Label gamework structs
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13 changed files with 102 additions and 102 deletions
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@ -154,7 +154,7 @@ s32 BoardRollExec(s32 arg0) {
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if (GWPlayer[rollPlayer].bowser_suit != 0) {
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diceSize = 3;
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}
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GWPlayer[arg0].field08_bit7 = numDice;
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GWPlayer[arg0].num_dice = numDice;
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rollProc = HuPrcChildCreate(RollMain, 0x2005, 0x6000, 0, boardMainProc);
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HuPrcDestructorSet2(rollProc, RollDestroy);
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while (rollProc != NULL) {
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@ -262,7 +262,7 @@ static void RollMain(void) {
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HuPrcVSleep();
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}
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DiceSetHit(i);
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while (GWPlayer[rollPlayer].field08_bit3 != 0) {
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while (GWPlayer[rollPlayer].jump != 0) {
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HuPrcVSleep();
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}
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}
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