add Hu3DModelLightInfoSet
This commit is contained in:
parent
beb6f072d2
commit
5a2cd47fba
4 changed files with 224 additions and 153 deletions
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@ -247,7 +247,7 @@ config.libs = [
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Object(Matching, "game/sprput.c"),
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Object(Matching, "game/hsfload.c"),
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Object(NonMatching, "game/hsfdraw.c"),
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Object(NonMatching, "game/hsfman.c"),
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Object(Matching, "game/hsfman.c"),
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Object(NonMatching, "game/hsfmotion.c"),
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Object(NonMatching, "game/hsfanim.c"),
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Object(NonMatching, "game/hsfex.c"),
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@ -285,6 +285,18 @@ typedef struct hsf_camera {
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float far;
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} HsfCamera;
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typedef struct hsf_light {
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HsfVector3f pos;
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HsfVector3f target;
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u8 type;
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u8 r;
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u8 g;
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u8 b;
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float unk2C;
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float ref_distance;
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float ref_brightness;
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float cutoff;
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} HsfLight;
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typedef struct hsf_object {
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char *name;
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u32 type;
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@ -293,6 +305,7 @@ typedef struct hsf_object {
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union {
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HsfObjectData data;
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HsfCamera camera;
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HsfLight light;
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};
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} HsfObject;
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@ -30,8 +30,8 @@ typedef struct model_data {
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s16 unk_20;
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u16 camera;
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s16 unk_24;
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s16 unk_26;
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char unk_28[0x10];
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u16 unk_26;
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u16 unk_28[8];
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s16 unk_38[8];
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HsfData *unk_48;
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HsfData *unk_4C;
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@ -205,7 +205,6 @@ void Hu3DCameraKill(s32);
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void Hu3DCameraAllKill(void);
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void Hu3DCameraSet(s32, Mtx);
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BOOL Hu3DModelCameraInfoSet(s16, u16);
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BOOL Hu3DModelLightInfoSet(s16, u16);
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s16 Hu3DModelCameraCreate(s16, u16);
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void Hu3DCameraMotionOn(s16, s8);
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void Hu3DCameraMotionStart(s16, u16);
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@ -236,7 +235,7 @@ void Hu3DGLightPosAimSet(s16, f32, f32, f32, f32, f32, f32);
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void Hu3DLLightPosAimSet(s16, s16, f32, f32, f32, f32, f32, f32);
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void Hu3DGLightStaticSet(s16, s32);
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void Hu3DLLightStaticSet(s16, s16, s32);
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//...
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s32 Hu3DModelLightInfoSet(s16, s16);
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s16 Hu3DLightSet(ModelData*, s32, s32, f32);
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void lightSet(LightData*, s16, s32, s32, f32);
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//...
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@ -1445,66 +1445,68 @@ s16 Hu3DLLightCreateV(s16 arg0, Vec* arg1, Vec* arg2, GXColor* arg3) {
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return var_r30;
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}
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void Hu3DGLightSpotSet(s16 arg0, u16 arg1, f32 arg8) {
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LightData* temp_r31;
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inline void Hu3DLightSpotSet(LightData *light, u16 arg1, f32 arg8) {
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light->unk_00 &= 0xFF00;
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light->unk_04 = arg8;
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light->unk_02 = arg1;
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}
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temp_r31 = &Hu3DGlobalLight[arg0];
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temp_r31->unk_00 &= 0xFF00;
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temp_r31->unk_04 = arg8;
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temp_r31->unk_02 = arg1;
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void Hu3DGLightSpotSet(s16 arg0, u16 arg1, f32 arg8) {
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LightData *light = &Hu3DGlobalLight[arg0];
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Hu3DLightSpotSet(light, arg1, arg8);
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}
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void Hu3DLLightSpotSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8) {
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ModelData* data;
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LightData* temp_r31;
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LightData* light;
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data = &Hu3DData[arg0];
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temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
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temp_r31->unk_00 &= 0xFF00;
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temp_r31->unk_04 = arg8;
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temp_r31->unk_02 = arg2;
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light = &Hu3DLocalLight[data->unk_38[arg1]];
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Hu3DLightSpotSet(light, arg2, arg8);
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}
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inline void Hu3DLightInfinitytSet(LightData *light) {
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light->unk_00 &= 0xFF00;
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light->unk_00 |= 1;
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}
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void Hu3DGLightInfinitytSet(s16 lightIndex) {
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LightData* temp_r31;
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temp_r31 = &Hu3DGlobalLight[lightIndex];
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temp_r31->unk_00 &= 0xFF00;
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temp_r31->unk_00 |= 1;
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LightData* light = &Hu3DGlobalLight[lightIndex];
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Hu3DLightInfinitytSet(light);
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}
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void Hu3DLLightInfinitytSet(s16 dataIndex, s16 lightIndex) {
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ModelData* data;
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LightData* temp_r31;
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LightData* light;
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data = &Hu3DData[dataIndex];
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temp_r31 = &Hu3DLocalLight[data->unk_38[lightIndex]];
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temp_r31->unk_00 &= 0xFF00;
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temp_r31->unk_00 |= 1;
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light = &Hu3DLocalLight[data->unk_38[lightIndex]];
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Hu3DLightInfinitytSet(light);
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}
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inline void Hu3DLightPointSet(LightData *light, u16 arg1, f32 arg8, f32 arg9) {
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light->unk_00 &= 0xFF00;
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light->unk_00 |= 2;
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light->unk_04 = arg8;
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light->unk_08 = arg9;
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light->unk_02 = arg1;
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}
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void Hu3DGLightPointSet(s16 arg0, u16 arg1, f32 arg8, f32 arg9) {
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LightData* temp_r31;
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temp_r31 = &Hu3DGlobalLight[arg0];
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temp_r31->unk_00 &= 0xFF00;
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temp_r31->unk_00 |= 2;
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temp_r31->unk_04 = arg8;
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temp_r31->unk_08 = arg9;
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temp_r31->unk_02 = arg1;
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LightData* light = &Hu3DGlobalLight[arg0];
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Hu3DLightPointSet(light, arg1, arg8, arg9);
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}
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void Hu3DLLightPointSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8, f32 arg9) {
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ModelData* data;
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LightData* temp_r31;
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LightData* light;
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data = &Hu3DData[arg0];
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temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
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temp_r31->unk_00 &= 0xFF00;
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temp_r31->unk_00 |= 2;
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temp_r31->unk_04 = arg8;
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temp_r31->unk_08 = arg9;
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temp_r31->unk_02 = arg2;
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light = &Hu3DLocalLight[data->unk_38[arg1]];
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Hu3DLightPointSet(light, arg2, arg8, arg9);
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}
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void Hu3DGLightKill(s16 index) {
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@ -1543,161 +1545,218 @@ void Hu3DLightAllKill(void) {
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}
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}
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void Hu3DGLightColorSet(s16 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4) {
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inline void Hu3DLightColorSet(LightData *light, u8 r, u8 g, u8 b, u8 a) {
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light->color.r = r;
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light->color.g = g;
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light->color.b = b;
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light->color.a = a;
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}
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void Hu3DGLightColorSet(s16 index, u8 r, u8 g, u8 b, u8 a) {
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LightData* light = &Hu3DGlobalLight[index];
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Hu3DLightColorSet(light, r, g, b, a);
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}
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void Hu3DLLightColorSet(s16 dataIndex, s16 lightIndex, u8 r, u8 g, u8 b, u8 a) {
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ModelData* data;
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LightData* light;
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light = &Hu3DGlobalLight[arg0];
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light->color.r = arg1;
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light->color.g = arg2;
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light->color.b = arg3;
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light->color.a = arg4;
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data = &Hu3DData[dataIndex];
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light = &Hu3DLocalLight[data->unk_38[lightIndex]];
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Hu3DLightColorSet(light, r, g, b, a);
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}
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void Hu3DLLightColorSet(s16 arg0, s16 arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5) {
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inline void Hu3DLightPosSetV(LightData *light, Vec* pos, Vec* aim) {
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light->unk_1C = *pos;
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PSVECSubtract(aim, pos, &light->unk_28);
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PSVECNormalize(&light->unk_28, &light->unk_28);
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}
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void Hu3DGLightPosSetV(s16 index, Vec* pos, Vec* aim) {
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LightData* light = &Hu3DGlobalLight[index];
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Hu3DLightPosSetV(light, pos, aim);
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}
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void Hu3DLLightPosSetV(s16 dataIndex, s16 lightIndex, Vec* pos, Vec* aim) {
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ModelData* data;
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LightData* light;
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ModelData* data;
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data = &Hu3DData[arg0];
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light = &Hu3DLocalLight[data->unk_38[arg1]];
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light->color.r = arg2;
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light->color.g = arg3;
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light->color.b = arg4;
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light->color.a = arg5;
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data = &Hu3DData[dataIndex];
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light = &Hu3DLocalLight[data->unk_38[lightIndex]];
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Hu3DLightPosSetV(light, pos, aim);
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}
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void Hu3DGLightPosSetV(s16 arg0, Vec* arg1, Point3d* arg2) {
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Point3d* spC;
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s16 sp8;
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LightData* temp_r31;
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temp_r31 = &Hu3DGlobalLight[arg0];
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temp_r31->unk_1C = *arg1;
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PSVECNormalize(arg2, &temp_r31->unk_28);
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}
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void Hu3DLLightPosSetV(s16 arg0, s16 arg1, Vec* arg2, Point3d* arg3) {
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ModelData* data;
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LightData* temp_r31;
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data = &Hu3DData[arg0];
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temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
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temp_r31->unk_1C = *arg2;
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PSVECNormalize(arg3, &temp_r31->unk_28);
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inline void Hu3DLightPosSet(LightData *light, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
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light->unk_1C.x = arg8;
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light->unk_1C.y = arg9;
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light->unk_1C.z = argA;
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light->unk_28.x = argB;
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light->unk_28.y = argC;
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light->unk_28.z = argD;
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PSVECNormalize(&light->unk_28, &light->unk_28);
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}
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void Hu3DGLightPosSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
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LightData* temp_r31;
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LightData* light;
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temp_r31 = &Hu3DGlobalLight[arg0];
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temp_r31->unk_1C.x = arg8;
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temp_r31->unk_1C.y = arg9;
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temp_r31->unk_1C.z = argA;
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temp_r31->unk_28.x = argB;
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temp_r31->unk_28.y = argC;
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temp_r31->unk_28.z = argD;
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PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
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light = &Hu3DGlobalLight[arg0];
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Hu3DLightPosSet(light, arg8, arg9, argA, argB, argC, argD);
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}
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void Hu3DLLightPosSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
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ModelData* data;
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LightData* temp_r31;
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LightData* light;
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data = &Hu3DData[arg0];
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temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
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temp_r31->unk_1C.x = arg8;
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temp_r31->unk_1C.y = arg9;
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temp_r31->unk_1C.z = argA;
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temp_r31->unk_28.x = argB;
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temp_r31->unk_28.y = argC;
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temp_r31->unk_28.z = argD;
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PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
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light = &Hu3DLocalLight[data->unk_38[arg1]];
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Hu3DLightPosSet(light, arg8, arg9, argA, argB, argC, argD);
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}
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void Hu3DGLightPosAimSetV(s16 arg0, Point3d* arg1, Point3d* arg2) {
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LightData* temp_r31;
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inline void Hu3DLightPosAimSetV(LightData *light, Vec* pos, Vec* aim) {
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light->unk_1C = *pos;
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PSVECSubtract(aim, pos, &light->unk_28);
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PSVECNormalize(&light->unk_28, &light->unk_28);
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}
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temp_r31 = &Hu3DGlobalLight[arg0];
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temp_r31->unk_1C = *arg1;
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void Hu3DGLightPosAimSetV(s16 index, Vec* pos, Vec* aim) {
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LightData* light = &Hu3DGlobalLight[index];
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PSVECSubtract(arg2, arg1, &temp_r31->unk_28);
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PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
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Hu3DLightPosAimSetV(light, pos, aim);
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}
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void Hu3DLLightPosAimSetV(s16 arg0, s16 arg1, Point3d* arg2, Point3d* arg3) {
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void Hu3DLLightPosAimSetV(s16 dataIndex, s16 lightIndex, Vec* pos, Vec* aim) {
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ModelData* data;
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LightData* temp_r31;
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LightData* light;
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data = &Hu3DData[arg0];
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temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
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temp_r31->unk_1C = *arg2;
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PSVECSubtract(arg3, arg2, &temp_r31->unk_28);
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PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
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data = &Hu3DData[dataIndex];
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light = &Hu3DLocalLight[data->unk_38[lightIndex]];
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Hu3DLightPosAimSetV(light, pos, aim);
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}
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void Hu3DGLightPosAimSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
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Vec vec2;
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Vec vec1;
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LightData* temp_r30;
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LightData* temp_r31;
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Vec pos;
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Vec aim;
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LightData *light;
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LightData *light2;
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vec2.x = arg8;
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vec2.y = arg9;
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vec2.z = argA;
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vec1.x = argB;
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vec1.y = argC;
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vec1.z = argD;
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temp_r30 = &Hu3DGlobalLight[arg0];
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temp_r31 = temp_r30;
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temp_r31->unk_1C = vec2;
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PSVECSubtract(&vec1, &vec2, &temp_r31->unk_28);
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PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
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pos.x = arg8;
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pos.y = arg9;
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pos.z = argA;
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aim.x = argB;
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aim.y = argC;
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aim.z = argD;
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light = &Hu3DGlobalLight[arg0];
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light2 = light;
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Hu3DLightPosAimSetV(light2, &pos, &aim);
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}
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void Hu3DLLightPosAimSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
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Vec vec2;
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Vec vec1;
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Vec pos;
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Vec aim;
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ModelData* data;
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LightData* temp_r30;
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LightData* temp_r31;
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LightData* light;
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LightData* light2;
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vec2.x = arg8;
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vec2.y = arg9;
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vec2.z = argA;
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vec1.x = argB;
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vec1.y = argC;
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vec1.z = argD;
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pos.x = arg8;
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pos.y = arg9;
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pos.z = argA;
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aim.x = argB;
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aim.y = argC;
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aim.z = argD;
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data = &Hu3DData[arg0];
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light = &Hu3DLocalLight[data->unk_38[arg1]];
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light2 = light;
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Hu3DLightPosAimSetV(light2, &pos, &aim);
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}
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inline void Hu3DLightStaticSet(LightData *light, s32 arg1) {
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if (arg1 != 0) {
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light->unk_00 |= 0x8000;
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} else {
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light->unk_00 &= ~0x8000;
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}
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}
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void Hu3DGLightStaticSet(s16 index, s32 arg1) {
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LightData* light = &Hu3DGlobalLight[index];
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data = &Hu3DData[arg0];
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temp_r30 = &Hu3DLocalLight[data->unk_38[arg1]];
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temp_r31 = temp_r30;
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temp_r31->unk_1C = vec2;
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PSVECSubtract(&vec1, &vec2, &temp_r31->unk_28);
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PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28);
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Hu3DLightStaticSet(light, arg1);
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}
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void Hu3DGLightStaticSet(s16 arg0, s32 arg1) {
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LightData* temp_r31;
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temp_r31 = &Hu3DGlobalLight[arg0];
|
||||
if (arg1 != 0) temp_r31->unk_00 |= 0x8000;
|
||||
else temp_r31->unk_00 &= ~0x8000;
|
||||
}
|
||||
|
||||
void Hu3DLLightStaticSet(s16 arg0, s16 arg1, s32 arg2) {
|
||||
void Hu3DLLightStaticSet(s16 dataIndex, s16 lightIndex, s32 arg2) {
|
||||
ModelData* data;
|
||||
LightData* temp_r31;
|
||||
LightData* light;
|
||||
|
||||
data = &Hu3DData[arg0];
|
||||
temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]];
|
||||
if (arg2 != 0) temp_r31->unk_00 |= 0x8000;
|
||||
else temp_r31->unk_00 &= ~0x8000;
|
||||
data = &Hu3DData[dataIndex];
|
||||
light = &Hu3DLocalLight[data->unk_38[lightIndex]];
|
||||
Hu3DLightStaticSet(light, arg2);
|
||||
}
|
||||
|
||||
// ...
|
||||
s32 Hu3DModelLightInfoSet(s16 arg0, s16 arg1) {
|
||||
Vec sp48;
|
||||
Vec sp3C;
|
||||
Vec sp30;
|
||||
LightData* sp1C;
|
||||
s16 sp12;
|
||||
u8 spE;
|
||||
u8 spD;
|
||||
u8 spC;
|
||||
HsfData* temp_r21;
|
||||
HsfObject* var_r18;
|
||||
HsfObject* var_r31;
|
||||
ModelData* temp_r28;
|
||||
s16 var_r17;
|
||||
s16 var_r25;
|
||||
|
||||
temp_r28 = &Hu3DData[arg0];
|
||||
temp_r21 = temp_r28->hsfData;
|
||||
if (temp_r28->unk_26 != 0) {
|
||||
return temp_r28->unk_26;
|
||||
}
|
||||
var_r31 = temp_r21->object;
|
||||
|
||||
for (var_r17 = var_r25 = 0; var_r17 < temp_r21->objectCnt; var_r17++, var_r31++) {
|
||||
var_r18 = var_r31;
|
||||
if (var_r18->type != 8) {
|
||||
continue;
|
||||
}
|
||||
sp48.x = var_r18->light.target.x - var_r18->light.pos.x;
|
||||
sp48.y = var_r18->light.target.y - var_r18->light.pos.y;
|
||||
sp48.z = var_r18->light.target.z - var_r18->light.pos.z;
|
||||
spC = var_r18->light.b;
|
||||
spD = var_r18->light.g;
|
||||
spE = var_r18->light.r;
|
||||
sp12 = Hu3DGLightCreate(var_r18->light.pos.x, var_r18->light.pos.y, var_r18->light.pos.z,
|
||||
sp48.x, sp48.y, sp48.z, spE, spD, spC);
|
||||
|
||||
|
||||
temp_r28->unk_28[var_r25] = sp12;
|
||||
sp1C = &Hu3DGlobalLight[sp12];
|
||||
Hu3DGLightStaticSet(sp12, arg1);
|
||||
switch (var_r18->light.type) {
|
||||
case 0:
|
||||
Hu3DGLightSpotSet(sp12, 2, var_r18->light.cutoff);
|
||||
break;
|
||||
case 1:
|
||||
Hu3DGLightPointSet(sp12, 2, var_r18->data.base.scale.x - var_r18->data.base.rot.z, 1.0f);
|
||||
Hu3DGLightPosSet(sp12, var_r18->light.pos.x, var_r18->light.pos.y, var_r18->light.pos.z, var_r18->light.target.x, var_r18->light.target.y, var_r18->light.target.z);
|
||||
break;
|
||||
case 2:
|
||||
Hu3DGLightInfinitytSet(sp12);
|
||||
break;
|
||||
}
|
||||
var_r25++;
|
||||
if (var_r25 >= 8) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
temp_r28->unk_26 = var_r25;
|
||||
return var_r25;
|
||||
}
|
||||
|
||||
s16 Hu3DLightSet(ModelData* arg0, s32 arg1, s32 arg2, f32 arg8) {
|
||||
s16 var_r30;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue