Partially matched board/item

This commit is contained in:
mrshigure 2024-01-31 13:51:56 -08:00
parent a40e6bce2f
commit 5bbdcd3eca
12 changed files with 1960 additions and 33 deletions

View file

@ -11,8 +11,8 @@
#include "board_unsplit.h"
#include "game/hsfman.h"
void BoardModelPosSet(s16, f32, f32, f32);
s32 BoardModelMotionStart(s16, s32, s32);
s32 BoardModelPosSet(s16, f32, f32, f32);
s32 BoardModelMotionStart(s16, s32, u32);
void fn_8005B150(void*, void*);
void fn_1_740(void);
@ -26,7 +26,7 @@ void fn_1_AF8(void);
void fn_1_DEC(void);
void fn_1_10B0(void);
s32 fn_1_12C8(void);
void fn_8006DDE8(s16, f32);
s32 fn_8006DDE8(s16, f32);
void fn_1_10E4(omObjData* arg0);
extern Process *boardObjMan;
typedef void (*VoidFunc)(void);
@ -35,7 +35,7 @@ extern const VoidFunc _dtors[];
f32 BoardModelMotionTimeGet(s16);
s16 BoardModelCreate(s32, void*, s32);
s16 BoardModelCreate(s32, s32*, s32);
void BoardModelKill(s16);
void BoardModelMotionStartEndSet(s16, s32, s32);
void Hu3DFogSet(f32, f32, u8, u8, u8);
@ -142,10 +142,10 @@ void BoardCreate(void) {
fn_8006DDE8(lbl_1_data_1E2, -1.0f);
BoardModelPosSet(lbl_1_data_1E2, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_1E2, 0, 0x40000001);
lbl_1_data_1E4 = BoardModelCreate(0x77001B, &lbl_1_data_20C, 0);
lbl_1_data_1E4 = BoardModelCreate(0x77001B, lbl_1_data_20C, 0);
BoardModelPosSet(lbl_1_data_1E4, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_1E4, 1, 0x40000001);
lbl_1_data_1E6 = BoardModelCreate(0x2000D, &lbl_1_data_214, 0);
lbl_1_data_1E6 = BoardModelCreate(0x2000D, lbl_1_data_214, 0);
BoardModelPosSet(lbl_1_data_1E6, 0.0f, 0.0f, 0.0f);
BoardModelMotionStart(lbl_1_data_1E6, 1, 0x40000001);

View file

@ -14,7 +14,7 @@ Vec lbl_1_data_80[2] = {
void fn_1_AEC(void) {
lbl_1_bss_1C = 0;
lbl_1_bss_1E = BoardModelCreate(MAKE_DATA_NUM(DATADIR_W10, 15), &lbl_1_data_78, 0);
lbl_1_bss_1E = BoardModelCreate(MAKE_DATA_NUM(DATADIR_W10, 15), lbl_1_data_78, 0);
BoardModelMotionStart(lbl_1_bss_1E, 1, 0x40000001);
BoardTutorialHostSet(lbl_1_bss_1E);
BoardModelLayerSet(lbl_1_bss_1E, 6);

1902
src/game/board/item.c Executable file

File diff suppressed because it is too large Load diff

View file

@ -9,13 +9,15 @@
#include "game/pad.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/item.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "board_unsplit.h"
#include "math.h"
#define ABS(x) ((x < 0) ? -x : x)
#define ABS(x) (((x) < 0) ? -(x) : (x))
typedef struct {
/* 0x00 */ struct {
@ -91,18 +93,10 @@ typedef struct {
} UnkUiWork04;
void BoardPlayerSparkSet(s32);
s32 BoardItemDoneCheck(void);
void BoardItemStart(s32, s32);
void BoardTutorialHookExec(s16, s32);
s16 BoardBowserSuitModelGet(void);
void BoardBowserSuitMotionCreate(void);
s16 BoardBowserSuitPlayerModelGet(void);
void CharModelLayerSetAll(s32);
void BoardItemBagItemSet(void*);
float BoardModelMotionTimeGet(s16);
void BoardModelMotionStartEndSet(s16, s16, s16);
void BoardModelMotionTimeSet(s16, float);
void BoardModelPosGet(s16, Vec*);
s32 BoardComTutorialItemGet(s32);
void BoardTutorialHostHide(s32);
@ -1201,7 +1195,7 @@ void BoardMakeRandomItem(void) {
itemRandTbl[i] = temp_r3;
}
}
BoardItemBagItemSet(&itemRandTbl);
BoardItemBagItemSet(itemRandTbl);
}
static inline void TeamItemPosSetInlineFunc01(s32 arg0, s32 arg1, Vec *arg2) {

View file

@ -6,7 +6,7 @@
#include "math.h"
#include "string.h"
#define ABS(x) ((x < 0) ? -x : x)
#define ABS(x) (((x) < 0) ? -(x) : (x))
typedef struct {
/* 0x00 */ ModelData *unk00;