Label gamework structs

This commit is contained in:
gamemasterplc 2024-04-01 23:08:41 -05:00
parent 690ffa3d81
commit 58de56c90a
13 changed files with 102 additions and 102 deletions

View file

@ -121,10 +121,10 @@ static void FortuneMain(void)
HuPrcVSleep();
}
for(i=0; i<4; i++) {
if((int)(GWPlayer[i].team) != 0) {
GWPlayer[i].field08_bit11 = 1;
if(GWPlayerTeamGet(i)) {
GWPlayer[i].team_backup = 1;
} else {
GWPlayer[i].field08_bit11 = 0;
GWPlayer[i].team_backup = 0;
}
if(i == currPlayer) {
GWPlayerCfg[i].group = 0;
@ -158,7 +158,7 @@ static void FortuneMain(void)
if((int)GWSystem.show_com_mg == 0) {
HuPrcSleep(60);
for(i=0; i<4; i++) {
s32 bit11 = GWPlayer[i].field08_bit11;
s32 bit11 = GWPlayer[i].team_backup;
GWPlayer[i].team = bit11;
GWPlayerCfg[i].group = bit11;
}

View file

@ -2662,7 +2662,7 @@ static void ExecItemBag(void) {
temp_r29->user_data = (void*) sp8[var_r30];
temp_r29 = HuPrcChildCreate(ExecItemBagShow, 0x2004, 0x1000, 0, HuPrcCurrentGet());
temp_r29->user_data = temp_r24;
while (GWPlayer[currItemRestore].field08_bit3) {
while (GWPlayer[currItemRestore].jump) {
HuPrcVSleep();
}
HuPrcChildWatch();

View file

@ -690,7 +690,7 @@ static void Last5Main(void)
}
SetLotteryDrawState(1);
SetLast5RouletteState(3);
while(GWPlayer[temp_r30].field08_bit3) {
while(GWPlayer[temp_r30].jump) {
HuPrcVSleep();
}
while(GetLast5RouletteState() != 0) {
@ -1062,7 +1062,7 @@ static void ExecLotteryDraw(void)
Vec player_end;
Vec player_start;
if(GWPlayer[0].field00_bit9 || GWPlayer[1].field00_bit9 || GWPlayer[2].field00_bit9 || GWPlayer[3].field00_bit9) {
if(GWPlayer[0].draw_ticket || GWPlayer[1].draw_ticket || GWPlayer[2].draw_ticket || GWPlayer[3].draw_ticket) {
BoardWinCreate(2, messBase+1, BoardWinPortraitGetStar());
BoardWinWait();
BoardModelPosGet(hostMdl, &host_end);
@ -1257,13 +1257,13 @@ static void InitLotteryTicket(void)
s32 character;
s16 sprite;
s32 member;
u8 ticket_mask;
u8 ticket_player;
omObjData *object;
TicketWork *work;
currTicket = 0;
lotteryTicketObj[0] = lotteryTicketObj[1] = lotteryTicketObj[2] = lotteryTicketObj[3] = NULL;
for(numTickets=i=0; i<4; i++) {
if(!GWPlayer[i].field00_bit9) {
if(!GWPlayer[i].draw_ticket) {
continue;
}
object = omAddObjEx(boardObjMan, 257, 0, 0, -1, UpdateLotteryTicket);
@ -1299,20 +1299,20 @@ static void InitLotteryTicket(void)
HuSprAttrSet(work->group, 4, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(work->group, 4, HUSPR_ATTR_ADDCOL);
HuSprScaleSet(work->group, 4, 1.3f, 1.3f);
ticket_mask = GWPlayer[i].field00_bitA;
ticket_player = GWPlayer[i].ticket_player;
j=3;
while(j>=0) {
s32 player_spr;
j--;
work->character[j] = GWPlayer[ticket_mask & 0x3].character;
work->character[j] = GWPlayer[ticket_player & 0x3].character;
player_spr = playerSprTbl[work->character[j]];
member = j+1;
BoardSpriteCreate(player_spr, 1500, NULL, &sprite);
HuSprGrpMemberSet(work->group, member, sprite);
HuSprAttrSet(work->group, member, HUSPR_ATTR_LINEAR);
HuSprPosSet(work->group, member, playerOfsTbl[j][0], playerOfsTbl[j][1]);
ticket_mask >>= 2;
ticket_player >>= 2;
}
numTickets++;
}

View file

@ -560,7 +560,7 @@ static void ExecLottery(void) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[0], 0.0f, 10.0f, 0x40000001);
if (GWPlayer[temp_r31].field00_bit9 == 0 && GWSystem.max_turn - GWSystem.turn >= 5) {
if (GWPlayer[temp_r31].draw_ticket == 0 && GWSystem.max_turn - GWSystem.turn >= 5) {
SetupTicket(temp_r31);
ShowTicket();
var_r27 = 1;
@ -737,7 +737,7 @@ static void ShowTicket(void) {
if (GWBoardGet() == 7 || GWBoardGet() == 8) {
return;
}
sp8 = GWPlayer[GWSystem.player_curr].field00_bitA;
sp8 = GWPlayer[GWSystem.player_curr].ticket_player;
var_r28 = (u8*) &sp8;
temp_r31 = HuSprGrpCreate(4);
BoardSpriteCreate(DATA_MAKE_NUM(DATADIR_BKUJIYA, 20), 30001, 0, &spA);
@ -798,8 +798,8 @@ static void SetupTicket(s32 arg0) {
s32 var_r31;
for (var_r30 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (arg0 != var_r31 && GWPlayer[var_r31].field00_bit9 != 0) {
sp8[var_r30] = GWPlayer[var_r31].field00_bitA;
if (arg0 != var_r31 && GWPlayer[var_r31].draw_ticket != 0) {
sp8[var_r30] = GWPlayer[var_r31].ticket_player;
var_r30++;
}
}
@ -815,8 +815,8 @@ static void SetupTicket(s32 arg0) {
break;
}
}
GWPlayer[arg0].field00_bitA = var_r29;
GWPlayer[arg0].field00_bit9 = 1;
GWPlayer[arg0].ticket_player = var_r29;
GWPlayer[arg0].draw_ticket = 1;
}
static void LotteryInlineFunc00(s32 arg0, s32 arg1) {

View file

@ -289,7 +289,7 @@ void BoardSaveInit(s32 board)
GWSystem.player_curr = -1;
GWSystem.bowser_loss = 0;
GWSystem.bowser_event = 0;
GWSystem.unk_32 = 1;
GWSystem.lucky_value = 1;
GWSystem.mg_next = 0;
GWMGTypeSet(0);
GWSystem.unk_38 = 0;
@ -298,12 +298,12 @@ void BoardSaveInit(s32 board)
for(i=0; i<4; i++) {
s32 party_flag;
BoardPlayerAutoSizeSet(i, 0);
GWPlayer[i].field00_bit9 = 0;
GWPlayer[i].draw_ticket = 0;
GWPlayer[i].color = 0;
GWPlayer[i].bowser_suit = 0;
GWPlayer[i].field08_bit3 = 0;
GWPlayer[i].jump = 0;
GWPlayer[i].space_shock = 0;
GWPlayer[i].field02_bit1 = 0;
GWPlayer[i].spark = 0;
GWPlayer[i].show_next = 1;
BoardPlayerCoinsSet(i, 0);
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
@ -661,7 +661,7 @@ static void CreateBoard(void)
reset_unk32 = 0;
}
if(!reset_unk32) {
GWSystem.unk_32 = 1;
GWSystem.lucky_value = 1;
}
guest_status = BoardDataDirReadAsync(DATADIR_BGUEST);
if(guest_status != -1) {

View file

@ -164,7 +164,7 @@ static void ExecMGSetup(void) {
luckyF = 0;
mgNext = 0;
GWSystem.player_curr = -1;
GWSystem.unk_32 = 1;
GWLuckyValueSet(1);
for (var_r31 = 0; var_r31 < 4; var_r31++) {
activeMG[var_r31].unk_00 = -1;
activeMG[var_r31].unk_04 = 0;
@ -219,7 +219,7 @@ static void ExecMGSetup(void) {
while (setupObjGet() != 7) {
HuPrcVSleep();
}
switch (GWSystem.unk_32) {
switch (GWLuckyValueGet()) {
case 1:
var_r30 = luckyMessTbl[GWBoardGet()] + 1;
break;
@ -390,11 +390,11 @@ static void SetupStatusLayout(void) {
for (var_r28 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
var_r27 = var_r31;
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
var_r28++;
} else {
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
var_r26 = var_r31;
}
@ -415,11 +415,11 @@ static void SetupStatusLayout(void) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (var_r31 == var_r26) {
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
} else {
BoardStatusTargetPosSet(var_r31, &statusLayout1Vs3[var_r29++]);
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
}
}
@ -429,11 +429,11 @@ static void SetupStatusLayout(void) {
for (var_r29 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r29++]);
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
} else {
BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r30++]);
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
}
}
@ -923,10 +923,6 @@ static void HideLuckyValue(void) {
HuSprAttrSet(temp_r31->unk_00[0], 9, 4);
}
static inline s32 GWMGUnk32Get(void) {
return GWSystem.unk_32;
}
static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) {
s32 var_r23;
f32 temp_f29;
@ -953,11 +949,11 @@ static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) {
arg0->unk_03 = 0;
temp_r3 = BoardRandMod(0x64U);
if (temp_r3 < 0x55) {
GWSystem.unk_32 = 2;
GWLuckyValueSet(2);
return;
}
if (temp_r3 >= 0x5F) return;
GWSystem.unk_32 = 3;
GWLuckyValueSet(3);
return;
case 1:
if (arg0->unk_03 < 0x5A) {
@ -986,7 +982,7 @@ static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) {
}
HuSprBankSet(temp_r27->unk_00[0], 9, luckyValue);
if (arg0->unk_08 < 0.05f) {
if (luckyValue != GWMGUnk32Get() - 1) {
if (luckyValue != GWLuckyValueGet() - 1) {
arg0->unk_08 *= 1.0309278f;
return;
}

View file

@ -177,17 +177,17 @@ static void PauseExit(void) {
_ClearFlag(0xB);
}
if (GWPartyGet() == 0) {
GWGameStat.field10F_bit0 = GWMGExplainGet();
GWGameStat.field10F_bit1 = GWMGShowComGet();
GWGameStat.field10F_bit2 = GWMGListGet();
GWGameStat.field10F_bit4 = GWMessSpeedGet();
GWGameStat.field10F_bit6 = GWSaveModeGet();
GWGameStat.story_pause.explain_mg = GWMGExplainGet();
GWGameStat.story_pause.show_com_mg = GWMGShowComGet();
GWGameStat.story_pause.mg_list = GWMGListGet();
GWGameStat.story_pause.mess_speed = GWMessSpeedGet();
GWGameStat.story_pause.save_mode = GWSaveModeGet();
} else {
GWGameStat.field110_bit0 = GWMGExplainGet();
GWGameStat.field110_bit1 = GWMGShowComGet();
GWGameStat.field110_bit2 = GWMGListGet();
GWGameStat.field110_bit4 = GWMessSpeedGet();
GWGameStat.field110_bit6 = GWSaveModeGet();
GWGameStat.party_pause.explain_mg = GWMGExplainGet();
GWGameStat.party_pause.show_com_mg = GWMGShowComGet();
GWGameStat.party_pause.mg_list = GWMGListGet();
GWGameStat.party_pause.mess_speed = GWMessSpeedGet();
GWGameStat.party_pause.save_mode = GWSaveModeGet();
}
mainProcess = NULL;
}

View file

@ -188,8 +188,8 @@ void BoardPlayerInit(void) {
BoardPlayerSizeSet(var_r31, 0);
GWPlayer[var_r31].color = 0;
GWPlayer[var_r31].bowser_suit = 0;
GWPlayer[var_r31].field00_bit9 = 0;
GWPlayer[var_r31].field08_bit3 = 0;
GWPlayer[var_r31].draw_ticket = 0;
GWPlayer[var_r31].jump = 0;
}
return;
}
@ -212,7 +212,6 @@ void BoardPlayerModelInit(void) {
s32 temp_r24;
s16 temp_r3;
s32 temp_r4;
PlayerState* temp_r22;
PlayerState* temp_r27;
s32 ro0[8] = { 0x5E0000, 0x190000, 0x6C0000, 0x890000, 0x840000, 0x100000, 0xC0000, 0x800000 };
@ -222,9 +221,9 @@ void BoardPlayerModelInit(void) {
memset(&boardPlayerMdl, 0, 8);
suitMdl = -1;
suitPlayerMdl = -1;
if ((_CheckFlag(0x10005U) != 0) || ((_CheckFlag(0x10006U) != 0) && (temp_r4 = GWSystem.board, temp_r4 == 5))) {
if ((_CheckFlag(0x10005U) != 0) || (_CheckFlag(0x10006U) && (GWBoardGet() == 5))) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r25 = GWPlayer[var_r31].field08_bit11;
temp_r25 = GWPlayer[var_r31].team_backup;
GWPlayer[var_r31].team = temp_r25;
GWPlayerCfg[var_r31].group = temp_r25;
}
@ -234,8 +233,7 @@ void BoardPlayerModelInit(void) {
postTurnHook[var_r31] = 0;
motDoneF[var_r31] = 0;
diceJumpObj[var_r31] = 0;
temp_r22 = &GWPlayer[var_r31];
temp_r27 = temp_r22;
temp_r27 = BoardPlayerGet(var_r31);
temp_r29 = GWPlayerCfg[var_r31].character;
temp_r27->player_idx = var_r31;
GWPlayer[var_r31].character = temp_r29;
@ -725,7 +723,7 @@ void BoardPlayerTurnRollExec(s32 arg0) {
s32 temp_r30;
GWPlayer[arg0].roll = 0;
GWPlayer[arg0].field08_bit7 = 1;
GWPlayer[arg0].num_dice = 1;
BoardPauseDisableSet(0);
do {
temp_r30 = BoardRollExec(arg0);
@ -1686,7 +1684,7 @@ void BoardPlayerDiceJumpStart(s32 arg0) {
temp_r31->field00_bit3 = 0;
temp_r31->unk_08 = 0.0f;
temp_r31->unk_0C = sp8.y;
GWPlayer[arg0].field08_bit3 = 1;
GWPlayer[arg0].jump = 1;
}
s32 BoardPlayerDiceJumpCheck(s32 arg0) {
@ -1710,7 +1708,7 @@ static void DiceJumpFunc(omObjData* arg0) {
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy2);
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
GWPlayer[temp_r31->field00_bit1].field08_bit3 = 0;
GWPlayer[temp_r31->field00_bit1].jump = 0;
BoardPlayerIdleSet(temp_r31->field00_bit1);
diceJumpObj[temp_r31->field00_bit1] = 0;
omDelObjEx(HuPrcCurrentGet(), arg0);
@ -2256,7 +2254,7 @@ void UpdateBowserSuit(omObjData* arg0) {
void BoardPlayerSparkSet(s32 arg0) {
s16 currSpace = GWPlayer[arg0].space_curr;
GWPlayer[arg0].field02_bit1 = 1;
GWPlayer[arg0].spark = 1;
GWPlayer[arg0].space_shock = currSpace;
}
@ -2423,11 +2421,11 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
static void RemoveSparkSpace(s32 player)
{
if(GWPlayer[player].field02_bit1) {
if(GWPlayer[player].spark) {
BoardWinCreate(0, 0x12001C, -1);
BoardWinWait();
BoardWinKill();
GWPlayer[player].field02_bit1 = 0;
GWPlayer[player].spark = 0;
GWPlayer[player].space_shock = 0;
}
}

View file

@ -154,7 +154,7 @@ s32 BoardRollExec(s32 arg0) {
if (GWPlayer[rollPlayer].bowser_suit != 0) {
diceSize = 3;
}
GWPlayer[arg0].field08_bit7 = numDice;
GWPlayer[arg0].num_dice = numDice;
rollProc = HuPrcChildCreate(RollMain, 0x2005, 0x6000, 0, boardMainProc);
HuPrcDestructorSet2(rollProc, RollDestroy);
while (rollProc != NULL) {
@ -262,7 +262,7 @@ static void RollMain(void) {
HuPrcVSleep();
}
DiceSetHit(i);
while (GWPlayer[rollPlayer].field08_bit3 != 0) {
while (GWPlayer[rollPlayer].jump != 0) {
HuPrcVSleep();
}
}

View file

@ -105,11 +105,15 @@ static inline void ResetFlag(GameStat *game_stat)
game_stat->field10E_bit4 = 0;
game_stat->field10E_bit5 = 0;
game_stat->field10E_bit6 = 0;
game_stat->field10F_bit0 = game_stat->field110_bit0 = 1;
game_stat->field10F_bit1 = game_stat->field110_bit1 = 1;
game_stat->field10F_bit2 = game_stat->field110_bit2 = 0;
game_stat->field10F_bit4 = game_stat->field110_bit4 = 1;
game_stat->field10F_bit6 = game_stat->field110_bit6 = 0;
}
static inline void ResetPauseConfig(GameStat *game_stat)
{
game_stat->story_pause.explain_mg = game_stat->party_pause.explain_mg = 1;
game_stat->story_pause.show_com_mg = game_stat->party_pause.show_com_mg = 1;
game_stat->story_pause.mg_list = game_stat->party_pause.mg_list = 0;
game_stat->story_pause.mess_speed = game_stat->party_pause.mess_speed = 1;
game_stat->story_pause.save_mode = game_stat->party_pause.save_mode = 0;
}
void GWGameStatReset(void)
@ -130,6 +134,7 @@ void GWGameStatReset(void)
ResetBoardRecord(game_stat);
ResetPresent(game_stat);
ResetFlag(game_stat);
ResetPauseConfig(game_stat);
memcpy(&GWGameStat, &GWGameStatDefault, sizeof(GameStat));
ResetBoardSettings();
}