Start using display size defines
This commit is contained in:
parent
18038b2870
commit
5650eb9905
18 changed files with 210 additions and 159 deletions
|
|
@ -4,6 +4,7 @@
|
|||
#include "game/hsfanim.h"
|
||||
#include "game/object.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/disp.h"
|
||||
#include "game/process.h"
|
||||
#include "game/window.h"
|
||||
#include "game/board/main.h"
|
||||
|
|
@ -239,10 +240,10 @@ static void RollMain(void) {
|
|||
var_f31 = -10000.0f;
|
||||
break;
|
||||
case 1:
|
||||
var_f31 = 288.0f - (sp8[0] / 2 - 16.0f);
|
||||
var_f31 = HU_DISP_CENTERX- (sp8[0] / 2 - 16.0f);
|
||||
break;
|
||||
}
|
||||
var_f30 = 304.0f;
|
||||
var_f30 = HU_DISP_HEIGHT-176;
|
||||
rollWin = HuWinCreate(var_f31, var_f30, sp8[0], sp8[1], 0);
|
||||
HuWinBGTPLvlSet(rollWin, 0.0f);
|
||||
HuWinMesSpeedSet(rollWin, 0);
|
||||
|
|
@ -735,17 +736,17 @@ static void DiceDigitMove(DiceDigitWork *arg0, s32 arg1) {
|
|||
Vec sp30;
|
||||
Vec sp24;
|
||||
Vec sp54[2];
|
||||
Vec sp18 = { 288.0f, 155.0f, 240.0f };
|
||||
Vec sp18 = { (HU_DISP_WIDTH/2), (HU_DISP_HEIGHT*155)/480, 240.0f };
|
||||
Vec sp3C[2] = {
|
||||
{ 144.0f, 155.0f, 240.0f },
|
||||
{ 432.0f, 155.0f, 240.0f }
|
||||
{ (HU_DISP_WIDTH*1)/4, (HU_DISP_HEIGHT*155)/480, 240.0f },
|
||||
{ (HU_DISP_WIDTH*3)/4, (HU_DISP_HEIGHT*155)/480, 240.0f }
|
||||
};
|
||||
Vec sp6C[3] = {
|
||||
{ 144.0f, 155.0f, 240.0f },
|
||||
{ 432.0f, 155.0f, 240.0f },
|
||||
{ 288.0f, 155.0f, 240.0f }
|
||||
{ (HU_DISP_WIDTH*1)/4, (HU_DISP_HEIGHT*155)/480, 240.0f },
|
||||
{ (HU_DISP_WIDTH*3)/4, (HU_DISP_HEIGHT*155)/480, 240.0f },
|
||||
{ (HU_DISP_WIDTH/2), (HU_DISP_HEIGHT*155)/480, 240.0f }
|
||||
};
|
||||
Vec spC = { 288.0f, 176.0f, 240.0f };
|
||||
Vec spC = { (HU_DISP_WIDTH/2), (HU_DISP_HEIGHT*176)/480, 240.0f };
|
||||
Vec *var_r29;
|
||||
float var_f31;
|
||||
s16 var_r27;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue