Clean Up Sprite Constant Labeling

Also improved struct labeling.
This commit is contained in:
gamemasterplc 2024-03-10 22:36:14 -05:00
parent d12b5c62aa
commit 504e565727
10 changed files with 434 additions and 425 deletions

View file

@ -10,7 +10,7 @@
static void THPTestProc(void);
static void THPViewFunc(ModelData *arg0, Mtx arg1);
static void THPViewSprFunc(SpriteData *arg0);
static void THPViewSprFunc(HuSprite *arg0);
static void THPDecodeFunc(void *param);
static char THPFileName[64];
@ -210,7 +210,7 @@ static void THPViewFunc(ModelData *arg0, Mtx arg1) {
}
}
static void THPViewSprFunc(SpriteData *arg0) {
static void THPViewSprFunc(HuSprite *arg0) {
Vec spC = { 0.0f, 0.0f, 1.0f };
GXColor sp8;
s32 temp_r30;