprData[sprite];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != SPRITE_INVALID) {
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprite *sprite_ptr = &HuSprData[sprite];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != HUSPR_NONE) {
return;
}
group_ptr->members[member] = sprite;
}
void HuSprGrpMemberKill(short group, short member)
void HuSprGrpMemberKill(s16 group, s16 member)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
HuSprGrp *group_ptr = &HuSprGrpData[group];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
return;
}
HuSprKill(group_ptr->members[member]);
group_ptr->members[member] = SPRITE_INVALID;
group_ptr->members[member] = HUSPR_NONE;
}
void HuSprGrpKill(short group)
void HuSprGrpKill(s16 group)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprKill(group_ptr->members[i]);
}
}
@ -375,13 +374,13 @@ void HuSprGrpKill(short group)
HuMemDirectFree(group_ptr->members);
}
void HuSprKill(short sprite)
void HuSprKill(s16 sprite)
{
SpriteData *sprite_ptr = &HuSprData[sprite];
HuSprite *sprite_ptr = &HuSprData[sprite];
if(!sprite_ptr->data) {
return;
}
if(!(sprite_ptr->attr & SPRITE_ATTR_FUNC)) {
if(!(sprite_ptr->attr & HUSPR_ATTR_FUNC)) {
HuSprAnimKill(sprite_ptr->data);
if(sprite_ptr->bg) {
HuSprAnimKill(sprite_ptr->bg);
@ -394,7 +393,7 @@ void HuSprKill(short sprite)
void HuSprAnimKill(AnimData *anim)
{
if(--anim->useNum <= 0) {
if(anim->bmpNum & SPRITE_BMP_ALLOC) {
if(anim->bmpNum & ANIM_BMP_ALLOC) {
if(anim->bmp->data) {
HuMemDirectFree(anim->bmp->data);
}
@ -406,11 +405,11 @@ void HuSprAnimKill(AnimData *anim)
}
}
void HuSprAttrSet(short group, short member, int attr)
void HuSprAttrSet(s16 group, s16 member, s32 attr)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprite *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
@ -418,11 +417,11 @@ void HuSprAttrSet(short group, short member, int attr)
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
}
void HuSprAttrReset(short group, short member, int attr)
void HuSprAttrReset(s16 group, s16 member, s32 attr)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprite *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
@ -430,59 +429,59 @@ void HuSprAttrReset(short group, short member, int attr)
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
}
void HuSprPosSet(short group, short member, float x, float y)
void HuSprPosSet(s16 group, s16 member, float x, float y)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->x = x;
sprite_ptr->y = y;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprZRotSet(short group, short member, float z_rot)
void HuSprZRotSet(s16 group, s16 member, float z_rot)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->z_rot = z_rot;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprScaleSet(short group, short member, float x, float y)
void HuSprScaleSet(s16 group, s16 member, float x, float y)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->scale_x = x;
sprite_ptr->scale_y = y;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprTPLvlSet(short group, short member, float tp_lvl)
void HuSprTPLvlSet(s16 group, s16 member, float tp_lvl)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->a = tp_lvl*255;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
}
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
void HuSprColorSet(s16 group, s16 member, u8 r, u8 g, u8 b)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->r = r;
sprite_ptr->g = g;
sprite_ptr->b = b;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
}
void HuSprSpeedSet(short group, short member, float speed)
void HuSprSpeedSet(s16 group, s16 member, float speed)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprData[group_ptr->members[member]].speed = speed;
}
void HuSprBankSet(short group, short member, short bank)
void HuSprBankSet(s16 group, s16 member, s16 bank)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
AnimData *anim = sprite_ptr->data;
AnimBankData *bank_ptr = &anim->bank[sprite_ptr->bank];
AnimFrameData *frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->bank = bank;
if(sprite_ptr->attr & SPRITE_ATTR_REVERSE) {
if(sprite_ptr->attr & HUSPR_ATTR_REVERSE) {
sprite_ptr->frame = bank_ptr->timeNum-1;
frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->time = frame_ptr->time;
@ -492,10 +491,10 @@ void HuSprBankSet(short group, short member, short bank)
}
}
void HuSprGrpPosSet(short group, float x, float y)
void HuSprGrpPosSet(s16 group, float x, float y)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->x = x;
group_ptr->y = y;
for(i=0; i<group_ptr->capacity; i++) {
@ -505,102 +504,102 @@ void HuSprGrpPosSet(short group, float x, float y)
}
}
void HuSprGrpCenterSet(short group, float x, float y)
void HuSprGrpCenterSet(s16 group, float x, float y)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->center_x = x;
group_ptr->center_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
void HuSprGrpZRotSet(short group, float z_rot)
void HuSprGrpZRotSet(s16 group, float z_rot)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->z_rot = z_rot;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
void HuSprGrpScaleSet(short group, float x, float y)
void HuSprGrpScaleSet(s16 group, float x, float y)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->scale_x = x;
group_ptr->scale_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
void HuSprGrpTPLvlSet(short group, float tp_lvl)
void HuSprGrpTPLvlSet(s16 group, float tp_lvl)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].a = tp_lvl*255;
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_COLOR;
}
}
}
s32 HuSprGrpDrawNoSet(short group, int draw_no)
s32 HuSprGrpDrawNoSet(s16 group, s32 draw_no)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].draw_no = draw_no;
}
}
}
void HuSprDrawNoSet(short group, short member, int draw_no)
void HuSprDrawNoSet(s16 group, s16 member, s32 draw_no)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->draw_no = draw_no;
}
void HuSprPriSet(short group, short member, short prio)
void HuSprPriSet(s16 group, s16 member, s16 prio)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->prio = prio;
}
void HuSprGrpScissorSet(short group, short x, short y, short w, short h)
void HuSprGrpScissorSet(s16 group, s16 x, s16 y, s16 w, s16 h)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != SPRITE_INVALID) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprScissorSet(group, i, x, y, w, h);
}
}
}
void HuSprScissorSet(short group, short member, short x, short y, short w, short h)
void HuSprScissorSet(s16 group, s16 member, s16 x, s16 y, s16 w, s16 h)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->scissor_x = x;
sprite_ptr->scissor_y = y;
sprite_ptr->scissor_w = w;
sprite_ptr->scissor_h = h;
}
static short bitSizeTbl[11] = { 32, 24, 16, 8, 4, 16, 8, 8, 4, 8, 4 };
static s16 bitSizeTbl[11] = { 32, 24, 16, 8, 4, 16, 8, 8, 4, 8, 4 };
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
AnimData *HuSprAnimMake(s16 sizeX, s16 sizeY, s16 dataFmt)
{
AnimLayerData *layer;
AnimBmpData *bmp;
@ -627,7 +626,7 @@ AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
anim->useNum = 0;
anim->bankNum = 1;
anim->patNum = 1;
anim->bmpNum = (1|SPRITE_BMP_ALLOC);
anim->bmpNum = (1|ANIM_BMP_ALLOC);
bank->timeNum = 1;
bank->unk = 10;
frame->pat = 0;
@ -663,19 +662,19 @@ AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
return anim;
}
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank)
void HuSprBGSet(s16 group, s16 member, AnimData *bg, s16 bg_bank)
{
short sprite = HuSprGrpData[group].members[member];
s16 sprite = HuSprGrpData[group].members[member];
HuSprSprBGSet(sprite, bg, bg_bank);
}
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank)
void HuSprSprBGSet(s16 sprite, AnimData *bg, s16 bg_bank)
{
SpriteData *sprite_ptr = &HuSprData[sprite];
HuSprite *sprite_ptr = &HuSprData[sprite];
sprite_ptr->bg = bg;
sprite_ptr->bg_bank = bg_bank;
sprite_ptr->wrap_t = sprite_ptr->wrap_s = GX_REPEAT;
sprite_ptr->attr &= ~SPRITE_ATTR_BILINEAR;
sprite_ptr->attr &= ~HUSPR_ATTR_LINEAR;
}
void AnimDebug(AnimData *anim)
@ -688,7 +687,7 @@ void AnimDebug(AnimData *anim)
AnimBankData *bank;
AnimBmpData *bmp;
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & SPRITE_BMP_NUM_MASK);
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & ANIM_BMP_NUM_MASK);
pat = anim->pat;
for(i=0; i<anim->patNum; i++) {
OSReport("PATTERN%d:\n", i);
@ -716,7 +715,7 @@ void AnimDebug(AnimData *anim)
bank++;
}
bmp = anim->bmp;
for(i=0; i<anim->bmpNum & SPRITE_BMP_NUM_MASK; i++) {
for(i=0; i<anim->bmpNum & ANIM_BMP_NUM_MASK; i++) {
OSReport("BMP%d:\n", i);
OSReport("\tpixSize %d,palNum %d,size (%d,%d)\n", bmp->pixSize, bmp->palNum, bmp->sizeX, bmp->sizeY);
bmp++;