Start using display size defines
This commit is contained in:
parent
18038b2870
commit
5650eb9905
18 changed files with 210 additions and 159 deletions
|
|
@ -7,6 +7,8 @@
|
|||
#include "game/pad.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/disp.h"
|
||||
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
|
|
@ -52,10 +54,10 @@ static s16 focusMdl = -1;
|
|||
|
||||
static float overhead2DPos[][2] = {
|
||||
{ 48.0f, 72.0f },
|
||||
{ 528.0f, 72.0f },
|
||||
{ 48.0f, 408.0f },
|
||||
{ 528.0f, 408.0f },
|
||||
{ 288.0f, 72.0f }
|
||||
{ HU_DISP_WIDTH-48, 72.0f },
|
||||
{ 48.0f, HU_DISP_HEIGHT-72 },
|
||||
{ HU_DISP_WIDTH-48, HU_DISP_HEIGHT-72 },
|
||||
{ HU_DISP_CENTERX, 72.0f }
|
||||
};
|
||||
|
||||
static float mapViewMinZ[] = {
|
||||
|
|
@ -534,7 +536,7 @@ static void UpdateOverheadView(omObjData *arg0) {
|
|||
}
|
||||
for (i = 0; i < 5; i++) {
|
||||
var_r29 = overhead2DPos[i];
|
||||
sp20.x = var_r29[0] - 288.0f;
|
||||
sp20.x = var_r29[0] - HU_DISP_CENTERX;
|
||||
sp20.y = var_r29[1] - 240.0f;
|
||||
sp20.z = 1000.0f;
|
||||
if (i != 4) {
|
||||
|
|
@ -545,7 +547,7 @@ static void UpdateOverheadView(omObjData *arg0) {
|
|||
BoardSpacePosGet(0, BoardSpaceStarGetCurr(), &sp14);
|
||||
}
|
||||
Hu3D3Dto2D(&sp14, 1, &sp14);
|
||||
sp14.x -= 288.0f;
|
||||
sp14.x -= HU_DISP_CENTERX;
|
||||
sp14.y -= 240.0f;
|
||||
VECSubtract(&sp20, &sp14, &sp8);
|
||||
sp8.z = 0.0f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue