Add symbols for instdll and resultdll in us (#562)

* Label most of w01Dll

* Add symbols for instdll and resultdll in us

* Fix pal symbols for instDll

* Build resultdll+symbols for pal
This commit is contained in:
Liam Coleman 2025-02-06 10:41:45 -06:00 committed by GitHub
parent ea3af4e95a
commit 560a592518
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 1876 additions and 1875 deletions

View file

@ -3,6 +3,6 @@
#include "game/minigame_seq.h"
s32 fn_1_5EA4(SeqWork *work, char *mess, s16 jp_flag);
s32 FontCreate(SeqWork *work, char *mess, s16 jp_flag);
#endif

View file

@ -7,7 +7,7 @@
#include "game/sprite.h"
typedef struct datalist_model {
typedef struct StageModel_s {
s32 datanum;
u32 attr;
s16 type;
@ -16,33 +16,33 @@ typedef struct datalist_model {
Vec pos;
Vec rot;
Vec scale;
} DataListModel;
} StageModel;
typedef struct datalist_sprite {
typedef struct StageSprite_s {
u32 datanum;
s16 attr;
s16 prio;
float x;
float y;
GXColor color;
} DataListSprite;
} StageSprite;
void fn_1_3FD8(void);
void fn_1_40DC(void);
void fn_1_423C(s16 *data);
void ResultBoardDataRead(void);
void ResultCoinAdd(void);
void ResultCoinNumGet(s16 *coinNum);
void fn_1_6490(void);
void ResultBattleMain(void);
void fn_1_8FF8(DataListModel *model_list);
void fn_1_927C(DataListSprite *sprite_list);
void fn_1_93B4(void);
void StageModelCreate(StageModel *model_list);
void StageSpriteCreate(StageSprite *sprite_list);
void StageSpriteKill(void);
extern s16 lbl_1_bss_1A9C[32];
extern s16 lbl_1_bss_1A5C[32];
extern s16 lbl_1_bss_1A1A[33];
extern s16 stageMdlId[32];
extern s16 stageMotId[32];
extern s16 stageSprId[33];
extern s16 lbl_1_bss_1A18;
extern s32 lbl_1_bss_178;
extern s32 lbl_1_bss_174;
extern s16 lbl_1_bss_172;
extern s32 resultReadEndF;
extern s32 resultFastF;
extern s16 resultBonusPlayer;
#endif