Decompile result/battle.c

This commit is contained in:
gamemasterplc 2024-04-05 20:51:49 -05:00
parent 6e1b391cd5
commit 52850703ee
6 changed files with 784 additions and 47 deletions

View file

@ -95,43 +95,43 @@ lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 scope:local data:
lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 scope:local data:float
lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x8 scope:local data:float
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 data:float
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 data:float
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 data:float
lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 data:float
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 data:float
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 data:float
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x4 data:float
lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0x4 data:float
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 data:float
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 data:float
lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 data:float
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 data:float
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 data:float
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 data:double
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 data:float
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 data:float
lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0x4 data:float
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x4 data:float
lbl_1_rodata_1C4 = .rodata:0x000001C4; // type:object size:0x4 data:float
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 data:float
lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 data:float
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 data:float
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x8 data:double
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x8 data:double
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 data:float
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x8 data:double
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 data:double
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x8 data:double
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 data:float
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x8 data:double
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x4 data:float
lbl_1_rodata_21C = .rodata:0x0000021C; // type:object size:0x4 data:float
lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float
lbl_1_rodata_164 = .rodata:0x00000164; // type:object size:0x4 scope:local data:float
lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x4 scope:local data:float
lbl_1_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 scope:local data:float
lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 scope:local data:float
lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 scope:local data:float
lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x4 scope:local data:float
lbl_1_rodata_17C = .rodata:0x0000017C; // type:object size:0x4 scope:local data:float
lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x4 scope:local data:float
lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0x4 scope:local data:float
lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 scope:local data:float
lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x4 scope:local data:float
lbl_1_rodata_194 = .rodata:0x00000194; // type:object size:0x4 scope:local data:float
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x4 scope:local data:float
lbl_1_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x8 scope:local data:float
lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1BC = .rodata:0x000001BC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1C4 = .rodata:0x000001C4; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x8 scope:local data:float
lbl_1_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x8 scope:local data:float
lbl_1_rodata_1E8 = .rodata:0x000001E8; // type:object size:0x4 scope:local data:float
lbl_1_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x8 scope:local data:float
lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x8 scope:local data:float
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x8 scope:local data:float
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x4 scope:local data:float
lbl_1_rodata_210 = .rodata:0x00000210; // type:object size:0x8 scope:local data:float
lbl_1_rodata_218 = .rodata:0x00000218; // type:object size:0x4 scope:local data:float
lbl_1_rodata_21C = .rodata:0x0000021C; // type:object size:0x4 scope:local data:float
lbl_1_rodata_220 = .rodata:0x00000220; // type:object size:0x4 scope:local data:float
lbl_1_rodata_228 = .rodata:0x00000228; // type:object size:0x8 scope:local data:double
lbl_1_data_0 = .data:0x00000000; // type:object size:0x2A4
@ -153,15 +153,17 @@ lbl_1_data_4C9 = .data:0x000004C9; // type:object size:0x11 scope:local data:str
lbl_1_data_4DA = .data:0x000004DA; // type:object size:0xB scope:local data:string
lbl_1_data_4E8 = .data:0x000004E8; // type:object size:0x270
lbl_1_data_758 = .data:0x00000758; // type:object size:0x28
lbl_1_data_780 = .data:0x00000780; // type:object size:0x70
lbl_1_data_7F0 = .data:0x000007F0; // type:object size:0x40
lbl_1_data_780 = .data:0x00000780; // type:object size:0x50
lbl_1_data_7D0 = .data:0x000007D0; // type:object size:0x20
lbl_1_data_7F0 = .data:0x000007F0; // type:object size:0x30
lbl_1_data_820 = .data:0x00000820; // type:object size:0x10
lbl_1_data_830 = .data:0x00000830; // type:object size:0x10
lbl_1_data_840 = .data:0x00000840; // type:object size:0x20
lbl_1_data_860 = .data:0x00000860; // type:object size:0x20
lbl_1_data_880 = .data:0x00000880; // type:object size:0x20
lbl_1_data_8A0 = .data:0x000008A0; // type:object size:0x6 data:2byte
lbl_1_data_8A6 = .data:0x000008A6; // type:object size:0x8 data:string
lbl_1_data_8AE = .data:0x000008AE; // type:object size:0x8 data:string
lbl_1_data_8A6 = .data:0x000008A6; // type:object size:0x8 scope:local data:float
lbl_1_data_8AE = .data:0x000008AE; // type:object size:0x8 scope:local data:float
lbl_1_data_8B8 = .data:0x000008B8; // type:object size:0x60
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 data:4byte
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte
@ -192,7 +194,8 @@ lbl_1_bss_184 = .bss:0x00000184; // type:object size:0x4 data:4byte
lbl_1_bss_188 = .bss:0x00000188; // type:object size:0x4 data:4byte
lbl_1_bss_190 = .bss:0x00000190; // type:object size:0x4 data:4byte
lbl_1_bss_194 = .bss:0x00000194; // type:object size:0x1680
lbl_1_bss_1814 = .bss:0x00001814; // type:object size:0x14
lbl_1_bss_1814 = .bss:0x00001814; // type:object size:0x8
lbl_1_bss_181C = .bss:0x0000181C; // type:object size:0xC
lbl_1_bss_1828 = .bss:0x00001828; // type:object size:0x168 data:2byte
lbl_1_bss_1990 = .bss:0x00001990; // type:object size:0x20
lbl_1_bss_19B0 = .bss:0x000019B0; // type:object size:0x8

View file

@ -1054,7 +1054,7 @@ config.libs = [
objects = {
Object(Matching, "REL/executor.c"),
Object(Matching, "REL/resultDll/main.c"),
Object(NonMatching, "REL/resultDll/battle.c"),
Object(Matching, "REL/resultDll/battle.c"),
Object(Matching, "REL/resultDll/datalist.c"),
}
),

View file

@ -27,6 +27,10 @@ typedef struct datalist_sprite {
GXColor color;
} DataListSprite;
void fn_1_3FD8(void);
void fn_1_40DC(void);
void fn_1_423C(s16 *data);
void fn_1_6490(void);
void fn_1_8FF8(DataListModel *model_list);
@ -37,5 +41,8 @@ extern s16 lbl_1_bss_1A9C[32];
extern s16 lbl_1_bss_1A5C[32];
extern s16 lbl_1_bss_1A1A[33];
extern s16 lbl_1_bss_1A18;
extern s32 lbl_1_bss_178;
extern s32 lbl_1_bss_174;
extern s16 lbl_1_bss_172;
#endif

10
include/game/frand.h Normal file
View file

@ -0,0 +1,10 @@
#ifndef _GAME_FRAND_H
#define _GAME_FRAND_H
#include "dolphin/types.h"
u32 frand(void);
f32 frandf(void);
u32 frandmod(u32 arg0);
#endif

718
src/REL/resultDll/battle.c Normal file
View file

@ -0,0 +1,718 @@
#include "dolphin.h"
#include "math.h"
#include "game/hsfanim.h"
#include "game/audio.h"
#include "game/process.h"
#include "game/wipe.h"
#include "game/window.h"
#include "game/pad.h"
#include "game/object.h"
#include "game/chrman.h"
#include "game/sprite.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/armem.h"
#include "game/frand.h"
#include "game/gamework_data.h"
#include "REL/resultdll.h"
DataListModel lbl_1_data_4E8[] = {
{ 0x6F0008, 0, 0, -1, -1, { -300, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
{ 0x6F0009, 0, 0, -1, -1, { -100, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
{ 0x6F000A, 0, 0, -1, -1, { 100, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
{ 0x6F000A, 0, 0, -1, -1, { 300, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
{ 0x6F000B, 0, 0, -1, -1, { -300, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
{ 0x6F000B, 0, 0, -1, -1, { -100, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
{ 0x6F000B, 0, 0, -1, -1, { 100, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
{ 0x6F000B, 0, 0, -1, -1, { 300, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
{ 0x6F000D, 0, 0, -1, -1, { 5000, 0, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
{ 0x6F000E, 0, 1, -1, 8, { 0, 0, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
{ 0x6F000F, 0x40000002, 0, -1, -1, { 5000, 0, 0 }, { 0, 0, 0 }, { 2.0f, 2.0f, 2.0f } },
{ -1, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } }
};
DataListSprite lbl_1_data_758[] = {
{ 0x6F0043, 0, 10, 288, 240, { 255, 255, 255, 255 } },
{ 0, 0, 0, 0, 0, { 0, 0, 0, 0 } },
};
HsfanimStruct00 lbl_1_data_780 = {
80,
{ 0, 0 },
3, 30, 90,
{ 0, -0.2, 0 },
5.0f, 0.95f, 10.0f,
0.995f,
2,
{
{ 255, 192, 112, 255 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
},
{
{ 128, 128, 128, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
}
};
s16 lbl_1_data_7D0[] = {
320, 132,
500, 132,
320, 217,
500, 217,
320, 302,
500, 302,
320, 387,
500, 387,
};
Vec lbl_1_data_7F0[] = {
{ -300, 270, 0 },
{ -100, 180, 500 },
{ 100, 90, 500 },
{ 300, 0, 500 }
};
s16 lbl_1_data_820[] = {
-284, 148,
-84, 233,
116, 318,
316, 403
};
s32 lbl_1_data_830[] = {
0x6F0008,
0x6F0009,
0x6F000A,
0x6F000A
};
float lbl_1_data_840[] = {
130,
150,
170,
150,
150,
130,
170,
190
};
float lbl_1_data_860[] = {
130,
150,
180,
150,
150,
170,
180,
210
};
float lbl_1_data_880[] = {
140,
160,
180,
150,
150,
120,
180,
210
};
s16 lbl_1_data_8A0[] = {
8,
0,
-8
};
typedef struct struct_unk194 {
s16 unk0;
s16 unk2;
Vec unk4;
Vec unk10;
float unk1C;
} StructUnk194;
u8 lbl_1_bss_19F8[32];
s16 lbl_1_bss_19F0[4];
s16 lbl_1_bss_19E8[4];
s16 lbl_1_bss_19E0[4];
s16 lbl_1_bss_19B8[4][5];
s16 lbl_1_bss_19B0[4];
s16 lbl_1_bss_1990[4][4];
s16 lbl_1_bss_1828[180];
s16 lbl_1_bss_181C[6];
s16 lbl_1_bss_1814[4];
StructUnk194 lbl_1_bss_194[180];
s32 lbl_1_bss_190;
void fn_1_6760(void);
void fn_1_6824(void);
void fn_1_7544(void);
void fn_1_6490(void)
{
s16 player;
s16 i;
s16 window;
s16 button;
Process *process = HuPrcCurrentGet();
HuAudSeqPlay(10);
for(i=player=0; i<4; i++) {
if(GWPlayerCfg[i].iscom) {
player++;
}
}
if(player == 4) {
lbl_1_bss_190 = 1;
} else {
lbl_1_bss_190 = 0;
}
fn_1_6824();
HuPrcChildCreate(fn_1_6760, 100, 8192, 0, process);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 20);
while(WipeStatGet()) {
HuPrcVSleep();
}
lbl_1_bss_178 = 0;
HuPrcChildCreate(fn_1_3FD8, 100, 12288, 0, process);
HuPrcSleep(10);
if(!lbl_1_bss_174) {
HuPrcSleep(20);
}
fn_1_7544();
fn_1_40DC();
window = HuWinCreate(-10000.0f, 400.0f, 320, 40, 0);
HuWinMesSpeedSet(window, 0);
HuWinBGTPLvlSet(window, 0);
HuWinAttrSet(window, 0x800);
HuWinMesSet(window, 0x240007);
i=0;
while(1) {
if(lbl_1_bss_190 && i > 120) {
break;
}
for(player=button=0; player<4; player++) {
if(!GWPlayerCfg[player].iscom) {
button |= HuPadBtnDown[GWPlayerCfg[player].pad_idx];
}
}
if(button & PAD_BUTTON_A) {
HuAudFXPlay(28);
break;
}
HuPrcVSleep();
i++;
}
HuWinKill(window);
while(!lbl_1_bss_178) {
HuPrcVSleep();
}
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
HuAudSeqAllFadeOut(500);
while(WipeStatGet()) {
HuPrcVSleep();
}
omSysPauseEnable(1);
Hu3DParManAllKill();
omOvlReturnEx(1, 1);
HuPrcEnd();
while(1) {
HuPrcVSleep();
}
}
void fn_1_6760(void)
{
Vec temp;
temp.z = 0.0f;
temp.y = 0.0f;
temp.x = 0.0f;
while(1) {
if (((HuPadBtn[0] | HuPadBtn[1] | HuPadBtn[2] | HuPadBtn[3]) & 0x100) != 0 || lbl_1_bss_190 != 0) {
lbl_1_bss_174 = 1;
} else {
lbl_1_bss_174 = 0;
}
HuPrcVSleep();
}
}
void fn_1_7F98(void);
void fn_1_8338(s16 group, s16 value);
void fn_1_8484(void);
void fn_1_8658(void);
void fn_1_86DC(s16 player);
void fn_1_8CB8(struct model_data *model, Mtx matrix);
void fn_1_6824(void)
{
s16 i;
s16 character;
s16 player;
s16 x_ofs;
AnimData *anim;
AnimData *anim2;
AnimData *anim3;
s16 char_mdl;
Vec pos;
Vec target;
Vec up;
s16 gains[5];
Process *process = HuPrcCurrentGet();
CRot.x = 0;
CRot.y = 0;
CRot.z = 0;
Center.x = 0;
Center.y = 330;
Center.z = 0;
CZoom = 2210;
Hu3DShadowCreate(20, 100, 5000);
Hu3DShadowTPLvlSet(0.5f);
Hu3DShadowSizeSet(192);
target.x = target.y = target.z = 0;
pos.x = 500;
pos.z = 1000;
pos.y = 2000;
up.x = 0;
up.y = 1;
up.z = 0;
Hu3DShadowPosSet(&pos, &up, &target);
i = Hu3DHookFuncCreate(fn_1_8CB8);
Hu3DModelPosSet(i, 0, 0, 0);
fn_1_8484();
fn_1_423C(gains);
gains[lbl_1_bss_172] += gains[4];
for(i=0; i<4; i++) {
lbl_1_data_4E8[i].datanum = lbl_1_data_830[lbl_1_bss_19E8[i]];
if(lbl_1_bss_19E8[i] == 3) {
lbl_1_data_4E8[i].attr = 1;
}
}
fn_1_8FF8(lbl_1_data_4E8);
fn_1_927C(lbl_1_data_758);
espDrawNoSet(lbl_1_bss_1A1A[0], 127);
for(i=0; i<4; i++) {
Hu3DModelShadowSet(lbl_1_bss_1A9C[i]);
}
for(i=0; i<4; i++) {
anim = HuSprAnimRead(HuDataReadNum(lbl_1_bss_19E8[i]+0x6F0044, MEMORY_DEFAULT_NUM));;
if(lbl_1_bss_19E8[i] <= 2) {
anim2 = HuSprAnimRead(HuDataReadNum(0x6F0048, MEMORY_DEFAULT_NUM));
} else {
anim2 = HuSprAnimRead(HuDataReadNum(0x6F0048, MEMORY_DEFAULT_NUM));
}
Hu3DAnimCreate(anim, lbl_1_bss_1A9C[i+4], "ys22_a0");
Hu3DAnimCreate(anim2, lbl_1_bss_1A9C[i+4], "ys22_a1");
Hu3DModelAttrSet(lbl_1_bss_1A9C[i+4], 0x40000002);
}
anim = HuSprAnimRead(HuDataReadNum(0x6F003D, MEMORY_DEFAULT_NUM));
anim2 = HuSprAnimRead(HuDataReadNum(0x6F003B, MEMORY_DEFAULT_NUM));
anim3 = HuSprAnimRead(HuDataReadNum(0x6F003C, MEMORY_DEFAULT_NUM));
for(i=0; i<4; i++) {
if(gains[lbl_1_bss_19F0[i]] >= 100) {
x_ofs = lbl_1_data_8A0[2];
} else if(gains[lbl_1_bss_19F0[i]] >= 10) {
x_ofs = lbl_1_data_8A0[1];
} else {
x_ofs = lbl_1_data_8A0[0];
}
lbl_1_bss_19E0[i] = HuSprGrpCreate(5);
lbl_1_bss_19B8[i][0] = HuSprCreate(anim, 10, 0);
HuSprGrpMemberSet(lbl_1_bss_19E0[i], 0, lbl_1_bss_19B8[i][0]);
HuSprPosSet(lbl_1_bss_19E0[i], 0, 17, -32);
lbl_1_bss_19B8[i][1] = HuSprCreate(anim2, 0, 0);
HuSprGrpMemberSet(lbl_1_bss_19E0[i], 1, lbl_1_bss_19B8[i][1]);
HuSprPosSet(lbl_1_bss_19E0[i], 1, x_ofs, -36);
lbl_1_bss_19B8[i][2] = HuSprCreate(anim3, 0, 0);
HuSprGrpMemberSet(lbl_1_bss_19E0[i], 2, lbl_1_bss_19B8[i][2]);
HuSprPosSet(lbl_1_bss_19E0[i], 2, x_ofs+16, -36);
lbl_1_bss_19B8[i][3] = HuSprCreate(anim3, 0, 0);
HuSprGrpMemberSet(lbl_1_bss_19E0[i], 3, lbl_1_bss_19B8[i][3]);
HuSprPosSet(lbl_1_bss_19E0[i], 3, x_ofs+32, -36);
lbl_1_bss_19B8[i][4] = HuSprCreate(anim3, 0, 0);
HuSprGrpMemberSet(lbl_1_bss_19E0[i], 4, lbl_1_bss_19B8[i][4]);
HuSprPosSet(lbl_1_bss_19E0[i], 4, x_ofs+48, -36);
HuSprGrpPosSet(lbl_1_bss_19E0[i], 0, 0);
fn_1_8338(lbl_1_bss_19E0[i], 9);
HuSprGrpScaleSet(lbl_1_bss_19E0[i], 0, 0);
}
(void)anim3;
Hu3DMotionSet(lbl_1_bss_1A9C[8], lbl_1_bss_1A5C[9]);
Hu3DModelAttrSet(lbl_1_bss_1A9C[8], 0x40000001);
Hu3DModelShadowSet(lbl_1_bss_1A9C[8]);
for(i=0; i<180; i++) {
if(i == 0) {
lbl_1_bss_1828[0] = Hu3DModelCreateFile(0x6F000C);
} else {
lbl_1_bss_1828[i] = Hu3DModelLink(lbl_1_bss_1828[0]);
}
Hu3DModelScaleSet(lbl_1_bss_1828[i], 0.5f, 0.5f, 0.5f);
Hu3DModelAttrSet(lbl_1_bss_1828[i], 1);
}
fn_1_8658();
anim = HuSprAnimRead(HuAR_ARAMtoMRAMFileRead(0x120004, MEMORY_DEFAULT_NUM, HEAP_DATA));
for(i=0; i<4; i++) {
lbl_1_bss_1814[i] = Hu3DParManCreate(anim, 300, &lbl_1_data_780);
Hu3DParManAttrSet(lbl_1_bss_1814[i], 0x65);
Hu3DParticleBlendModeSet(Hu3DParManModelIDGet(lbl_1_bss_1814[i]), 1);
Hu3DParManRotSet(lbl_1_bss_1814[i], 90, 0, 0);
}
HuDataDirClose(DATADIR_RESULT);
for(i=0; i<4; i++) {
player = lbl_1_bss_19F0[i];
character = GWPlayerCfg[lbl_1_bss_19F0[i]].character;
char_mdl = CharModelCreate(character, 2);
lbl_1_bss_19B0[player] = char_mdl;
lbl_1_bss_1990[player][0] = CharModelMotionCreate(character, 0x5F0000);
lbl_1_bss_1990[player][1] = CharModelMotionCreate(character, 0x5F0017);
lbl_1_bss_1990[player][2] = CharModelMotionCreate(character, 0x5F0049);
CharModelVoiceEnableSet(character, lbl_1_bss_1990[player][1], 0);
CharModelMotionSet(character, lbl_1_bss_1990[player][0]);
Hu3DModelPosSet(char_mdl, lbl_1_data_7F0[i].x, lbl_1_data_7F0[lbl_1_bss_19E8[i]].y, 0);
Hu3DModelAttrSet(char_mdl, 0x40000001);
Hu3DModelShadowSet(char_mdl);
}
CharModelDataClose(-1);
}
Vec lbl_1_data_8B8[] = {
{ 8, 0, 0 },
{ 0, 8, 0 },
{ 10, 5, 0 },
{ -5, 10, 0 },
{ 0, -8, 0 },
{ 8, 10, 0 },
{ -10, 8, 0 },
{ 15, 0, 0 }
};
void fn_1_7544(void)
{
s16 i;
s16 time;
s16 done_cnt;
float pos_y;
s16 gains[5];
s16 time_player[4];
fn_1_423C(gains);
for(time=0; time<=5; time++) {
pos_y = ((5-time)*50)+580;
for(i=0; i<4; i++) {
Hu3DModelPosSet(lbl_1_bss_1A9C[i+4], lbl_1_data_7F0[i].x, pos_y, 0);
}
HuPrcVSleep();
}
for(i=0; i<4; i++) {
Hu3DModelAttrReset(lbl_1_bss_1A9C[i+4], 0x40000002);
Hu3DMotionSpeedSet(lbl_1_bss_1A9C[i+4], 1.5f);
}
HuPrcSleep(35);
for(i=0; i<4; i++) {
if(gains[lbl_1_bss_19F0[i]] > 0) {
Hu3DParManAttrReset(lbl_1_bss_1814[i], 1);
time_player[i] = frandmod(10);
} else {
time_player[i] = 0;
}
Hu3DParManPosSet(lbl_1_bss_1814[i], lbl_1_data_7F0[i].x, 610.0f, 0.0f);
}
while(1) {
for(i=done_cnt=0; i<4; i++) {
if(time_player[i]) {
time_player[i]--;
continue;
}
if(gains[lbl_1_bss_19F0[i]] <= 0) {
Hu3DParManAttrSet(lbl_1_bss_1814[i], 1);
done_cnt++;
} else {
fn_1_86DC(i);
gains[lbl_1_bss_19F0[i]]--;
if(gains[lbl_1_bss_19F0[i]] <= 10) {
time_player[i] = 4;
} else {
if(gains[lbl_1_bss_19F0[i]] <= 20) {
time_player[i] = 3;
} else {
if(gains[lbl_1_bss_19F0[i]] <= 40) {
time_player[i] = 2;
} else {
time_player[i] = 1;
}
}
}
}
}
if(done_cnt == 4) {
break;
}
HuPrcVSleep();
}
if(gains[4]) {
HuPrcSleep(20);
Hu3DModelRotSet(lbl_1_bss_1A9C[8], 0, -90, 0);
Hu3DModelScaleSet(lbl_1_bss_1A9C[8], 0.8f, 0.8f, 0.8f);
Hu3DMotionSpeedSet(lbl_1_bss_1A9C[8], 2.0f);
for(i=0; i<=40; i++) {
Hu3DModelPosSet(lbl_1_bss_1A9C[8], 500.0f*(1.0f-(i/40.0f)), 0, 100.0f);
HuPrcVSleep();
}
HuAudFXPlay(828);
Hu3DModelAttrReset(lbl_1_bss_1A9C[10], 0x40000002);
Hu3DModelPosSet(lbl_1_bss_1A9C[10], 0, 0, 200);
for(i=0; i<Hu3DMotionMaxTimeGet(lbl_1_bss_1A9C[10]); i++) {
if(i > 10) {
Hu3DModelAttrSet(lbl_1_bss_1A9C[8], 1);
}
Center.x = lbl_1_data_8B8[(i/2) & 0x7].x;
Center.y = 330.0f+lbl_1_data_8B8[(i/2) & 0x7].y;
Center.z = lbl_1_data_8B8[(i/2) & 0x7].z;
espPosSet(lbl_1_bss_1A1A[0], 288.0f+lbl_1_data_8B8[(i/2) & 0x7].x, 240.0f-lbl_1_data_8B8[(i/2) & 0x7].y);
HuPrcVSleep();
}
espPosSet(lbl_1_bss_1A1A[0], 288.0, 240.0);
Center.x = 0;
Center.y = 330;
Center.z = 0;
time_player[0] = 10;
for(i=0; i<4; i++) {
if(lbl_1_bss_172 == lbl_1_bss_19F0[i]) {
break;
}
}
Hu3DParManAttrReset(lbl_1_bss_1814[i], 1);
while(1) {
if(time_player[0] != 0) {
time_player[0]--;
HuPrcVSleep();
continue;
}
if(gains[4] <= 0){
Hu3DParManAttrSet(lbl_1_bss_1814[i], 1);
break;
}
fn_1_86DC(i);
gains[4]--;
time_player[0] = 5;
HuPrcVSleep();
}
Hu3DParManAttrSet(lbl_1_bss_1814[i], 1);
}
fn_1_423C(gains);
gains[lbl_1_bss_172] += gains[4];
for(i=0; i<4; i++) {
if(gains[lbl_1_bss_19F0[i]]) {
CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][1], 0, 4, 0);
HuAudPlayerVoicePlay(lbl_1_bss_19F0[i], 293);
} else {
CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][2], 0, 4, 0);
}
}
HuPrcSleep(20);
fn_1_7F98();
HuPrcSleep(120);
}
void fn_1_7F98(void)
{
s16 i;
s16 time;
s16 delay;
s16 gains[5];
Vec pos_3d;
Vec pos_2d;
fn_1_423C(gains);
gains[lbl_1_bss_172] += gains[4];
for(i=0; i<4; i++) {
fn_1_8338(lbl_1_bss_19E0[i], gains[lbl_1_bss_19F0[i]]);
pos_3d.x = lbl_1_data_7F0[i].x;
if(gains[lbl_1_bss_19F0[i]]) {
pos_3d.y = lbl_1_data_7F0[lbl_1_bss_19E8[i]].y+lbl_1_data_860[GWPlayerCfg[lbl_1_bss_19F0[i]].character];
} else {
pos_3d.y = lbl_1_data_7F0[lbl_1_bss_19E8[i]].y+lbl_1_data_880[GWPlayerCfg[lbl_1_bss_19F0[i]].character];
}
pos_3d.z = 0;
Hu3D3Dto2D(&pos_3d, 1, &pos_2d);
HuSprGrpPosSet(lbl_1_bss_19E0[i], pos_2d.x, pos_2d.y);
}
delay = (lbl_1_bss_174) ? 3 : 10;
for(time=0; time<=delay; time++) {
float scale = sin(M_PI*((90.0/delay)*time)/180.0);
for(i=0; i<4; i++) {
HuSprGrpScaleSet(lbl_1_bss_19E0[i], scale, scale);
}
HuPrcVSleep();
}
for(i=0; i<4; i++) {
HuSprGrpScaleSet(lbl_1_bss_19E0[i], 1.0f, 1.0f);
}
}
void fn_1_8338(s16 group, s16 value)
{
s16 digit;
s16 digit_value;
digit = 2;
digit_value = value/100;
if(digit_value != 0) {
HuSprBankSet(group, digit, digit_value);
HuSprAttrReset(group, digit, 4);
digit++;
}
value -= digit_value*100;
digit_value = value/10;
if(digit_value != 0 || digit == 3) {
HuSprBankSet(group, digit, digit_value);
HuSprAttrReset(group, digit, 4);
digit++;
}
value -= digit_value*10;
HuSprBankSet(group, digit, value);
HuSprAttrReset(group, digit, 4);
digit++;
for(digit_value=digit; digit_value<5; digit_value++) {
HuSprAttrSet(group, digit_value, 4);
}
}
void fn_1_8484(void)
{
s16 i;
s16 j;
for(i=0; i<4; i++) {
lbl_1_bss_19E8[i] = GWPlayerCoinWinGet(i);
lbl_1_bss_19F0[i] = i;
}
for(j=1; j<4; j++) {
for(i=0; i<4-j; i++) {
if(lbl_1_bss_19E8[i] > lbl_1_bss_19E8[i+1]) {
s16 temp;
temp = lbl_1_bss_19E8[i];
lbl_1_bss_19E8[i] = lbl_1_bss_19E8[i+1];
lbl_1_bss_19E8[i+1] = temp;
temp = lbl_1_bss_19F0[i];
lbl_1_bss_19F0[i] = lbl_1_bss_19F0[i+1];
lbl_1_bss_19F0[i+1] = temp;
}
}
}
}
void fn_1_8998(void);
void fn_1_8658(void)
{
s16 i;
Process *process = HuPrcCurrentGet();
for(i=0; i<180; i++) {
lbl_1_bss_194[i].unk0 = -1;
}
HuPrcChildCreate(fn_1_8998, 100, 8192, 0, process);
}
void fn_1_86DC(s16 player)
{
s16 i;
for(i=0; i<180; i++) {
if(lbl_1_bss_194[i].unk0 == -1) {
break;
}
}
if(i == 180) {
return;
}
lbl_1_bss_194[i].unk0 = player;
lbl_1_bss_194[i].unk4.x = lbl_1_data_7F0[player].x;
lbl_1_bss_194[i].unk4.y = 610.0f;
lbl_1_bss_194[i].unk4.z = 0.0f;
lbl_1_bss_194[i].unk2 = lbl_1_bss_19E8[player];
lbl_1_bss_194[i].unk10.x = frandmod(20)-10.0f;
lbl_1_bss_194[i].unk10.y = frandmod(20)-10.0f;
lbl_1_bss_194[i].unk10.z = 0;
lbl_1_bss_194[i].unk1C = 10.0f;
Hu3DModelAttrReset(lbl_1_bss_1828[i], 1);
Hu3DModelPosSet(lbl_1_bss_1828[i], 0, 100, 0);
Hu3DModelRotSet(lbl_1_bss_1828[i], 0, 0, 0);
}
void fn_1_8998(void)
{
s16 i;
ModelData *model_ptr;
s16 player;
while(1) {
for(i=0; i<180; i++) {
if(lbl_1_bss_194[i].unk0 == -1) {
continue;
}
player = lbl_1_bss_194[i].unk0;
model_ptr = &Hu3DData[lbl_1_bss_1828[i]];
model_ptr->pos = lbl_1_bss_194[i].unk4;
model_ptr->rot.x += lbl_1_bss_194[i].unk10.x;
model_ptr->rot.y += lbl_1_bss_194[i].unk10.y;
lbl_1_bss_194[i].unk4.y -= lbl_1_bss_194[i].unk1C;
lbl_1_bss_194[i].unk1C += 0.2f;
if(lbl_1_bss_194[i].unk4.y < ((3-lbl_1_bss_194[i].unk2)*100)+lbl_1_data_840[GWPlayerCfg[lbl_1_bss_19F0[player]].character]) {
Vec pos;
pos.x = lbl_1_data_7F0[player].x;
pos.y = ((3-lbl_1_bss_194[i].unk2)*100)+lbl_1_data_840[GWPlayerCfg[lbl_1_bss_19F0[player]].character];
pos.z = 0.0f;
CharModelCoinEffectCreate(1, &pos);
lbl_1_bss_194[i].unk0 = -1;
HuAudFXPlay(7);
Hu3DModelAttrSet(lbl_1_bss_1828[i], 1);
}
}
HuPrcVSleep();
}
}
void fn_1_8CB8(struct model_data *model, Mtx matrix)
{
s32 sp8 = 0;
GXTexObj tex;
Mtx final;
Mtx inv_camera;
Mtx shadow;
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXInitTexObj(&tex, Hu3DShadowData.unk_04, Hu3DShadowData.unk_02, Hu3DShadowData.unk_02, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(&tex, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
GXLoadTexObj(&tex, 0);
MTXInverse(Hu3DCameraMtx, inv_camera);
MTXConcat(inv_camera, matrix, final);
MTXConcat(Hu3DShadowData.unk_68, Hu3DShadowData.unk_38, shadow);
MTXConcat(shadow, final, final);
GXLoadTexMtxImm(final, GX_TEXMTX9, GX_MTX3x4);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_POS, GX_TEXMTX9);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_KONST, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
GXSetNumTexGens(1);
GXSetNumTevStages(1);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0, GX_TRUE, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT0, GX_DF_CLAMP, GX_AF_NONE);
GXSetBlendMode(GX_BM_BLEND, GX_BL_ZERO, GX_BL_INVDSTCLR, GX_LO_NOOP);
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
GXLoadPosMtxImm(matrix, GX_PNMTX0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(-500.0f, 0, -500.0f);
GXPosition3f32(500.0f, 0, -500.0f);
GXPosition3f32(500.0f, 0, 500.0f);
GXPosition3f32(-500.0f, 0, 500.0f);
GXEnd();
}

View file

@ -1,4 +1,3 @@
// include "REL/resultDll/main.h"
#include "dolphin.h"
#include "rel_sqrt_consts.h"
#include "game/object.h"
@ -14,6 +13,9 @@
#include "game/saveload.h"
#include "game/gamework.h"
#include "game/board/player.h"
#include "game/frand.h"
#include "math.h"
#include "REL/resultdll.h"
@ -83,8 +85,6 @@ void fn_1_888(void);
void fn_1_B78(void);
void fn_1_1F4C(void);
void fn_1_2ADC(void);
void fn_1_3FD8(void);
void fn_1_40DC(void);
void fn_1_461C(void);
void fn_1_47FC(void);
@ -320,7 +320,6 @@ void fn_1_3B50(s16 group, s16 value);
void fn_1_3CAC(s16 group, s16 value);
void fn_1_3E08(void);
void fn_1_423C(s16 *data);
void fn_1_B78(void)
{