Label gamework structs

This commit is contained in:
gamemasterplc 2024-04-01 23:08:41 -05:00
parent 690ffa3d81
commit 58de56c90a
13 changed files with 102 additions and 102 deletions

View file

@ -289,7 +289,7 @@ void BoardSaveInit(s32 board)
GWSystem.player_curr = -1;
GWSystem.bowser_loss = 0;
GWSystem.bowser_event = 0;
GWSystem.unk_32 = 1;
GWSystem.lucky_value = 1;
GWSystem.mg_next = 0;
GWMGTypeSet(0);
GWSystem.unk_38 = 0;
@ -298,12 +298,12 @@ void BoardSaveInit(s32 board)
for(i=0; i<4; i++) {
s32 party_flag;
BoardPlayerAutoSizeSet(i, 0);
GWPlayer[i].field00_bit9 = 0;
GWPlayer[i].draw_ticket = 0;
GWPlayer[i].color = 0;
GWPlayer[i].bowser_suit = 0;
GWPlayer[i].field08_bit3 = 0;
GWPlayer[i].jump = 0;
GWPlayer[i].space_shock = 0;
GWPlayer[i].field02_bit1 = 0;
GWPlayer[i].spark = 0;
GWPlayer[i].show_next = 1;
BoardPlayerCoinsSet(i, 0);
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
@ -661,7 +661,7 @@ static void CreateBoard(void)
reset_unk32 = 0;
}
if(!reset_unk32) {
GWSystem.unk_32 = 1;
GWSystem.lucky_value = 1;
}
guest_status = BoardDataDirReadAsync(DATADIR_BGUEST);
if(guest_status != -1) {