Clean Up Sprite Constant Labeling
Also improved struct labeling.
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d12b5c62aa
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10 changed files with 434 additions and 425 deletions
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@ -10,7 +10,7 @@
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static void THPTestProc(void);
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static void THPViewFunc(ModelData *arg0, Mtx arg1);
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static void THPViewSprFunc(SpriteData *arg0);
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static void THPViewSprFunc(HuSprite *arg0);
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static void THPDecodeFunc(void *param);
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static char THPFileName[64];
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@ -210,7 +210,7 @@ static void THPViewFunc(ModelData *arg0, Mtx arg1) {
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}
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}
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static void THPViewSprFunc(SpriteData *arg0) {
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static void THPViewSprFunc(HuSprite *arg0) {
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Vec spC = { 0.0f, 0.0f, 1.0f };
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GXColor sp8;
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s32 temp_r30;
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