Start using display size defines
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parent
18038b2870
commit
5650eb9905
18 changed files with 210 additions and 159 deletions
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@ -19,6 +19,7 @@
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#include "game/board/tutorial.h"
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#include "game/board/ui.h"
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#include "game/pad.h"
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#include "game/disp.h"
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#include "game/msm.h"
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typedef struct camera_view {
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@ -1135,7 +1136,7 @@ void BoardCameraInit(void)
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camera->fov = 25;
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camera->near = 100;
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camera->far = 13000;
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camera->aspect = 1.2;
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camera->aspect = HU_DISP_ASPECT;
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camera->viewport_x = 0;
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camera->viewport_y = 0;
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camera->viewport_h = 480;
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@ -1638,9 +1639,9 @@ static void DrawFilter(ModelData *model, Mtx matrix)
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}
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work = OM_GET_WORK_PTR(filterObj, FilterWork);
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x1 = 0.0f;
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x2 = 640.0f;
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x2 = HU_FB_WIDTH;
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y1 = 0.0f;
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y2 = 480.0f;
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y2 = HU_FB_HEIGHT;
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MTXOrtho(proj, y1, y2, x1, x2, 0, 10);
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GXSetProjection(proj, GX_ORTHOGRAPHIC);
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MTXIdentity(modelview);
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@ -2003,7 +2004,7 @@ void BoardLast5GfxInit(void)
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HuSprAttrSet(work->group, 1, HUSPR_ATTR_NOANIM);
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object->trans.x = 0.0f;
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HuSprGrpTPLvlSet(work->group, object->trans.x);
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HuSprGrpPosSet(work->group, 288, 72);
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HuSprGrpPosSet(work->group, HU_DISP_CENTERX, 72);
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HuAudFXPlay(838);
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work->time = 0;
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}
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