Label gamework structs
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690ffa3d81
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13 changed files with 102 additions and 102 deletions
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@ -164,7 +164,7 @@ static void ExecMGSetup(void) {
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luckyF = 0;
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mgNext = 0;
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GWSystem.player_curr = -1;
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GWSystem.unk_32 = 1;
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GWLuckyValueSet(1);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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activeMG[var_r31].unk_00 = -1;
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activeMG[var_r31].unk_04 = 0;
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@ -219,7 +219,7 @@ static void ExecMGSetup(void) {
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while (setupObjGet() != 7) {
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HuPrcVSleep();
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}
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switch (GWSystem.unk_32) {
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switch (GWLuckyValueGet()) {
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case 1:
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var_r30 = luckyMessTbl[GWBoardGet()] + 1;
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break;
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@ -390,11 +390,11 @@ static void SetupStatusLayout(void) {
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for (var_r28 = var_r31 = 0; var_r31 < 4; var_r31++) {
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if (GWPlayer[var_r31].color == 2) {
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var_r27 = var_r31;
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GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
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GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
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GWPlayerCfg[var_r31].group = 0;
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var_r28++;
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} else {
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GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
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GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
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GWPlayerCfg[var_r31].group = 1;
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var_r26 = var_r31;
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}
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@ -415,11 +415,11 @@ static void SetupStatusLayout(void) {
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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if (var_r31 == var_r26) {
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GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
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GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
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GWPlayerCfg[var_r31].group = 0;
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} else {
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BoardStatusTargetPosSet(var_r31, &statusLayout1Vs3[var_r29++]);
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GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
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GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
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GWPlayerCfg[var_r31].group = 1;
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}
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}
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@ -429,11 +429,11 @@ static void SetupStatusLayout(void) {
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for (var_r29 = var_r31 = 0; var_r31 < 4; var_r31++) {
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if (GWPlayer[var_r31].color == 2) {
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BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r29++]);
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GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
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GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
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GWPlayerCfg[var_r31].group = 0;
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} else {
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BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r30++]);
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GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
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GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
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GWPlayerCfg[var_r31].group = 1;
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}
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}
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@ -923,10 +923,6 @@ static void HideLuckyValue(void) {
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HuSprAttrSet(temp_r31->unk_00[0], 9, 4);
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}
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static inline s32 GWMGUnk32Get(void) {
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return GWSystem.unk_32;
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}
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static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) {
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s32 var_r23;
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f32 temp_f29;
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@ -953,11 +949,11 @@ static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) {
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arg0->unk_03 = 0;
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temp_r3 = BoardRandMod(0x64U);
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if (temp_r3 < 0x55) {
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GWSystem.unk_32 = 2;
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GWLuckyValueSet(2);
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return;
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}
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if (temp_r3 >= 0x5F) return;
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GWSystem.unk_32 = 3;
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GWLuckyValueSet(3);
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return;
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case 1:
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if (arg0->unk_03 < 0x5A) {
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@ -986,7 +982,7 @@ static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) {
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}
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HuSprBankSet(temp_r27->unk_00[0], 9, luckyValue);
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if (arg0->unk_08 < 0.05f) {
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if (luckyValue != GWMGUnk32Get() - 1) {
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if (luckyValue != GWLuckyValueGet() - 1) {
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arg0->unk_08 *= 1.0309278f;
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return;
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}
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