Label gamework structs
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690ffa3d81
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58de56c90a
13 changed files with 102 additions and 102 deletions
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@ -690,7 +690,7 @@ static void Last5Main(void)
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}
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SetLotteryDrawState(1);
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SetLast5RouletteState(3);
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while(GWPlayer[temp_r30].field08_bit3) {
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while(GWPlayer[temp_r30].jump) {
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HuPrcVSleep();
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}
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while(GetLast5RouletteState() != 0) {
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@ -1062,7 +1062,7 @@ static void ExecLotteryDraw(void)
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Vec player_end;
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Vec player_start;
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if(GWPlayer[0].field00_bit9 || GWPlayer[1].field00_bit9 || GWPlayer[2].field00_bit9 || GWPlayer[3].field00_bit9) {
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if(GWPlayer[0].draw_ticket || GWPlayer[1].draw_ticket || GWPlayer[2].draw_ticket || GWPlayer[3].draw_ticket) {
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BoardWinCreate(2, messBase+1, BoardWinPortraitGetStar());
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BoardWinWait();
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BoardModelPosGet(hostMdl, &host_end);
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@ -1257,13 +1257,13 @@ static void InitLotteryTicket(void)
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s32 character;
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s16 sprite;
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s32 member;
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u8 ticket_mask;
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u8 ticket_player;
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omObjData *object;
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TicketWork *work;
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currTicket = 0;
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lotteryTicketObj[0] = lotteryTicketObj[1] = lotteryTicketObj[2] = lotteryTicketObj[3] = NULL;
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for(numTickets=i=0; i<4; i++) {
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if(!GWPlayer[i].field00_bit9) {
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if(!GWPlayer[i].draw_ticket) {
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continue;
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}
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object = omAddObjEx(boardObjMan, 257, 0, 0, -1, UpdateLotteryTicket);
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@ -1299,20 +1299,20 @@ static void InitLotteryTicket(void)
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HuSprAttrSet(work->group, 4, HUSPR_ATTR_DISPOFF);
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HuSprAttrSet(work->group, 4, HUSPR_ATTR_ADDCOL);
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HuSprScaleSet(work->group, 4, 1.3f, 1.3f);
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ticket_mask = GWPlayer[i].field00_bitA;
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ticket_player = GWPlayer[i].ticket_player;
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j=3;
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while(j>=0) {
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s32 player_spr;
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j--;
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work->character[j] = GWPlayer[ticket_mask & 0x3].character;
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work->character[j] = GWPlayer[ticket_player & 0x3].character;
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player_spr = playerSprTbl[work->character[j]];
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member = j+1;
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BoardSpriteCreate(player_spr, 1500, NULL, &sprite);
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HuSprGrpMemberSet(work->group, member, sprite);
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HuSprAttrSet(work->group, member, HUSPR_ATTR_LINEAR);
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HuSprPosSet(work->group, member, playerOfsTbl[j][0], playerOfsTbl[j][1]);
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ticket_mask >>= 2;
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ticket_player >>= 2;
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}
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numTickets++;
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}
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