Start using display size defines
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18038b2870
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18 changed files with 210 additions and 159 deletions
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@ -1,9 +1,13 @@
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#include "game/hsfex.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/disp.h"
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#include "math.h"
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#define DISP_HALF_W (HU_DISP_WIDTH/2.0f)
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#define DISP_HALF_H (HU_DISP_HEIGHT/2.0f)
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typedef struct {
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/* 0x00 */ float unk00;
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/* 0x04 */ float unk04;
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@ -430,9 +434,9 @@ void Hu3D2Dto3D(Vec *arg0, s16 arg1, Vec *arg2) {
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temp_r31 = &Hu3DCamera[i];
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temp_f30 = sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0);
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temp_f31 = temp_f30 * arg0->z * 2.0f;
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temp_f29 = temp_f31 * 1.2f;
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temp_f28 = arg0->x / 576.0f;
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temp_f27 = arg0->y / 480.0f;
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temp_f29 = temp_f31 * HU_DISP_ASPECT;
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temp_f28 = arg0->x / HU_DISP_WIDTH;
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temp_f27 = arg0->y / HU_DISP_HEIGHT;
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arg2->x = (temp_f28 - 0.5) * temp_f29;
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arg2->y = -(temp_f27 - 0.5) * temp_f31;
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arg2->z = -arg0->z;
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@ -457,10 +461,10 @@ void Hu3D3Dto2D(Vec *arg0, s16 arg1, Vec *arg2) {
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temp_r31 = &Hu3DCamera[i];
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C_MTXLookAt(sp1C, &temp_r31->pos, &temp_r31->up, &temp_r31->target);
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PSMTXMultVec(sp1C, arg0, &sp10);
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temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * 1.2f;
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temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * HU_DISP_ASPECT;
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temp_f30 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z;
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arg2->x = 288.0f + sp10.x * (288.0f / -temp_f31);
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arg2->y = 240.0f + sp10.y * (240.0f / temp_f30);
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arg2->x = DISP_HALF_W + sp10.x * (DISP_HALF_W / -temp_f31);
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arg2->y = DISP_HALF_H + sp10.y * (DISP_HALF_H / temp_f30);
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arg2->z = 0.0f;
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}
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