Label gamework structs

This commit is contained in:
gamemasterplc 2024-04-01 23:08:41 -05:00
parent 690ffa3d81
commit 58de56c90a
13 changed files with 102 additions and 102 deletions

View file

@ -690,7 +690,7 @@ static void Last5Main(void)
}
SetLotteryDrawState(1);
SetLast5RouletteState(3);
while(GWPlayer[temp_r30].field08_bit3) {
while(GWPlayer[temp_r30].jump) {
HuPrcVSleep();
}
while(GetLast5RouletteState() != 0) {
@ -1062,7 +1062,7 @@ static void ExecLotteryDraw(void)
Vec player_end;
Vec player_start;
if(GWPlayer[0].field00_bit9 || GWPlayer[1].field00_bit9 || GWPlayer[2].field00_bit9 || GWPlayer[3].field00_bit9) {
if(GWPlayer[0].draw_ticket || GWPlayer[1].draw_ticket || GWPlayer[2].draw_ticket || GWPlayer[3].draw_ticket) {
BoardWinCreate(2, messBase+1, BoardWinPortraitGetStar());
BoardWinWait();
BoardModelPosGet(hostMdl, &host_end);
@ -1257,13 +1257,13 @@ static void InitLotteryTicket(void)
s32 character;
s16 sprite;
s32 member;
u8 ticket_mask;
u8 ticket_player;
omObjData *object;
TicketWork *work;
currTicket = 0;
lotteryTicketObj[0] = lotteryTicketObj[1] = lotteryTicketObj[2] = lotteryTicketObj[3] = NULL;
for(numTickets=i=0; i<4; i++) {
if(!GWPlayer[i].field00_bit9) {
if(!GWPlayer[i].draw_ticket) {
continue;
}
object = omAddObjEx(boardObjMan, 257, 0, 0, -1, UpdateLotteryTicket);
@ -1299,20 +1299,20 @@ static void InitLotteryTicket(void)
HuSprAttrSet(work->group, 4, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(work->group, 4, HUSPR_ATTR_ADDCOL);
HuSprScaleSet(work->group, 4, 1.3f, 1.3f);
ticket_mask = GWPlayer[i].field00_bitA;
ticket_player = GWPlayer[i].ticket_player;
j=3;
while(j>=0) {
s32 player_spr;
j--;
work->character[j] = GWPlayer[ticket_mask & 0x3].character;
work->character[j] = GWPlayer[ticket_player & 0x3].character;
player_spr = playerSprTbl[work->character[j]];
member = j+1;
BoardSpriteCreate(player_spr, 1500, NULL, &sprite);
HuSprGrpMemberSet(work->group, member, sprite);
HuSprAttrSet(work->group, member, HUSPR_ATTR_LINEAR);
HuSprPosSet(work->group, member, playerOfsTbl[j][0], playerOfsTbl[j][1]);
ticket_mask >>= 2;
ticket_player >>= 2;
}
numTickets++;
}