Start using display size defines

This commit is contained in:
gamemasterplc 2024-09-09 23:39:00 -05:00
parent 18038b2870
commit 5650eb9905
18 changed files with 210 additions and 159 deletions

View file

@ -19,6 +19,7 @@
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "game/pad.h"
#include "game/disp.h"
#include "game/msm.h"
typedef struct camera_view {
@ -1135,7 +1136,7 @@ void BoardCameraInit(void)
camera->fov = 25;
camera->near = 100;
camera->far = 13000;
camera->aspect = 1.2;
camera->aspect = HU_DISP_ASPECT;
camera->viewport_x = 0;
camera->viewport_y = 0;
camera->viewport_h = 480;
@ -1638,9 +1639,9 @@ static void DrawFilter(ModelData *model, Mtx matrix)
}
work = OM_GET_WORK_PTR(filterObj, FilterWork);
x1 = 0.0f;
x2 = 640.0f;
x2 = HU_FB_WIDTH;
y1 = 0.0f;
y2 = 480.0f;
y2 = HU_FB_HEIGHT;
MTXOrtho(proj, y1, y2, x1, x2, 0, 10);
GXSetProjection(proj, GX_ORTHOGRAPHIC);
MTXIdentity(modelview);
@ -2003,7 +2004,7 @@ void BoardLast5GfxInit(void)
HuSprAttrSet(work->group, 1, HUSPR_ATTR_NOANIM);
object->trans.x = 0.0f;
HuSprGrpTPLvlSet(work->group, object->trans.x);
HuSprGrpPosSet(work->group, 288, 72);
HuSprGrpPosSet(work->group, HU_DISP_CENTERX, 72);
HuAudFXPlay(838);
work->time = 0;
}