Label gamework structs

This commit is contained in:
gamemasterplc 2024-04-01 23:08:41 -05:00
parent 690ffa3d81
commit 58de56c90a
13 changed files with 102 additions and 102 deletions

View file

@ -154,7 +154,7 @@ s32 BoardRollExec(s32 arg0) {
if (GWPlayer[rollPlayer].bowser_suit != 0) {
diceSize = 3;
}
GWPlayer[arg0].field08_bit7 = numDice;
GWPlayer[arg0].num_dice = numDice;
rollProc = HuPrcChildCreate(RollMain, 0x2005, 0x6000, 0, boardMainProc);
HuPrcDestructorSet2(rollProc, RollDestroy);
while (rollProc != NULL) {
@ -262,7 +262,7 @@ static void RollMain(void) {
HuPrcVSleep();
}
DiceSetHit(i);
while (GWPlayer[rollPlayer].field08_bit3 != 0) {
while (GWPlayer[rollPlayer].jump != 0) {
HuPrcVSleep();
}
}