Partially matched board/item

This commit is contained in:
mrshigure 2024-01-31 13:51:56 -08:00
parent a40e6bce2f
commit 5bbdcd3eca
12 changed files with 1960 additions and 33 deletions

View file

@ -27,22 +27,22 @@ void BoardTutorialItemSet(s32);
void BoardCharWheelSetTarget(s32);
void BoardTutorialDirInputSet(s32, s32, s32);
void BoardSpaceStarSetIndex(s32);
void BoardModelRotYSet(s16, f32);
s32 BoardModelRotYSet(s16, f32);
f32 BoardModelRotYGet(s16);
void BoardModelLayerSet(s16, u8);
s32 BoardModelLayerSet(s16, u8);
void BoardTutorialHostSet(s16);
s16 BoardModelIDGet(s16);
void BoardModelScaleSetV(s16, Vec*);
s32 BoardModelScaleSetV(s16, Vec*);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s16 BoardModelCreate(s32, void*, s32);
s16 BoardModelCreate(s32, s32*, s32);
void BoardModelKill(s16);
void fn_8006DDE8(s16, f32);
s32 BoardModelMotionStart(s16, s32, s32);
void BoardModelMotionSpeedSet(s16, f32);
void BoardModelPosSetV(s16, Vec*);
void BoardModelPosSet(s16, f32, f32, f32);
void BoardModelRotSetV(s16 arg0, Vec* arg1);
void BoardModelVisibilitySet(s16, s32);
s32 fn_8006DDE8(s16, f32);
s32 BoardModelMotionStart(s16, s32, u32);
s32 BoardModelMotionSpeedSet(s16, f32);
s32 BoardModelPosSetV(s16, Vec*);
s32 BoardModelPosSet(s16, f32, f32, f32);
s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
s32 BoardModelVisibilitySet(s16, s32);
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
@ -56,10 +56,10 @@ void BoardBooHouseHostSet(s16);
void BoardTutorialHookSet(void*);
void BoardTutorialBlockSetPos(s32, s32);
s32 BoardCameraRotGet(Vec*);
void BoardModelScaleSet(s16, f32, f32, f32);
s32 BoardModelScaleSet(s16, f32, f32, f32);
s32 BoardIsKill(void);
void BoardModelMtxSet(s16, Mtx*);
void BoardModelRotSet(s16, f32, f32, f32);
s32 BoardModelRotSet(s16, f32, f32, f32);
void BoardBowserExec(s32 player, s32 space);
void BoardBattleExec(s32 player, s32 space);

11
include/game/board/item.h Executable file
View file

@ -0,0 +1,11 @@
#ifndef _BOARD_ITEM_H
#define _BOARD_ITEM_H
#include "dolphin/types.h"
void BoardItemStart(s32 arg0, s32 arg1);
BOOL BoardItemDoneCheck(void);
void BoardItemPlayerRestore(s32 arg0, s32 arg1);
void BoardItemBagItemSet(s16 *arg0);
#endif

View file

@ -34,8 +34,18 @@ s32 BoardModelAmbSet(s16 model, float r, float g, float b);
s32 BoardModelExistCheck(s16 model, s32 arg1);
s32 BoardModelExistDupe(s16 model, s32 arg1);
s32 fn_8006DDE8(s16 model, float arg1);
s32 BoardModelMotionCreate(s16 model, s32 data_num);
s32 BoardModelMotionStartEndSet(s16 model, s16 start, s16 end);
s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
s32 BoardModelAttrSet(s16 model, u32 attr);
s32 BoardModelMotionTimeSet(s16 model, float time);
float BoardModelMotionTimeGet(s16 model);
float BoardModelMotionMaxTimeGet(s16 model);
s32 BoardModelMotionSpeedSet(s16 model, float speed);
s32 BoardModelMotionEndCheck(s16 model);
s32 BoardModelAlphaSet(s16 model, u8 alpha);
s32 BoardModelRotYSet(s16 model, float rot);
s32 BoardModelPosSet(s16 model, float x, float y, float z);
s32 BoardModelPosSetV(s16 model, Vec *pos);
s32 BoardModelRotSet(s16 model, float x, float y, float z);

View file

@ -33,4 +33,6 @@ void BoardMakeRandomItem(void);
void BoardItemGetDestPos(s32 arg0, Vec *arg1);
void BoardItemStatusKill(s32 arg0);
extern s8 boardItemUser;
#endif

View file

@ -177,4 +177,9 @@ static inline s32 GWPlayerTeamGet(s32 player)
return GWPlayer[player].team;
}
static inline s32 GWPlayerSpaceCurrGet(s32 player)
{
return GWPlayer[player].space_curr;
}
#endif

View file

@ -29,7 +29,8 @@ typedef struct {
typedef struct particle_data {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ char unk_04[0x1C];
/* 0x04 */ float unk_04;
/* 0x08 */ char unk_08[0x18];
/* 0x20 */ s16 unk_20;
/* 0x22 */ s16 unk_22;
/* 0x24 */ float unk_24;
@ -39,7 +40,7 @@ typedef struct particle_data {
/* 0x2E */ char unk_2E[2];
/* 0x30 */ s16 unk_30;
/* 0x32 */ char unk_32[2];
/* 0x34 */ s32 unk_34;
/* 0x34 */ u32 unk_34;
/* 0x38 */ s32 unk_38;
/* 0x3C */ u32 unk_3C;
/* 0x40 */ s32 unk_40;
@ -115,6 +116,7 @@ void Hu3DParticleZRotSet(s16 arg0, float arg1);
void Hu3DParticleColSet(s16 arg0, u8 arg1, u8 arg2, u8 arg3);
void Hu3DParticleTPLvlSet(s16 arg0, float arg1);
void Hu3DParticleBlendModeSet(s16 arg0, u8 arg1);
void Hu3DParticleHookSet(s16 arg0, void *arg1);
void Hu3DParticleAttrSet(s16 arg0, u8 arg1);
void Hu3DParticleAttrReset(s16 arg0, u8 arg1);
void Hu3DParticleAnimModeSet(s16 arg0, s16 arg1);

View file

@ -135,6 +135,7 @@ void Hu3DNoSyncSet(s32);
s16 Hu3DModelCreate(void *);
s16 Hu3DModelLink(s16);
s16 Hu3DHookFuncCreate(ModelHookFunc);
void Hu3DModelKill(s16);
void Hu3DModelAllKill(void);
void Hu3DModelPosSet(s16, f32, f32, f32);
void Hu3DModelPosSetV(s16, Vec *);