Label gamework structs
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690ffa3d81
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13 changed files with 102 additions and 102 deletions
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@ -289,7 +289,7 @@ void BoardSaveInit(s32 board)
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GWSystem.player_curr = -1;
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GWSystem.bowser_loss = 0;
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GWSystem.bowser_event = 0;
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GWSystem.unk_32 = 1;
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GWSystem.lucky_value = 1;
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GWSystem.mg_next = 0;
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GWMGTypeSet(0);
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GWSystem.unk_38 = 0;
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@ -298,12 +298,12 @@ void BoardSaveInit(s32 board)
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for(i=0; i<4; i++) {
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s32 party_flag;
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BoardPlayerAutoSizeSet(i, 0);
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GWPlayer[i].field00_bit9 = 0;
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GWPlayer[i].draw_ticket = 0;
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GWPlayer[i].color = 0;
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GWPlayer[i].bowser_suit = 0;
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GWPlayer[i].field08_bit3 = 0;
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GWPlayer[i].jump = 0;
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GWPlayer[i].space_shock = 0;
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GWPlayer[i].field02_bit1 = 0;
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GWPlayer[i].spark = 0;
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GWPlayer[i].show_next = 1;
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BoardPlayerCoinsSet(i, 0);
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if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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@ -661,7 +661,7 @@ static void CreateBoard(void)
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reset_unk32 = 0;
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}
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if(!reset_unk32) {
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GWSystem.unk_32 = 1;
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GWSystem.lucky_value = 1;
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}
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guest_status = BoardDataDirReadAsync(DATADIR_BGUEST);
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if(guest_status != -1) {
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